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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
Sylvanium Orlenard
Future Corps Sleeper Social Club
74
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Posted - 2015.03.03 20:45:33 -
[631] - Quote
I've read like the first 6 pages of comments. And one of the prevailing comments was "Where is the bonus / incentive for owning sov?" Now I've never actually been a sov resident but please enlighten me. If there are no incentives to hold sov currently, why are there any systems in EVE that are currently being held by an alliance or an other? For that matter why is renting null systems a thing? I mean there are no incentives to holding sov right now is there? |
Eli Apol
Pro Synergy
98
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Posted - 2015.03.03 20:45:56 -
[632] - Quote
Winter Archipelago wrote:I suppose if the super-fast, super-agile, super-long-target-range ships of legend ever became an issue, it would be possible to make three versions of the Entropic module, with the battleship-sized module taking the least time, then doubling as it went down to the medium ships, and doubling again into the small ships, with a lore reason being that "more electronics can be fit into the larger modules to do the job" or some such. No need for extra modules
EWAR - Gallente sensor damps or Caldari ECM.
Can't kite and hack if you can't lock it anymore from your 250km orbit. |
Aiyshimin
Fistful of Finns Triumvirate.
426
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Posted - 2015.03.03 20:47:09 -
[633] - Quote
Kassasis Dakkstromri wrote:Also regarding Command Node(s) and capture:
Re: Adding the need to scan down Command nodes:
Which equals diversity in game play.
If we're removing grinding then something has to be hard... right now it's attacker advantage the way populated Sov is currently used... i.e. BLOB warps in suddenly to system and griefs station by reinforcing everything services wise
Defender is at disadvantage because it's suprise attack, and the time to organize a defense ---
When it comes to actual Sov capture there isn't a decisive advantage for defender over attacker, which is fine, but once the command nodes start popping it's just a race to see who can come across the anomoly first
It would be nicer if some sill was involved of actually having to scan the things down instead of attacker just pre posiition in "spotters" in every constellation system and then via comms deploy the fleet
____________
I mean I much rather have my Alliance leadership promoting scanner pilots as the saviours of our Empire, rather than the BLOB F1 monkey that only trained PVP skills
Envisioning FC's waiting for scanner results via scanner pilots, as well as scouts racing around updating on enemy activity (sharp uptick in local? or sudden cyno out ... where'd they cyno too)... having to manage the Meta, as opposed to how to get the BLOB to the next Command Node that's on everyone's overview
I think exploration/scanning has come of age and needs additional content - and this is a perfect content driver that would give that genre the next opportunity to make headway in the EVE online ingame culture.
*(And for the record I myself am not a scanner pilot - all skills are only at Lvl 2 for this character)
As an ex-wormhole prober, I find this idea great- racing to the new static was a thrill. However, the sig should actually be hard to scan.
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Princess Cherista
State War Academy Caldari State
8
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Posted - 2015.03.03 20:48:35 -
[634] - Quote
Sylvanium Orlenard wrote:I've read like the first 6 pages of comments. And one of the prevailing comments was "Where is the bonus / incentive for owning sov?" Now I've never actually been a sov resident but please enlighten me. If there are no incentives to hold sov currently, why are there any systems in EVE that are currently being held by an alliance or an other? For that matter why is renting null systems a thing? I mean there are no incentives to holding sov right now is there? Docking |
O'nira
13. Enigma Project
55
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Posted - 2015.03.03 20:49:03 -
[635] - Quote
This seems like an excellent change, big props to ccp for bringing change into the stagnant nullsec |
MeBiatch
GRR GOONS
2060
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Posted - 2015.03.03 20:49:51 -
[636] - Quote
Javajunky wrote:I'm going to say I'm somewhat disappointed, but I shall return to comment after I go throw up.
Cool cus now the gsf will have to tighten its belt... glad you are being proactive on the weight loss
There are no stupid Questions... just stupid people...
