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1. Balancing - Identifying problems - in Player Features and Ideas Discussion [original thread]
Originally by: Tibi Originally by: CCP Nozh Originally by: Xelios So I think we've got enough top 3's now, time for discussion threads? Aye. By the end of the day Where? Yes, where are these discussion thread...
- by Reptzo - at 2009.05.06 20:26:00
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2. 2 different ideas but both work together somewhat - in Player Features and Ideas Discussion [original thread]
Devs have already this is what they really really want. But the problem is not so much the coding, while the programing would be a massive undertaking, they are willing to do it. The problem is that most fights don't last long enough for sub-syste...
- by Reptzo - at 2009.01.17 05:51:00
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3. Open client - in Player Features and Ideas Discussion [original thread]
The main problem would be like any game where calculation is done player side. It opens the doors for extreme cheating and bots/trainers. If you could change something that would tell the server to do something it shouldn't, you could win impossib...
- by Reptzo - at 2009.01.17 05:48:00
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4. Learning Boosters - in Player Features and Ideas Discussion [original thread]
One way to avoid exploit and programing difficulty, would be to make the boosters last for X time (naturally), but make it a short amount of time, like 1 day. Than you have to have a skill running when you use them, and it than calculates how many...
- by Reptzo - at 2009.01.17 05:47:00
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5. Make the Eos a True Drone boat - in Player Features and Ideas Discussion [original thread]
tldr: Were you not around when they took away the Eos drone bay and bonus, cause it was too powerful? Also, the Flt Cmd SUPPORT ships should not be out killing lots of stuff, they should be out with crazy tanks, making everyone else in the GANG b...
- by Reptzo - at 2009.01.16 22:18:00
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6. How to get rid of Docking Games? - in Player Features and Ideas Discussion [original thread]
The bumping idea would likely cause problems, like crazy lag or getting bumped into the next system. But the timer idea is a good one. Only problem is making sure its not too restrictive. Imagine not being able to dock for 10 minutes after fightin...
- by Reptzo - at 2009.01.16 22:12:00
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7. Unlimited Skill Leveling - in Player Features and Ideas Discussion [original thread]
decent idea, but would be extremely unbalanced. Imagine in a few years after allowing uncapped skill leveling, if someone had spent that entire time investing in assault frigates, you could have AS lvl 20 and Frigate lvl 50. Your assault frig woul...
- by Reptzo - at 2009.01.16 19:53:00
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8. Beacons - in Player Features and Ideas Discussion [original thread]
Nice idea, don't much see the need for more than 5 beacons, maybe a launcher timer reduction, or cpu usage reduction.
- by Reptzo - at 2008.11.18 16:21:00
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9. BlackOps & The Gallente failboat - in Player Features and Ideas Discussion [original thread]
Originally by: Yaturi Quote: you have the sin launching drones and then cloaking so no one can kill the source of the damage being dealt to them, which is also laughably unbalanced. How? You're only having drones to deal with. You...
- by Reptzo - at 2008.10.10 15:58:00
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10. Mission choosing window - in Player Features and Ideas Discussion [original thread]
Originally by: Del Narveux I like this, at the very least should be able to choose from a couple of difficulty levels. Never fails, when I want epic-level shootery for a gang mission I get a 5 minute mission, when Im short on time and want...
- by Reptzo - at 2008.10.08 02:03:00
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11. Balancing the Naglfar - in Player Features and Ideas Discussion [original thread]
I must agree with fullmetal here. I fly the nag, and i like it the way it is. By all means i wouldn't turn down a more powerful version, but change isn't always for the best. Some say it has the worst tank and dps; well, someone has to. I like the...
- by Reptzo - at 2008.10.08 02:00:00
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12. improvement for modules with duration - in Player Features and Ideas Discussion [original thread]
This is a very wanted feature, must have.
- by Reptzo - at 2008.10.02 05:36:00
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13. Citadel Torpedo's - in Player Features and Ideas Discussion [original thread]
Very nice, sounds most excellent.
- by Reptzo - at 2008.10.01 04:57:00
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14. Glaring FW Issue - in Player Features and Ideas Discussion [original thread]
i agree, the friendly alliance should be marked as such. Sucks to fined out your killing your "friends".
- by Reptzo - at 2008.09.26 19:12:00
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15. Citadel Torpedo's - in Player Features and Ideas Discussion [original thread]
Originally by: CCP Zulupark Nozh is going to look into this issue, he'll probably post something here later. Thank you for responding and looking in to this.
- by Reptzo - at 2008.09.25 16:52:00
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16. Gate Restriction Notifier in Mission Journal - in Player Features and Ideas Discussion [original thread]
this would be a nice feature
- by Reptzo - at 2008.09.25 05:04:00
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17. Desyncs; Where did CCP go on this topic? - in Player Features and Ideas Discussion [original thread]
Originally by: CCP Casqade Coming through as condescending was not my intention. I am sorry if I did. I did not feel you were being condescending. I thought it was cool that you were cleaning up the thread and that you planned on respo...
- by Reptzo - at 2008.09.24 23:36:00
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18. Desyncs; Where did CCP go on this topic? - in Player Features and Ideas Discussion [original thread]
where did the other 2 pages go in this thread???? or are there 2 threads with the same name??
- by Reptzo - at 2008.09.23 21:27:00
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19. Desyncs; Where did CCP go on this topic? - in Player Features and Ideas Discussion [original thread]
Originally by: Fennicus Seems to happen in other online games too (*cough*WoW*cough*). Also /signed from me, it's highly annoying. Yes, WoW also has desync. But the difference is that WoW forces a client update, which is why your chara...
- by Reptzo - at 2008.09.19 15:52:00
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20. Hi Slot EWAR - in Player Features and Ideas Discussion [original thread]
Originally by: Frere maybe not " more powerfull mods" but how about dual slotting... a mod that can be used in medium and / or high slot I like this idea, and the power of the mod could be based on whether it is in the high or mid slot...
- by Reptzo - at 2008.09.19 15:50:00
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