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Author |
Thread Statistics | Show CCP posts - 22 post(s) |

Kesthely
Fleet of the Damned Happy Endings
7
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Posted - 2012.09.20 14:36:00 -
[421] - Quote
The inquisitor looks like a beast, 3 permarepping small armor, ab, eccm, 400 plate, dcu II eanm II anm II 1970+ real armor hp, nearly 6 k buffer with resistances above 55% and yet haveing used them on the testserver, i'm not convinced the'll pose a problem in the majority of situations. Why? because in most situations the targets you rep will be able to volley the buffers
The repping power and range of these frigates is to few and to short to have a major impact on cruiser sized and higher ships, and they certainly can't out rep assault frigate or destroyer dps They will however be able to rep up the damage of a few drones. Or possibly keep the tacklers alive long enough for them to survive there tackling
Fun little ships |

Siigari Kitawa
Push Industries Push Interstellar Network
225
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Posted - 2012.09.20 16:50:00 -
[422] - Quote
Serious suggestion: Give the Navitas a 20m3 drone bay and bandwidth with a 10% per level repair bonus for repair drones. Need stuff moved? Push Industries will handle it. Serving highsec, lowsec and nullsec - and we do it faster and more reliably than anyone else. Ingame channel: PUSHX |

Reeves CZ
Wing 69 THE R0NIN
0
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Posted - 2012.09.21 21:13:00 -
[423] - Quote
give them faster cap recharge rate .With my cap and remote rep skills at 5 is very hard for me to fit that logi (im only test navi and burst) cap stable (tried cap boosted fit too) with all 3 reps running (with prop mod off) and some reasonable tank. |

Doddy
Excidium. Executive Outcomes
210
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Posted - 2012.09.21 21:24:00 -
[424] - Quote
Reeves CZ wrote:give them faster cap recharge rate .With my cap and remote rep skills at 5 is very hard for me to fit that logi (im only test navi and burst) cap stable (tried cap boosted fit too) with all 3 reps running (with prop mod off) and some reasonable tank.My fitting skills is at 5 too.
You sure about that? I get them both cap stable even running ab ....
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Xindi Kraid
The Night Wardens Viro Mors Non Est
22
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Posted - 2012.09.22 07:14:00 -
[425] - Quote
So I was thinking. All the other Stealth Bombers are built off Combat hulls.
Should you not then swap the Inquisitor and Tormentor so the Inquisitor is the Combat Ship and has the Purifier as the T2 version and the Tormentor (which was also a mining frigate like the rest of the ships you're turning into support ships) is the Support ship.
More nit-picky than important really. Could be important if you decide to make T2 Logi Frigates though (which you should. |

Andy Landen
Born Crazy
62
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Posted - 2012.09.22 16:41:00 -
[426] - Quote
If T2 "Support" frigs can't fit and power 3-5 medium RR, I am not interested. T2 cruisers can fit and power 4-5 large RR. Let's have some tierification going here. |

Reeves CZ
Wing 69 THE R0NIN
0
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Posted - 2012.09.23 21:40:00 -
[427] - Quote
Doddy wrote:Reeves CZ wrote:give them faster cap recharge rate .With my cap and remote rep skills at 5 is very hard for me to fit that logi (im only test navi and burst) cap stable (tried cap boosted fit too) with all 3 reps running (with prop mod off) and some reasonable tank.My fitting skills is at 5 too. You sure about that? I get them both cap stable even running ab .... i try fit mwd....
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Lili Lu
483
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Posted - 2012.09.23 22:11:00 -
[428] - Quote
Xindi Kraid wrote:So I was thinking. All the other Stealth Bombers are built off Combat hulls.
Should you not then swap the Inquisitor and Tormentor so the Inquisitor is the Combat Ship and has the Purifier as the T2 version and the Tormentor (which was also a mining frigate like the rest of the ships you're turning into support ships) is the Support ship.
More nit-picky than important really. Could be important if you decide to make T2 Logi Frigates though (which you should. Oh no! No! Don't awaken him! Noooooooooooo 
https://forums.eveonline.com/default.aspx?g=posts&m=1932514#post1932514 |

