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1. Ore thiefs punished - in Player Features and Ideas Discussion [original thread]
Edited by: RollinDutchMasters on 13/04/2005 17:53:03 Originally by: Andrue 2.The flag buff can be withdrawn by the flag owner. Regardless of who has fired at whom the player with the flag can choose to cancel the flag and have all conc...
- by RollinDutchMasters - at 2005.04.13 17:51:00
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2. Upcoming Anit-Ore Theif patch - in Player Features and Ideas Discussion [original thread]
Its not the ore theives in ravens you need to worry about. It's the ones that start in iterons, steal all your ore, then switch to ravens and steal your ship too (you were dumb enough to take potshots at him, and people are allowed to defend thems...
- by RollinDutchMasters - at 2005.04.13 04:08:00
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3. REAL tactical sentry guns - in Player Features and Ideas Discussion [original thread]
How about if you cant defend your space you should chage from its owner to its ex-owner? Originally by: Sochin CCP has provided you with the tools you need to avoid crime. You're just too lazy/stupid to use them.
- by RollinDutchMasters - at 2005.04.08 06:44:00
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4. Please CCP, bring back classifying - in Player Features and Ideas Discussion [original thread]
Originally by: Troye some people even segusted a anti Cloaking module with stops peoples ship from cloaking or warping away when they logg off. I think this mite work. I will absolutely and wholeheartedly approve of either getting rid of...
- by RollinDutchMasters - at 2005.04.08 06:35:00
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5. Please CCP, bring back classifying - in Player Features and Ideas Discussion [original thread]
If you dont have someone scrambled, it is absolutely none of your business when or how they log out. Two, wearing a Xetic tag and complaining about logoffs is like wearing a FoE tag and complaining about pirates. Originally by: Sochin CCP...
- by RollinDutchMasters - at 2005.04.07 19:23:00
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6. Basic Gunnery (and why 1400s miss.) - in Player Features and Ideas Discussion [original thread]
Originally by: Tar om Don't tempt me :D 1. NO. Not Radians per second. Radians. You have not grasped the difference between tracking and accuracy. It is confusing with CCP's strange terminology, but the difference is there. 2. Not if you ...
- by RollinDutchMasters - at 2005.03.31 20:17:00
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7. Modding firing speed - in Player Features and Ideas Discussion [original thread]
Buy. Webber. Originally by: Sochin CCP has provided you with the tools you need to avoid crime. You're just too lazy/stupid to use them.
- by RollinDutchMasters - at 2005.03.31 20:15:00
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8. Simpler Idea to resolve Ganking - in Player Features and Ideas Discussion [original thread]
This is very, very stupid. Originally by: Sochin CCP has provided you with the tools you need to avoid crime. You're just too lazy/stupid to use them.
- by RollinDutchMasters - at 2005.03.31 20:05:00
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9. A new EVE - in Player Features and Ideas Discussion [original thread]
Originally by: TjanitN Tcroxlr Originally by: Mr Crowley Agent missions are nothing short of superfantastic. If there are some for the "bad guys" to do that would be awsome. "Good guys" should be able to run agen missions for one t...
- by RollinDutchMasters - at 2005.03.30 19:08:00
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10. Basic Gunnery (and why 1400s miss.) - in Player Features and Ideas Discussion [original thread]
Originally by: Tar om 1. Signature Resolution on turrets replaced by Accuracy defined in units of arc. 2. The hit formula to take into account Range, Accuracy and Target Signature Radius instead of Sig Radius and Sig Res. (Range is already...
- by RollinDutchMasters - at 2005.03.30 18:22:00
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11. Legitimizing Sanctioned Conflict - Put your money where your mouth is. - in Player Features and Ideas Discussion [original thread]
I just looked at the little tables you have, because youre a horrible writer and I hate reading anything you've written. No. Your idea sucks. Originally by: Sochin CCP has provided you with the tools you need to avoid crime. You're just t...
- by RollinDutchMasters - at 2005.03.30 01:45:00
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12. Pvp issues solving suggestion. - in Player Features and Ideas Discussion [original thread]
Originally by: Keriann really?... I might be persuaded to move permanently on the test server if no pvp is allowed there. how many players there usually? I am sure I can get many friends come along with me on permanent basis. I know people...
- by RollinDutchMasters - at 2005.03.29 23:04:00
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13. BAN PvP ! - in Player Features and Ideas Discussion [original thread]
Originally by: Quela Go to the map, click to show piliots in space then answer me this one question (if you can) -if 0.0 space is so great then how come EVERY ONES IN EMPIRE SPACE? Because CCP moved 90% of the 0.0 content into 1.0 spac...
- by RollinDutchMasters - at 2005.03.29 20:28:00
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14. Pvp issues solving suggestion. - in Player Features and Ideas Discussion [original thread]
There is a second, non-PvP server. We call it WoW. Originally by: Sochin CCP has provided you with the tools you need to avoid crime. You're just too lazy/stupid to use them.
- by RollinDutchMasters - at 2005.03.29 17:53:00
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15. BAN PvP ! - in Player Features and Ideas Discussion [original thread]
Edited by: RollinDutchMasters on 29/03/2005 17:49:43 Good lord, another one of these threads? I'm hijacking this thread, its now the petition to get rid of sentries, concord, and sec status, and anyone who has signed it prior to now or after n...
- by RollinDutchMasters - at 2005.03.29 17:49:00
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16. How to stop pirates - in Player Features and Ideas Discussion [original thread]
This thread is beyond stupid. Nice to see that complaining about mission mechanics is trolling and this isnt. WTG ISD. You guys are awesome. Originally by: Sochin CCP has provided you with the tools you need to avoid crime. You're just too...
- by RollinDutchMasters - at 2005.03.29 17:48:00
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17. Defender Smart Bombs û a missile only defense - in Player Features and Ideas Discussion [original thread]
Originally by: Stone Blackmouth I'll assume that those damages are at each ship's optimal range. The difference between those is that a Raven can do that DPS at 10 m to 120 km (the only exception is the initial time for the first barage o...
- by RollinDutchMasters - at 2005.03.29 05:15:00
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18. Defender Smart Bombs û a missile only defense - in Player Features and Ideas Discussion [original thread]
Edited by: RollinDutchMasters on 29/03/2005 02:56:50 Originally by: Dr LoveJoy Cool then every on can stop calling for a nerf to my lovely raven.. No, missiles still badly need a rebalance to fix the oversized weapons problem. I wou...
- by RollinDutchMasters - at 2005.03.29 02:56:00
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19. Defender Smart Bombs û a missile only defense - in Player Features and Ideas Discussion [original thread]
The reason that most simulation games of this type have missile defenses is because missiles tend to have either alpha-strike capability or better DoT then turrets. In EVE, missiles of the same size as the target do not have alpha-strike capabili...
- by RollinDutchMasters - at 2005.03.29 01:03:00
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20. Optional Missions: Lvl 4 mission for inty. - in Player Features and Ideas Discussion [original thread]
I was doing non-deadspace lvl 4 kill missions in a maller the other day within the bonus times. I bet I could do them in a cyclone almost as fast as the crappy battleships do them. There are missions for cruisers with lower rewards then the lvl ...
- by RollinDutchMasters - at 2005.03.09 06:06:00
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