CCP Goliath wrote:
Ugh ti-di pooping makes me sad.
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X Gallentius
Justified Chaos Spaceship Bebop
2819
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Posted - 2015.03.03 20:50:00 -
[637] - Quote
Jacus Noir wrote:hmm "Prime Time" goes a bit like this, Alliance mail goes out reading:
CTA Everyone! Structures are going vulnerable in 1 hour, drop what you are doing, come hug the station and defend the system from attack...btw we get to do this every day of the week same time, so get used to stopping what you are doing and not enjoying the "sandbox" and get used to playing king of the hill.
dev blog wrote:Then Sovereignty structures exit their reinforcement period approximately 48 hours after the initial attack, they spark the beginning of a new capture event in which players fight over Command Node anomalies that spawn at random points throughout the constellation. First, it's not "every single day." (maybe it is, see question below)
Second, you can petition CCP to adjust the timer during this feedback period. If you want to be lazy then make the reinforcement period 1 week. If you want to kick the alliance in the balls, then make it during the next available window.
Third, if there's no real attack in an active system, then it's really easy to defend. Just have 5 dudes run their systems for 10 minutes (or whatever) since the timers will be 4x faster than baseline.
Question: Is there a way for the reinforcement timer in a different system within the same constellation to be reinforced each day - making it a daily sov grind thing?
JUSTK is recruiting.
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suicide
The Exit Plan Test Alliance Please Ignore
20
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Posted - 2015.03.03 20:50:03 -
[638] - Quote
After some thought, one suggestion:
Perhaps some systems can be timed differently than the "Alliance Primetime". This will help distribute fights across timezones in a way that doesn't encourage people literally leaving alliances to get a better primetime. |
Aiyshimin
Fistful of Finns Triumvirate.
426
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Posted - 2015.03.03 20:50:43 -
[639] - Quote
Overall I'd like to commend CCP for having excellent reasoning and goals for this revamp, there are obviously some details to be worked out, but the general spirit is great.
Summer is coming <3
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Agent Known
Night Theifs DamnedNation
27
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Posted - 2015.03.03 20:50:55 -
[640] - Quote
Total Newbie wrote:Agent Known wrote:Jacus Noir wrote:hmm "Prime Time" goes a bit like this, Alliance mail goes out reading:
CTA Everyone! Structures are going vulnerable in 1 hour, drop what you are doing, come hug the station and defend the system from attack...btw we get to do this every day of the week same time, so get used to stopping what you are doing and not enjoying the "sandbox" and get used to playing king of the hill.
I mean seriously CCP...the current system is miles better than this, are you TRYING to push people back into low sec? I mean Im sorry but these changes are absolute garbage, you guys really need to go back to the drawing board and take a look at this because this is very labor intensive and having to do it every single flipping day is madding enough for someone to go, eh not worth it just go back to low sec where I can fight instead of having to baby sit my station every 20 hours. If you want your own little piece of New Eden, you have to fight for it. Pretty simple. No longer can half your alliance fool around in other parts of the universe knowing full well that all their systems are perfectly safe until almost a week of timers pass. That's why you are CURRENTLY in Null doing that, right?
If you ran a locator agent on me in order to post that response, that really doesn't matter what I personally am doing (after all, ships need to be bought...). But anyway... |
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Sizeof Void
Ninja Suicide Squadron
578
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Posted - 2015.03.03 20:51:00 -
[641] - Quote
Consider replacing the 4-hour prime time with an alliance-selectable variable-sized window, and tie defensive bonuses to the size of the window. Ie. a smaller window reduces the defensive bonuses, and a larger window increases the defensive bonus.
Thus, an alliance which chooses a narrow window of vulnerability will be at risk for a shorter period, but signifcantly more vulnerable during that window, compared to an alliance which chooses a wider window of vulnerability.
