Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 [100] .. 136 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 6 post(s) |

Torgeir Hekard
I MYSELF AND ME
132
|
Posted - 2015.03.06 08:21:18 -
[2971] - Quote
Lurifax wrote:Thats a nice ihub you got there. Would be a shame if you lost it.
We dont even have to manage rentel empires any more. We just have to sit in NPC space and send out mails. Congratulations. You finally mastered the proper way of renting out space.
That's how stain guys were operating a couple of years ago. They made renters around stain pay monthly ransoms to be left alone. |

Kaarous Aldurald
Glorious Revolutionary Armed Forces of Highsec CODE.
12021
|
Posted - 2015.03.06 08:23:40 -
[2972] - Quote
Well, missed that part. (God, their layout for that sucks) That's better than I had realized, although still not ideal.
It still mandates babysitting your structures when you should be out using your space and doing things.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
|

Vigilanta
S0utherN Comfort DARKNESS.
101
|
Posted - 2015.03.06 08:24:45 -
[2973] - Quote
Seraph IX Basarab wrote:Vigilanta wrote:Kaarous Aldurald wrote:Seraph IX Basarab wrote: Tell me which ship you have in your hanger that has a lock range of 250 that you envision will be doing these sort of deep territory sov sapping missions.
I didn't say that was my plan. My position is that any distance longer than about 40km is too large. The most major issue is with the cycle time. Structure grinding set the bar rather too high to take a crack at owning sov. But a 2 minute cycle time and a 100 million isk module is setting the bar entirely too low. Pretty much, as currently proposed were are talking about an endeavor in ritual sucide not an endeavor of living or not living in your sov. Aside from the fact that systems should be potentially vulnerable during all timezone, not just a window, as i have said earlier i think some form of the SBU mechanic to induce vulnerability is appropriate. Reinforcing a system should require a fleet, it shouldn't be a task that is capable of being performed by 1 man or even 5 dudes. To own sov you shouldn't need to babysit your assets 24 hours a day, or even 4 hours a day, there needs to be effort expended by the attacker, organized effort at that. 1 dude in an small hull be it bc or frigate shouldn't be capable of reinforcing a system. If the goal is to encourage pvp the current mechanics proposed do not do that, they do however encourage heavy harassment until no one can be arsed to defend sov. I think the entosis module and time duration rather than hitpoints is good. I think id get rid of the no remote reps bit, and instead require you use 10-20 of them in order to reinforce. The smallest alliance can muster this man power, any sov holding entity or sov aspiring entity should be able to manage these range of numbers. This creates a relatively low barrier to entry, undefended sov will still fall quickly, but it requires an actual fleet and should limit the more asinine forms of useless harassment. Couple this with some sort of low hitpoint fast time vulnerability mechanic reminiscent of the SBU and I think we are well on our way to a better version of the proposed system. Taking sov shouldnt be easy mode nor should defending. Dominion favored the defender a bit to much, this favors the attacker to much. There is a happy middle in there. A periphery is there should really be a roll for Dreads/supers and carriers in this system as at current there really isnt any other than to plop them on a command node to ensure you control at least one while your subs go to others. But here' the thing none of you are getting...1 man isn't going to reinforce any sov...unless it's unoccupied. This only works if these systems are unoccupied in which case, yeah 1 guy should RF them easy. But if people actually OCCUPY the system, it's reasonable to assume there's at least 2 or 3 guys in that staion willing to undock and kill the 1 attacker. So the attacker will have to escalate...to larger fleet, which will make the defender form a larger fleet. So this idea that lone ceptors are going to go around destroying everything in 0.0 is complete non sense void of any forethought, logic or reasoning.
I want 24 hour vulnerability, your never going to have say an allaince ownign 30 systems have everyone of them occupied all 24 hours of a day, hell even in primetime you wont have all 30 occupied. And for a large nullsec alliance 30 systems owned should be a reasonable number to hold under any sov system. If you make it less than that then there will be no fighting in nullsec because ther eowuld be to many systems and not enough people |

Jack Hayson
Atztech Inc. Ixtab.
109
|
Posted - 2015.03.06 08:25:27 -
[2974] - Quote
Kaarous Aldurald wrote:The Dev Blog you obviously didn't read wrote: Entosis Links have a significant cycle time (5 minutes for the Tech One variant, 2 minutes for Tech Two) and do not start affecting the battle for control of the target structure until the end of their first cycle.
That means all you have to do is finish a 2 minute cycle while they're asleep or on the can, and it's done.
Lol, dude.... You REALLY might want to read the dev blog yourself before ranting over people to read the dev blog. Hint: http://content.eveonline.com/www/newssystem/media/66967/1/OccupancyExamples.jpg
Also the text you quoted doesn't say that you can RF something in 2 minutes. Just that it takes a minimum of 2(5) minutes to make any progress towards RFing something. |

