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Thread Statistics | Show CCP posts - 6 post(s) |

Princess Cherista
State War Academy Caldari State
7
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Posted - 2015.03.03 20:00:32 -
[571] - Quote
Nof Nof wrote:The incentive for living in null sec is a better game experience plain and simple. Is this real life??
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JustSharkbait
Struggle Cuddle Violent Declaration
22
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Posted - 2015.03.03 20:01:25 -
[572] - Quote
Overall, I am excited by this proposal. I think it is a step in the right direction. However, the immediate point of concern i see is the prime time feature. I like it for what it is, but am concerned on how that will effect the many alliances that have multiple timezones. It seems like only one TZ will get to have all the fun defensively.
The only overall concern i have is just to actually make having the SOV worth it as right now even taking away structure grinding does not add any great desire to have space. Alliance level money still comes from moons and renters so how will this help change that? |

Nuetor
ReD. Vengance Circle-Of-Two
0
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Posted - 2015.03.03 20:01:52 -
[573] - Quote
I dont normally reply to things going on in eve, but I know feel that I must CCP get your prioritys right you first need to sort out the mess you call high sec new players pay to play then have to pay a ganking alliance or corp to rat mission run mine whatever , before looking at Nul sec sort the basics out and maybe new player wont leave faster than they are joining . Has to capital ships players have trained for months if not years to fly them and then you come along and nerf the hell out of them and the only compensation you give those players are further nerfing , if you want to nerf something look at the new strategic destroyers ur bringing in so over powered its unbelievable. No more fixing things that dont need fixing look at the basics that do high sec and over powered ships and players in high sec not having to pay twice to play this game.
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Querns
GBS Logistics and Fives Support Goonswarm Federation
1360
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Posted - 2015.03.03 20:02:06 -
[574] - Quote
Regarding the entosis links, I feel like 250km range for T2 is a little too powerful to fit on frigates and destroyers. Perhaps the T1 version should have frigate-level fitting requirements, but the T2 version require cruiser-or-above grid to fit? This would allay a lot of the concerns regarding 250km hyenas / 150km crows.
And unlike Mr. "10MN 250KM CLAW" here, I have fits for this: http://i.imgur.com/XEfdxHT.jpg <-- the hyena http://i.imgur.com/W8O1LIM.jpg <-- the crow
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Scatim Helicon
GoonWaffe Goonswarm Federation
3112
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Posted - 2015.03.03 20:03:35 -
[575] - Quote
I see we're completely skipping the 'make Sov worthwhile to hold and fight over' part of the revamp.
brb, drafting an unironic 'bring back POS warfare' post
Post on the Eve-o forums with a Goonswarm Federation character that drinking bleach is bad for you, and 20 forum warriors will hospitalise themselves trying to prove you wrong.
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M1k3y Koontz
Aether Ventures Surely You're Joking
665
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Posted - 2015.03.03 20:04:06 -
[576] - Quote
Callic Veratar wrote:Bubble immune 2-second align 250km locking 10mn MWD interceptors really are the bane of this new sov model.
Except they won't be because a noobship can stop them from being effective.
How much herp could a herp derp derp if a herp derp could herp derp.
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Lena Lazair
Khanid Irregulars Khanid's Legion
285
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Posted - 2015.03.03 20:05:25 -
[577] - Quote
Total Newbie wrote:Apparently he didn't understand eve had this thing called alts... that can be used to sit in things.
Yeah... because they are called alt coffins out of love, right? Just because people do a thing out of necessity doesn't mean we enjoy having our "never login use only in case of emergency stuck in a super alt". I would happily live in an EVE where supers are mostly irrelevant to sov/null PvP and become the domain of people wanting to PvE in the absolute height of self-grandiosity. Nullbears are fine with AFK ratting carriers and ishtars, it's kinda funny to pretend the fate of supers should (or even could) be anything different.
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Princess Cherista
State War Academy Caldari State
7
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Posted - 2015.03.03 20:05:37 -
[578] - Quote
Slowcats of the future right here |