This should benefit alliances which recruit members across more timezones, and lower the effectiveness of alliances which predominately operate only within a narrow block of timezones and are currently relatively invulnerable during that block. |
MeBiatch
GRR GOONS
2060
|
Posted - 2015.03.03 20:51:28 -
[642] - Quote
Princess Cherista wrote:Sylvanium Orlenard wrote:I've read like the first 6 pages of comments. And one of the prevailing comments was "Where is the bonus / incentive for owning sov?" Now I've never actually been a sov resident but please enlighten me. If there are no incentives to hold sov currently, why are there any systems in EVE that are currently being held by an alliance or an other? For that matter why is renting null systems a thing? I mean there are no incentives to holding sov right now is there? Docking
Docking is linked to outpost ownership. I think if you own all three sov and have maxed out occupancy then that systeh should get combat mission agents
There are no stupid Questions... just stupid people...
CCP Goliath wrote:
Ugh ti-di pooping makes me sad.
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Hairpins Blueprint
CBC Interstellar Fidelas Constans
129
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Posted - 2015.03.03 20:51:33 -
[643] - Quote
Capqu wrote:also rip supers LOL
Fighters and bombers should be able to shoot pos :< |
M1k3y Koontz
Aether Ventures Surely You're Joking
669
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Posted - 2015.03.03 20:52:06 -
[644] - Quote
How will new outposts be built? Will I-hubs/TCUs be required? Or can anyone drop a station in a system that they don't have any form of control over?
How much herp could a herp derp derp if a herp derp could herp derp.
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Ranamar
Valkyries of Night Of Sound Mind
82
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Posted - 2015.03.03 20:52:47 -
[645] - Quote
Actually... A thought on "prime time". What if we could set it in 2-hour windows that did not need to be contiguous? Then, if an alliance has, say, an EU contingent and a US contingent, they could set it for those two. Even with this 4-hour window, US West and US East are practically two different activity time zones. (They just happen to run up against each other.) |
Nevyn Auscent
Broke Sauce
1937
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Posted - 2015.03.03 20:52:48 -
[646] - Quote
After reading most of these pages, my main concern is nothing addresses the population density problem, you still can't run many players at once in a system, making it vastly harder to defend against these snap timers. These aspects need fixing at the same time or before this system is implemented. A good Null system should look like Osmon does for standard size of local. |
iP0D
Brutor Tribe Minmatar Republic
4
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Posted - 2015.03.03 20:53:11 -
[647] - Quote
Total Newbie wrote:Memphis Baas wrote:Consider me a high-sec carebear, and feel free to treat my opinion as worthless, but what I'm seeing is:
1. Any roaming gang will entosis whatever they can while they roam, and eventually the defender's list of sov units that must be defended will include all of them. Turning the 4 hours "prime time" into "mandatory home defense time for 4 hours." You're presenting the dev blog from the point of view of one attacker and one defender, when in reality it's more like posting something controversial in General Discussion and then having to defend your views against the entire playerbase. I wonder how fun it will be having to counter-entosis all the potshots, every day.
2. Eventually, the system will be: If you want to mine, PVE, or go roaming in enemy space, you must do it at non-prime hours, because prime time is for home defense (and besides, enemy isn't vulnerable in your prime anyway). This does give pilots from other time zones something to do.
3. Bye bye capitals. Exactly. A bit like putting the cart before the horse eh?
For a lot of categories of leisure type players that's going to be quite a bit of an issue.
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Kassasis Dakkstromri
Wildly Inappropriate Goonswarm Federation
282
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Posted - 2015.03.03 20:53:33 -
[648] - Quote
Agent Known wrote:Kassasis Dakkstromri wrote:REALLY IMPORTANT:
Entosis Link should trigger alert IMMEDIATELY - not after a 10 Minute delay when the damage is already done!!!!
*(Please like this post so Dev's will clearly see this) If you're actively using the system they're contesting then intel channels would tell you well before they got to the structures anyway.
Intel channels don't tell you someone's fit or cargo.
