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Thread Statistics | Show CCP posts - 6 post(s) |
Hairpins Blueprint
CBC Interstellar Fidelas Constans
129
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Posted - 2015.03.03 20:30:58 -
[601] - Quote
Javajunky wrote:I'm going to say I'm somewhat disappointed, but I shall return to comment after I go throw up.
OMG CCP PLZ CHANGE, WE CAN"T GRIND IT NO MORE.
OMFG CCP YOU CHNAGE SOME THING< OMFG WE WILL UNSUB WIP WIP WIP (Bucket of Tears wil overflow)
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KC Kamikaze
Blue-Fire
54
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Posted - 2015.03.03 20:30:59 -
[602] - Quote
Lena Lazair wrote:KC Kamikaze wrote:A group that really wants your sov will bring carriers ... now you've got carriers on grid for dps or logi .. either way now you bring dreads to the party and triage of your own. Next they will escalate with supers and it's time to put that titan on the field. Battles where large groups are determined to gain that sov will still escalate to large battles. Except while this fleet is duking it out over system A, the attacker sends 4 other fleets to flip sov in B thru E. Because they don't need DPS fleets and don't need to commit supers to these probes, they just need something that can fit an E-link and defend it. So now defender has to send smaller fleets to defend B thru E. And each of those fights has a chance of escalating too. And eventually attacker and defender run out of pilots and escalating forces and instead of one fight with 4000 people in system A, it's 5 fights with 800 people in each of system A thru E. True, it will turn into giant TiDi cap blob if the attacker is trying to take the LAST and ONLY sov system from the defender. But otherwise it drastically encourages the attacker to make multi-pronged assaults because they DON'T need to commit caps and supers to each prong until and unless things begin to escalate in order to have a realistic chance of succeeding (since overwhelming DPS is not required). This likewise forces the defender to actually defend these multi-prong assaults NOW, not later. You can't just ignore it because you know the HP on the defending structure will buy you hours and hours of time. And you can't just let them fall and say "meh when these come out of reinforce we'll just drop our overwhelming super fleet to defend it later". Because that will no longer be a viable tactic because of the command node CTF game.
I think thats part of the goal. Doesn't 5 800man fights running simultaneously provides a higher degree of difficulty and fun. New tactics will be employed, new fits probably with warp speed rigs will become mainstream ... this is combat evolution right here! The 4000man blob fight is the way of the bittervet. Times are changing and I'm looking forward to it! |
Total Newbie
Deadly Shadow Clan Executive Outcomes
48
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Posted - 2015.03.03 20:31:09 -
[603] - Quote
Tiberian Deci wrote:Total Newbie wrote:JustSharkbait wrote:Overall, I am excited by this proposal. I think it is a step in the right direction. However, the immediate point of concern i see is the prime time feature. I like it for what it is, but am concerned on how that will effect the many alliances that have multiple timezones. It seems like only one TZ will get to have all the fun defensively.
The only overall concern i have is just to actually make having the SOV worth it as right now even taking away structure grinding does not add any great desire to have space. Alliance level money still comes from moons and renters so how will this help change that? It won't. It's another myopic attempt by CCP to pacify new players and high sec bears. Says the guy who is unable to find a reason to fight in null or make money without R32's or R64's. Making it harder to hold extra space is going to force sprawled out alliances to contract, and let go of some money moons. With less income, their members will have to be more responsible about spending isk and SRP may eventually go down. On the whole I can't see that being a bad thing.
The bitter in you, being in Test is understandable. |
Lena Lazair
Khanid Irregulars Khanid's Legion
290
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Posted - 2015.03.03 20:31:52 -
[604] - Quote
Illindar Tyrannus wrote:So the concept of Timezone is terrible as many people have said before not only does it make section of space perfectly safe for the majority of the day but then creates a situation where alliances in different timezone cannot meaningfully interact with each other without alarm clocking. Please don't do this!
You are asking CCP to fix an unfixable problem.
