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1. Fighters. - in Revelations Testing and Development [original thread]
Lol... This thread is rubbish. Only some fights are going to last a LITTLE bit longer, not heaps. For a cruiser v cruiser what was a 30 second fight is going to last 37.5 seconds now (+25%). Good work if you can target and destroy all of the other...
- by Rogerano - at 2006.11.30 02:36:00
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2. Sniper Comparison: Megathron vs. Rokh - in Revelations Testing and Development [original thread]
The comparison is flawed. Since when did sniper duels become all the rage? Snipers are gang or fleet ships, which means fighting other fleets and gangs. So if you're in a fleet take a sensor **** ship along and damp the rohk. He's going to be so f...
- by Rogerano - at 2006.11.27 23:35:00
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3. The Gallentes need a Nerf ! - in Revelations Testing and Development [original thread]
*sucks down a massive Cheech and Chong joint* The OP's arguments actually make a lot of sense now. In addition to his proposals I suggest that all Rifters have their drone bays increased to 1m3, and are remodeled after the classic 1970's VW combi-...
- by Rogerano - at 2006.11.24 05:04:00
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4. Ferox is a better missile boat than a Drake now let's look. - in Revelations Testing and Development [original thread]
Originally by: Captain Raynor Drake Setup Hi: 6x Heavy Assault Missile Launcher II, 2x Med Diminishing Nosferatu Med: 3x Invulnerability Field II, 1x Large Shield Extender II -- out of grid no room for anything more. Low: 2x Ballistic Con...
- by Rogerano - at 2006.11.20 04:47:00
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5. Capacitor batteries - in Revelations Testing and Development [original thread]
Will the increase to ship capacitor mean that cap batteries need some attention? Don't know about anyone else but I use them if I have the PG and the increased capacity would mean i get a better relative recharge rate than if I fitted a recharger....
- by Rogerano - at 2006.11.20 03:42:00
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6. Keybinding Request - in Revelations Testing and Development [original thread]
Originally by: Saldun Zexu hotkeys for drones please Ooooohhhhh yes. Hotkeys for EVERYTHING! :)
- by Rogerano - at 2006.11.14 23:01:00
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7. Keybinding Request - in Revelations Testing and Development [original thread]
Edited by: Rogerano on 13/11/2006 06:34:30 key bindings ftw
- by Rogerano - at 2006.11.13 06:34:00
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8. Why MUST ecm jam for 20 seconds? - in Revelations Testing and Development [original thread]
Edited by: Rogerano on 09/11/2006 04:04:31 Ooooh ooooh oooh! Or! (This one is good) Keep the current system. I don't like it, but it can be moulded into an attractive shape. How about this. When a jam is successful on your ship, you don't l...
- by Rogerano - at 2006.11.09 04:02:00
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9. Why MUST ecm jam for 20 seconds? - in Revelations Testing and Development [original thread]
Example. My ship, Meatspinner, has an ECCM str of 100. P1ssant, my enemy, has a jammer on his ship with a str of 2. Now... the chances of P1ssant jamming my Meatspinner are 1 in 50, however it's still a chance. Let's assume he's sucessful. What a...
- by Rogerano - at 2006.11.09 03:42:00
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10. Why Warp to 0 and not 5km? - in Revelations Testing and Development [original thread]
It's either warp to 0km, or Instas. Take your pick people. It's really that simple. Hehe. I can't believe some of you don't get it. Even assuming bookmarks within a certain radius of the gate are prevented from working, people will just create boo...
- by Rogerano - at 2006.11.07 23:15:00
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11. Warp to 0 Breaks Pirate Hunting - in Revelations Testing and Development [original thread]
Warp to 0km breaks nothing. Don't you people get it?! Most people use instas anyway, which has exactly the same effect as warp to 0km, but has the enormous drawback of contributing to bad server vibes. If instas are not removed these bad server vi...
- by Rogerano - at 2006.11.07 23:04:00
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