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Thread Statistics | Show CCP posts - 6 post(s) |
![Gilbaron Gilbaron](https://images.evetech.net/characters/1138016498/portrait?size=64)
Gilbaron
Free-Space-Ranger Nulli Secunda
1683
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Posted - 2015.03.03 16:01:11 -
[61] - Quote
a few points:
1. Sov itself.
So, it's now easier to capture a completely worthless piece of space. Space isn't empty because it's hard to capture. Space is empty because it sucks.
2. Hardcoded primetime:
Bad. Very bad. AUtz. It also removes a lot of opportunity for human error.
2. Entosis Links must come from the "owner" or an attacker, no such thing as friends of the owner:
I just don't have words for how bad this is. Can't hire mercs, can't bring friends, can't do a lot of other stuff. All those are interesting opportunities in the grand scheme of things that are getting nerfed into oblivion. And there are tons of reasons why you don't want everybody and their mother in the same alliance.
4. Entosis Links themselves
Why make it a highslot item ? Why not an implant ? Highslot items just gimp fittings in an unneccesary way.
Disabling remote assistance on ships using them is ... dumb ?
5. Entosis capture mechanic
Call it hitpoints, call it entosis, call it whatever. Doesn't matter. Grind them, get bacon. Not fun.
5. Freeport Stations:
We asked for destructible Stations. Consequence. That kind of stuff. Not Freeports.
Build your empire !
Rent Space in Feythabolis and Omist
Contact me for details :)
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![iP0D iP0D](https://images.evetech.net/characters/809570169/portrait?size=64)
iP0D
Brutor Tribe Minmatar Republic
1
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Posted - 2015.03.03 16:01:35 -
[62] - Quote
CCP Phantom wrote:While the current sovereignty system worked fine for many years, we see the need for a fundamental overhaul. We are excited to present the plans for a new sov system coming early this summer including: 1) No more grinding through hitpoints 2) Meaningful combat events distributed over the whole constellation 3) Space activity results in defensive bonus 4) Designated daily "Prime time" for alliances when their structures become vulnerable Read all about this new sov system, the mechanics and the fine details in CCP Fozzie's latest blog Politics by Other Means: Sovereignty Phase Two!
5) still not compensating for the human behavioural triggers 6) still not compensating for the pitfalls of "volume > all" 7) still not useful as a meaningful or marketable attraction / favour pitch compared to open ended and/or procedural universes / systems
Also
8) you're really not building on strengths or potential strengths. This pattern of building down towards set mechanical models of interaction certainly looks nice on paper, but there's probably reasons why nobody at CCP is extrapolating that as a trend model (and why the one who did left the company, I am sorry to say) .. because if you did, you'd realise that you are tying down the product to low-maintenance mode in preparation for a very different venture model (the last three times CCP tried such a change it went the same subtle top-down road and each time it resulted in extremely expensive failire) and in general for a move away from exactly the kind of open ended emergent dynamic gameplay which made EVE a commercial succes in the first place. |
![Tiberian Deci Tiberian Deci](https://images.evetech.net/characters/93363733/portrait?size=64)
Tiberian Deci
Sleeper Slumber Party Test Alliance Please Ignore
32
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Posted - 2015.03.03 16:01:42 -
[63] - Quote
GOB the Magician wrote:Still little reason to actually live in the sov. Perhaps update #37 will address this.
I can think of several:
You enjoy living there You enjoy living with the people there you live with You enjoy fighting your neighbors nearby
If that isn't the case for you maybe you're better of in highsec. Or renting. |
![Gypsien Agittain Gypsien Agittain](https://images.evetech.net/characters/94387350/portrait?size=64)
Gypsien Agittain
University of Caille Gallente Federation
22
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Posted - 2015.03.03 16:02:26 -
[64] - Quote
Some of the points are interesting, but you keep on turning EVE Online into Newbie online, interceptor online, cruiser online and laughing on the face of veterans and newcomers who make actual sacrifices (focusing characters, buying characters to improve doable things). You're showing disrespect to the people who's been paying your salaries for years and this is not gonna end well. No, running around a constellation in ****** ship is not funny, maybe it's funny on the first year you play eve, is not funny when you saved for capital pilots, for capital ships, sacrifice a holder and so on.