Alliances in different TZs cannot meaningfully interact with each other because they aren't online at the same time, not because of anything CCP is or is not doing. Period.
In a game where fun boils down to "interacting against other people in real time", there is basically no way around this. CCP is finally just introducing a mechanic that accepts this basic reality. They cannot magically make AI proxies for the other alliance to play in your TZ to enable your fun. Find people to have fun with that are online roughly when you are.
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MeBiatch
GRR GOONS
2060
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Posted - 2015.03.03 20:32:23 -
[605] - Quote
Okay read the blog. About occupancy and congestion is there any plan to add missions to stations? Maybe make it a lev iv thing if you have ihub and tcu... that will make actually living in the system worth it because as it stands high sec missioning is still better isk per tick.
There are no stupid Questions... just stupid people...
CCP Goliath wrote:
Ugh ti-di pooping makes me sad.
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MuppetsSlayed
Great White North Productions Northern Associates.
26
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Posted - 2015.03.03 20:32:31 -
[606] - Quote
The new simpler system that everyone can understand and apparently automatically knows what they should be doing and when takes 20 pages to explain?
There are good ideas here and some bad ones.
Why make the T2 module 10 times better than the T1 module. Surely this is the opposite of what your trying to achieve with tiericide. Why would anyone use the T1? |
iP0D
Brutor Tribe Minmatar Republic
3
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Posted - 2015.03.03 20:32:58 -
[607] - Quote
Jenn aSide wrote:PotatoOverdose wrote:Brilliant, love it. ****'s gonna burn. lol, that's what they said...right before Dominion. I've got a spare 100 mil lying around, who wants to bet that this overly convoluted new Sov system with too many moving parts ends up making things worse rather than better in the same way Dominon did (remember ,Dominion was 'supposed to give people a reason to fight' and give people 'small gang objectives' but resulted in more blobbing)? IMHO The problem isn't the sov system, it's the existence of and the very idea of sov in the 1st place.
Systems and interactions can be and often are problems. The base problem however remains the simple fact that EVE's functionality (and past growth) rests on the shoulders of human group behaviour. It's why volume beats all, why economics of scale and power creep are preset to get out of hand, plenty examples to find over the years - each predicted, each resulting in unwanted consequences.
So there's an immersive environment rooted in group behaviour, for a company which has to tweak that towards a sustainable low maintenance low feature cost future that presents a big problem. CCP's solution is to capture that problem within a strictly mechanical approach towards solutions. They do take individual behaviour of types into account, but while they think they deal with group behaviour they in fact only deal with group dynamics - and there's subtle but important differences.
Which is why we end up with a model which is scalable and extensible, but which still rests on the shoulders of CCP's resource allocation without first validating premises for the - let's be honest - madness of human groups.
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Winter Archipelago
Furtherance.
349
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Posted - 2015.03.03 20:32:59 -
[608] - Quote
I suppose if the super-fast, super-agile, super-long-target-range ships of legend ever became an issue, it would be possible to make three versions of the Entropic module, with the battleship-sized module taking the least time, then doubling as it went down to the medium ships, and doubling again into the small ships, with a lore reason being that "more electronics can be fit into the larger modules to do the job" or some such.
Even so, small ships scooting along at distant ranges have low angular, and would be quite vulnerable to sniping ships sitting at zero on the structure, one of whom will probably have a link of their own, thus negating the entire effort of the attacker.
Regardless, as a resident of Thera, I look forward to causing a bit of chaos with the many backwater nullsec connections we get. Wormholes in general will probably become a thing of terror for a lot of nullsec entities as they open up behind their lines, where their intel may be a bit more lax.
Ransoms are accepted in Isk, Mods, Ships, and Dolls.
