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Dracvlad
Taishi Combine Second-Dawn
692
|
Posted - 2015.03.05 12:59:29 -
[2371] - Quote
Kaarous Aldurald wrote:Dracvlad wrote: I noticed one box in the flow chart stating that the capture progress is paused if no Entosis links are active, so my base assumption is leaning towards having to use an Entosis link to set it back to 0 so taht would mean the defender setting it back to 0 by doing a win cycle.
I am almost positive that is to un-reinforce a structure.
I hope so, but it defines capture progress which includes setting it to reinforced so could be both.
EDIT: As others have pointed out it forces people to do this as the act of defending their space so I think you would have to do a full defence cycle to remove it, well I could live with that.
Ella's Snack bar
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Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1997
|
Posted - 2015.03.05 12:59:30 -
[2372] - Quote
Terence Bogard wrote:As far as time zone mechanics I think a binary window is contrary to the spirit of eve, as many have voiced. Eve is a place where you can get your **** handed to you 23/7 and I don't ever want that to change. If my enemy wants to alarm clock all 1,000 members of their alliance to catch me at my weakest time, more power to em, that's the stuff that makes eve great.
That said, with how it easy it seems to be to reinforce a structure, I do think it should be more difficult (read not impossible) to do so outside of the set prime time. Off the top off i my head i can think of a few options to (potentially) improve on the system.
1) Alliance chooses a Prime Time as in the suggested model but outside of the time zone is a flat multiplier that increases capture time instead of disabling it completely.
2) Alliance chooses a Prime Time. The further away from that time you are the longer it takes to capture.
One issue with this is that fighting after the Prime Time would be fighting an uphill battle as capture time increases. The opposite would be true in the hours leading up to it.
This is a good idea on my eyes. Binarization seldom is a good solution. Just make that in prime time things are as fast as planned and in opposite side of the day it is something like 8-10 times longer.
"If brute force does not solve your problem.... then you are surely not using enough!"
For the rest hire PoH |
Recruitment
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afkalt
Republic Military School Minmatar Republic
818
|
Posted - 2015.03.05 13:00:37 -
[2373] - Quote
Kaarous Aldurald wrote:afkalt wrote:I've no issue with accelerated capture for uncontested defenders btw. Please tell me why, in any way, the attacker's influence should be permitted to linger after the attacker himself is dead. That'd be like drones that kept on shooting after the parent ship had been destroyed.
You mean like how defenders still need to take action against an RF item, even if it is uncontested?
This is the case even today.
CCP is quite clear that they are forcing OWNERS to be on field and taking action or they are losing their things.
Tell me why the OWNERS should not be fully involved in saving their own things? |

lilol' me
Comply Or Die Retribution.
34
|
Posted - 2015.03.05 13:01:14 -
[2374] - Quote
VolatileVoid wrote:Too often read here about unoccupied space.
To clarify: The systems that are actually empty are not worth anything which is the reason why they are, were and will be empty.
If the new sov system goes live even the slighly better system that are just good for 3 corpmembers will be empty aswell because there is absolutely no way to be online for 4h each day with 3 members and defend against a 20 fleet.
A system with -0.8 for example is just good for 10 simultanous operating corpmembers.
Don't you rent quite a lot of these useless regions for many billions? |

Lord TGR
Bat Country Goonswarm Federation
204
|
Posted - 2015.03.05 13:02:27 -
[2375] - Quote
afkalt wrote:Lord TGR wrote:Regardless of how it happened, someone came and defended the space. It's obviously space which is still defendable, or it wouldn't be defended. Yes but the point I'm making is this is the ENTIRE reason behind the division of "sides" in the links. To FORCE the OWNERS to take action, to be unable to rely on "blues" for the whole thing. Well, they did, didn't they? They thwarted the reinforcement attempt, and either they someone from their alliance . What's the problem?
I'm guessing what you're going to end up with is instead of "blues", you'll have corps joining an alliance, just like today.
afkalt wrote:It also opens interesting tactical possibilities insofar as the attackers can primary a single alliance to try and get a timer to extend by breaking the links. I've no idea what you're trying to get at, since at worst there'll be a specific alliance which all the corps are in, so no matter what you do, you've got "a single alliance". |

