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81. Sticky:Dev blog: Ship balancing winter update - in EVE Information Portal [original thread]
El 'Terrible wrote: 20% Reduction in damage for HML Are you serious? I'm finally able to get into a half decent skilled tengu post incursion nerf and now its pretty much useless. Their have been several major nerfs this year and almost all de...
- by Ribikoka - at 2012.09.19 08:12:00
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82. Sticky:[Winter] Logistics Frigates - in Player Features and Ideas Discussion [original thread]
BTW who want to fly with frigs against Supercapitals ? CCP u missed something and live in the stone age ? Make useable ship, dont make crap ship classes again.
- by Ribikoka - at 2012.08.20 21:28:00
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83. Sticky:EVE Online: Inferno 1.2 Issues - in EVE Information Portal [original thread]
Can't remove tutorial button from Neocom. After every log on, the button come back, no matter how much i trying to remove.
- by Ribikoka - at 2012.08.16 08:59:00
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84. Cant remove Tutorial Icon from the stupid NEOCOM - in Issues, Workarounds & Localization [original thread]
Same problem here. Can't remove tutorial icon from Neocom.
- by Ribikoka - at 2012.08.16 08:56:00
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85. Sticky:EVE Online: Inferno 1.2 Feedback - in EVE Information Portal [original thread]
Zed Jackelope wrote: CCP Explorer wrote: Zamrikus wrote: CCP Greyscale says this....really now? I'm just trying to explain why the patchnotes say what they do. We understand that some players will be unhappy with this as they feel that ...
- by Ribikoka - at 2012.08.11 20:42:00
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86. Sticky:EVE Online: Inferno 1.2 Feedback - in EVE Information Portal [original thread]
Dirigo laForma wrote: I agree whole heartedly with being able to turn off and on the mouse over stuff. Sometimes it's useful. But alot of the time it gets in the way. Especially in the contextual menus. Also, I would like the "search" tab put b...
- by Ribikoka - at 2012.08.11 11:29:00
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87. Sticky:EVE Online: Inferno 1.2 Feedback - in EVE Information Portal [original thread]
Zamrikus wrote: CCP Greyscale says this....really now? I'm just trying to explain why the patchnotes say what they do. We understand that some players will be unhappy with this as they feel that some skills they've trained are less useful to ...
- by Ribikoka - at 2012.08.11 11:17:00
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88. Sticky:EVE Online: Inferno 1.2 Feedback - in EVE Information Portal [original thread]
CCP Explorer wrote: We updated the new module button tooltips today, Friday, in Inferno 1.2.2, based on your feedback. Please find information on the new and updated tooltips in this post from CCP Soundwave: https://forums.eveonline.com/defau...
- by Ribikoka - at 2012.08.11 07:46:00
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89. Rebalance Cloak System - in Assembly Hall [original thread]
TheGunslinger42 wrote: New Eden, as seen by ribikoka et al: If you don't immediately dock up and log off as soon as you see another player, even one who isn't even at the computer, you must be a mega noob 7/10. lols were had. Threadlock plz. ...
- by Ribikoka - at 2012.08.10 16:08:00
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90. Rebalance Cloak System - in Assembly Hall [original thread]
Corina Jarr wrote: Is AFK cloaking a dirty tactic: yes, so is most of them in EVE. Is AFK cloaking effective: yes. Does the AFK cloaker do anything aside from sit in space: nope. You do it. You are giving the afk cloaker what they want (or ...
- by Ribikoka - at 2012.08.10 06:19:00
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91. Rebalance Cloak System - in Assembly Hall [original thread]
Alastar Frost wrote: The idea i posted of course needs some balancing. I thought about the completely invisible timer after warp to help active cloacky scouts. They should not suffer too badly from the proposed mechanic that allows to scan the ...
- by Ribikoka - at 2012.08.10 06:05:00
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92. Rebalance Cloak System - in Assembly Hall [original thread]
TheGunslinger42 wrote: Ribikoka, if a ratter makes assumptions about another players activity or intentions and chooses to do (or not do) something based on those assumptions, that is nothing to do with said player. That player is not "manipula...
- by Ribikoka - at 2012.08.09 18:39:00
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93. Rebalance Cloak System - in Assembly Hall [original thread]
ISD TYPE40 wrote: This thread appears to be on a slippery slope. Good discussions benefit everyone, personal insults kill those discussions. I will leave this thread open for now, but if people cannot refrain from personal attacks then I will l...
- by Ribikoka - at 2012.08.09 18:18:00
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94. Rebalance Cloak System - in Assembly Hall [original thread]
Corina Jarr wrote: Alright lets get one thing straight. An inactive player cannot manipulate anyone's game. They are inactive. The person manipulating their game is the one who hides from the potentially inactive player. It is a self defeating...
- by Ribikoka - at 2012.08.09 16:47:00
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95. Rebalance Cloak System - in Assembly Hall [original thread]
TheGunslinger42 wrote: Ribikoka wrote: Mike Whiite wrote: I find it strangly amusing all these cloaking ballance threads end up making 0.0 sec less dangerous than low sec. maybe the rewards should be adapted acordingly. none of these id...
- by Ribikoka - at 2012.08.09 15:45:00
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96. Sticky:EVE Online: Inferno 1.2 Feedback - in EVE Information Portal [original thread]
Kusum Fawn wrote: Ok seriously now, where are my neocom buttons for ship hanger and items hanger, and Corp hanger ? where is corp deliveries button ? I know where they are in the tree menu. I want them on the Neocom. Deliveries are a much mo...
- by Ribikoka - at 2012.08.09 14:55:00
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97. Rebalance Cloak System - in Assembly Hall [original thread]
Mike Whiite wrote: So what is your proposal for being afk in a station? That's dangerous for anyone ? That's make economic damage for active players ?
- by Ribikoka - at 2012.08.09 14:46:00
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98. Rebalance Cloak System - in Assembly Hall [original thread]
Mike Whiite wrote: I find it strangly amusing all these cloaking ballance threads end up making 0.0 sec less dangerous than low sec. maybe the rewards should be adapted acordingly. none of these idea's will probably be adopted as long as peop...
- by Ribikoka - at 2012.08.09 14:12:00
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99. Sticky:EVE Online: Inferno 1.2 Feedback - in EVE Information Portal [original thread]
Repeat: "How can i turning off the new Module mouseover enhancement ???" This is horrible and the textboxes stuck on screen in fleet in 0.0 when the system lag at Tidi. GOD SAKE PLS AN OPTION FOR TURNING THIS FEATURE.
- by Ribikoka - at 2012.08.08 17:42:00
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100. Sticky:EVE Online: Inferno 1.2 Feedback - in EVE Information Portal [original thread]
How can i turning off the new Module mouseover enhancement ???
- by Ribikoka - at 2012.08.08 17:08:00
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