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1361. Griefed in the Help channel, need a way to remove the isk - in EVE General Discussion [original thread]
Get killed in 70m ISK worth of ships?
- by RubyPorto - at 2013.07.21 08:23:00
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1362. how do i compress tritanium - in EVE General Discussion [original thread]
Ace Uoweme wrote: Keep in mind mineral compression and decompression requires "perfect refine" skills (including Metallurgy 5 + Scrapmetal Processing 5 [as you're recovering the compressed minerals]) for zero waste. Ah, no. Really, this is ...
- by RubyPorto - at 2013.07.21 03:37:00
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1363. Why do people think a remap of skill points is a bad idea? - in Skill Discussions [original thread]
Marcus Walkuris wrote: @RubyPorto Whipping out a hypothetical man made thing such as "law" would be the lowest form of philosophical discourse. That is the equivalent of adding the status quo as a solution to the status quo, with a detour. If...
- by RubyPorto - at 2013.07.20 20:39:00
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1364. What is the technical reason that player outposts cannot be taken down? - in Science and Industry [original thread]
Brewlar Kuvakei wrote: It gets popped or loot spawns into containers. That is one of the proposals to answer the question. Brewlar Kuvakei wrote: Rubyporto Eve's biggest bear. My stuff will get popped, cry cry cry. You seem to have a ...
- by RubyPorto - at 2013.07.20 20:27:00
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1365. Why do people think a remap of skill points is a bad idea? - in Skill Discussions [original thread]
Infinity Ziona wrote: No they offer an ongoing service and refer to ingame characters and items as "your" characters and items. As part of the offer they promise progression in the form of skillpoints. If you would, please quote and link to ...
- by RubyPorto - at 2013.07.20 08:09:00
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1366. What is the technical reason that player outposts cannot be taken down? - in Science and Industry [original thread]
"What do you do with the uncountable billions of ISK worth of stuff in it, most of which is owned by unsubbed accounts?" Seems to be one of the primary issues.
- by RubyPorto - at 2013.07.20 07:37:00
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1367. Vigilant Price Crash - in Market Discussions [original thread]
Brewlar Kuvakei wrote: Ruby what's the max payout on insurance on the Vigilant and now what's the max payout for the Deimos? The max payout on a Vigilant is 10m ISK because that's all a vigilant costs to build in minerals. The entire cost is in...
- by RubyPorto - at 2013.07.19 20:20:00
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1368. Vigilant Price Crash - in Market Discussions [original thread]
IHaveCandyGetInTheVan69 wrote: Brewlar Kuvakei wrote: I am clearly an idiot Fixed. Anything you can dock is insurable, to a greater or lesser extent. Supers still get their default insurance payout, so to be even more pedantic... Kri...
- by RubyPorto - at 2013.07.19 18:51:00
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1369. Why do people think a remap of skill points is a bad idea? - in Skill Discussions [original thread]
Infinity Ziona wrote: EULA are simply contacts between two parties, in terms of hierarchy they are the lowest, common or judge made law supersedes them and then legislation or statute law supersedes both. The majority of EULA have invalid or ...
- by RubyPorto - at 2013.07.19 17:04:00
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1370. Frag Warping - in EVE General Discussion [original thread]
Jenn aSide wrote: RubyPorto wrote: Why shouldn't it be viable? It's easily countered. Just because your corpmate's incompetence cost him an Orca kill doesn't mean there's a mechanical problem. This is wrong, it should look more like: ...
- by RubyPorto - at 2013.07.19 16:37:00
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1371. Concord Killmails API? - in EVE General Discussion [original thread]
Shokre O'Corwi wrote: RubyPorto wrote: Freighters and Jump Freighters are classed as Capitals and can, but no other capitals can. They don't have the Capital Ships skill requirement so no, they are not classified as capital ships. Doesn't ...
- by RubyPorto - at 2013.07.19 08:50:00
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1372. Make all carriers and dreads prone to normal warp disruptors in lowsec. - in Ships and Modules [original thread]
Valleria Darkmoon wrote: I've read more of this topic now and you mention several times that EVE is a failure as a commercial product. With one notable and tragic exception the customer base has continuously expanded since I started playing in...
- by RubyPorto - at 2013.07.19 07:31:00
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1373. partial targeting signal disruption - possible antiblob and other stuff - in Player Features and Ideas Discussion [original thread]
pisula tisicpecto wrote: 1- Numbers on it's own will bring a little less advantage. Making numbers on it's own little less important, so winning smaller numbers vs large might occur more often. 2- Tactics- if nothing more, larger fleet will ha...
- by RubyPorto - at 2013.07.19 07:27:00
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1374. Concord Killmails API? - in EVE General Discussion [original thread]
Vas Vadum wrote: Ah, so capitals can't use jump gates? Freighters and Jump Freighters are classed as Capitals and can, but no other capitals can. Quote: Lol, someone should undock at Jita with a Titan then. Freak the **** out of everyone...
- by RubyPorto - at 2013.07.19 06:28:00
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1375. Shocked to see how many null sec systems have no station - in EVE General Discussion [original thread]
Schalac wrote: Aliventi wrote: A vast majority of nullsec is uninhabited. Why put a station up no one will use? Commerce. Bolded the part you missed. What commerce happens in a station with no traffic? There's usually a main statio...
- by RubyPorto - at 2013.07.19 04:14:00
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1376. Frag Warping - in EVE General Discussion [original thread]
Vidarel wrote: The Orca mentioned in the OP evaded a solo corp m8 of mine in a T3, who had no propulsion, but a high scan res. Tell your corpmate that Scanres is not the counter to the MWD-cloak trick, that sacrificing a Prop mod also sacri...
- by RubyPorto - at 2013.07.19 03:15:00
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1377. High Sec Player Owned Stations - in Science and Industry [original thread]
Alisarina wrote: Ewar the **** out of your POS to make it as much of a head ache as humanly possible and chances are you will never get war decced, unless someone just wants to try their luck or has 50+ people to do the bash, which in that case...
- by RubyPorto - at 2013.07.18 19:15:00
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1378. partial targeting signal disruption - possible antiblob and other stuff - in Player Features and Ideas Discussion [original thread]
pisula tisicpecto wrote: RubyPorto wrote: pisula tisicpecto wrote: Bringing friends is always advantage, and this mechanic will just slightly reduce that large advantage and brings more tactics. I know that eve is unique in this way, but ...
- by RubyPorto - at 2013.07.18 19:04:00
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1379. Why do people think a remap of skill points is a bad idea? - in Skill Discussions [original thread]
Infinity Ziona wrote: Pretty much all incorrect. Let me point one error out. Rather than EvE being classless it is full of classes. You jump in and out of classes everytime you jump into and out of specific ships. When you spend money and tim...
- by RubyPorto - at 2013.07.18 18:58:00
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1380. Frag Warping - in EVE General Discussion [original thread]
Vidarel wrote: The name Frag Warping is in general use, By Whom? Quote: I'm aware of all the methods mentioned by the forum warriors above. Sometimes you just don't have the numbers to cover every base though and having 10+ toons in smar...
- by RubyPorto - at 2013.07.18 16:31:00
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