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981. New Board for Mining - in Player Features and Ideas Discussion [original thread]
Excellent request. I think you should email Pann on this one, it makes more sense then putting it here where it will also get lost amoungst the noise. I think some of the announcements posts have her email address on, and I think you perhaps shou...
- by Ruffles - at 2003.08.13 14:32:00
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982. Chaos server needs new DB - in Player Features and Ideas Discussion [original thread]
Try testing some bugs you can test without your current ship and skills. Thats pretty easy :)
- by Ruffles - at 2003.08.13 14:11:00
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983. Skill Queuing - in Player Features and Ideas Discussion [original thread]
But Serge, no one needs earn their abilities now! This isn't an XPing game. You dont go kill 2 thousand pirates to get your next level of X. Be thankful that you aren't stuck in a level grind to 50, or 100 or whatever junk you might seem to prefe...
- by Ruffles - at 2003.08.13 14:09:00
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984. How about a loss of clone privileges for griefers-pirates? - in Player Features and Ideas Discussion [original thread]
Lets not forget this should be applicable to all those out in the wastelands of deeper darker space. These stations might be lacking contact with the modern society, and to get latest cloning techs perhaps requires a long trip back to empire spac...
- by Ruffles - at 2003.08.13 14:00:00
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985. Plates - in Player Features and Ideas Discussion [original thread]
Yep, like the fact that you should have materials not just minerals to build things. Just hope it doesn't add even more time to the process. Yes I think either constructing them, or buying them from someone else that has constructed them is a ver...
- by Ruffles - at 2003.08.13 11:43:00
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986. Space Bartender - in Player Features and Ideas Discussion [original thread]
I agree it needs player buildings, and I like the idea of space stations, but limiting them to one size is kind of ignoring real world aspects. Small business sets up a small building, just what they need for their work, they don't need to build ...
- by Ruffles - at 2003.08.13 11:33:00
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987. What Eve needed to stop me cancelling my account (Constructive) - in Player Features and Ideas Discussion [original thread]
Trixxy, I have seen some wonderful posts from you in your time here, and you have hit on a lot of the old complaints. I just hope that the few threads like this recently are read, as the information in them is invaluable to the developers, should...
- by Ruffles - at 2003.08.13 11:24:00
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988. Skill Queuing - in Player Features and Ideas Discussion [original thread]
Sadly I disagree that limiting a queue to a finite number is realistic either. I have a friend that plays for long periods, then is away on a ship doing his job for months at a time. Why is a limit of 1 or 3 any use? He still pays for his accou...
- by Ruffles - at 2003.08.13 11:07:00
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989. Secure Containers, the Breaking of - in Player Features and Ideas Discussion [original thread]
Picking appart ideas, helps to identify those elements of an idea which can work, and those which can't. Allowing people to take the container away with them isn't such a good thought, as people have pointed out. Not having the container, no matt...
- by Ruffles - at 2003.08.13 08:10:00
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990. Ideas for Improving the Economy in EVE - in Player Features and Ideas Discussion [original thread]
Doc Who: Sorry to say this but how often do you play the game? If you amassed that amount of wealth solo in two months, do you play pretty regularly? A lot of people assume everyone that plays the game plays a large portion of their time. Pleas...
- by Ruffles - at 2003.08.13 08:01:00
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991. Ideas for Improving the Economy in EVE - in Player Features and Ideas Discussion [original thread]
Doc Who: Sorry to say this but how often do you play the game? If you amassed that amount of wealth solo in two months, do you play pretty regularly? A lot of people assume everyone that plays the game plays a large portion of their time. Pleas...
- by Ruffles - at 2003.08.13 08:01:00
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992. Docking mount to indy's or other vessels - in Player Features and Ideas Discussion [original thread]
Nice thought John. :D I know they have had discussions here about remote fittings before, but this one has some nice merits. A penalty for the two docked ships. Perhaps making them nicely vulnerable to some things during the time they are docked...
- by Ruffles - at 2003.08.13 07:45:00
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993. Amarr-Minmatar Conflict... - in Player Features and Ideas Discussion [original thread]
Ideas for you to keep players interested. Minmatar is the only race's titan listed. Perhaps this could result in actions which involve the Min's getting out their titan for some session. Then all the Amarr out there can take pot shots at it. Per...
- by Ruffles - at 2003.08.12 12:33:00
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994. How about a loss of clone privileges for griefers-pirates? - in Player Features and Ideas Discussion [original thread]
Edited by: Ruffles on 12/08/2003 12:17:43 Resubmitting this idea again: As most 'high tech' stuff happens inside secured space, those with out limiting access to those areas should have normal commercial clones available to them. However, th...
- by Ruffles - at 2003.08.12 12:15:00
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995. Secure Containers, the Breaking of - in Player Features and Ideas Discussion [original thread]
People have to pay a lotta cash for these secure containers, yet people seem very intent on being able to be the instant-openner hacker. Sadly encryption is pretty hard to ***** these days, and 'hacking' as its referred to is incorrect. Its '****...
- by Ruffles - at 2003.08.12 11:54:00
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996. the stragedy of frigates vs cruisers vs battleships - in Player Features and Ideas Discussion [original thread]
Edited by: Ruffles on 12/08/2003 12:00:07 Edited by: Ruffles on 12/08/2003 11:58:05 I had mentioned in another thread that perhaps the larger the gun, the larger the minimum range. For example, someone shooting a very large weapon wouldn'...
- by Ruffles - at 2003.08.12 11:49:00
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997. The Nieblung Mining laser. How it came into the game from the person that put it there. - in EVE General Discussion [original thread]
I would like to thank torfiFrans for having the honesty to come forward and tell part of the story. Its nice to see that in these days. I do think that perhaps the fix would have been simpler if: A) Debit seller of the cash they received. B) C...
- by Ruffles - at 2003.08.12 09:25:00
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998. Jump Drives and Miner IIs on market!?! - in EVE General Discussion [original thread]
Mandos, with all due respect. That was hardly called for. Firstly, people aren't complaining about the items being in the game, they are very conerned about the ways and means they entered it. That, is the biggest concern on these boards. I thi...
- by Ruffles - at 2003.08.10 15:50:00
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999. Miner II: The face of things to come? - in EVE General Discussion [original thread]
As many have said, not just myself, but this is fast becoming a view of: Who can be given the next best thing All interested in a resolution to this type of, ermm how exactly would you describe it, flawed manner of selective introduction? Please...
- by Ruffles - at 2003.08.10 09:28:00
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1000. Introduction of Miner II's... WHAT THE HECK? - in EVE General Discussion [original thread]
The comments of the best-seen answer to this at present: Quote: Jash Illian: What's happening right now has nothing to do with the specific laser. It could just as well be a tech lvl 2 cruise missile bp. What people are upset about is that...
- by Ruffles - at 2003.08.10 09:04:00
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