Dracvlad
Taishi Combine Second-Dawn
702
|
Posted - 2015.03.06 08:27:49 -
[2975] - Quote
Here is the thing which is pretty evident to me and which has got some people riled up, the IHUB will be number 1 target as part of economic warfare that is obvious. Without any doubt this will reduce the value of null sec which is why stage 3 is very important indeed, CCP needs to bear this in mind and adjust accordingly.
I spoke to 3 ex-players yesterday about this change, 2 have now re-subbed and the 3rd will be doing so soon, they are talking to other ex-players, they are looking forward to the small fights that they enjoyed so much coming back to Eve.
I am sorry that I posted so much in this thread, but I wanted to make sure that small entity voices would be heard in this to counter some of the misconceptions branded around, trollceptors being one.
Smaller groups want to own a system or two, they want small fun fights around that system, they want to be able to make ISk from that system to fund the PvP, they don't want to be easily steam rolled by supers and titans, they want a way to resist.
The large coalitions have got there through sheer effort, but in doing so they have reduced the fun for many in the game, I personally do not see this as the end of coalitions, just a new chapter, as far as I am concerned the Goons will continue to be strong, the CFC may or may not diminish, I see no reason why it should. What will be exciting is lots of small entities popping up all of the place creating content and that should excite people.
People are hung up on mechanics, well let me point out that you have to take the rough with the smooth, I was having fun opposing freighter ganks, the gankers use game mechanics to scoop the loot, its clever and effective and evades suspect responsibility, I looked at the mechanic, understood why CCP could not do anything about it and moved on, no beef on my side except stating that Eve is not so dark and cold for gankers, but the conflict around those events is more important than the mechanics, they have an advantage, should I cry myself to sleep or just shrug and get on with it and blow up the wreck with a ganker alt instead, you see what I am getting at.
Stop moaning grid your loins and give it a go, you might even have fun, perish the thought.
Ella's Snack bar
|

Kaarous Aldurald
Glorious Revolutionary Armed Forces of Highsec CODE.
12021
|
Posted - 2015.03.06 08:28:02 -
[2976] - Quote
Jack Hayson wrote: Lol, dude.... You REALLY might want to read the dev blog yourself before ranting over people to read the dev blog.
They already corrected me on that, but thanks. It's still a lousy system that makes you babysit structures when you should be actually using your space instead, thanks to the ridiculously low cycle time.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
|

Seraph IX Basarab
Hades Effect Forsaken Asylum
638
|
Posted - 2015.03.06 08:28:05 -
[2977] - Quote
Kaarous Aldurald wrote:Well, missed that part. (God, their layout for that sucks) That's better than I had realized, although still not ideal.
It still mandates babysitting your structures when you should be out using your space and doing things.
It mandates living in your system. You should be using the very system which the enemy may want to take from you. It makes small roaming gangs meaningful. Now you can get in a fleet with 10 of your buddies and have an impact, either as a patrol or an attacker.
I'm also relieved that it isn't in fact too late for me and that apparently I'm the one that can read. 
Hades Effect Mercenary Services / 3rd Party Services
|

nossler
Ghost Net Industrialists Alternate Allegiance
4
|
Posted - 2015.03.06 08:29:04 -
[2978] - Quote
Jack Hayson wrote:Kaarous Aldurald wrote:The Dev Blog you obviously didn't read wrote: Entosis Links have a significant cycle time (5 minutes for the Tech One variant, 2 minutes for Tech Two) and do not start affecting the battle for control of the target structure until the end of their first cycle.
That means all you have to do is finish a 2 minute cycle while they're asleep or on the can, and it's done. Lol, dude.... You REALLY might want to read the dev blog yourself before ranting over people to read the dev blog. Hint: http://content.eveonline.com/www/newssystem/media/66967/1/OccupancyExamples.jpg
Also the text you quoted doesn't say that you can RF something in 2 minutes. Just that it takes a minimum of 2(5) minutes to make any progress towards RFing something.
So reading comprehension is no longer taught in school then?? |

