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Thread Statistics | Show CCP posts - 6 post(s) |

Duffyman
Wildly Inappropriate Goonswarm Federation
6
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Posted - 2015.03.06 16:04:12 -
[1] - Quote
For me, Sov should be easier than it is, but it should also be for those that are committed to it. If 100 ceptors can reff a region in a few hours, every sov holder (big and small) will burn out really soon, even if the prime time settings are changed periodically.
In my view, the current design is not so bad, but at least make the sov laser have some heavier requirements. I read someone suggesting Command Ships and think this is a good idea. Maybe T1 Sov lasers in battlecruisers and T2 Sov lasers for Command Ships... that would also give some purpose to a forgotten class of ships. |

Duffyman
Wildly Inappropriate Goonswarm Federation
6
|
Posted - 2015.03.07 13:32:17 -
[2] - Quote
I have a question. Dev blog says build price of Sov lasers are 20 and 80m respectively. This leads me to assume that the Drifters will drop blueprints. So the real cost of the mods will be way higher than their build cost right? Does this influence the real worth of the mods or do you guys think that this bears little influence? Because Drifters are hard to kil... |

Duffyman
Wildly Inappropriate Goonswarm Federation
6
|
Posted - 2015.03.08 11:02:40 -
[3] - Quote
It's not that hard:
- Replace null sec anoms with missions -> Now a system can support hundreds of pilots and null sec powers will let go of 2/3 of their space (keeping the ones with the best moons of course) - Make the sov laser exclusive to BCs (T1) and Command Ships (T2) -> Now Sov is for those that want it and not for trolls and you give purpose to a forgotten class of ships |

Duffyman
Wildly Inappropriate Goonswarm Federation
8
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Posted - 2015.03.08 20:35:55 -
[4] - Quote
Dracvlad wrote:Alavaria Fera wrote:davet517 wrote:Quote: Maybe you should have listened to the Metashow last night, where two of the leaders of the "apex stakeholders" raved about the principles of the new system, and talked about the bits they liked (you'll be surprised). They want a shake-up too, but not just any shake-up for the sake of it, they want one that is not utterly insane with large gaping holes that will be exploited to high heaven, oddly enough, by us. I'm watching the suggestions that are being lobbied for out of TMC and elsewhere. Limit the ships that can contest sov. Narrow the primetime window. Whatever you do don't touch the safety net that is local. In short, make it less of a PITA to hold a big coalition together. No up and coming entity is going to be able to hold sov for long while the big coalitions stand. They have to bleed out before something can take their place. It's understandable that the prospect of them bleeding out is unattractive to those who built them, but I think the future of the game requires it. As expected, an automatic grr coalitions response. You're in good company though, ccp seems to be thinking the same way ccp's 0.0 vision must crush any other 0.0 dream, it is the only way to progess I think there is no issue with coalitions like yours still existing, I personally would hate to see you guys fall as you bring in so much content, but what is needed is a vibrant small alliance battlefield, and please don't say low sec...
Never forget Malcanis Law:
"Whenever a mechanics change is proposed on behalf of 'new players', that change is always to the overwhelming advantage of richer, older players."
Obviously if these changes go ahead as proposed, it'll be the current powers that will abuse it to hell. You'll see... |
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