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Sieonigh
Rim Collection RC Sorry We're In Your Space Eh
32
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Posted - 2015.03.03 20:33:08 -
[609] - Quote
EvilweaselFinance wrote:Two step wrote:Suggestions for addressing the timezone issues:
1) Expand the window to 8 hours 2) If you pick a 4 hour window, you also get a 2 hour window 10 hours from the end of your chosen window. This would mean that a US TZ window would have an opposite time that would be RUS friendly and an EU window would have AUS friendly times. this system is already hilariously biased in favor of the attacker, what would make you think they need more
so everyone is inclusive in attacking the goon structure. don't be a meeny selfish bee and leave out other peeps to play, that wont be fain now :p |
Dersen Lowery
Drinking in Station
1474
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Posted - 2015.03.03 20:33:34 -
[610] - Quote
I'm not in a position to judge the overall effectiveness of the system, so I'll just give props for a bold move.
My last alliance was about 20 people, and we still managed to cover two time zones (EU and US), with peak activity in late-EU early-US. So we could theoretically cover one or two TZs, but we wouldn't want to either-or. If it's a problem for an alliance of 20 people, maybe it's a problem. So, what if you introduced coalitions as a formal mechanic, but as a way of encouraging density instead of sprawl: a coalition is a group of alliances that hold sov in the same space, but with different prime times. (Alternately, you could let multiple corps within an alliance claim sov, and have the alliance be the unifying mechanic).
I loved the question that Rowells(?) asked about capsuleers in NPC corps using the new sov lasers: maybe when they do, they're always working in favor of turning away from sov and toward freeport status. They could burn down unused sov without claiming it for anyone, and turn unused stations into freeports.
The 250km range on the T2 sov laser seems kind of silly: maybe they could have falloff, which increases the amount of time to capture from the base time when in optimal range?
Proud founder and member of the Belligerent Desirables.
I voted in CSM X!
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Thoirdhealbhach
Liga der hessischen Gentlemen
16
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Posted - 2015.03.03 20:35:17 -
[611] - Quote
Anton Menges Saddat wrote: I am also envisioning troll fleets of slippery entosis interceptors. Interceptors are already annoying enough with their bubble immunity, this is just going to make it even worse.
No, cause Entosis links are BY FAR the most pricey T1/T2 module, you can put on a subcap. 20 Million for the T1 almost doubles the price of your ceptor AND ties you down for 5 minutes, which is an awful long time, for something as squishy as a ceptor.
Buying the T2 version for increased range and faster cycle time, greatly benefits a ceptor but at 80 Million its not cheaps either. I don't see people doing suicide ganks or other "just for LOLz" stuff in faction frigs either, since that would be the price point of a ceppy with T2 Entosis.
The only possible exploit that I can see is if a ship stays right at the edge of targeting range AND the Entosis link would work in such a way, that it would immediately abort and allow warp, once it is out of range.
Devs: please make sure, that an Entosis Link completes it cycle (including all negative effects) no matter what. Otherwise at lot of stupid, riskless harassment becomes possible, both ceptors and cloakys could spam Entosis alerts and just warp off/cloak up as soon as someone appears on grid. |
Kassasis Dakkstromri
Wildly Inappropriate Goonswarm Federation
280
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Posted - 2015.03.03 20:35:39 -
[612] - Quote
REALLY IMPORTANT:
Entosis Link should trigger alert IMMEDIATELY - not after a 10 Minute delay when the damage is already done!!!!
*(Please like this post so Dev's will clearly see this)
CCP you are bad at EVE... Stop potential silliness ~ Solo Wulf
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MeBiatch
GRR GOONS
2060
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Posted - 2015.03.03 20:36:39 -
[613] - Quote
MuppetsSlayed wrote:The new simpler system that everyone can understand and apparently automatically knows what they should be doing and when takes 20 pages to explain?
There are good ideas here and some bad ones.
Why make the T2 module 10 times better than the T1 module. Surely this is the opposite of what your trying to achieve with tiericide. Why would anyone use the T1?
I would still use a tech i. Lets say roaming in a frig gang i dont want a mod that costs more than the fleet. just because you dont see the use does not mean there is no use
There are no stupid Questions... just stupid people...
CCP Goliath wrote:
Ugh ti-di pooping makes me sad.