What the heck is this thing of running around a constellation to capture nodes? I'm starting to think that CCP offices are based in Amsterdam instead of Reykjavik. And, basically, with the Command Nodes around the constelation-thing you've damned capital ships to the darkest abysm on the space to never be used again. Useless enormous pieces of metal, at least carriers can farm isk and help us save money to get back to highsec before cancelling almost all our accounts.
The whole plan is so sad, childish and show's in such a big way how dc'd developers are from the current game that I'm gonna write down this post in a txt to come here and laugh (at your egos)/cry (at the game I love) when it is too late to save it.
TL;DR: the command nodes idea is the worst idea I've ever seen by a developers team in a single game in the 19 years I've been playing videogames. |
![Anhenka Anhenka](https://images.evetech.net/characters/1648371347/portrait?size=64)
Anhenka
The Cult of Personality DARKNESS.
1138
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Posted - 2015.03.03 16:05:13 -
[65] - Quote
As a US player in a alliance slanted towards EU for active players, I would just like to say:
"Thanks CCP for stripping me of opportunity to participate in defensive timers for my alliance, now I can instead just sit around and leech off my alliance without having any chance or obligation in participating in defense OTHER THAN RATTING IN DEFENSIVE SYSTEMS"
It's so refreshing to know that not only will I never be around to stop an enemy from fighting for the initial timer, but that 100% of the time, it will always come out in a period of time I won't be there for.
Thanks CCP! |
![Baneken Baneken](https://images.evetech.net/characters/1144954109/portrait?size=64)
Baneken
Arctic Light Inc. Arctic Light
480
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Posted - 2015.03.03 16:05:27 -
[66] - Quote
That flashing crap under the first paragraph was so incredibly annoying that I had kill it with ad-block; since human eye is hard-wired to attract on flashy moving things do you have any idea how incredibly annoying it was to even attempt to read that text with that thing constantly whirling and flashing on screen ? |
![Aryndel Vyst Aryndel Vyst](https://images.evetech.net/characters/455025124/portrait?size=64)
Aryndel Vyst
GoonWaffe Goonswarm Federation
925
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Posted - 2015.03.03 16:05:43 -
[67] - Quote
Tiberian Deci wrote:GOB the Magician wrote:Still little reason to actually live in the sov. Perhaps update #37 will address this. I can think of several: You enjoy living there You enjoy living with the people there you live with You enjoy fighting your neighbors nearby If that isn't the case for you maybe you're better of in highsec. Or renting.
You're not allowed to say these things unless you've actually taken sov on your own, or been able to defend sov from someone else. |
![RogueHunteer RogueHunteer](https://images.evetech.net/characters/94898193/portrait?size=64)
RogueHunteer
Perkone Caldari State
8
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Posted - 2015.03.03 16:06:12 -
[68] - Quote
looks niCE! |
![Capqu Capqu](https://images.evetech.net/characters/1107018389/portrait?size=64)
Capqu
Love Squad Confederation of xXPIZZAXx
1026
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Posted - 2015.03.03 16:06:32 -
[69] - Quote
buff sov benefits to compensate
+20% mining yield per industry index +20% anomaly cash yield per military index
or some ****
i say this as someone who has never lived in sov and has harassed lots and lots, there needs to be a buff to people living there if there's gonna be such a huge buff to me and mine
i mean why wouldnt you just do lvl 4s and mine in highsec even more than people do already if sov is getting harder to hold
https://www.youtube.com/watch?v=QPntjTPWgKE
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![Primary This Rifter Primary This Rifter](https://images.evetech.net/characters/93101607/portrait?size=64)
Primary This Rifter
4S Corporation Goonswarm Federation
628
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Posted - 2015.03.03 16:06:36 -
[70] - Quote
CCP Phantom wrote:Rowells wrote:are those numbers for entosis module right? 20km for T1 and 25okm for T2? Yes, that are the numbers right now ... but as the blog says, everything is still in an early stage and we love to hear your feedback and reasons. I cannot even give you proper feedback and reasons because I'm too angry to articulate my thoughts.
Reminder: CCP thinks you have no right to your alliance logos.