Lord TGR
Bat Country Goonswarm Federation
204
|
Posted - 2015.03.05 13:03:42 -
[2376] - Quote
afkalt wrote:You mean like how defenders still need to take action against an RF item, even if it is uncontested? You mean like POSes are completely incapable of regenerating their own shield after they've been reinforced? |

GsyBoy
Hooded Underworld Guys Northern Coalition.
12
|
Posted - 2015.03.05 13:03:43 -
[2377] - Quote
Solution - Only the rorqual can fit the new mod and window of 10 hours.
Agression needs to be readded to bubbles if free port a go.
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Terence Bogard
Kanetrain Confederacy
0
|
Posted - 2015.03.05 13:04:35 -
[2378] - Quote
afkalt wrote:Kaarous Aldurald wrote:afkalt wrote:I've no issue with accelerated capture for uncontested defenders btw. Please tell me why, in any way, the attacker's influence should be permitted to linger after the attacker himself is dead. That'd be like drones that kept on shooting after the parent ship had been destroyed. You mean like how defenders still need to take action against an RF item, even if it is uncontested? This is the case even today. CCP is quite clear that they are forcing OWNERS to be on field and taking action or they are losing their things. Tell me why the OWNERS should not be fully involved in saving their own things?
Alphaing links of the field is an imperfect solution by itself. There will always be more links from both sides. Its still a losing battle to try and defend a timer without the owner present. |

Kaarous Aldurald
Glorious Revolutionary Armed Forces of Highsec CODE.
11991
|
Posted - 2015.03.05 13:05:44 -
[2379] - Quote
afkalt wrote: You mean like how defenders still need to take action against an RF item, even if it is uncontested?
No, not like that at all, or to put it a different way, exactly like that. Because if I only knock a chunk off the shields of a contemporary structure but fail to actually reinforce it, it replenishes itself on it's own and my work is undone.
Quote: Tell me why the OWNERS should not be fully involved in saving their own things?
They are. They killed the guy doing it before he could finish.
Why should the attacker be allowed to have his influence linger after he's already dead?
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
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Aralyn Cormallen
Wildly Inappropriate Goonswarm Federation
791
|
Posted - 2015.03.05 13:05:57 -
[2380] - Quote
I suspect this thread has ceased its usefulness now, all the significant points have been raised; until we get the "issue" devblogs, going back and forth is kinda pointless. The thread has pretty-much devolved to highseccers who will never take advantage of the changes crowing about "the fall of the blocks", big blockmembers either, depending on your viewpoint, giving the benefit of their experience and explaining how they'll break this system, or "crying", and wormhole and NPC-nullsec small gangers looking forward to giving a black eye or two over old bitter grudges.
Commence the next 100 pages without a new viewpoint being expressed  |
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afkalt
Republic Military School Minmatar Republic
818
|
Posted - 2015.03.05 13:06:02 -
[2381] - Quote
Lord TGR wrote:afkalt wrote:Lord TGR wrote:Regardless of how it happened, someone came and defended the space. It's obviously space which is still defendable, or it wouldn't be defended. Yes but the point I'm making is this is the ENTIRE reason behind the division of "sides" in the links. To FORCE the OWNERS to take action, to be unable to rely on "blues" for the whole thing. Well, they did, didn't they? They thwarted the reinforcement attempt, and either they someone from their alliance . What's the problem? I'm guessing what you're going to end up with is instead of "blues", you'll have corps joining an alliance, just like today. afkalt wrote:It also opens interesting tactical possibilities insofar as the attackers can primary a single alliance to try and get a timer to extend by breaking the links. I've no idea what you're trying to get at, since at worst there'll be a specific alliance which all the corps are in, so no matter what you do, you've got "a single alliance".
I think we're talking at cross contexts.
What makes the most sense is to apply the occupancy bonuses in reverse to the owners in terms of times. So for the owners, DIVIDE the 10 minute capture time by the occupancy bonus factor. |