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Agent Known
Night Theifs DamnedNation
27
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Posted - 2015.03.03 20:36:58 -
[614] - Quote
Kassasis Dakkstromri wrote:REALLY IMPORTANT:
Entosis Link should trigger alert IMMEDIATELY - not after a 10 Minute delay when the damage is already done!!!!
*(Please like this post so Dev's will clearly see this)
If you're actively using the system they're contesting then intel channels would tell you well before they got to the structures anyway. |
yogizh
Northstar Cabal Tactical Narcotics Team
20
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Posted - 2015.03.03 20:37:11 -
[615] - Quote
Sieonigh wrote:EvilweaselFinance wrote:Two step wrote:Suggestions for addressing the timezone issues:
1) Expand the window to 8 hours 2) If you pick a 4 hour window, you also get a 2 hour window 10 hours from the end of your chosen window. This would mean that a US TZ window would have an opposite time that would be RUS friendly and an EU window would have AUS friendly times. this system is already hilariously biased in favor of the attacker, what would make you think they need more so everyone is inclusive in attacking the goon structure. don't be a meeny selfish bee and leave out other peeps to play, that wont be fain now :p
By playing you mean cloaky camping or gate camping ? Maybe we should move entire CFC to Serpentis Prime and laugh at you trying to take sov, while grinding those sweet missions. GRRR GOONS right ?
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Soldarius
Kosher Nostra The 99 Percent
1161
|
Posted - 2015.03.03 20:38:08 -
[616] - Quote
Adrie Atticus wrote:Tiberian Deci wrote:X Gallentius wrote:xartin wrote:gment the nullsec playerbase as entire major regions of eve's active timezones will be excluded from participating in content.
Think from the perspective of an attacker wanting to capture alliance held space that is only vulnerable during EUtz.
UStz and AUtz will be completely excluded from any ability to be useful or participate. the same scenario would apply for defenders as well.
How is this different than properly stronting a timer, or a POCO timer? Defender picks his advantageous time, and everybody adjusts accordingly. BECAUSE OMG IT'S DIFFERENT AND HARD AND CCP ARE KILLING MY PLAYSTYLE AND MAKING SOV WORTHLESS!!!!! No, sov is largerly worthless already, only thing the vast majority of buffer zones allow you to do is get an early warning that a Random Legion is knocking on your door. Then again, I'm sure Test could live in a region full of -0.05's just because it's sov.
Could? http://evemaps.dotlan.net/map/Catch#sec
http://youtu.be/YVkUvmDQ3HY
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Agent Known
Night Theifs DamnedNation
27
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Posted - 2015.03.03 20:38:11 -
[617] - Quote
MeBiatch wrote:MuppetsSlayed wrote:The new simpler system that everyone can understand and apparently automatically knows what they should be doing and when takes 20 pages to explain?
There are good ideas here and some bad ones.
Why make the T2 module 10 times better than the T1 module. Surely this is the opposite of what your trying to achieve with tiericide. Why would anyone use the T1? I would still use a tech i. Lets say roaming in a frig gang i dont want a mod that costs more than the fleet. just because you dont see the use does not mean there is no use
They also haven't released the fitting requirements for the module yet. If they follow the normal pattern of T2 being harder to fit, I'm not disregarding the fact that T2 will be unfittable on small ships (like ceptors). |
Jacus Noir
Accretion Aftermath Headshot Gaming
1
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Posted - 2015.03.03 20:38:26 -
[618] - Quote
hmm "Prime Time" goes a bit like this, Alliance mail goes out reading:
CTA Everyone! Structures are going vulnerable in 1 hour, drop what you are doing, come hug the station and defend the system from attack...btw we get to do this every day of the week same time, so get used to stopping what you are doing and not enjoying the "sandbox" and get used to playing king of the hill.
