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1. Trading monopols grows up - in Test Server Feedback [original thread]
Muacha - your right - but: 1. trading goods must be transported, there are some mostly fix source systems, and also mostly fix drain systems. 2. your system can only used to buy some good, but the high earnings with robotik are done by good sell p...
- by Rendel - at 2003.07.20 17:22:00
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2. Trading monopols grows up - in Test Server Feedback [original thread]
Today - 3 minutes after server start up the total fair prieced robotics supply in The Citadel region were out of stock. This i a volumen of 7.8 bilion isk (with 4%-9% earnings).By the very short time this can be done by a very few players or corps...
- by Rendel - at 2003.07.19 13:03:00
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3. Corp Taxes on hold - in EVE General Discussion [original thread]
Seems that anyone want a tax ! But why ? If you don't trust your corp members and if they don't support your corp by there own, you should better fire them. The only reason for a tax I see, is to simplify donations from members to there corp. W...
- by Rendel - at 2003.07.09 13:25:00
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4. Is there a Quality Management at CCP ? - in Test Server Feedback [original thread]
I m heavily disappointed by the last patch û much more as by the patch before, ... I m working as am programmer and know that there is no program without a bug and there are more bugs as the program complexity grows up ... EVE is very complex û so...
- by Rendel - at 2003.07.04 00:55:00
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5. Proposal: Stopping wuss pirates - in Test Server Feedback [original thread]
No - you forget a detail: If someone camp at a gate he can jump immediately out of you range. You have to approach the gate to follow him. Until you have done the jump the guy is warped way to an unknown location. I prefer the weapon of while ju...
- by Rendel - at 2003.07.02 10:09:00
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6. 1077: Capacitor Bug - in Test Server Feedback [original thread]
I have a power diagnostic system installed too. May be your right !
- by Rendel - at 2003.06.24 15:52:00
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7. 1077: Capacitor Bug - in Test Server Feedback [original thread]
I have this effect too, also I use only standard MWD. Docking or restart the game helps only temporary. I assume the bug has something to do with the shield strenght reduction by the MWD, because after undock or jumping I see shield values as 720/...
- by Rendel - at 2003.06.24 14:54:00
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8. player security levels are useless - in Test Server Feedback [original thread]
Yes, the points from killing pirates are nerved û but this may be not enough. An invader is a very low thread pirate, bigger ones give much more. If you can shoot down an cruiser with tree shoots, you will not waste time killing invaders to balanc...
- by Rendel - at 2003.06.16 14:44:00
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9. player security levels are useless - in Test Server Feedback [original thread]
-) Yesterday I was robbed by two guys in a sl0.4 system. They shoot at my indy and force me to drop my cargo. They have an security level of 10.0 and 8.6 û also after the robbery ! -) There is an guy with an overpowered maler, shooting down some o...
- by Rendel - at 2003.06.16 08:41:00
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10. Market volume generation - in Player Features and Ideas Discussion [original thread]
... not for trading goods - because they are only for trading, no one needs it and no one can produce it
- by Rendel - at 2003.06.12 13:17:00
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11. Market volume generation - in Player Features and Ideas Discussion [original thread]
Watching the supply and demand values over some days I see the all is generated by one data base update at server down time. This has some very unfair disadvantages: 1. One or two hours after server up all good trading routes are depleted. There i...
- by Rendel - at 2003.06.12 11:35:00
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