afkalt
Republic Military School Minmatar Republic
818
|
Posted - 2015.03.05 13:06:50 -
[2382] - Quote
Terence Bogard wrote:afkalt wrote:Kaarous Aldurald wrote:afkalt wrote:I've no issue with accelerated capture for uncontested defenders btw. Please tell me why, in any way, the attacker's influence should be permitted to linger after the attacker himself is dead. That'd be like drones that kept on shooting after the parent ship had been destroyed. You mean like how defenders still need to take action against an RF item, even if it is uncontested? This is the case even today. CCP is quite clear that they are forcing OWNERS to be on field and taking action or they are losing their things. Tell me why the OWNERS should not be fully involved in saving their own things? Alphaing links of the field is an imperfect solution by itself. There will always be more links from both sides. Its still a losing battle to try and defend a timer without the owner present.
As it is presented today, yes. People are asking for the thing to tick back itself after attackers die, thus directly going against the NEED to have the owners on field. |

Rain6637
GoonWaffe Goonswarm Federation
30766
|
Posted - 2015.03.05 13:06:56 -
[2383] - Quote
Aralyn Cormallen wrote:I suspect this thread has ceased its usefulness now, all the significant points have been raised; until we get the "issue" devblogs, going back and forth is kinda pointless. The thread has pretty-much devolved to highseccers who will never take advantage of the changes crowing about "the fall of the blocks", big blockmembers either, depending on your viewpoint, giving the benefit of their experience and explaining how they'll break this system, or "crying", and wormhole and NPC-nullsec small gangers looking forward to giving a black eye or two over old bitter grudges. Commence the next 100 pages without a new viewpoint being expressed  Nonsense, we haven't even started on how bad the name is
Help, I can't download EVE
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VolatileVoid
ELVE Industries Shadow of xXDEATHXx
46
|
Posted - 2015.03.05 13:08:28 -
[2384] - Quote
lilol' me wrote:VolatileVoid wrote:Too often read here about unoccupied space.
To clarify: The systems that are actually empty are not worth anything which is the reason why they are, were and will be empty.
If the new sov system goes live even the slighly better system that are just good for 3 corpmembers will be empty aswell because there is absolutely no way to be online for 4h each day with 3 members and defend against a 20 fleet.
A system with -0.8 for example is just good for 10 simultanous operating corpmembers.
Don't you rent quite a lot of these useless regions for many billions?
No we dont and does not change that they are useless. |

afkalt
Republic Military School Minmatar Republic
818
|
Posted - 2015.03.05 13:09:03 -
[2385] - Quote
Lord TGR wrote:afkalt wrote:You mean like how defenders still need to take action against an RF item, even if it is uncontested? You mean like POSes are completely incapable of regenerating their own shield after they've been reinforced?
I was referring to both the new and the old worlds.
If you RF under this proposition, the defenders MUST take action or it stays RFd.
>>If nobody shows up to defend or attack a capture event, or if the involved parties are perfectly matched, the event can go on indefinitely |

Kaarous Aldurald
Glorious Revolutionary Armed Forces of Highsec CODE.
11991
|
Posted - 2015.03.05 13:12:23 -
[2386] - Quote
afkalt wrote: As it is presented today, yes. People are asking for the thing to tick back itself after attackers die, thus directly going against the NEED to have the owners on field.
Wrong.
People are asking for the thing to tick back, or completely reset, after the attacker FAILS to complete a cycle.
If you don't complete a cycle, you should get the Willy Wonka. "You get nothing!".
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
|

