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Thread Statistics | Show CCP posts - 22 post(s) |

Vakr Onzo
Elite Amarr Navy Academy
4
|
Posted - 2012.08.20 20:25:00 -
[181] - Quote
CCP Fozzie wrote:
We don't have any plans to release tech one ships made by the tech two ship producers.
Khanid faction ships would be cool, maybe someday.
I don't mean something like that. Inquisitor showed the new pilots that Amarr has a small line of ships that used rocket/missile weaponry. This way they can decide if they want to start branching off from the Laser Gunnery training toward Rocketry training after trying out the 'rocket' frigate for themselves. |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
259
|
Posted - 2012.08.20 20:25:00 -
[182] - Quote
Whoot!
Good to see not all the wall-o-texts generated by the FW crowd the past four plus years has gone unnoticed .. logi frigs has been a desired hull since the war began (would have wanted FW to be fixed though, but beggars ... ).
As for the ships: What is the reasoning for the silly cap use bonus? Frigate bouts rarely last in excess of two minutes and everyone know that if you have ammo in your barrels and juice in your capacitor when you pop then you just didn't want that ship!
My idea, was and is, to have look and feel like combat frigates that were refurbished to fill a need in the armed forces; - Give each two (or three) weapon slots of racial type. - Double the amount repped bonus, makes it an even 100% at lvl5 .. Smalls will in effect rep as much as a Medium. - Replace cap bonus with a racial damage (or RoF) bonus.
Avoids creating a one-trick pony which is I believe contrary to current design philosophy (T2 = focused, T1 = generic, T3 = TBA). Avoids having logi frigs being only flown by alts/dual-box characters as they will have nothing to do at all. Shifts the planned rep-over-duration-of-fight towards the front end of the fights (where it matters, see avg. frig fright duration above), with cap becoming an issue if it drags on. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
8
|
Posted - 2012.08.20 20:30:00 -
[183] - Quote
Liang Nuren wrote:TrouserDeagle wrote:So it's looking like FW will become even worse after the winter expansion. Griffins and logistics everywhere, no fun allowed. I wouldn't worry about Griffins. Worry about Crucifiers. A new Crucifier will be able to take a Scorch Geddon to a 500m optimal. -Liang
Tracking disruptors have always been really great, we just have to hope people don't figure this out. Also I don't think my tristan will care much about crucifiers. |

Zed Jackelope
The Generic Pirate Corporation Fusion.
17
|
Posted - 2012.08.20 20:32:00 -
[184] - Quote
Michael Harari wrote:A merlin with one of these repping it gets nearly a 300 dps tank. That is nearly unbreakable in a 1v1 situation with another frigate, even a gank fitted enyo.
Edit: "oh, so just go kill the logi frigate" - these frigs are faster than assault frigates, gl with catching them while scrammed and webbed.
.... two things, no three
first, eve isn't balanced around 1v1
second, that's not a 1v1 scenario
third, biomass yourself /ingame |

Bryant21
Dreddit Test Alliance Please Ignore
28
|
Posted - 2012.08.20 20:33:00 -
[185] - Quote
Will we get T2 variants of these ships? I know the shaders are already in place to do so, this could also allow a potential new skill line to train as well. |

Michael Harari
The Hatchery Team Liquid
263
|
Posted - 2012.08.20 20:34:00 -
[186] - Quote
Zed Jackelope wrote:Michael Harari wrote:A merlin with one of these repping it gets nearly a 300 dps tank. That is nearly unbreakable in a 1v1 situation with another frigate, even a gank fitted enyo.
Edit: "oh, so just go kill the logi frigate" - these frigs are faster than assault frigates, gl with catching them while scrammed and webbed. .... two things, no three first, eve isn't balanced around 1v1 second, that's not a 1v1 scenario third, biomass yourself /ingame
So your opinion is that 2 poorly skilled tech 1 frigates should be able to easily kill without micromanaging modules, manual piloting or special tactics, a maxed out perfectly flown tech 2 frigate? |