I mean seriously CCP...the current system is miles better than this, are you TRYING to push people back into low sec? I mean Im sorry but these changes are absolute garbage, you guys really need to go back to the drawing board and take a look at this because this is very labor intensive and having to do it every single flipping day is madding enough for someone to go, eh not worth it just go back to low sec where I can fight instead of having to baby sit my station every 20 hours. |
Agent Known
Night Theifs DamnedNation
27
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Posted - 2015.03.03 20:39:43 -
[619] - Quote
Jacus Noir wrote:hmm "Prime Time" goes a bit like this, Alliance mail goes out reading:
CTA Everyone! Structures are going vulnerable in 1 hour, drop what you are doing, come hug the station and defend the system from attack...btw we get to do this every day of the week same time, so get used to stopping what you are doing and not enjoying the "sandbox" and get used to playing king of the hill.
I mean seriously CCP...the current system is miles better than this, are you TRYING to push people back into low sec? I mean Im sorry but these changes are absolute garbage, you guys really need to go back to the drawing board and take a look at this because this is very labor intensive and having to do it every single flipping day is madding enough for someone to go, eh not worth it just go back to low sec where I can fight instead of having to baby sit my station every 20 hours.
If you want your own little piece of New Eden, you have to fight for it. Pretty simple. No longer can half your alliance fool around in other parts of the universe knowing full well that all their systems are perfectly safe until almost a week of timers pass. |
Total Newbie
Deadly Shadow Clan Executive Outcomes
51
|
Posted - 2015.03.03 20:39:48 -
[620] - Quote
NPC Null Just became the New Sov. Massive occupations, safe place to launch griefing operations..... all the fights will be about moons, not sov anyway. |
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Demetri Dentrov
Deep Core Mining Inc. Caldari State
12
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Posted - 2015.03.03 20:39:59 -
[621] - Quote
huh. Ok.
So, what's to stop the largest alliances from simply synchronizing their vulnerability windows? Perhaps I don't fully understand the system (Only read it once. Didn't scribble stuff on scratch paper like I usually do...) but wouldn't syncing the vulnerability window create a sort of "Mutually Assured Destruction" scenario that neither alliance would dare to breach?
If you need all your forces to defend during a window, then you cannot use those forces to attack during the same window. |
Scatim Helicon
GoonWaffe Goonswarm Federation
3114
|
Posted - 2015.03.03 20:41:07 -
[622] - Quote
The one saving grace of your dumb interceptor changes a couple of patches back was that they were merely useful in harrassment and at least you couldn't really do anything strategic with them.
But with this? Welcome to the age of the Entoseptor.
Post on the Eve-o forums with a Goonswarm Federation character that drinking bleach is bad for you, and 20 forum warriors will hospitalise themselves trying to prove you wrong.
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Alexis Nightwish
112
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Posted - 2015.03.03 20:41:24 -
[623] - Quote
CCP Fozzie wrote:We know that when changing a system as complex and competitive as Nullsec Sovereignty, it is very important to provide adequate time to incorporate feedback and get the changes right. We have been discussing these designs in detail with the Council of Stellar Management for a little over a month now and we are releasing these dev blogs early so that we can get the crucial public feedback process started as soon as possible. You say this, but what you will actually do is what you always do: you'll come up with a 'solution' (may be good, may be bad) and you'll decide you're doing that. THEN you'll ask for feedback, and based on that you might tweak it a bit and call that "listening to player feedback".
If you actually wanted our feedback you'd tell us what you're thinking about doing before you start coding it. Players would point out its flaws and its benefits, and then we work together to improve it (after all we, CCP and the players, are after the same goal). Then once you get a nice, refined solution you start coding it.
CCP only approaches a problem in one of two ways: nudge or cludge
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KC Kamikaze
Blue-Fire
55
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Posted - 2015.03.03 20:41:26 -
[624] - Quote
Jacus Noir wrote:hmm "Prime Time" goes a bit like this, Alliance mail goes out reading:
CTA Everyone! Structures are going vulnerable in 1 hour, drop what you are doing, come hug the station and defend the system from attack...btw we get to do this every day of the week same time, so get used to stopping what you are doing and not enjoying the "sandbox" and get used to playing king of the hill.