afkalt
Republic Military School Minmatar Republic
818
|
Posted - 2015.03.05 13:13:39 -
[2387] - Quote
Whats wrong with applying occupancy bonuses like I suggested then.
A quarter of the time is hardly onerous. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
1572
|
Posted - 2015.03.05 13:13:46 -
[2388] - Quote
VolatileVoid wrote:lilol' me wrote:VolatileVoid wrote:Too often read here about unoccupied space.
To clarify: The systems that are actually empty are not worth anything which is the reason why they are, were and will be empty.
If the new sov system goes live even the slighly better system that are just good for 3 corpmembers will be empty aswell because there is absolutely no way to be online for 4h each day with 3 members and defend against a 20 fleet.
A system with -0.8 for example is just good for 10 simultanous operating corpmembers.
Don't you rent quite a lot of these useless regions for many billions? No we dont and does not change that they are useless.
This may very well be true, but can someone PLEASE provide accurate independent and most importantly public data to show exactly how good or bad this is.
For wormhole space Corbexx, our CSM spent days running sites in all classes of WH space to give accurate data that enabled CCP to rebalance lower class holes.
If you do the same, you hopefully will benefit from similar results.
Good active space is good for EVERYONE. But someone has to step up and start the work. And EVE being EVE, without that hard data, everyone will assume you are rolling naked in isk and just wanting more. And it really seems like that is not the case.
There is one EvE. Many people. Many lifestyles. WE are EvE
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Dracvlad
Taishi Combine Second-Dawn
692
|
Posted - 2015.03.05 13:14:25 -
[2389] - Quote
Aralyn Cormallen wrote:I suspect this thread has ceased its usefulness now, all the significant points have been raised; until we get the "issue" devblogs, going back and forth is kinda pointless. The thread has pretty-much devolved to highseccers who will never take advantage of the changes crowing about "the fall of the blocks", big blockmembers either, depending on your viewpoint, giving the benefit of their experience and explaining how they'll break this system, or "crying", and wormhole and NPC-nullsec small gangers looking forward to giving a black eye or two over old bitter grudges. Commence the next 100 pages without a new viewpoint being expressed 
Thats a troll and reported as such
Ella's Snack bar
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Sgt Ocker
Caldari Provisions Caldari State
346
|
Posted - 2015.03.05 13:14:31 -
[2390] - Quote
afkalt wrote:Terence Bogard wrote:afkalt wrote:Kaarous Aldurald wrote:afkalt wrote:I've no issue with accelerated capture for uncontested defenders btw. Please tell me why, in any way, the attacker's influence should be permitted to linger after the attacker himself is dead. That'd be like drones that kept on shooting after the parent ship had been destroyed. You mean like how defenders still need to take action against an RF item, even if it is uncontested? This is the case even today. CCP is quite clear that they are forcing OWNERS to be on field and taking action or they are losing their things. Tell me why the OWNERS should not be fully involved in saving their own things? Alphaing links of the field is an imperfect solution by itself. There will always be more links from both sides. Its still a losing battle to try and defend a timer without the owner present. As it is presented today, yes. People are asking for the thing to tick back itself after attackers die, thus directly going against the NEED to have the owners on field. How did the attacker die if there were no defenders (owners) on field? Attacker dies - timer resets, otherwise you could simply keep sending in 1 attacker at a time, let them die and still capture. If a person had enough ships in a nearby system he could capture alone.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
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Terence Bogard
Kanetrain Confederacy
0
|
Posted - 2015.03.05 13:14:44 -
[2391] - Quote
afkalt wrote:Terence Bogard wrote:afkalt wrote:Kaarous Aldurald wrote:afkalt wrote:I've no issue with accelerated capture for uncontested defenders btw. Please tell me why, in any way, the attacker's influence should be permitted to linger after the attacker himself is dead. That'd be like drones that kept on shooting after the parent ship had been destroyed. You mean like how defenders still need to take action against an RF item, even if it is uncontested? This is the case even today. CCP is quite clear that they are forcing OWNERS to be on field and taking action or they are losing their things. Tell me why the OWNERS should not be fully involved in saving their own things? Alphaing links of the field is an imperfect solution by itself. There will always be more links from both sides. Its still a losing battle to try and defend a timer without the owner present. As it is presented today, yes. People are asking for the thing to tick back itself after attackers die, thus directly going against the NEED to have the owners on field.
What im saying is, if you are presented with a batphone defense and no owners there's only so many alpha fleets they can field. Bring links in something that fleet cant hit and all of the sudden they're useless.
Also I proposed an exponential regen with a delay. Say for example they volley off all the links. It could take 5 minutes to even start regen and another 20 for it to be a meaningful amount of regen. All you need to do is barely start one cycle to reset that. Meanwhile that alpha fleet is hanging out in the open waiting for another group to roam on in and kill them. |

