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Thread Statistics | Show CCP posts - 6 post(s) |

S3ND3TH
Czerka. Out Of The Void
12
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Posted - 2015.03.03 23:50:59 -
[1] - Quote
Aryndel Vyst wrote:HEY LETS MAKE SOV EASIER TO TAKE FROM LARGE ENTITIES BUT GIVE NO BENEFITS WHATSOEVER TO THE RESIDENTS.
Do you want everyone to do high sec incursions or something?
~content creation~
goon tears are by far the sweetest tears |

S3ND3TH
Czerka. Out Of The Void
18
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Posted - 2015.03.04 04:20:14 -
[2] - Quote
Gizznitt Malikite wrote:Tykonderoga wrote:The prime time idea is garbage. The module to reinforce structures will be abused by ceptor pilots with pirate implants or a bazzillion people in ceptors. Think CCP! I know that no one in the company actually plays the game anymore, but think! Why is it that people think a fleet of ceptors is uncounterable?
i think it has more to do with mobility. you can't just blockade the gates with bubbles. |

S3ND3TH
Czerka. Out Of The Void
18
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Posted - 2015.03.04 04:29:51 -
[3] - Quote
i think we should go back to having to smash 20-100 pos's in an small area to take sov. i enjoyed the hours and hours of mind numbing structure bashing.
remember, it can always be worse. a lot of criticism on this thread, but not a lot of solutions offered. i think this change will actually be good. i know the community will find a way to twist it in a way the devs did not foresee or intend, but anything that makes smaller fights happen more often, bigger fights happen less, removes a lot of structure bashing, helps smaller groups get out to null without being overwhelmed, and makes fielding 2 carriers in a fight not turn into fielding 500 carriers in a fight, are all good things. the biggest things to remember are that there is no change that can't be undone and get on the test server to check these things out. your opinion actually matters there and you have the power to give good ideas on there. |

S3ND3TH
Czerka. Out Of The Void
18
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Posted - 2015.03.04 04:40:50 -
[4] - Quote
Kyonko Nola wrote:M1k3y Koontz wrote:Kyonko Nola wrote:I would strongly suggest you make the modules ship size specific. Otherwise there will be 100 inties circling around the objective all the time In which case an atron (to halt the inty's progress) and a few HACs will have a shooting gallery. I sincerely encourage WAFFLES to try that 100 inties thing. What I am concerned is that with other things happening around the grid, a gang of inties with the module running all the time orbiting 250 km will be hard for the defenders to actually do something about them. Best case, it would be annoying. There are a lot of factors involved and I think that it is extremely disadvantageous for the defenders. But what do I know about SOV. And I do not speak for my corporation, just inputting my opinion for ccp to consider. Also Waffles.
an interceptor could probably only target out to maybe 150km with mwd, sebos, and maybe even signal amps and rigs just maxing it out on distance. but a couple things that would need to be known are what happens when the ship gets out of range or loses lock? what if it mwds or gets knocked 260km? and what happens when they are jammed? could a hostile target, start the hack, then when defenders warp ongrid get jammed by an ally and then be able to warp off? likely the successful activation of the module will start a timer to inhibit warp. if this is the case then being in an interceptor and unable to warp is not so good. just need a faster ship to run him down. i hope it doesn't completely inhibit movement. if so, then something like a blackbird or a scorpion would be a good choice because it will probably be like a cyno and mids will still work.
if the module is made to fit larger ships mostly then you know what else this means.......new ships with bonuses to taking sov. maybe a set of heavy destroyers that can get a bonus to capture. |

S3ND3TH
Bloody Hands Usurper.
22
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Posted - 2015.04.21 21:54:19 -
[5] - Quote
WhyTry1 wrote:This isn't just about PL horde, although its convienient that a group that was so elitist all of a sudden decided to create a newb alliance, but also the likes of Brave and Goons. Which can effectively sum up 100,200,300+ gangs just to roam nullsec and disrupt lots of systems in a night, then go back again the next night and the next. The smaller alliances have literally no chance at all, they can compete with that may pilots 'constantly' roaming about, disrupting everything in 20 minutes.
if they are doing this to you every night then you know when their space is empty. do it back. and they will have more area to disrupt.
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