MJ Incognito
Bad Teachers En Garde
5
|
Posted - 2012.08.20 20:40:00 -
[187] - Quote
Liang Nuren wrote:MJ Incognito wrote: ******** arguement number 1... check.
You can just look to the alliance tournament as proof of reality versus theory. You only need 3-4 large repairer and gang bonuses to do massive **** tons of reps. First of all, not everyone is a maxed out implanted dps pilot. Secondly, most BS don't go above about 900 dps in optimal close range practically and fights under those conditions rarely if ever happen. Third if you look at most fleet comps in game these days, they all center around resistance based t2/t3 fleets, or resistance bonused t1 fleets (drake, rokh, abaddon), and range above 50km... again, factoring into the reasonable damage calcs for BS pilots.... 900 dps isn't going to happen at that range.
There are not 10-15 battleships duking it out in the alliance tournament. In fact, the fact that ANYTHING died in the alliance tournament is proof positive that your argument is just flat wrong.
No, it isn't.
-Liang[/quote]
Are you so ******** as to say that 1 logistics is able to prevent an entire group of ships from dieing? no, 1 logistic can be killed, which is why my entire arguement surrounds scaling you ******** *******. My point about the tournament was how fights where the SOLO logistic wasn't targeted first showed massive tanking of 3 highly speced cr bs fits, or multiple command ships. Any normal fight won't see such ideal conditions for the offensive side as that tournament showed, and yet the logistics were still highly powerful.
The problem is, there's hardly a counter for logistics, and it wrecks combat to know that you can regularly design nearly unbreakable setups in this game. This game was far better off when logistics weren't so ******* retardedly strong.
Nobody in this game finds it fun when the other side is unbreakable... it just leads to fights that take way too long to decide, for hardly any real action. |

Hannott Thanos
Notorious Legion
100
|
Posted - 2012.08.20 20:41:00 -
[188] - Quote
Michael Harari wrote: So your opinion is that 2 poorly skilled tech 1 frigates should be able to easily kill without micromanaging modules, manual piloting or special tactics, a maxed out perfectly flown tech 2 frigate?
Or hell. Do you really want to argue that 3 poorly skilled tech 1 frigates, again, without excellent piloting or special tactics should be able to kill a cruiser specifically designed to kill frigates?
Are you new to eve? |

Blade Ripley
Hydra Squadron
14
|
Posted - 2012.08.20 20:45:00 -
[189] - Quote
Hannott Thanos wrote:Michael Harari wrote: So your opinion is that 2 poorly skilled tech 1 frigates should be able to easily kill without micromanaging modules, manual piloting or special tactics, a maxed out perfectly flown tech 2 frigate?
Or hell. Do you really want to argue that 3 poorly skilled tech 1 frigates, again, without excellent piloting or special tactics should be able to kill a cruiser specifically designed to kill frigates?
Are you new to eve?
Apparently, the end is near. |

Ribikoka
Royal Amarr Institute Amarr Empire
315
|
Posted - 2012.08.20 21:28:00 -
[190] - Quote
BTW who want to fly with frigs against Supercapitals ? CCP u missed something and live in the stone age ? Make useable ship, dont make crap ship classes again. |

Xuixien
Rifterlings Ushra'Khan
125
|
Posted - 2012.08.20 21:28:00 -
[191] - Quote
T2 Variant PL0X.
TY. Rabble Rabble!! Don't mind me. I just enjoy crapping all over the forums and laughing at the people who take it too seriously. |

Deena Amaj
Community for Justice Resurrection by Election
29
|
Posted - 2012.08.20 21:29:00 -
[192] - Quote
Quote:The problem is, there's hardly a counter for logistics, and it wrecks combat to know that you can regularly design nearly unbreakable setups in this game. This game was far better off when logistics weren't so ******* retardedly strong.
I agree somewhat. But it is not just the logistics ships as there are several other ships that are far worse. Not to mention ASB on top of all, though that is another topic.
However, I was always under the impression that one could rely on Ewar or even Dampening; to some extent. confirthisposmed
Yes. I'm a writer. And I'm a writer. |

Marcel Devereux
Aideron Robotics
136
|
Posted - 2012.08.20 22:05:00 -
[193] - Quote
Can you make the Inquisitor and Navitas faster? The Small Remote Repair Augmentor is going to slow these two down even more. Racial templates is nice and all but you need to take into account the slow down from plates and armor rigs. As it is the shields once can field a nice local tank thanks to ASB's. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
234
|
Posted - 2012.08.20 22:17:00 -
[194] - Quote
Michael Harari wrote:how does this not make solo pvp exponentially harder? You think a combat frig isn't going to get the better of a logi frig in a 1 vs 1.
Or do some of you have trouble with really basic math. 2 vs 1 isn't 1 vs 1.
As a manufacturer this a huge buff. |