Kaarous Aldurald
Glorious Revolutionary Armed Forces of Highsec CODE.
11991
|
Posted - 2015.03.05 13:15:59 -
[2392] - Quote
epicurus ataraxia wrote: This may very well be true, but can someone PLEASE provide accurate independent and most importantly public data to show exactly how good or bad this is.
It's been a matter of public record on these forums for some time. It's been shown to you on no less than two occasions that I am aware of.
If you choose to ignore them, that's your problem.
The fact of the matter is that most truesec is worth less than slowboating highsec missions.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
|

Ugly Eric
Fistful of Finns Triumvirate.
86
|
Posted - 2015.03.05 13:17:49 -
[2393] - Quote
After reading the dev blog three times and reading the forum posts for the first 100 pages, here are my inputs. Before the inputs I'll throw in some facts, why my words should have any effect at all. - I have been playing the 0.0 game for pretty much my entire eve life as the small guy - I have been grinding and defending dominion sov for several times in several entities (yes, also with 30 odd drakes)
The primetime While this changes a little to nothing, compared to the present system, I still feel that it should be tweaked to individual structure basis. Gives bigger window to human error. Human error drives conflicts (b-r, Asakai etc). Conflicts are good.
The sov itself We get way too little reasons to own sov. I haveto admit I have no answers to what those reasons could be, but as it is and as it will be, pretty much only reason to own sov is for epeen. The saved fuel costs are pretty irrelevant. Granted that it makes some reactions and low end moon minerals worth to do, but in bigger picture it has no place in planning of "should we get sov?". Also loosing sov doesn't mean anything at all. We EvE players are used to the fact, that we put assets in risk. We need the destroyable stations. If you, Deat CCP, cannot figure out a way to deal with the "dead" assets on a station to be destroyed, then just create a wreck with the same rules a ship does. This would propably generate so much content just beacause ppl want to kill stations to get their hands on the assets.
The occupancy of the system We have had the military, strategic and industry occupancy in the dominion sov. Everyone with sov knows, that the industry is next to impossible to get and to keep at lvl 5. Need to fix that, so that market pvp, manufacturing, moon mining and researching are involved in the industry meter. However there is a bigger concern I have on this occupancy. As presented the occupancy is purely based on amount of PvE in the system. Propably about 90% of all 0.0 systems are unable to provide solid enough PvE activities for the upgrading to kick in. PvP HAVETO be involved to military index. Any entry system for example, are strategically super important systems that cannot support PvE at all, but there is a lot of PvP happening. Even worse I think is the fundamental flaw in the design, that PvE is the key in here and PvP has zero to no effect at all. What I would like to see on the occupancy is, that any kind of activity and actual living in the system will be able to lift the system defences to maximum. There are hundreds of alliances and corporations who have no desire to PvE, but would love to PvP in their own sov space. Now alliances like mine are practically forced to mine to keep systems. I kind of like the fact, that this could encourage ppl to do alliances that does lilbit of everything, not just focused on pure pvp or pure pve. However we have seen it many a times, that pilots in this game are mainly focused on one over the other. PvP'ers like myself dislike PvE, beacause its boring. PvE'rs dislike the PvP, beacause the risk. Yes, I know generification. Also staging systems are rarely used to anything, but lots of ppl in local + market and contracts. There are no ratting, no mining. Yet the staging systems are one of the most important systems to any alliances.
Reinforce times One of the biggest problems in both dominion sov and the presented sov 3.0 I see is, that there is absolutely no penalties whatsoever to get your system reinforced for the first time. In dominion there is no penalty to get it reinforced for second time either. Maybe revert back to SBU's but make it so, that when SBU's are online, you loose all system upgrades, until the fortification is taken down. That would stop defencive SBU's. it would give a significant penalty to getting your system reinforced and thus it would force the defenders to actually defend. Loosing jump bridges, CSAA's, cynogens etc. would actually hurt. This would also give a reason to have 24/7 alliances timezonewise. Ofc the SBU mechanics would need to be tweaked to stop troll SBU's to be dropped everywhere.
Capitals and Supercapitals The new system will invalidate quite a lot of capital and supercapital usage. That is a problem again. Mainly beacause every time a capital / supercapital is used, it has the possibility of generating content. Content is good. If you look back to killed supercapitals/capitals we can divide the deaths to three general cathegories (in k-space, not WH space): - Moving a supercapital gone wrong (and yeah, I used to have a rag) - Supercapitals are bashing structures with low / none support - Dreads/carriers reinforcing structures or repairing structures/ships. The new sov idea will take away quite a lot of those. So we would need a new reason to field those ships. Not that I would love supercapitals gamebalancywise, but the more they are used, the more they keep exploding. Explosions are good mmm'kay.
The change as whole I like it way more than the dominion sov. Command nodes and freeporting is a awesome idea. I like the fact, that a non used system is super easy to take. Even the usage is based on flawed meters, but anyways. But with the all proposed changes at their stage I feel like Sov is more of a burden than anything else. I feel that this will create a environement, where sov may indeed change lot of hands, but just "beacause we can". Noone, but megacoalitions can afford to actually live in a sovspace, beacause the risk is too big to loose everything during your eastern holidays/xmas etc. I like the Entosis link gameplay. Even it is the same grinding that it has always been but without killmails, it still is way easier to do.
I like the way you are headed CCP. Tweak stuff and it will end up being the best thing that ever happened to EvE. So make Sov actually beneficial, wantable and useful to have.
Ugly Eric has spoken o7 |