No where in all of EVE's mechanics does an attacker of a POS or POCO or ANY player owned structure get a free 10 minute head start in contesting anything in this game....
@#$@ THAT! That's **** game design right there --- I'm all for what's proposed EXCEPT that!
CCP you are bad at EVE... Stop potential silliness ~ Solo Wulf
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KIller Wabbit
The Scope Gallente Federation
894
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Posted - 2015.03.03 20:54:13 -
[649] - Quote
Nevyn Auscent wrote:After reading most of these pages, my main concern is nothing addresses the population density problem, you still can't run many players at once in a system, making it vastly harder to defend against these snap timers. These aspects need fixing at the same time or before this system is implemented. A good Null system should look like Osmon does for standard size of local.
You don't think CCP isn't taking this opportunity to nerf income?
Signature locked |
Lena Lazair
Khanid Irregulars Khanid's Legion
295
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Posted - 2015.03.03 20:55:32 -
[650] - Quote
Demetri Dentrov wrote:huh. Ok.
So, what's to stop the largest alliances from simply synchronizing their vulnerability windows? Perhaps I don't fully understand the system (Only read it once. Didn't scribble stuff on scratch paper like I usually do...) but wouldn't syncing the vulnerability window create a sort of "Mutually Assured Destruction" scenario that neither alliance would dare to breach?
If you need all your forces to defend during a window, then you cannot use those forces to attack during the same window.
That doesn't sound like an inherently bad state of affairs.
The MAD right now is that sov structure bashes guarantee that every, single, fight, escalates into a TiDi cap brawl (or a timer being flat out ignored by one side or the other). People don't breach this balance because grinding out structures that noone showed up to defend is BORING. Likewise, TiDi cap brawls, for all their marketing awesomeness? Also boring. No one wants to risk upsetting the status quo and be forced into a long series of structure bashes to defend their own sov after a retaliation.
What you propose is an environment where two alliances are fighting at the same time across multiple constellations, ideally with just as many people as would have been involved in the TiDi cap brawl, except all in different systems, in mixed size fleets, taking (or defending) multiple objectives, with overall coordination and strategy of these multiple forces being a major component of the victory. In other words, fun. Alliances aren't going to avoid that, they're going to actively seek it.
EDIT TL;DR -- MAD right now is not actually stopping anything because of the D; it's more like MAB (mutually assured boredom). If we could replace the B with an actual D, people would gladly lead their alliances to fiery extinction provided it was a fun experience to do so. |
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Harry Saq
Blueprint Haus Get Off My Lawn
62
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Posted - 2015.03.03 20:55:48 -
[651] - Quote
I actually think this is a very novel approach, and aside from the bad mechanic of pressing a module and waiting, I like the overall architecture (yeah the 4 hour window may use some tweaking, but is a good starting number).
Bad Mechanic = Push button wait x amount of time (10 minutes to 40 minutes after the initial cycle of 2 to 5 minutes).
I see this as an incredible opportunity to introduce something really interesting and innovative. The Entosis Link module can eventually be used as the bridge interface into a Dust 514 capture environment.
Since we are in pods flying and interfacing with our ships virtually, the Entosis Link can be a way to project ourselves into a capture defense environment created by the structure. In here we will essentially load onto a Dust 514 Grid into an avatar of ourselves. We would then play the first person shooter by having to capture an objective from NPC defenses and hold it for the duration (the first cycle can be calibration time where we setup lodouts and whatnot).
Still keep the limitation of 1 link and the other link simply boots out all Dust 514 interfaces OR creates a 1v1 dualing opportunity where you can boot the other out for some amount of time, but for simplicity, just have it lock all out.
This would also create an interesting dynamic where you need to reposition your better Dust players around the constellation during the big event, as other players might suck and fail repeatedly.