Zyella Stormborn
Alpha Strategy In Umbra Mortis
116
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Posted - 2012.09.23 22:33:00 -
[429] - Quote
JonnyRandom wrote:I'm not in favour of this change.
While a support frigate does open new options for frigate fleets I think it is counter-intuitive to the nature of frigate fleets. They are not long slug-fests. They are fast, deadly, and often end in the blink of an eye.
If support frigates are inevitable I would say it would be more fitting to provide offensive bonuses rather than defensive. Tracking links, etc.
I find myself agreeing with this. |

Lili Lu
484
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Posted - 2012.09.23 23:41:00 -
[430] - Quote
The problem Zyella is that if they become this way, slinging range and strength bonused remote sensor boosts, remote eccm, tracking links (and now for missiles ), they would just see use as throwaway alt ships for gate or station camping.
Think of poor Jita. The absolute cloud of ships on the 4-4 undock would break the servers and cause all our computers to start smoking.
edit - or any gate near any alternate market hub . . because yes the idea of Jita breaking has appeal. |
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Xindi Kraid
The Night Wardens Viro Mors Non Est
22
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Posted - 2012.09.24 12:54:00 -
[431] - Quote
Lili Lu wrote:Xindi Kraid wrote:So I was thinking. All the other Stealth Bombers are built off Combat hulls.
Should you not then swap the Inquisitor and Tormentor so the Inquisitor is the Combat Ship and has the Purifier as the T2 version and the Tormentor (which was also a mining frigate like the rest of the ships you're turning into support ships) is the Support ship.
More nit-picky than important really. Could be important if you decide to make T2 Logi Frigates though (which you should. Oh no! No! Don't awaken him! Noooooooooooo https://forums.eveonline.com/default.aspx?g=posts&m=1932514#post1932514 I will only agree to accept that story as existing if all references to duvolle are replaced with Roden.
Of course while we're at it, the Enyo should be a Duvolle ship since it's a hybrid platform.
Other than a manufacturer snafu that has loong been ignored. I have no problem with it.
I still submit that the amarr frigates in question should be swapped both due to the model similarities and due to the stealth bomber requiring the Inquisitor to build. (if the model were changed to have similarities to the Tormentor, and that ship were made an ingredient in the Purifier instead of the Inquisitor, I would also be satisfied, but I imagine the just swapping the Tormentor and Inquisitor roles would be much easier.).
I take no issue at all with a drone platform becoming a missile platform as I imagine the hulls are extensively gutted and reworked. |

Xindi Kraid
The Night Wardens Viro Mors Non Est
22
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Posted - 2012.09.24 13:04:00 -
[432] - Quote
Zyella Stormborn wrote:JonnyRandom wrote:I'm not in favour of this change.
While a support frigate does open new options for frigate fleets I think it is counter-intuitive to the nature of frigate fleets. They are not long slug-fests. They are fast, deadly, and often end in the blink of an eye.
If support frigates are inevitable I would say it would be more fitting to provide offensive bonuses rather than defensive. Tracking links, etc. I find myself agreeing with this. I am in partial agreement. I do agree that frigate engagements are quick and violent, but I don't think we should rule out slugfests. I am all for expanding the possibilities of frigate wolfpacks.
In a similar vein to how they are making the EWar ships so half are offensive support and the other half are defensive support, I think they should do the same with the Support ships. They should mirror Logistics ships with lesser strengths, so the Inquisitor (which should, in fact, be the Tormentor) and the Bantam (along with the Augoror and Osprey) should have repair and energy transfer bonuses while the Navitas and Burst (along with the Exequror and Scythe) should have repair and tracking link bonuses. So the Amarr and Caldari support and logistics ships form a cap chain to gain staying power in larger groups, while the Gallente and Minmatar ships are able to operate singularly and can boost the offensive power of a small group. |
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CCP Fozzie
C C P C C P Alliance
1726