I mean seriously CCP...the current system is miles better than this, are you TRYING to push people back into low sec? I mean Im sorry but these changes are absolute garbage, you guys really need to go back to the drawing board and take a look at this because this is very labor intensive and having to do it every single flipping day is madding enough for someone to go, eh not worth it just go back to low sec where I can fight instead of having to baby sit my station every 20 hours.
Babysitting your station is the entire point. Do your work in and near your home system so that if someone comes you can defend it. With this mechanic the fights will come to you. You want to own space you gotta be there to protect it. |
Total Newbie
Deadly Shadow Clan Executive Outcomes
51
|
Posted - 2015.03.03 20:42:05 -
[625] - Quote
Agent Known wrote:Jacus Noir wrote:hmm "Prime Time" goes a bit like this, Alliance mail goes out reading:
CTA Everyone! Structures are going vulnerable in 1 hour, drop what you are doing, come hug the station and defend the system from attack...btw we get to do this every day of the week same time, so get used to stopping what you are doing and not enjoying the "sandbox" and get used to playing king of the hill.
I mean seriously CCP...the current system is miles better than this, are you TRYING to push people back into low sec? I mean Im sorry but these changes are absolute garbage, you guys really need to go back to the drawing board and take a look at this because this is very labor intensive and having to do it every single flipping day is madding enough for someone to go, eh not worth it just go back to low sec where I can fight instead of having to baby sit my station every 20 hours. If you want your own little piece of New Eden, you have to fight for it. Pretty simple. No longer can half your alliance fool around in other parts of the universe knowing full well that all their systems are perfectly safe until almost a week of timers pass.
That's why you are CURRENTLY in Null doing that, right?
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Dracvlad
Taishi Combine Second-Dawn
661
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Posted - 2015.03.03 20:42:31 -
[626] - Quote
I keep hearing how bad nullsec is, then a Nulli guys says its so bad he rents it out to people who pay them vast rent and presumbaly make ISK out of it, otherwise they would not be there. The contradictions are huge, why would they rent space if they could not make ISK out of it.
I was part of an alliance that rented space from Atlas, 4 truly bad truesec systems in Querious for 1bn rent each system per month, when Atlas hadd been ordered back to Stain by -A-, it was when CCP had destroyed low truesec income and yet my alliance stood our ground when the Goons and their allies did their freeport Delve idea and still made ISK out of it.
It just takes bottle and effort.
All you whining people about null sec is too bad, if I had even the poorest nullsec system, I could make ISK out of it.
I have read though this now a couple of times and I like it.
People are going on about the 4 hour TZ issue, but the issue is that most small entities are collected into one main TZ, so it has to be this way. Lets take the Goons as an example they have full TZ coverage, the EU and US is pretty much the same, the AU TZ is also the biggest in game at this point. If they chose to defend in US TZ there is overlap and of course those other TZ's could go and counter attack. If you want to have differeing TZ's for different systems you could do it to share the load. Stop being so damn negative.
I think it is well worked out and will develop more small fleet combat and smaller groups going after poor space and trying to defend it because with this you can just keep at it, you have the chance to get and hold space through sheer determination not just through the size of your titan fleet and yet those big battles will still happen because people like to blow up shinies.
Ella's Snack bar
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Trii Seo
712
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Posted - 2015.03.03 20:42:47 -
[627] - Quote
Kassasis Dakkstromri wrote: Why? Because Sov Trolls will totally become a thing, and a small group faking a sov take over every day day after day is beyond annoying...
Sov trolls exist today. Sometimes they show up in one place to ping a station, drop an SBU to irritate the owner... but it's rarely severe. With the new system, sov trolling would become easy.
"It's a good thing!" You may say. "That will force those nullbears out of their hiding caves so I can easily pad my killboard!"
No. It won't.
Point one: "Nullbears" will either let you reinforce the system, and blob you if you show up for the RF timer, or if they have the numbers just undock and blob you.
Point two: There will be no "Nullbears".