Kaarous Aldurald
Glorious Revolutionary Armed Forces of Highsec CODE.
12021
|
Posted - 2015.03.06 08:31:04 -
[2979] - Quote
Seraph IX Basarab wrote: It mandates living in your system.
Your worthless, truesec system with an income below that of L4 missions...
Quote:I'm also relieved that it isn't in fact too late for me and that apparently I'm the one that can read. 
But I can blame mine on the ****** mobile layout they have for that dev blog. Genuinely atrocious, but that's what I get for posting from my phone.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
|

Vigilanta
S0utherN Comfort DARKNESS.
101
|
Posted - 2015.03.06 08:33:31 -
[2980] - Quote
Kaarous Aldurald wrote:Seraph IX Basarab wrote: It mandates living in your system.
Your worthless, truesec system with an income below that of L4 missions... Quote:I'm also relieved that it isn't in fact too late for me and that apparently I'm the one that can read.  But I can blame mine on the ****** mobile layout they have for that dev blog. Genuinely atrocious, but that's what I get for posting from my phone.
Me agreeing with a member of code, the only organization that i dislike more than the CFC, hell has frozen over. |
|

Kaarous Aldurald
Glorious Revolutionary Armed Forces of Highsec CODE.
12021
|
Posted - 2015.03.06 08:34:09 -
[2981] - Quote
nossler wrote:
So reading comprehension is no longer taught in school then??
That depends, at least in regards to this part.
Quote: Also the text you quoted doesn't say that you can RF something in 2 minutes. Just that it takes a minimum of 2(5) minutes to make any progress towards RFing something.
Because it sure looks like it does.
Quote:exerting uncontested control over Territorial Claim Units, Infrastructure Hubs and Outposts will take 10 minutes (plus the duration of the first cycle)
So, pop the first cycle, leave, if it's not contested again in ten minutes, it's reinforced. Unless that sentence means that you have to cycle the whole thing for that time, which if that's the case, they should just say that then. Because the flowchart suggests that you have to do it once, and that the other timer is for the defender to respond with a contesting Entosis cycle.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
|

Seraph IX Basarab
Hades Effect Forsaken Asylum
638
|
Posted - 2015.03.06 08:37:20 -
[2982] - Quote
Kaarous Aldurald wrote:Seraph IX Basarab wrote: It mandates living in your system.
Your worthless, truesec system with an income below that of L4 missions... Quote:I'm also relieved that it isn't in fact too late for me and that apparently I'm the one that can read.  But I can blame mine on the ****** mobile layout they have for that dev blog. Genuinely atrocious, but that's what I get for posting from my phone.
If truesec is so worthless, nobody would be living in them. At this point you've shown that you're having...ahem...phone troubles so reading is out of the question yet you are insisting on your poorly thought of concepts concerning the mechanic even though you've been proven wrong on every account.
Do yourself a favor, apologize for rudely and hypocritically accusing others of not being able to read, and come look at this thread in 3 days after you've read the devblog a few times.
Hades Effect Mercenary Services / 3rd Party Services
|

Vigilanta
S0utherN Comfort DARKNESS.
101
|
Posted - 2015.03.06 08:37:32 -
[2983] - Quote
Kaarous Aldurald wrote:Quote:exerting uncontested control over Territorial Claim Units, Infrastructure Hubs and Outposts will take 10 minutes (plus the duration of the first cycle) So, pop the first cycle, leave, if it's not contested again in ten minutes, it's reinforced.
There are occumpancy modifiers for strategic, military and industry levels that can increase that timer, so systems that are well used will take vastly longer, but the more strategic systems for jbs and beacons will be closer to 10 minutes.
TBH, i think industry jobs i.e. the amount of building going on tin the system shoudl help modify the industrial index, or cretate a 4th index for industry jobs. Creates another way for an attacker to choose what systems to harass AND creates another modifier on sov timers. |

afkalt
Republic Military School Minmatar Republic
828
|
Posted - 2015.03.06 08:38:24 -
[2984] - Quote
Kaarous Aldurald wrote:Seraph IX Basarab wrote: Tell me which ship you have in your hanger that has a lock range of 250 that you envision will be doing these sort of deep territory sov sapping missions.
I didn't say that was my plan. My position is that any distance longer than about 40km is too large. The most major issue is with the cycle time. Structure grinding set the bar rather too high to take a crack at owning sov. But a 2 minute cycle time and a 100 million isk module is setting the bar entirely too low.
For the nth time.
Its a 2 minute cycle time to START the process.
It is a minimum of 12 minutes, in a completely neglected, unused system to RF things. That gives the owners a minimum of 10 minutes to get a SINGLE ship on grid and block you.
Stop spewing the garbage that you can RF anything in 2 minutes. It is a flat out fabrication. |