This will give the poor schlub having to click the module something REAL and SKILLFULL to do, where he/she will play a critical role in the capture process, while still potentially getting blown up in his ship, while being defended in normal Eve-O by friendly ships. This also uses already built eve mechanics and lore (well I guess the PC Dust version wasn't/isn't finished, but I did say eventually)
This will also mitigate against useless alts that are only there to click the module and further moves away from pointless multiboxing mechanics (if something isn't engaging enough to do that requires your attention it is a bad mechanic and needs to be moved away from, as this is where alts start springing up, to push the thing and wait for the thing to do the thing etc etc etc, meanwhile the human is doing this N+1 number of times across multiple cients).
Having a mini-game could work as a placeholder, but those aren't really so much skill based as they are random luck in clicking the buttons, in a bad version of minesweeper (I would rather have a freakin eve themed angry birds to play instead).
The big takeaway is the pilot activating the module should have something immersive, compelling, and engaging to do that requires skill while the capture clock is running, and if not done will result in failure.
Harry Saq for CSM X
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Adrie Atticus
Shadows of Rebellion The Bastion
917
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Posted - 2015.03.03 20:56:49 -
[652] - Quote
Tiberian Deci wrote:Adrie Atticus wrote:Tiberian Deci wrote:X Gallentius wrote:xartin wrote:gment the nullsec playerbase as entire major regions of eve's active timezones will be excluded from participating in content.
Think from the perspective of an attacker wanting to capture alliance held space that is only vulnerable during EUtz.
UStz and AUtz will be completely excluded from any ability to be useful or participate. the same scenario would apply for defenders as well.
How is this different than properly stronting a timer, or a POCO timer? Defender picks his advantageous time, and everybody adjusts accordingly. BECAUSE OMG IT'S DIFFERENT AND HARD AND CCP ARE KILLING MY PLAYSTYLE AND MAKING SOV WORTHLESS!!!!! No, sov is largerly worthless already, only thing the vast majority of buffer zones allow you to do is get an early warning that a Random Legion is knocking on your door. Then again, I'm sure Test could live in a region full of -0.05's just because it's sov. TEST can stand on it's own without aid from 15,000 other people too, collapsing 2 alliances into iself, and being under the thumb of Mittani too. Now if we are done measuring e-peen, sov isn't worthless. The people that own the majority of it have turtled up and decided that it's in their best interest to be friends and make money off of it without actually using it themselves. This is nerfing that, and will hopefully bring about a more active and dynamic sov ecosystem where gudfites are easily found and people deploying across the map for fights because they allied with everyone next door is a thing of the past.
I fully agree on your point, you needed 19 000 this round with multiple alliance smore collapsing in Catch just to get a random piece of sov.
In the new system you will be able to take sov without own forces alone as you'll outnumber lots of other null dwellers already so I guess that's a plus. |
Darius Caliente
The Pinecone Squad
96
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Posted - 2015.03.03 20:57:00 -
[653] - Quote
These changes look (almost) awesome!
I include the (almost) for a single reason, which breaks the entire design. The "4 hour vulnerability window" is a horribly flawed concept. Anyone who has fought over POCOs will tell you that you always set the RF timer to the time when your enemy has the least people on. For the majority of groups in EVE, this mean setting your timer from 09:30 - 13:30. Not only do you avoid most major groups but you limit your threats to Aussie players who are interrupted by downtime. I fear that this same tactic would be employed for Sov defense, making it impossible for the majority of EVE to take part. With downtime occurring at 11:00 and an active system requiring a 40-minute capture time time, the ability to capture is slim.
Let's assume that I know the system I want is active (40-minute capture time) and they used the classic 09:30 - 13:30 timeframe. I have a 50-minute window before downtime to active my Entosis link. Let's assume an average downtime of 30 minutes (this can of course be slightly shorter or slightly longer). I have a 120-minute window post downtime. You've now take my 240-minute window and turned it into a 170-minute window.