Kassasis Dakkstromri
Wildly Inappropriate Goonswarm Federation
278
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Posted - 2015.03.03 20:05:53 -
[579] - Quote
Re: Problem: Command Node - and a Successful Defense
It seems inherently unfair that if a Defender successfully defends their sov and captures the requisite command nodes - that they get ZERO break, and that the vulnerability is not delayed for the defender.
Their litterally forced to be under CTA conditions at all times every day - particularly every day a Main Event might get triggered - let alone the main event itself....
I thought the idea was to spread out Sov warfare...
Perhaps, if a defender is successfull in their defense they can be rewarded for the defense by getting an invlunerability bonus for a fixed period of time --- same of course for a successful attack.
That any counter attack is delayed - and a potential attacker/invader will have to reconsider their startegy or go after another constellation.
Why? Because Sov Trolls will totally become a thing, and a small group faking a sov take over every day day after day is beyond annoying...
CCP you are bad at EVE... Stop potential silliness ~ Solo Wulf
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Tiberian Deci
Sleeper Slumber Party Test Alliance Please Ignore
82
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Posted - 2015.03.03 20:10:20 -
[580] - Quote
Kaliba Mort wrote:KC Kamikaze wrote: If i held sov and someone brought in a carrier i'd be undocking dreads and hics.... forcing them to escalate further. Why? You can hold a carrier with a noob ship and a point. You can kill it with 20 interceptors. https://zkillboard.com/kills/capitals/
Maybe CCP should just scrap this and go back to POS warfare. At least those required *effort* to both attack and defend and there were strategies involved, like kitting RF timers. You know, it was actually fun.
Not sure if serious or just stupid... |
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Noelt Daski
Euphoria Released Triumvirate.
0
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Posted - 2015.03.03 20:12:52 -
[581] - Quote
Brilliant, I like it.
Althought, I would recommand 8h zone instead of 4h. |

Callic Veratar
664
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Posted - 2015.03.03 20:13:17 -
[582] - Quote
M1k3y Koontz wrote:Callic Veratar wrote:Bubble immune 2-second align 250km locking 10mn MWD interceptors really are the bane of this new sov model. Except they won't be because a noobship can stop them from being effective. Maybe I shouldn't have trained Sarcasm V. People are really having a hard time detecting it. |

Virgil Armstrong
Alice In Wonderlands
11
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Posted - 2015.03.03 20:13:19 -
[583] - Quote
First reactions,
- Perhaps the prime time should be corp based on not alliance based. This way an alliance can spread out different activities for all its members across timezones. At least this way, whole alliances won't because timezone based. unless that is your intention, having smaller powerblocks.
- Increase primetime by 1 hour when set across downtime.
- I'm not seeing what the bonus levels 1-5 actually mean. When do you get industry level 5?
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Dradis Aulmais
RW Vindicator Connection Phoebe Freeport Republic
705
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Posted - 2015.03.03 20:14:54 -
[584] - Quote
Hairpins Blueprint wrote:I LOVE THIS, It's superb and eaven more hardcore that i have expected.  Great work!  Just few things 1. Etosis link should be banned on interceptors and any ship that can use covet-ops cloaks.To ensure to no abuse of this new module. Beside that, i love all of it; and I am sure it will shape null sec a lot! Making Providence an one Imposible to conquer Fort  And KIlling all afk epires and bringing real, Skilled, completly out of hand, hard core pvp that every one allways wanted!! Again great work :D I was claping at the screan like a rearded child while reading this dev blog. 
Why covert ops cloaks? Do you know how they work? You have to DROP cloak to get a lock.
CSM 10: Mike Azariah, Sugar Kyle, Chance Ravinne, Jenshae chrioptera
Do No Vote For: Tora Bushido, Bobmon
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Tiberian Deci
Sleeper Slumber Party Test Alliance Please Ignore
82
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Posted - 2015.03.03 20:15:00 -
[585] - Quote
Virgil Armstrong wrote:First reactions, - I'm not seeing what the bonus levels 1-5 actually mean. When do you get industry level 5?
The higher the indices (bonus levels), It takes longer to capture/hack/reinforce/verb the structure. |

Vesan Terakol
Capsuleer Outfitters Bad Intention
115
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Posted - 2015.03.03 20:15:07 -
[586] - Quote
Fozzie, instead of typing out all of that, you could have just said:
"You'll be playing a game of point domination with a repainted HIC infinipoint. Oh, and we really liked that prime time vulnerability window from DUST - you get that too. And make sure you mine all that veld!"
I was expecting something more radical TBH, considering all the hype, but i guess you really don't need anything more complicated than that. Looks solid. |