BBQ FTW
The Hatchery Team Liquid
16
|
Posted - 2012.08.20 22:23:00 -
[195] - Quote
Michael Harari wrote:Zed Jackelope wrote:Michael Harari wrote:A merlin with one of these repping it gets nearly a 300 dps tank. That is nearly unbreakable in a 1v1 situation with another frigate, even a gank fitted enyo.
Edit: "oh, so just go kill the logi frigate" - these frigs are faster than assault frigates, gl with catching them while scrammed and webbed. .... two things, no three first, eve isn't balanced around 1v1 second, that's not a 1v1 scenario third, biomass yourself /ingame So your opinion is that 2 poorly skilled tech 1 frigates should be able to easily kill without micromanaging modules, manual piloting or special tactics, a maxed out perfectly flown tech 2 frigate? Or hell. Do you really want to argue that 3 poorly skilled tech 1 frigates, again, without excellent piloting or special tactics should be able to kill a cruiser specifically designed to kill frigates? Of course, numbers should always solely dictate who wins a fight, after all, that is balanced.
What, do you think that piloting ability should actually matter in any fight? Don't be silly. |

Lili Lu
351
|
Posted - 2012.08.20 22:37:00 -
[196] - Quote
Tomytronic wrote:So does this mean you're gonna make armor reps start at the beginning of the cycle? Because 5 seconds is a long time to wait for a rep to land in a frigate.
Got to page 4 and saw no response to this Fozzie. While conceptually I like a tech I logi frigate and an improved tech I logi cruiser, you really need to rethink some of the current mechanics in the game. Having the remote armor reps take 5 seconds after lock forces more and bigger plates on armor frigs. This in turn reduces their mobility even more. Just another scenario of reinforcing the supremacy of shield kiting ships in the game (here at the frigate level). |

Praetor Abre-Kai
Dreddit Test Alliance Please Ignore
30
|
Posted - 2012.08.20 22:38:00 -
[197] - Quote
Michael Harari wrote:A merlin with one of these repping it gets nearly a 300 dps tank. That is nearly unbreakable in a 1v1 situation with another frigate, even a gank fitted enyo.
Edit: "oh, so just go kill the logi frigate" - these frigs are faster than assault frigates, gl with catching them while scrammed and webbed.
Well that wouldn't be a 1v1 situation now would it? People will find a way to break it this gives players a way to get their feet wet when it comes to being a logi bro with out a ridiculously long train. |
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CCP Fozzie
C C P C C P Alliance
1122

|
Posted - 2012.08.20 22:50:00 -
[198] - Quote
Lili Lu wrote:Tomytronic wrote:So does this mean you're gonna make armor reps start at the beginning of the cycle? Because 5 seconds is a long time to wait for a rep to land in a frigate. Got to page 4 and saw no response to this Fozzie. While conceptually I like a tech I logi frigate and an improved tech I logi cruiser, you really need to rethink some of the current mechanics in the game. Having the remote armor reps take 5 seconds after lock forces more and bigger plates on armor frigs. This in turn reduces their mobility even more. Just another scenario of reinforcing the supremacy of shield kiting ships in the game (here at the frigate level). 
Not going to rule out decreasing the cycle time of remote armor reps, but I also don't want to commit to anything at this point. They are already faster than small armor reps, but it's possible we may decide to tweak them a bit as part of this balance pass. |
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Jiska Ensa
Deep Core Mining Inc. Caldari State
86
|
Posted - 2012.08.20 22:56:00 -
[199] - Quote
Call me nostalgic but I would have loved to see the Navitas made into the drone boat. It just looks so awesome, especially alongside the Vexor, Myrmidon and Dominix. The Tristan never looked very Gallente to me. I don't suppose you're willing to swap the models around, but maintain the same stats? You did it once with the Helios :) |

mkint
878
|
Posted - 2012.08.20 23:03:00 -
[200] - Quote
Jiska Ensa wrote:Call me nostalgic but I would have loved to see the Navitas made into the drone boat. It just looks so awesome, especially alongside the Vexor, Myrmidon and Dominix. The Tristan never looked very Gallente to me. I don't suppose you're willing to swap the models around, but maintain the same stats? You did it once with the Helios :) Agreed. Navitas has the bulging forehead of the vex and domi. Tristan has the flat face of the exquror. |