In another scenario, assume I'm smart enough to review the EVE Offline activity graphics ( http://eve-offline.net/?server=tranquility ) and determine that the lowest point of activity is between 07:00 and 08:00 each day. I use this number to set my timer for 08:00 to 12:00. I remove 40 minutes before DT + DT, that's 70 minutes gone, again taking myself to the 170-minute window but I've now ensured that the largest active chunk of time (08:00 - 10:20) sees the lowest activity with ~17K active players.
At this point, I've greatly increased the difficulty in taking the system.
Instead, why not use the true activity level of the pilots to indicate the true prime time. Allow a corporation to indicate their prime time when they first take a system. However, adjust the prime time automatically on a rolling 7-day average, similar to how corporation and alliance standings are calculated. If 95% of NPCs are killed and 80% of Ore is mined between 20:00 and 21:00, that should become the middle of the 4-hour vulnerability window. This prevents the window from being used as a defensive mechanic to limit the threat.
It would also then be possible to add a mechanic that says a system with no activity over the 7-day average loses it's window and is always vulnerable, making it even easier to take inactive systems.
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Lake Askiras
Science and Trade Institute Caldari State
0
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Posted - 2015.03.03 20:57:13 -
[654] - Quote
Couple concerns: -If the Entosis hackingmathingy doesnt stop your ship, I-Śm gonna orbit the thing in a interceptor going 20k m/s and laugh at everyone -The prime time thing, although I understand why you think its good idea, BUT consider this drives alliances to throw multi-timezone away and only focus on single tz, the "prime time". You need to either make the window lot longer or come up with something else. |
A1arica
High Flyers The Kadeshi
0
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Posted - 2015.03.03 20:57:30 -
[655] - Quote
At first read through, the thoughts that come to mind is:
* It encourages ratting and mining so you have a maxed out index. -- This should make all the "carebears" happy in "I'm supporting my alliance by padding my corporation's and own wallet."
* Having a strict 4 hour time window that can only be changed every 96 hours is not a good game design -- it limits variety over multiple systems that may be used by different corps within an alliance IN DIFFERENT Time Zones -- it discourages diversity of people working together for a common goal because it creates segaration of the population via timezones.
* Lacking a true catalyst for conflict -where is the risk vs rewards -- I can see that smaller entities may still try and stake a foothold but it doesn't address the larger sov holding coalitions today from still not being able to get to a system in time for their "vunerable 4 hour window" -- It encourages members to stay in their home systems and relatively speaking not seek out conflict . . . thus still being in the same situation today of stagnation. Or, the Oh's it XX:XX time to fend off the daily roam.
Something to consider related to the Entosis Link module, will this promote corp hopping so that a small goup of people can quickly be in the "right" alliance for who wants to hold the sov within a coaltion defending a system then continue to depend on the allies for the pvp ship defenses?
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Jenn aSide
Smokin Aces.
10022
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Posted - 2015.03.03 20:57:35 -
[656] - Quote
Dracvlad wrote:I keep hearing how bad nullsec is, then a Nulli guys says its so bad he rents it out to people who pay them vast rent and presumbaly make ISK out of it, otherwise they would not be there. The contradictions are huge, why would they rent space if they could not make ISK out of it.
If you were interested in the truth, the answer would have been obvious to you: Because it makes more sense to rent it to some poor sucker with lower standards and use your own time to go do something either more fun (pvp) OR more lucrative pve things of which their are many. |
Borat Guereen
Chao3 Chao3 Alliance
19
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Posted - 2015.03.03 20:59:53 -
[657] - Quote
At last, I am all caught up with this threadnaught and the devblog behind i and I really like what I have read about the upcoming planned changes. Making pieces of sov easier to take is part of my CSM X platform. I like how the control nodes will spread the fight around.