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![Cheyennes Cheyennes](https://images.evetech.net/characters/763999586/portrait?size=64)
Cheyennes
Evil Doers
2
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Posted - 2015.03.03 16:07:07 -
[71] - Quote
EUTZ can play laser tag, USTZ and AUTZ will play hide-and-seek |
![EvilweaselFinance EvilweaselFinance](https://images.evetech.net/characters/1285833217/portrait?size=64)
EvilweaselFinance
BUTTECORP INC Goonswarm Federation
432
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Posted - 2015.03.03 16:09:27 -
[72] - Quote
i just checked, literally the only people praising this design are people in npc corps |
![RogueHunteer RogueHunteer](https://images.evetech.net/characters/94898193/portrait?size=64)
RogueHunteer
Perkone Caldari State
8
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Posted - 2015.03.03 16:09:33 -
[73] - Quote
Angry Mustache wrote:Allright guys, since they literally have an AFK cloaker in every one of our systems, we can't rat/min to build indicies.
directorbot: RATTING/MINING CTA @ 2100, Ishtars>tengus>ravens>skiffs
*** This was a broadcast from the_mittani to all-all at 2014-10-25 04:55:57.479999 EVE, replies are not monitored ****
I understand your feeling on this topic, and point is their no risk for cloaking any were! and no reward here and needs to be address. I'm sure ccp will find away to address this like everything else in the game. Person will have to keep warping every 5 minutes or face to be found type thing. No idea but in do time. |
![Vigilanta Vigilanta](https://images.evetech.net/characters/785869290/portrait?size=64)
Vigilanta
S0utherN Comfort DARKNESS.
78
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Posted - 2015.03.03 16:09:50 -
[74] - Quote
also, did it not occur to you that sov war is now basically a giant frigate fleet, with little or no reason to use anything larger, due to guns playing no part in it, just mobility? |
![Cheyennes Cheyennes](https://images.evetech.net/characters/763999586/portrait?size=64)
Cheyennes
Evil Doers
2
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Posted - 2015.03.03 16:10:02 -
[75] - Quote
EvilweaselFinance wrote:i just checked, literally the only people praising this design are people in npc corps
Theyre all Test Alts
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![iP0D iP0D](https://images.evetech.net/characters/809570169/portrait?size=64)
iP0D
Brutor Tribe Minmatar Republic
1
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Posted - 2015.03.03 16:10:10 -
[76] - Quote
Primary This Rifter wrote:CCP Phantom wrote:Rowells wrote:are those numbers for entosis module right? 20km for T1 and 25okm for T2? Yes, that are the numbers right now ... but as the blog says, everything is still in an early stage and we love to hear your feedback and reasons. I cannot even give you proper feedback and reasons because I'm too angry to articulate my thoughts.
Don't be mad. Remember the old pitfall excuses the last times CCP came up with grand goals to magically solve the consequencies of venture goals setting hard limits for the real devs to work within :P Haters gonna hate & all that.
Look on the bright side though, every goal translates into a distinct focus of dumbing things down, prioritising mechanical gameplay instead of that old tedious immersion crap, making it cheaper to maintain - and extremely easy to throw in some catchy marketing with in order to slowly boil the frogs.
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![Ghaustyl Kathix Ghaustyl Kathix](https://images.evetech.net/characters/93292073/portrait?size=64)
Ghaustyl Kathix
Rising Thunder
51
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Posted - 2015.03.03 16:10:47 -
[77] - Quote
I have one major concern about this: I love how it forces the fight to be spread out to multiple systems, multiple-grid battles are something that should exist more in the game. However, unless I misunderstood something wouldn't this make it harder for a smaller alliance to hold sov if they want to own only a single system?
Greygal wrote:3. DETEST the "prime time" concept. Will expand more after I cool off over reading that, but it's pretty much screwed any advantage of having Australian-time-zone strong corps in nullsec. This gives HUGE advantage to the existing blocs. It also takes away any chance of small groups that are active in opponent's low-activity time zones the possibility of attacking and taking over someone else's sov. It takes away any opportunity for two large groups that are not in the same time zone to ever fight on a meaningful level. It's not 100% clear in the dev blog, but the section about the command nodes doesn't mention prime time whatsoever. Probably just need prime time to get to the command node part, then the other time zones can contribute to the struggle over the nodes.