A "Carebear" populace that becomes natural prey and attracts predators (and by extent, bigger fish that would hunt them, sparking fights) requires a stable, profitable environment. A concept discussed long ago as "Farms and fields". The system proposed is not farms and fields. This is a prelude to a FW consequence-less pingpong where you hold sov for the sake of holding sov.
Moreover, this will not award 0.0 to the most skilled, competent pvp alliances. This, as any complex system, will put on the map those who can game the system the best to their favour. Combined with the fact that there's very little incentive to hold sov in the first place, will leave the situation as-is:
- Those who game the system best hold the most space, likely using renters to keep the defensive indices up. - Other groups exist on the fringe picking at renters but running from the larger group, scoring big kills but never truly competing for sovereignity. If said entity grows big enough, it will prod the larger group to get a fight but, once more, never dispute sov.
And so, everything returns to normal. Except for I guess a change in seats in a few places.
Given I'm feeling particularily posty today, let's get a bit epic:
The spirit of sov is that of profit, high-level machinations and decisions made at meta level in smoke filled rooms. The spirit of sov is that of bloody, no-holds-barred war filled with propaganda. A bloody campaign that ends leaves you with tales of blowing up spaceships with your spacefriends, participating in battles small and large.
The underlying system may be complex or simple. It may be "Control 50%+ of the system POS coverage", it may be "Drop SBUs then grind timer 1 2...n". What it needs, and absolutely requires, is a reason to launch a war.
Give the people a reason first. Then you will see that they will hop through the hoops of even the old system to claim what they want. Then **** will burn.
This has been the 0.01ISK of a perpetually drunken irrelevant grunt of an irrelevant alliance full of obvious 'nullbears', Who probably earns less than an incursion runner but would even pay to fight once more a war that matters, And is of firm belief that the current system sucks.
Viva la revolution!
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Phoenix Jones
Isogen 5
1111
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Posted - 2015.03.03 20:43:33 -
[628] - Quote
I thought 4 hour window would be too short and considered a 6 hour window instead, then thought, wow 6 hours is a lot to be online guarding a system, and reverted back to 4 hours.
There is not a lot to worry about with this. Damn you are addressing this positively.
Yaay!!!!
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Lena Lazair
Khanid Irregulars Khanid's Legion
292
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Posted - 2015.03.03 20:43:40 -
[629] - Quote
MuppetsSlayed wrote:Why make the T2 module 10 times better than the T1 module. Surely this is the opposite of what your trying to achieve with tiericide. Why would anyone use the T1?
The T1 is basically a defender advantage. Fire up what will (presumably be) a couple of low skilled alts, sit them in a brick-tanked cruiser (I forsee Mallers everywhere!) with a T1 E-link, and park it with a fleet or some reps at 0 on the station/structure. You are now basically invulnerable to the shenanigans of a roaming gang of T2 E-link vandals flying around in inty's or T3 dessies trying to flip things from 250k away.
However, if you can't even be bothered to bring a low skilled T1 E-link alt to defend the structure, then those vandal gangs get to harass with T2 E-links from range.
EDIT: That said, I prefer making E-links a BS-only thing. And then maybe give black ops BS a role bonus that extends range of E-links for them, so they can still do the ranged harassment thing. Which seems like a really fun possible role extension for black ops, actually... |
Soldarius
Kosher Nostra The 99 Percent
1161
|
Posted - 2015.03.03 20:45:27 -
[630] - Quote
Brakoo wrote:If we are going to have the military and industry indexes matter for the "occupancy" bonus I would like to see the way they are measured overhauled.
The Industry Index needs to include PI, Industry jobs run, and maybe even moon mining/reactions done in those systems to truly reflect usage.
The Military Index on that same note should include some kind of pilots in space metric, maybe Isk value of PVP ship kills or something along those lines.
In their current state the occupancy bonuses will just encourage compulsory PVE ops to increase defense levels.
This seems like a really good idea. Include the industry cost indices in the Industry sov index. Include pvp stats in the military sov index.
http://youtu.be/YVkUvmDQ3HY
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