M1k3y Koontz
Aether Ventures Surely You're Joking
698
|
Posted - 2015.03.05 13:22:34 -
[2394] - Quote
Arrendis wrote:Specia1 K wrote:I support these changes +1.
Change is good... Change often is. Change just for the sake of change... rarely is.
Are you insinuating that these changes are entirely unnecessary? In which case what game are you playing?
How much herp could a herp derp derp if a herp derp could herp derp.
|

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
1572
|
Posted - 2015.03.05 13:23:24 -
[2395] - Quote
Kaarous Aldurald wrote:epicurus ataraxia wrote: This may very well be true, but can someone PLEASE provide accurate independent and most importantly public data to show exactly how good or bad this is.
It's been a matter of public record on these forums for some time. It's been shown to you on no less than two occasions that I am aware of. If you choose to ignore them, that's your problem. The fact of the matter is that most truesec is worth less than slowboating highsec missions. I have seen claims masquerading as data, saying HIsec is worth fortunes, and Null is bad.
That hardly counts as data, I am talking about anomoly regen, isk available in anomolies for loot and salvage, (which we know has dropped) and bounties, officer and faction drops, and escalations over for a period of a week or two. For each class of truesec.
This is data, what I have seen so far is give me more statements 'cause incursions are OP. You cannot expect CCP to work with this. Or the wider playerbase to support and campaign for the request
There is one EvE. Many people. Many lifestyles. WE are EvE
|