afkalt
Republic Military School Minmatar Republic
828
|
Posted - 2015.03.06 08:39:35 -
[2985] - Quote
Kaarous Aldurald wrote:Torgeir Hekard wrote:Kaarous Aldurald wrote: Yeah, they can, because it takes a mere 2 minutes and people have to sleep and eat and use the bathroom. If someone lives in a system, it is not "unoccupied" just because they have to sleep.
If they have to sleep during their declared prime time, you've got to ask them some interesting questions. You. Can. Reinforce. The. Structure. At. Any. Time.
No. You. Cant. |

Kaarous Aldurald
Glorious Revolutionary Armed Forces of Highsec CODE.
12021
|
Posted - 2015.03.06 08:40:23 -
[2986] - Quote
afkalt wrote:Kaarous Aldurald wrote:Torgeir Hekard wrote:Kaarous Aldurald wrote: Yeah, they can, because it takes a mere 2 minutes and people have to sleep and eat and use the bathroom. If someone lives in a system, it is not "unoccupied" just because they have to sleep.
If they have to sleep during their declared prime time, you've got to ask them some interesting questions. You. Can. Reinforce. The. Structure. At. Any. Time. No. You. Cant.
Already pointed out, thanks.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
|

Torgeir Hekard
I MYSELF AND ME
132
|
Posted - 2015.03.06 08:42:24 -
[2987] - Quote
Kaarous Aldurald wrote: So, pop the first cycle, leave, if it's not contested again in ten minutes, it's reinforced. Unless that sentence means that you have to cycle the whole thing for that time, which if that's the case, they should just say that then. Because the flowchart suggests that you have to do it once, and that the other timer is for the defender to respond with a contesting Entosis cycle.
As far as I understand, The Module has a 2 minute spool up time after which it starts affecting the timer. So each time you enter the grid you have to spend at least 2 minutes on grid to start affecting the timer. If you leave the grid, the timer stops. If you return, you need to spool up for 2 minutes again.
Now if there are two of you and one leaves, the other one continues to spin the timer, but if you return, activate the module and your buddy leaves immediately, the timer stops until your personal spin up timer passes. So you can't do a rewarp relay race, and each and every person willing to affect the timer HAS to spend at least 2 minutes on grid. |

afkalt
Republic Military School Minmatar Republic
828
|
Posted - 2015.03.06 08:44:28 -
[2988] - Quote
Torgeir Hekard wrote:Kaarous Aldurald wrote: So, pop the first cycle, leave, if it's not contested again in ten minutes, it's reinforced. Unless that sentence means that you have to cycle the whole thing for that time, which if that's the case, they should just say that then. Because the flowchart suggests that you have to do it once, and that the other timer is for the defender to respond with a contesting Entosis cycle.
As far as I understand, The Module has a 2 minute spool up time after which it starts affecting the timer. So each time you enter the grid you have to spend at least 2 minutes on grid to start affecting the timer. If you leave the grid, the timer stops. If you return, you need to spool up for 2 minutes again. Now if there are two of you and one leaves, the other one continues to spin the timer, but if you return, activate the module and your buddy leaves immediately, the timer stops until your personal spin up timer passes. So you can't do a rewarp relay race, and each and every person willing to affect the timer HAS to spend at least 2 minutes on grid.
Correct.
This flowchart should hopefully put this to the grave once and for all (with two in the head)
http://cdn1.eveonline.com/www/newssystem/media/66967/1/entosislinksimple_(1).jpg
Bottom box - No links active, progress paused. |

Kaarous Aldurald
Glorious Revolutionary Armed Forces of Highsec CODE.
12021
|
Posted - 2015.03.06 08:46:05 -
[2989] - Quote
Torgeir Hekard wrote: As far as I understand, The Module has a 2 minute spool up time after which it starts affecting the timer.
Yep, confirmed in the blog. (how does that not seem ridiculously low to you?)
Quote: So each time you enter the grid you have to spend at least 2 minutes on grid to start affecting the timer. If you leave the grid, the timer stops. If you return, you need to spool up for 2 minutes again.
Okay, I can't find anywhere where it says that. Please quote it, because it sure seems to me that completing one cycle is enough.
What I'd like it to be, is that the attacker needs to keep an active Entosis module for the entire capture period. But that is far from clear just from what I'm seeing in the blog. So if you're seeing otherwise, I'd like to see it too.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
|