DaReaper
Net 7
1817
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Posted - 2015.03.03 20:15:54 -
[587] - Quote
For everyone asking about a reason to fight or why, this blog is mearly about how you will fight. I assume, why, and what benifit will be something else entirely. As i said a few pages back, CCP must address the income of null and make it so that large alliances will be willing to reduce space because they can get all they need in a single constalation or region, and the line men can easily make the money they need without hs alts. I assume, thats coming.. but should be part of phase 2. Makes em wonder what phase 3 is, i would of thought this income fix would be phase 2, but whatever.
OMG Comet Mining idea!!! Comet Mining!
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Thoirdhealbhach
Liga der hessischen Gentlemen
16
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Posted - 2015.03.03 20:22:18 -
[588] - Quote
Callic Veratar wrote:I'm really confused. So, if the defensive window is not during your availability you have nothing to do and if it is during your availability you can't do anything else.
So... living in nullsec means you spend all your time defending sov and that's it?
I don't think so, because Entosis links keep your from warping of AND you need to stay in target range to keep the timer running. So you don't need a point to fight an aggressor and at the same time the Entosis Link is high slot utility, so fitting it on your average PvE ship is not too big of a hassle. Even if you can't catch the lone interceptor in your PvE Ship, you still can stop the timer and wait for someone with smaller guns to kill the ceptor. And if the agressor is not only trolling, but bringing serious oomph, all the more reason to be happy and go fight.
But yeah, in order to keep SOV, you actually have to keep a certain amount of people around, willing to defend it. Same story as with POSes. |

handige harrie
Hedion University Amarr Empire
296
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Posted - 2015.03.03 20:23:00 -
[589] - Quote
Just to add something instead off all the whine. I think it would be wise to let players designate a 'Constellation Capital'. This system and all structures in it can only be attacked if more than half of the constellation is not under control as the same alliance that controls the Capital system.
You will want to give some defensive measures to the people making use of their space by Industry and all the capital and assets that industry needs, as no one in their right minds will invest anything in a station that can be taken over with welping a fleet to bombers at 1 timer. as the 'Freeport' idea is only beneficial to attackers and messes up defensive players.
Headshotting alliances will never be more easy.
Baddest poster ever
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Lena Lazair
Khanid Irregulars Khanid's Legion
286
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Posted - 2015.03.03 20:23:34 -
[590] - Quote
KC Kamikaze wrote:A group that really wants your sov will bring carriers ... now you've got carriers on grid for dps or logi .. either way now you bring dreads to the party and triage of your own. Next they will escalate with supers and it's time to put that titan on the field. Battles where large groups are determined to gain that sov will still escalate to large battles.
Except while this fleet is duking it out over system A, the attacker sends 4 other fleets to flip sov in B thru E. Because they don't need DPS fleets and don't need to commit supers to these probes, they just need something that can fit an E-link and defend it. So now defender has to send smaller fleets to defend B thru E. And each of those fights has a chance of escalating too. And eventually attacker and defender run out of pilots and escalating forces and instead of one fight with 4000 people in system A, it's 5 fights with 800 people in each of system A thru E.
True, it will turn into giant TiDi cap blob if the attacker is trying to take the LAST and ONLY sov system from the defender. But otherwise it drastically encourages the attacker to make multi-pronged assaults because they DON'T need to commit caps and supers to each prong until and unless things begin to escalate in order to have a realistic chance of succeeding (since overwhelming DPS is not required).
This likewise forces the defender to actually defend these multi-prong assaults NOW, not later. You can't just ignore it because you know the HP on the defending structure will buy you hours and hours of time. And you can't just let them fall and say "meh when these come out of reinforce we'll just drop our overwhelming super fleet to defend it later". Because that will no longer be a viable tactic because of the command node CTF game. |
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TheSmokingHertog
TALIBAN EXPRESS
293
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Posted - 2015.03.03 20:23:42 -
[591] - Quote
Alexei Stryker wrote:I think ... Its a bit too complicated... I have to read it 2 times to understand the rules
Try to explain trading to someone, and even after 6 to 8 times they still dont get it. Get used to the complexity that is EVE.
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Jenn aSide
Smokin Aces.
10019
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Posted - 2015.03.03 20:24:58 -
[592] - Quote
PotatoOverdose wrote:Brilliant, love it. ****'s gonna burn.
lol, that's what they said...right before Dominion.
I've got a spare 100 mil lying around, who wants to bet that this overly convoluted new Sov system with too many moving parts ends up making things worse rather than better in the same way Dominon did (remember ,Dominion was 'supposed to give people a reason to fight' and give people 'small gang objectives' but resulted in more blobbing)?
IMHO The problem isn't the sov system, it's the existence of and the very idea of sov in the 1st place.
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Tiberian Deci
Sleeper Slumber Party Test Alliance Please Ignore
84
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Posted - 2015.03.03 20:26:04 -
[593] - Quote
Total Newbie wrote:JustSharkbait wrote:Overall, I am excited by this proposal. I think it is a step in the right direction. However, the immediate point of concern i see is the prime time feature. I like it for what it is, but am concerned on how that will effect the many alliances that have multiple timezones. It seems like only one TZ will get to have all the fun defensively.
The only overall concern i have is just to actually make having the SOV worth it as right now even taking away structure grinding does not add any great desire to have space. Alliance level money still comes from moons and renters so how will this help change that? It won't. It's another myopic attempt by CCP to pacify new players and high sec bears.
Says the guy who is unable to find a reason to fight in null or make money without R32's or R64's. |