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Posted - 2012.10.01 13:00:00 -
[433] - Quote
Hey everyone. I want to give a special thanks to everyone who came onto Duality to help us test these and other frigates. We'll be getting the testing open again as soon as possible for more feedback.
In the meantime we have a set of tweaks ready for these ships based on the experience testing them. To help them respond faster when repping low-ehp ships we're increasing their scan res significantly to just a bit below the attack frigs. For the same reason we are also proposing that the small rep cycle time be cut in half. Rep amount and cap use are also cut by the same amount so rep/s stays the same but pilots can respond faster to changes in the battlefield.
Let us know what you think! Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
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Warde Guildencrantz
TunDraGon
91
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Posted - 2012.10.01 13:04:00 -
[434] - Quote
CCP Fozzie wrote: For the same reason we are also proposing that the small rep cycle time be cut in half. Rep amount and cap use are also cut by the same amount so rep/s stays the same but pilots can respond faster to changes in the battlefield.
Good idea, sounds like a way to make small logistics require epic reaction time and steel nerves, as repping should be :P
barely related:
next in the "nerf and buff two related things to change something else", increasing cruise missiles velocity 300% and decreasing their flight time 300%
...I WISH |

Mizhir
Red Federation RvB - RED Federation
114
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Posted - 2012.10.01 13:05:00 -
[435] - Quote
CCP Fozzie wrote:Hey everyone. I want to give a special thanks to everyone who came onto Duality to help us test these and other frigates. We'll be getting the testing open again as soon as possible for more feedback.
In the meantime we have a set of tweaks ready for these ships based on the experience testing them. To help them respond faster when repping low-ehp ships we're increasing their scan res significantly to just a bit below the attack frigs. For the same reason we are also proposing that the small rep cycle time be cut in half. Rep amount and cap use are also cut by the same amount so rep/s stays the same but pilots can respond faster to changes in the battlefield.
Let us know what you think!
Sounds good. But does that also affect the local reppairers or is it only remote reppairers? |

Harvey James
Prospero's Sight
30
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Posted - 2012.10.01 13:16:00 -
[436] - Quote
CCP Fozzie wrote:Hey everyone. I want to give a special thanks to everyone who came onto Duality to help us test these and other frigates. We'll be getting the testing open again as soon as possible for more feedback.
In the meantime we have a set of tweaks ready for these ships based on the experience testing them. To help them respond faster when repping low-ehp ships we're increasing their scan res significantly to just a bit below the attack frigs. For the same reason we are also proposing that the small rep cycle time be cut in half. Rep amount and cap use are also cut by the same amount so rep/s stays the same but pilots can respond faster to changes in the battlefield.
Let us know what you think!
so the ships get the bonus to cut cycle time? or the better option of changing the modules themselves? |
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CCP Fozzie
C C P C C P Alliance
1730

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Posted - 2012.10.01 13:19:00 -
[437] - Quote
Mizhir wrote:Sounds good. But does that also affect the local reppairers or is it only remote reppairers? Just remote.
Harvey James wrote:so the ships get the bonus to cut cycle time? or the better option of changing the modules themselves? Modules. I've updated the OP but unfortunately the lack of tables makes the module specs a bit hard to read. Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
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Harvey James
Prospero's Sight
30
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Posted - 2012.10.01 13:22:00 -
[438] - Quote
CCP Fozzie wrote:Mizhir wrote:Sounds good. But does that also affect the local reppairers or is it only remote reppairers? Just remote. Harvey James wrote:so the ships get the bonus to cut cycle time? or the better option of changing the modules themselves? Modules. I've updated the OP but unfortunately the lack of tables makes the module specs a bit hard to read.
well its certainly confusing me now typos perhaps? |

Khaim Khal
Valkyries of Night Of Sound Mind
6
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Posted - 2012.10.01 14:07:00 -
[439] - Quote
CCP Fozzie wrote:Modules. I've updated the OP but unfortunately the lack of tables makes the module specs a bit hard to read.
It might be easier to read if you linked to an image (or spreadsheet - GoogleDocs comes to mind). |

Bloodpetal
Mimidae Risk Solutions
901
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Posted - 2012.10.01 14:09:00 -
[440] - Quote
CCP Fozzie wrote:Hey everyone. I want to give a special thanks to everyone who came onto Duality to help us test these and other frigates. We'll be getting the testing open again as soon as possible for more feedback.
In the meantime we have a set of tweaks ready for these ships based on the experience testing them. To help them respond faster when repping low-ehp ships we're increasing their scan res significantly to just a bit below the attack frigs. For the same reason we are also proposing that the small rep cycle time be cut in half. Rep amount and cap use are also cut by the same amount so rep/s stays the same but pilots can respond faster to changes in the battlefield.
Let us know what you think!
I think that's a brilliant resolution.
My main concern would become the sensor res becoming used for tackling rather than logistics. :) Mimidae Risk Solutions Recruiting |
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CCP Fozzie
C C P C C P Alliance
1734