Torgeir Hekard
I MYSELF AND ME
132
|
Posted - 2015.03.06 08:47:50 -
[2990] - Quote
afkalt wrote: Bottom box - No links active, progress paused.
Either I'm wrong or that flowchart is misleading in what counts as an active Entosis link. That is, an entosis link is considered active AFTER it finished it's first cycle in an uninterruped sequence of it's own cycles. |
|

Torgeir Hekard
I MYSELF AND ME
132
|
Posted - 2015.03.06 08:50:28 -
[2991] - Quote
Kaarous Aldurald wrote: What I'd like it to be, is that the attacker needs to keep an active Entosis module for the entire capture period. But that is far from clear just from what I'm seeing in the blog. So if you're seeing otherwise, I'd like to see it too.
The flowchart linked above (and in the original article) seems to imply that's the case. |

Kaarous Aldurald
Glorious Revolutionary Armed Forces of Highsec CODE.
12021
|
Posted - 2015.03.06 08:54:15 -
[2992] - Quote
Torgeir Hekard wrote:Kaarous Aldurald wrote: What I'd like it to be, is that the attacker needs to keep an active Entosis module for the entire capture period. But that is far from clear just from what I'm seeing in the blog. So if you're seeing otherwise, I'd like to see it too.
The flowchart linked above (and in the original article) seems to imply that's the case.
They seriously need to hire a full time proof reader. I'd like to see a separate thread for each of the wackassed things that these do, laid out more simply.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
|

Nami Kumamato
School of Applied Knowledge Caldari State
582
|
Posted - 2015.03.06 09:00:29 -
[2993] - Quote
Question is : if this remains unchanged until Fanfest - how many of you are gonna "boo" Hillmar ? :D
" And now my ship is oh so cloaked and fit -
I never felt so good, I never felt so hid ! "
- Ramona McCandless, Untitled
|

Chi'Nane T'Kal
Interminatus Aeterna Anima
317
|
Posted - 2015.03.06 09:06:39 -
[2994] - Quote
Kaarous Aldurald wrote: It's that, since it only takes two minutes to complete a reinforce
You seem to be under the impression, that it takes only one cycle to RF a structure. That's blatantly false.
It takes one cycle to START the capture process, after which you will have to keep it active to tick down the remaining capture time, which for a not yet entosed structure is 10*(1<=index modifier<=4).
The process is still trollish, but not to the extend you're making it. |

Kaarous Aldurald
Glorious Revolutionary Armed Forces of Highsec CODE.
12021
|
Posted - 2015.03.06 09:10:39 -
[2995] - Quote
Chi'Nane T'Kal wrote: The process is still trollish, but not to the extend you're making it.
Seemingly correct, as was pointed out well before you. I'd still love CCP's clarification, however, as the dev blog leaves me with several confusions.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
|