Angry Mustache wrote:What's to stop a large group from putting 1000 nerds in interceptors, and just burn through 100 systems in 1-2 hours? Prime time. If your structures are only vulnerable during that block of time, you can make sure you have people to defend it during that block of time. Also, the fitting on the entosis link might be more than an interceptor can take. They also can't warp while the link is active, so you could burn after them with other interceptors.
That said, I think 2 minutes and 250km is a too strong for the T2 link. |
![Andrea Keuvo Andrea Keuvo](https://images.evetech.net/characters/93575709/portrait?size=64)
Andrea Keuvo
Science and Trade Institute Caldari State
304
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Posted - 2015.03.03 16:11:17 -
[78] - Quote
Please tell me that once the Entosis link is activated on a structure it will not be dependent on maintaining a target lock on the structure. If it does, I'm certain that some entities known for blobbing will show up with 600 ecm ships for every "fight" and sov battles will be even worse than they are now. |
![Two step Two step](https://images.evetech.net/characters/960494793/portrait?size=64)
Two step
Aperture Harmonics No Holes Barred
4863
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Posted - 2015.03.03 16:11:33 -
[79] - Quote
It seems like this approach is reasonable, though the proposed timers seem really short to me.
I do wonder about doing things like this without also proving some incentive to actually hold sov at the same time (or before the sov mechanics changes). At the very least, CCP should be publishing a little more future roadmap details, like for example is a reward rebalance even planned?
CSM 7 Secretary
CSM 6 Alternate Delegate
@two_step_eve on Twitter
My Blog
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![Tiberian Deci Tiberian Deci](https://images.evetech.net/characters/93363733/portrait?size=64)
Tiberian Deci
Sleeper Slumber Party Test Alliance Please Ignore
33
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Posted - 2015.03.03 16:11:57 -
[80] - Quote
Aryndel Vyst wrote:Tiberian Deci wrote:GOB the Magician wrote:Still little reason to actually live in the sov. Perhaps update #37 will address this. I can think of several: You enjoy living there You enjoy living with the people there you live with You enjoy fighting your neighbors nearby If that isn't the case for you maybe you're better of in highsec. Or renting. You're not allowed to say these things unless you've actually taken sov on your own, or been able to defend sov from someone else.
We fought off PL for a month instead of negotiating a NIP with them, does that count? |
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![Crysantos Callahan Crysantos Callahan](https://images.evetech.net/characters/91920527/portrait?size=64)
Crysantos Callahan
Control-Space DARKNESS.
30
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Posted - 2015.03.03 16:12:18 -
[81] - Quote
Not sure what to think about this yet, I like the complete overhaul, but I do see a few huge question marks above my head.
1. different TZ alliances - I don't see any chance to win meaningful sov space of another alliance that lives mostly in another TZ 2. supers - don't get me wrong, not a fan of those - but why should people use them at all, unless as entosis link tank 3. station games in freeport mode 4. not sure this system is much easier to grasp than the old one :P 5. Still need more NPC space between certain regions to create easier jump-offs and staging zones
I'll need to read this a few more times and think about possible scenarios. |
![Tiberian Deci Tiberian Deci](https://images.evetech.net/characters/93363733/portrait?size=64)
Tiberian Deci
Sleeper Slumber Party Test Alliance Please Ignore
33
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Posted - 2015.03.03 16:13:08 -
[82] - Quote
Andrea Keuvo wrote:Please tell me that once the Entosis link is activated on a structure it will not be dependent on maintaining a target lock on the structure. If it does, I'm certain that some entities known for blobbing will show up with 600 ecm ships for every "fight" and sov battles will be even worse than they are now.
Maybe they'll make it like triage/siege/bastion where you're immune to electronic warfare while its active. Definitely something worth bringing up. |
![EvilweaselFinance EvilweaselFinance](https://images.evetech.net/characters/1285833217/portrait?size=64)
EvilweaselFinance
BUTTECORP INC Goonswarm Federation
432
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Posted - 2015.03.03 16:13:08 -
[83] - Quote
Two step wrote:like for example is a reward rebalance even planned?
oh you sweet summer child |
![Aiwha Aiwha](https://images.evetech.net/characters/1555713332/portrait?size=64)
Aiwha
Infinite Point Nulli Secunda
823
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Posted - 2015.03.03 16:13:09 -
[84] - Quote
Can we just bring back the POS grind? I miss the POS grind. Lets just go with POS grind and call it even.
