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61. Moa setups - in Ships and Modules [original thread]
BUMMMMMMMMMMMMMMMMMMMMMMMMMP!!!!!
- by Roba - at 2006.01.02 04:59:00
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62. Would Q-Ships be possible in EVE? - in EVE General Discussion [original thread]
That why I want teir III BS to be on indy hulls. The Mammoth would be a great bs.
- by Roba - at 2005.12.08 17:24:00
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63. Cyclone Short Range vs Long Range - in Ships and Modules [original thread]
Edited by: Roba on 08/12/2005 17:21:28 It was either the amp of 10mn AB. If you throw on the amp you have to fit 650mm II arttys. Don't need the amp on sis because I got a crystal implant set off the market... used that billion isk they put in...
- by Roba - at 2005.12.08 17:21:00
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64. Cyclone Short Range vs Long Range - in Ships and Modules [original thread]
Edited by: Roba on 08/12/2005 12:27:52 Originally by: Testy Mctest Edited by: Testy Mctest on 08/12/2005 11:07:09 Above poster's setup aint bad, but 5x 220mm II 3x Med Nos Large Sheild Booster II Invuln II Amp Electro Cap Injecto...
- by Roba - at 2005.12.08 12:27:00
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65. Interdictor Class Thin on Grid? - in Ships and Modules [original thread]
Originally by: Tiny Carlos Quote: they're designed to be tacklers first and foremost Launching a 20km bubble is a bit more than a tackle Its rape. Also they don't need all that grid because most of them are missile platform...
- by Roba - at 2005.12.08 12:26:00
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66. Cyclone Short Range vs Long Range - in Ships and Modules [original thread]
On sisi with the new sheild res skills and lvl 5 minmatar BC on one of my characters... this setup is a beast. 5x 425mm autocannon II 3x Medium Nos II 1x 10mn AB II 1x Large Sheild Booster II 2x EM Hardner II 1x Thermal Hardner II 3x PDU II 1x...
- by Roba - at 2005.12.08 10:51:00
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67. Bombers on Sisi - in Ships and Modules [original thread]
33% more fire pwr due to an extra slot on the manticore. But it can barely fit 1 BCU because it has pwr grid issuses. Right now on Sisi you get something like a 70% dps boost with 3 dmg mods. So a Purifier being able to fit 3 dmg mods is a signifi...
- by Roba - at 2005.12.08 10:42:00
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68. Rats stealing cap - how to adapt? - in EVE General Discussion [original thread]
Also they have made capac booster charge 800s smaller, small enough to be used.
- by Roba - at 2005.12.08 10:33:00
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69. Nasty Titan rumour - in Ships and Modules [original thread]
LOL? why? the mineral reqs are more then the stupid bpo. around 50 billion to build it after yo get the 18 billion isk bpo. You could throw an allaince into civil war just discussing who you trust enough to piolt the damn thing.
- by Roba - at 2005.12.08 09:25:00
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70. Detaurus For President - in Ships and Modules [original thread]
I suggest you log into Sisi and try fighting one of the Ravens 6x Seige Launcher II 1x Heavy Nos
- by Roba - at 2005.12.07 00:17:00
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71. running a shieldbooster on a Harpy - in Ships and Modules [original thread]
Only one problem. You won't break a retribution's two small tech II rep tank with a harpy. Only thing I have run into that does it is a blaster enyo.
- by Roba - at 2005.11.29 14:12:00
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72. The Amarr Tech II destroyer: Another useless Khanid Monstrosity? - in Ships and Modules [original thread]
Hey, the Vengance can run a tech II booster and two hardners sustained. And mount a rack of med pulse.
- by Roba - at 2005.11.29 12:38:00
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73. if u don t mind...about ......damage control II..... - in Ships and Modules [original thread]
No not caldari. With the new skills for hardners they are a must for a Prophacy, Maller, and Sac. 2 Damage Control II and 1 tech II hardner (maller and prophacy - exp, sac - therm) will bring all res on armor to 80% or so.
- by Roba - at 2005.11.29 12:06:00
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74. T2 cruisers - in Ships and Modules [original thread]
Edited by: Roba on 29/11/2005 12:02:11 Looking at them on Sisi, we get two recon crusiers for each race built on the ECM boat hulls. one is a straight ecm ship and the 2nd is a escort crusier. unless I am confusing them with the tech II BCs, b...
- by Roba - at 2005.11.29 12:02:00
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75. Ship setup for a bhaalgorn - in Ships and Modules [original thread]
good officer webs would be a must.
- by Roba - at 2005.11.29 11:59:00
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76. Cyclone for pvp - in Ships and Modules [original thread]
Edited by: Roba on 27/11/2005 12:11:39 Originally by: Khaldorn Murino Roba, mate, your just looking at numbers. How are you going to get that vagabond in range? Whats to stop it pounding you outside nos range? Cyclones cool, but Vaga...
- by Roba - at 2005.11.27 12:08:00
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77. PvE King of BS's - in Ships and Modules [original thread]
Originally by: pk blinder For 0.0 ratting, I would say Apoc as you don't need to carry ammo for lasers, but then lasers have a tough time with some hardened npcs, and you need to carry some kinetic or explosive missiles. For sheer surviva...
- by Roba - at 2005.11.24 12:40:00
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78. Maller V Thorax - in Ships and Modules [original thread]
You can kill it with the Maller. But you need 3 nos and 3 pulse lasers, 2 energized adaptive nanos with 2 medium tech II armor reps. Lvl 5 amarr crusier is good.
- by Roba - at 2005.11.24 12:28:00
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79. Cyclone for pvp - in Ships and Modules [original thread]
Originally by: Khaldorn Murino You need to stick some nano's on those close range cyclone setups lads, you need to offset the fatness of it. Also, its going to be a good ship to fly post patch, but its not comparable to the vagabond :) Th...
- by Roba - at 2005.11.24 12:06:00
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80. Cyclone for pvp - in Ships and Modules [original thread]
No, the most powerful cyclone setup is: 5x 425mm II 3x Medium Nos II 1x AB II (after patch) 1x Large Sheild Booster II 1x Sheild Boost Amp 1x Thermal Sheild Hardner II 1x Em Sheild Hardner II 3x PDU II 1x GyroStab II I have battlecruiser at lv...
- by Roba - at 2005.11.24 12:00:00
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