Primary This Rifter
4S Corporation Goonswarm Federation
690
|
Posted - 2015.03.06 09:39:21 -
[2996] - Quote
Vigilanta wrote:Seraph IX Basarab wrote:Kaarous Aldurald wrote:Torgeir Hekard wrote: The question is, how long is the actual capture time.
That's not relevant. The attacker doesn't have to be on grid for that, by all indications. The attacker only has to pop out for 2 minutes, then cloak up in a safe. If they come back and "rep" it, he does it again. If they don't, they have to waste four hours the next day, and the process starts over. That's just an inordinate amount of babysitting. By what indications? You don't even know and you're spouting misinformation. as currently proposed he is right, there is far to much babysitting required because the vulnerability mechanics of systems are absolutely terrible. Yes his specific example is pretty meh, but the general gist of the proposal as written suggests that for 4 hours each day as a sov holder you really have to focus all your attention on defense, that is nto a good system because while many in nullsec like to focus on pvp, they do also want and need to make money, the risk versus reward equation is way out of whack and you wouldn't have goons and n3 agreeing with each other on this aspect unless it was quite bad which it is. The argument I have seen the most of so far is that the 4 hour vulnrability is the "occupancy" factor of the system. Its really not, if alliance could survive on only owning 1 or 2 constellations of sov trust me we would, but the cold hard fact is that 90% of systems are 100% useless in most regions. In order for a system to be worth using in a PVE capacity it needs to be off pipe/or far away from your borders, have -5 or better truesec, and preferably be a deadend of some sort. This is the requisite amount of safety required to be on par with other isk making methods see highsec, missions in general, incursions ect. If you make space worth owning that alone will create a large amount of PVP content. I.E. see just about every moon rebalance and how fast it has ignited wars. Tech led to the fall of the NC, then the fall of raiden. WN and the tribute war. The r64 rebalance created the fountain and delve wars. Nothing in this game creates conflict better than money making incentives. Wars have been over moons and renters more than any other reason in the game. Money talks, this system does not speak to that equation so you are missing the inherent conflict driver. The only driver that exists as written is the pain in the butt factor. Whats even more hilarious is if all the people in this thread who are not part of incumbent nullsec and keep saying ya the empires and coalitions will finally fall had banded together under the old system of sov dominion or pos warfare they would likely own a region or more of space ALREADY. The key to nullsec is in fact not fleet numbers, supercapital count or even the amount of money in your warchest. It is and always has been organization. The other 3 factors help and yes there is at least some fleet numbers required but by in large it is organization that controls sov ownership. Under the new sov system this doesn't change, organized powers will always beat unorganized powers and control more or better space. The only thing the new system controls is how many people will want to bother with sov at all. What many of you may fail to realize just because you were not involved or not at a level to know is that most sov wars are lost by the organization, not disparities in fleet numbers or capitals. Fountain war is a key example, as is the halloween war. Test didn't lose because of numbers it lost because its leadership fell to pieces under the organization stress of fighting the war. The halloween war very very similar, the russian leadership of the coalition fell to internal strife. Its likely that the war could have gone 6 months or more in immensea under russian ownership had this leadership strife not occured. The likely reason you are nto seeing a war between the coalitions now is because we know there are sov changes coming, we have known since july and as such no one wanted to commit to stress of sov war until we knew whether or not we even had a reason to fight. No sense in starting a war over space if you dont even know if the new system will allow you to keep what you took. CCP take heed. linkback
Reminder: CCP thinks you have no right to your alliance logos.
|

Guttripper
State War Academy Caldari State
597
|
Posted - 2015.03.06 09:45:36 -
[2997] - Quote
If CCP was smart, then instead of just rolling this out onto Tranquility, they should let it run (at least) three to six months on the test server to see how null sec ebbs and flows. |

AlexKent
KarmaFleet Goonswarm Federation
15
|
Posted - 2015.03.06 09:50:05 -
[2998] - Quote
In its current form I doubt there are many small entities looking at capturing and holding sov outside of griefing purpose. Although that will always play a major part in eve, the end-goal should be to make people WANT to live in null, build a home there, defend it and growing as an organization (not necessary in numbers). Renters who just want to PVE will feel unsafe, NPC null residents will never consider capturing systems to actually live in, the skilled corps will prefer the wormholes or lowsec, the major coalitions will abandon the useless space and the problem of empty regions will remain untouched. Why? Because so many systems are not worth owning and there is no possibility to make them any better.
I strongly think a basic concept of phase 3 (giving value to nullsec) should be formulated (not implemented) before we can analyse the current proposed changes. Post a thread with a few hints and let people's ideas flow.
Most of nullsec in its current form is not worth defending. I understand the current changes need to come before a potential null buff, but some hints about the future should be posted for consideration. This would give us a bigger picture of where the game is heading.
It does not need to be detailed and specific, just a few guidelines and the possibility to make our voices heard. It would calm the spirits and allow us to asses the full future of a nullsec scenery.
The same for a potential supercap re-balancing or re-purposing. All we need is a thread from a dev confirming they are looking to implement changes and are looking for feedback.
|

Primary This Rifter
4S Corporation Goonswarm Federation
690
|
Posted - 2015.03.06 09:50:46 -
[2999] - Quote
Guttripper wrote:If CCP was smart, then instead of just rolling this out onto Tranquility, they should let it run (at least) three to six months on the test server to see how null sec ebbs and flows. That's not gonna do ****. Sit in the corner and think about it for a few minutes. You can come back to the discussion when you think you have the answer why.
Reminder: CCP thinks you have no right to your alliance logos.
|

Kaarous Aldurald
Glorious Revolutionary Armed Forces of Highsec CODE.
12023
|
Posted - 2015.03.06 09:53:51 -
[3000] - Quote
Primary This Rifter wrote:
Thank you Rifter! That is, more or less, the summation of several of my concerns with this proposed system.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
|
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 [100] .. 136 :: one page |
First page | Previous page | Next page | Last page |