Kaarous Aldurald
Glorious Revolutionary Armed Forces of Highsec CODE.
11991
|
Posted - 2015.03.05 13:25:01 -
[2396] - Quote
epicurus ataraxia wrote: That hardly counts as data, I am talking about anomoly regen, isk available in anomolies for loot and salvage, (which we know has dropped) and bounties, officer and faction drops, and escalations over for a period of a week or two.
Please tell me that you aren't actually this ignorant.
http://eve-survival.org/wikka.php?wakka=HomePage
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
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afkalt
Republic Military School Minmatar Republic
819
|
Posted - 2015.03.05 13:25:07 -
[2397] - Quote
Terence Bogard wrote:What im saying is, if you are presented with a batphone defense and no owners there's only so many alpha fleets they can field. Bring links in something that fleet cant hit and all of the sudden they're useless.
Also I proposed an exponential regen with a delay. Say for example they volley off all the links. It could take 5 minutes to even start regen and another 20 for it to be a meaningful amount of regen. All you need to do is barely start one cycle to reset that. Meanwhile that alpha fleet is hanging out in the open waiting for another group to roam on in and kill them.
I still don't see an issue.
As it is currently presented, at WORST the defenders spend 9.9 minutes rolling it back. If we reverse occupancy multipliers to assist that, it is 2.5 minutes - 150 seconds to secure the objective. That's not a huge effort wall.
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Slaver73
Hedion University Amarr Empire
10
|
Posted - 2015.03.05 13:25:56 -
[2398] - Quote
Spawning defense timers because just because of a single person
for a POS it is currently:
- you want to reinforce it alone? Go grab your dread and stay ~60min on the POS and risk your ship - you and your corporation want to reinforce a POS? Go grab multiple dreads and stay ~5min
and that should be for the Entosis link too
- you want to reinforce the system alone? Do it and stay on the TCU/I-hub/station for 1hour - you want to reinforce the system with you corporation? Do it and put multiple links on it and stay for 15min
for example 10ppl could reinforce it in 15min but 1 person alone had to stay min. 1h (for sure there should be a cap that like 15ppl reach the max. timer bonus - so that there is no difference between 15ppl putting the link on or 200ppl putting the link on) |

Seven Koskanaiken
Brave Newbies Inc. Brave Collective
1432
|
Posted - 2015.03.05 13:27:26 -
[2399] - Quote
This is just the hacking minigame. In space. |

Schluffi Schluffelsen
State War Academy Caldari State
19
|
Posted - 2015.03.05 13:28:02 -
[2400] - Quote
So after a few days of this... I'm just disappointed and my motivation and hopes for this game are like the new wormholes... shattered.
Maybe I was expecting too much, some sort of miracle to get away from the blobs and grinds. But this system isn't it, the grind will just be in a different kind of way but still as time consuming as it was before, now it's not about HP but time spent hitting certain structures in a trololol ceptor. You always claim you want people to play as a team, making Eve something to experience with your friends and members, but how is this system doing this? You can just go RF everything in a frig or cruiser, on your own? But then the prime time thing kicks in? You RF a constellation and then you have to clear 100+ nodes? How is this going to be faster than sitting on a stupid SBU or TCU? This won't change the current layout of 0.0 - sure, the major empires are going to lose space they don't need, but it's still a numbers game. This will hurt N3 and PL even more than any other entity - don't get me wrong, I've never been a fan of them and their "elite" attitude, but this will just crush them. CFC is going to have a fun time annoying the **** out of n3 with marauding squadrons until they just stop playing the game. Well done CCP, so much is going to change...not.
Why couldn't you just come up with a system that promotes smaller entities that fight local wars, that encourages to deploy your capitals and supercapitals in a fight over a constellation - something that makes people put assets on the line, not dumb down the fight to even more ceptor ****. Sorry but you're not "reanimating" 0.0 with these changes, it's not supposed to be another big FW zone. There's a reason why each security area has its own meta and lure. I've supported you on Phoebe because I thought it was a step in the right direction or at least a necessary step to implement a totally new system, which makes it possible to soften fatigue afterwards again. But you're just crippling the long term motivation for a lot of people.
I do own a supercarrier but I don't have much love for it right now, after these changes it's even more just a symbol of luxury. Yes, call these tears or whatever - but these are no "omg losing space or whatever" tears, but this is the wrong direction we're heading to. I love Eve because of the diversity of depth of the ship tiers, the different things you can do and find your own niche. But you're killing off niches and diversity, you're dumbing down the game to frigs and cruisers online for the sake of new players but losing your long term paying members on the way.
I love to fly AFs, but I also love my recons, my battleships and my dread. I can't fly my battleships because a few nerds in bombers make them go pop, I can't fly my dread because there'll be no reason to. I can't move it to where the action is happening and even if I could, there's no action to be had after these changes. You think tweaking a few percents of damage on the Ishtar is the solution for its OPness, disregarding or not even answering to hundreds of useful comments by people who face them every day. This sucks and unfortunately I think you give a rat's ass about what we think or what the CSM says, I'm not even sure we're playing the same game here sometimes.
You've been on a good road, don't ruin it. |
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