Agent Known
Night Theifs DamnedNation
24
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Posted - 2015.03.03 20:26:36 -
[594] - Quote
I'm not sure why people think interceptors or tactical destroyers will be untouchable with an oversized MWD ...as it is, it's impossible to fit a 10mn MWD on a inty at all without a full rack of APUs and an oversized AB doesn't do anything spectacular to their speed....plus, even with a rack of sensor boosters and amps you can't even get close to 200km lock range even with max skills.
The svipul you can get close, but not close enough to avoid being blapped by a well-timed shot from someone who can predict your orbit pattern. |

Zanquis
The Northerners Northern Coalition.
3
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Posted - 2015.03.03 20:28:31 -
[595] - Quote
Interesting idea and I look forward to seeing it in action. Some few design things and commentary though..
Design Features that need more clarity or might not work
- When a structure exits reinforced at its chosen time, it could fall towards the end of its natural vulnerability period. If a structure comes out of reinforced towards the end of the chosen prime time period, will they become invulnerable once prime time ends? Or does a structure's exit from reinforced have a enforced period of vulnerability for four hours?
- You had mentioned that an alert is only sent to the defenders at the end of the first cycle of the EL's activation. Combined with the statement that T1 units have longer cycle times, this could end as a benefit to use T1 units. With capitals and T1 links having very long timers, you could potentially find the target captured before the first cycle ends triggering the warning in some cases, or with very little time being given to the defenders to respond in others if the EL cycle time fell slightly short. This mechanic should be reviewed since it would be https://forums.eveonline.com/themes/ccpEveOnline/pix-trans.pnga benefit rather then a penalty the way you currently have this designed.
- TCU's look kinda like a forgotten structure in the mix with little value. Please consider enhancing it's ability to give information to the defenders in the same way it gives warnings. For example you could have command nodes show up on the map for systems where you have an active TCU, and perhaps the first warning for any hostile EL activation against your structure could come within 2 minutes regardless of cycle time.
Notable and Disapointing Ommitions from the new System
A sov system change had the opportunity to embrace and possibly enhance the usefulness of planets. More options are needed to encourage "settlement" in a system. People need to be tied to something to make them care, and that is generally relative to the investment they had placed within. Let players 'build' up areas.
I suggest the following
- Create a system that allows you to populate, educate, and make a planet prosper
- Planets with a population should have loyalty that is earned through investment in the above
- Planets should create new cultures that are given a name once they reach significance in population
- Captured planets need to have populations surpressed until you can earn their loyalty
- Main resource from planets should be population in addition to their resources
- Population levels can be attained to get local agents for that faction
- Passive defense modules in the system, and other major sov structures can be tied to population instead. (Ie. They are manned, and thus your limited by your manpower)
- Population can provide benefits for PI
- Population can provide benefits for Industry Jobs (manufacturing, invention, research, etc)
- You can possibly allow for unique results for industry in areas with a thriving educated population
- If you reach a level with a high population level and economy, you could perhaps be able to create special trade hubs where you can benefit from sales tax revenues as an alliance. Trade hubs can also gain access to market seeding for items that players cannot build (skill books, some bpo's)
- Can enable the creation of a government and faction police in controlled systems who must be provided fighters/bombers/ships and use manpower. The government would allow you to enact laws that govern a controlled system which can be enforced by the navy. These laws apply to all inhabitants equally. Such as a no aggression law using concord rules of engagement. These ships are specially built, strong, and can be destroyed. They must be manually replaced by the alliance if destroyed. They do NOT get involved in capsuler wars.
- Make the use of planets contribute to the system occupancy factor (with changes to add active options that can be measured)
- Encourage players to build planet populations, economy, infastructre.
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Soldarius
Kosher Nostra The 99 Percent
1161
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Posted - 2015.03.03 20:28:39 -
[596] - Quote
Gilbaron wrote:Soldarius wrote: In this new system, even if 1000 titans came to defend, not one of them will be able to rep up the renter alliance's structures. The options are to shoot the attackers or annex the sov structure. I'm intensely curious to see how landlord alliances change their rental schemes to adapt to this new system.
pay us or we'll take your sov
Its already like that.
...
I see your point.
http://youtu.be/YVkUvmDQ3HY
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Princess Cherista
State War Academy Caldari State
8
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Posted - 2015.03.03 20:29:01 -
[597] - Quote
Tiberian Deci wrote:Total Newbie wrote:JustSharkbait wrote:Overall, I am excited by this proposal. I think it is a step in the right direction. However, the immediate point of concern i see is the prime time feature. I like it for what it is, but am concerned on how that will effect the many alliances that have multiple timezones. It seems like only one TZ will get to have all the fun defensively.
The only overall concern i have is just to actually make having the SOV worth it as right now even taking away structure grinding does not add any great desire to have space. Alliance level money still comes from moons and renters so how will this help change that? It won't. It's another myopic attempt by CCP to pacify new players and high sec bears. Says the guy who is unable to find a reason to fight in null or make money without R32's or R64's. Sorry bud but derping around in T1 frigates isnt fighting |