There are a few things that I believe need more work:
The Prime time issue: Make prime time strictly for the reinforcement exit. One great idea previosuly posted is to extend the prime time range for attacks based on current occupancy activity, so an inactive system could be attacked anytime, or a system with its indexes all at 5 could only be attacked during the set prime time. Another one would to also set an invulnerability time of 8 hours where the local structures can't be attacked. I would also favor to set the prime time at the corp owning the structure level, rather than at the alliance level.
The Entosis link mechanic: Great mechanic overall, but I would suggest that entosis link should work anywhere within the grid on a structure without needing to lock it, to get rid of the current relation with the ship's locking range. The T2 difference would only be about the cycle time, and not the range anymore. Only cruiser size of larger ships could fit en entosis link. To affect station services or command nodes, a cruiser size hull or above would be required. To affect iHub, you would nee a battleship hull, the link from smaller ships would not work. To affect a station, you would need a capital hull, the link from smaller ships would not work. Entosis link would be invulnerable to any e-war, and the ship applying it would lose its mobility and not be bumpable out of range either. It would have to be destroyed to terminate the link. Last but not least, the link could not be applied too close to the target structure, especialy on stations or services where the ship would have to stay at least 150km away for the link to work. I do not think station games would be good, and the defenders (and attackers in freeport state) would have to commit to the fight out of docking range.
Sov Benefits
I concur with those that suggest that more activities are included in the indexes increase, including PvP, PI, industry... and I do agree that some kind of extra benefit from these indexes in term of income should be incorporated, much like the ESS brings some extra income for its presence.
cast your votes for CSM X!
votez pour le CSM X!
Candidat francophone et Troll d'Altrue 27:45
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Big Bits
Spartan Industries
0
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Posted - 2015.03.03 21:01:34 -
[658] - Quote
Enthosis module needs to be similar to cyno: 0 mobility while it's activated. Also 250km range is insane. |
Sieonigh
Rim Collection RC Sorry We're In Your Space Eh
32
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Posted - 2015.03.03 21:04:41 -
[659] - Quote
Milla Goodpussy wrote:CCP in all their might.. still never even mentions on how they will deal with AFK CLOAKY CAMPING in null sec
as I previously mentioned "we'll all end up AFK CLOAKING left and right"
therefore with this plan.
A- Cloaky Camper begins camping a system.. dropping its indexes allowing for easy take over with frigate fleets
this is what CCP wants and calls it active gameplay
thanks for the direction to another game and company ill spend with them instead of you ccp..
congrats on losing money
shhh shhh im right behind you .... point! |
Aaeriele
Raising the Bar Of Sound Mind
13
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Posted - 2015.03.03 21:05:12 -
[660] - Quote
Shalazan wrote:At night, there are fairies. And these magical fairies can only come out in the deepest darkest night four a few hours. Now these fairies have magical wands, known by the village elders as "Entosis Links". Now, during these few hours the magic fairies can use their wands to cause trouble, reinforcing the castles of the land and making terrible timers appear on them. Now the abandoned castles take no time at all, because nobody loves them and have abandoned them, you know what that's like. But in heavily used castles, the magic fairies may have to use their wands longer and put more magic into the the castle before it falls.
Now, when these magic faeries use their special wands they become vulnerable and unable to move! During this time the knights of the castle can defend their lord and banish these fairies in an explosion. Additionally, magical wizards can also use these wands to defend their land and stop the magic of the fairies from reinforcing the land. Now, if the magic fairies are successful in reinforcing the castle, it will have a timer. When this magical hour glass is done ticking down, it will cause magical places to pop up in the area of that castle. The wizards and fairies must once again battle using their wands for control of these magical lands to control the overall castle. If the defending wizards control the majority of these lands, the castle is saved and the fairies have to wait until its dark again to attack. But if the fairies win, the castle will be locked open for all to use and visit by the gods of generosity for two days, after which another magical battle for all the land occurs, where the one who holds the majority of the lands gets the castle.
The end.
x space fairy
CEO, Raising the Bar
EVELink - A better set of Python bindings for the EVE API
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