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Posted - 2012.10.01 14:20:00 -
[441] - Quote
Bloodpetal wrote:CCP Fozzie wrote:Hey everyone. I want to give a special thanks to everyone who came onto Duality to help us test these and other frigates. We'll be getting the testing open again as soon as possible for more feedback.
In the meantime we have a set of tweaks ready for these ships based on the experience testing them. To help them respond faster when repping low-ehp ships we're increasing their scan res significantly to just a bit below the attack frigs. For the same reason we are also proposing that the small rep cycle time be cut in half. Rep amount and cap use are also cut by the same amount so rep/s stays the same but pilots can respond faster to changes in the battlefield.
Let us know what you think! I think that's a brilliant resolution. My main concern would become the sensor res becoming used for tackling rather than logistics. :)
Scan res is still lower than attack frigs Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
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Harvey James
Prospero's Sight
30
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Posted - 2012.10.01 14:26:00 -
[442] - Quote
i also noticed the hp of the ships are now odd numbers :( |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
43
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Posted - 2012.10.01 14:37:00 -
[443] - Quote
do they still have ridiculous bad align time that'll get them killed by gateguns? Because if so it's going to be yet another ship that roaming pirate bros can't really use unless they like doing nothing for 15 minutes after every fight. |

Warde Guildencrantz
TunDraGon
91
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Posted - 2012.10.01 14:42:00 -
[444] - Quote
TrouserDeagle wrote:do they still have ridiculous bad align time that'll get them killed by gateguns? Because if so it's going to be yet another ship that roaming pirate bros can't really use unless they like doing nothing for 15 minutes after every fight.
please wait for crimewatch changes to be finally announced before commenting as such |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
43
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Posted - 2012.10.01 14:51:00 -
[445] - Quote
Warde Guildencrantz wrote:TrouserDeagle wrote:do they still have ridiculous bad align time that'll get them killed by gateguns? Because if so it's going to be yet another ship that roaming pirate bros can't really use unless they like doing nothing for 15 minutes after every fight. please wait for crimewatch changes to be finally announced before commenting as such
Are we really expecting some sort of pirate love? I thought it was just some bounty stuff and more visible (potentially less broken?) timers. |

Nagarythe Tinurandir
Random Rule Conform Corpname A Point In Space
53
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Posted - 2012.10.01 15:30:00 -
[446] - Quote
TrouserDeagle wrote:
Are we really expecting some sort of pirate love? I thought it was just some bounty stuff and more visible (potentially less broken?) timers.
well, they are talking about "bounty hunting coming of age" on the features site. this implies imho, that pirates need to get some love to. bounty hunters need dirty scum as prey to hunt ;)
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SkyMeetFire
The Rising Stars The Volition Cult
5
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Posted - 2012.10.01 15:39:00 -
[447] - Quote
Like the changes overall so far, glad to see you listened to the locking and cycle time issues.
For everyone's viewing pleasure, I made two quick tables for the modules stats in the OP so its a tad easier to read.
Small Armor Reps Small Shield Transfers |

Harvey James
Prospero's Sight
30
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Posted - 2012.10.01 15:46:00 -
[448] - Quote
thats very helpful thanks i wonder whats going to happen to the micro shield transporters then deletion maybe? |

Akili Unik
Secure Arms Trade Coalition Secure Arms Trade Coalitions
0
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Posted - 2012.10.04 02:59:00 -
[449] - Quote
So what will happen to the rigs we've applied to those mining frigates? |
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CCP Fozzie
C C P C C P Alliance
1863

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Posted - 2012.10.05 13:30:00 -
[450] - Quote
Akili Unik wrote:So what will happen to the rigs we've applied to those mining frigates?
You can use them to hold more cap boosters, or alternatively replace them with another set of rigs. Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
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