Lili Lu
351
|
Posted - 2012.08.20 23:04:00 -
[201] - Quote
Marcel Devereux wrote:Can you make the Inquisitor and Navitas faster? The Small Remote Repair Augmentor is going to slow these two down even more. Racial templates is nice and all but you need to take into account the slow down from plates and armor rigs. As it is the shields once can field a nice local tank thanks to ASB's. And this Fozzie. More current in-game mechanics that comibined with these new logi frigates will favor shield tanking even more, yet again. In a frig fight the frig shield logi will not care about the sig hit from their rigs. The mobility hits on armor frigs and frig armor logi will be heavily felt.
edit- and what time is it in Iceland atm? Seems you are at work sorta late. But I thank you for it.
Anyway, please consider that a lot of the rebalancing you are doing at this time does not appear to be fixing current imbalances brought about by racial straightjacket theories, and in fact may make the imbalances more pronounced. Armor and the armor races are in arather bad state atm. I recall hearing some talk about reducing or changing the penalties on plates and armor rigs. I'm wondering if you all care about the imbalances brought on by the new ASBs. Please don't just focus on ship stats/bonuses and remain cogniscent of how they interact with old and new mods in the game. |

Liang Nuren
Heretic Army Heretic Nation
1935
|
Posted - 2012.08.20 23:14:00 -
[202] - Quote
MJ Incognito wrote: Are you so ******** as to say that 1 logistics is able to prevent an entire group of ships from dieing? no, 1 logistic can be killed, which is why my entire arguement surrounds scaling you ******** *******. My point about the tournament was how fights where the SOLO logistic wasn't targeted first showed massive tanking of 3 highly speced cr bs fits, or multiple command ships. Any normal fight won't see such ideal conditions for the offensive side as that tournament showed, and yet the logistics were still highly powerful.
The problem is, there's hardly a counter for logistics, and it wrecks combat to know that you can regularly design nearly unbreakable setups in this game. This game was far better off when logistics weren't so ******* retardedly strong.
Nobody in this game finds it fun when the other side is unbreakable... it just leads to fights that take way too long to decide, for hardly any real action.
No, that was my entire argument. That one logistics ship is not able to prevent an entire group of ships from dying. 1 Logistics ship does not negate 10-15 battleships worth of damage. That's why I pointed out that the minimum requirement for that to be true is 96% lowest resist and a fairly large EHP buffer.
Furthermore, your point about the tournament is entirely negated by the fact that the commentators were making statements like: "At the beginning of a fight with so many people on the field logistics and ASBs really don't matter. That's why it's a great choice that XXX team just started burning down battlecruisers." Go watch the tournament again.
Additionally, there are numerous counters to logistics. Jamming, damps, neuts, direct damage and more. Just because you don't like the fact that logistics/healing plays any role at all in combat doesn't mean that it shouldn't. And finally, there are ALWAYS ways to break unbreakable setups. I mean, logistics are hard countered by high alpha ships. I'm not even talking about Alphafleet - just enough to volley through shields/armor works fine.
And really, we're living in the age that people legitimately talk about volleying linked slaved deadspace fit Aeons with 17-18 titans and "Eh, not that many Titans".
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Jori McKie
Friends Of Harassment
26
|
Posted - 2012.08.20 23:16:00 -
[203] - Quote
@Fozzie
You have to consider the repping power of 400DPS that is way to much.This is more than Sentries in lowsec apply and about the DPS of a CR or gank Dessi. Either scale the repping power down or give them a huge sig, like CR sig.
The major problem with these Fr are the disposal factor, cheap and easy to use on an alt account. Take 1xBC add 1xlogi Frig on your alt account and you are golden, warp the BC in, engage and warp in the Fr at 0km, turn the reps on your BC, fire up your AB and set close orbit. This Fr won't die in a long time (with a low sig) and if it die/neuted it won't matter as they are throwaway ships. The worst thing is this scales up to 2and2, 3and3 etc.
You will completly change the small scale PvP style, noone will ever fit a buffer tank again just up the resistances and DPS. You will see soon just gank fitted ships with uber resistances ready to be rr'ed by those Fr.
To balance it the logi Fr shouldn't have far more repping power than a T1 Fr can apply DPS. That is in the range of 110DPS so the logi Fr should at best rep about 220DPS. |

Ashterothi
Aideron Robotics
26
|
Posted - 2012.08.20 23:28:00 -
[204] - Quote
Michael Harari wrote:aoeu Itonula wrote:Michael Harari wrote:Force multipliers as strong as logi should not be on throwaway disposable hulls You mean like EAFs? Let's be frank here, with the cost of a full t2/deadspace fit, the difference between a fully fit t1 frig and fully fit t2 frig is negligible. unlike eaf ewar remote reps stack infinitely. There is no reason to not spam these ships and b put every single new player in one
What are smart bombs, Alex.
I'll take inane complaints for 400... |