I want to be your representative for CSMX!
Please EVEmail me with any quesitons, comments or concerns you have about myself or EVE.
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![Angry Mustache Angry Mustache](https://images.evetech.net/characters/92416108/portrait?size=64)
Angry Mustache
GoonWaffe Goonswarm Federation
192
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Posted - 2015.03.03 16:13:25 -
[85] - Quote
Tiberian Deci wrote:
We fought off PL for a month instead of negotiating a NIP with them, does that count?
An official Member of the Goonswarm Federation Complaints Department.
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![Ghaustyl Kathix Ghaustyl Kathix](https://images.evetech.net/characters/93292073/portrait?size=64)
Ghaustyl Kathix
Rising Thunder
51
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Posted - 2015.03.03 16:13:46 -
[86] - Quote
Vigilanta wrote:also, did it not occur to you that sov war is now basically a giant frigate fleet, with little or no reason to use anything larger, due to guns playing no part in it, just mobility? Get some brick-tanked Hictors with those links on the command nodes backed up by some cruisers with good tracking. ![P](https://forums-archive.eveonline.com/Images/Emoticons/ccp_p.png) |
![Gonzo Liberace Gonzo Liberace](https://images.evetech.net/characters/94885802/portrait?size=64)
Gonzo Liberace
Sinisters of EVE
19
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Posted - 2015.03.03 16:15:08 -
[87] - Quote
In my opinion "Declaring Time Zone" it's a terrible terrible mechanic. Null sec should be the true sandbox of Eve. |
![Angry Mustache Angry Mustache](https://images.evetech.net/characters/92416108/portrait?size=64)
Angry Mustache
GoonWaffe Goonswarm Federation
192
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Posted - 2015.03.03 16:16:06 -
[88] - Quote
Ghaustyl Kathix wrote:Vigilanta wrote:also, did it not occur to you that sov war is now basically a giant frigate fleet, with little or no reason to use anything larger, due to guns playing no part in it, just mobility? Get some brick-tanked Hictors with those links on the command nodes backed up by some cruisers with good tracking. ![P](https://forums-archive.eveonline.com/Images/Emoticons/ccp_p.png)
By that you mean Tengus and Eagles, because nothing else can track ceptors at 240.
Meanwhile they can use Slippery Petes to kill your Hictor that you can't rep.
An official Member of the Goonswarm Federation Complaints Department.
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![Ghaustyl Kathix Ghaustyl Kathix](https://images.evetech.net/characters/93292073/portrait?size=64)
Ghaustyl Kathix
Rising Thunder
51
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Posted - 2015.03.03 16:16:21 -
[89] - Quote
Tiberian Deci wrote:Andrea Keuvo wrote:Please tell me that once the Entosis link is activated on a structure it will not be dependent on maintaining a target lock on the structure. If it does, I'm certain that some entities known for blobbing will show up with 600 ecm ships for every "fight" and sov battles will be even worse than they are now. Maybe they'll make it like triage/siege/bastion where you're immune to electronic warfare while its active. Definitely something worth bringing up. They said the ship can't receive remote assistance while it's active. I assume that'll be the same as triage, siege and bastion. |
![iP0D iP0D](https://images.evetech.net/characters/809570169/portrait?size=64)
iP0D
Brutor Tribe Minmatar Republic
1
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Posted - 2015.03.03 16:16:36 -
[90] - Quote
Two step wrote:It seems like this approach is reasonable, though the proposed timers seem really short to me.
I do wonder about doing things like this without also proving some incentive to actually hold sov at the same time (or before the sov mechanics changes). At the very least, CCP should be publishing a little more future roadmap details, like for example is a reward rebalance even planned?
It's only reasonable without extrapolating consequences for the behavioural tendencies the environment of EVE itself promotes and requires.
It's a roadmap towards the mechanical, low maintenance and low key second decade. A few years late, but that's nothing new.
Also, it's absolutely ironic to see what spills over now and from where. Advocate stakeholders hurray.
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