Chaddington
Hounds of War. Hashashin Cartel
7
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Posted - 2015.03.03 20:29:01 -
[598] - Quote
I love these changes as a whole, coming from a small/mid sized alliance point of view these changes should make holding sov an attainable goal for a group like us, which is very cool.
I agree with a few issues that have been pointed out though, the 4 hour window of activity is very narrow which could limit the action that off-peak timezones will be able to take part in. Could we set vulnerability windows to be unique per constellation? Or increase the window if we so decide?
I also like the idea of controlling what can actually use the Entosis Links, perhaps through high fitting requirements/role requirements. I think sov holders could be trolled hard by random frigs who put themselves in little to no danger while reinforcing your sov structures. While i do think a group that controls sov should be able to handle a single frig I also think the attacker should have some risk involved. Yes we can halt the attackers progression with a single frig of our own but that sounds like more of a headache than interesting gameplay. |

Total Newbie
Deadly Shadow Clan Executive Outcomes
48
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Posted - 2015.03.03 20:30:00 -
[599] - Quote
Memphis Baas wrote:Consider me a high-sec carebear, and feel free to treat my opinion as worthless, but what I'm seeing is:
1. Any roaming gang will entosis whatever they can while they roam, and eventually the defender's list of sov units that must be defended will include all of them. Turning the 4 hours "prime time" into "mandatory home defense time for 4 hours." You're presenting the dev blog from the point of view of one attacker and one defender, when in reality it's more like posting something controversial in General Discussion and then having to defend your views against the entire playerbase. I wonder how fun it will be having to counter-entosis all the potshots, every day.
2. Eventually, the system will be: If you want to mine, PVE, or go roaming in enemy space, you must do it at non-prime hours, because prime time is for home defense (and besides, enemy isn't vulnerable in your prime anyway). This does give pilots from other time zones something to do.
3. Bye bye capitals.
Exactly. A bit like putting the cart before the horse eh?
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Daide Vondrichnov
SnaiLs aNd FroGs
27
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Posted - 2015.03.03 20:30:48 -
[600] - Quote
Kassasis Dakkstromri wrote:Their litterally forced to be under CTA conditions at all times every day - particularly every day a Main Event might get triggered - let alone the main event itself....
ZOMG I NEED TO LOG TO PROTECT MY SOV !!!!
OMG CCP I ******* LOVE YOU AND YOUR FU... BAT, WE WILL BURN THEM TO THE GROUUUUUUND |
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