Alice Katsuko
Terra Incognita Intrepid Crossing
134
|
Posted - 2012.08.21 00:03:00 -
[205] - Quote
Overall, these frigates look great. There are some issues as to fitting cost relative to hull cost, since a tech-1 frigate is very squishy and a Logistics ship will almost always be primaried first. A 28km remote repair range may be too short, but will have to see the ship in action before judging. Hope that they will make it to the test server soon.
I suspect that the deficiencies of these frigates: weak tank, weak sensor strength, low speed, and short repair range, are not at all a bad thing, since they leave room for tech-2 variants. But again, will have to see the final versions in action.
It may make sense to balance around tech-2/meta-4 as far as remote reppers go. For cruiser Logistics hulls, quite a bit of thought goes into whether to fit tech-2 or meta-4 reppers. But I am not familiar with the drop rates for small reppers.
I am not sure that remote armor repper cycle time will be a significant issue. A competent Logistics pilot can keep a frigate alive despite a five-second cycle time for remote reppers. If that does become an issue, one possible solution may be to give these ships an increased repper cycle time, with a proportional decrease in cap use.
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Obsidiana
White-Noise
147
|
Posted - 2012.08.21 00:19:00 -
[206] - Quote
CCP Fozzie wrote:serras bang wrote:wouldnt the logicl path here be to make the osprey and its counter parts into a full t1 logi criuser. ? I completely agree. I think everyone expects mining cruisers to go. The Osprey really did make sense in EVE's early age. The Raven, Scorpion, and Moa all had 4 turrets back then too. Caldari Cruiser 2 gave you 4.2 mining lasers with an 8 drone bay (pre-drone change). Now, with the Ferrox having recieved a 6th turret and the Rokh having 8, it doesn't make sense. The Osprey is a relic.
I just hope the the Exequor doesn't loose the cargo bay bonus. In fact, I wish each race had a uniquely bonused cruiser. All of this organization is also homoginization. The Exequor's bonus made it a great salvage ship. While it has be eclipsed by the Noctis, it still makes for a good trade vessel. For those that don't want to train industrials, the Exequor is a great alternative. Players find uses for ships like this.
Questions:
Have things like this come up in conversation with the CSM and other devs?
With ORE getting a frigate, everyone is already talking about ORE cruisers and even battleships. Is this something that you (just you or other devs) feel is worth considering? How would you feel about a mining Apoc/Domi love-child? >:}
CCP Fozzie wrote:Khanid faction ships would be cool, maybe someday. QFT |

Terranid Meester
Tactical Assault and Recon Unit
57
|
Posted - 2012.08.21 00:27:00 -
[207] - Quote
Actually have a Navitas fitted with a joke set-up of remote reps. Joke no more? :D |

Mara Rinn
Native Freshfood Minmatar Republic
1783
|
Posted - 2012.08.21 00:40:00 -
[208] - Quote
I'd love to see reduced cycle time instead of increased repair amount on these things. Frigates are small, frigate fights are fast. No sense repairing 110% of my target's shields each cycle, know what I mean? Day 0 advice for new players: Day 0 Advice for New Players |

Gilbaron
Free-Space-Ranger Ev0ke
310
|
Posted - 2012.08.21 01:01:00 -
[209] - Quote
Jiska Ensa wrote:Call me nostalgic but I would have loved to see the Navitas made into the drone boat. It just looks so awesome, especially alongside the Vexor, Myrmidon and Dominix. The Tristan never looked very Gallente to me. I don't suppose you're willing to swap the models around, but maintain the same stats? You did it once with the Helios :)
yes please |

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2756
|
Posted - 2012.08.21 01:06:00 -
[210] - Quote
Liang Nuren wrote:CCP Fozzie wrote:If we find that the range isn't enough it is open to possible changes after we roll out the testing. But I don't really want them to be able to sit so far away that catching them becomes extremely difficult.
Putting them right on the edge of longpoint and heavy neut range was intentional. Putting them in heavy neut range without the slots for a cap booster is kinda mean. ;-) -Liang
Yes it was. Good job Fozzie, smart thinking. :) Vice Secretary of the 7th Council of Stellar Management.
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