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61. can a vagabond take a Huggin 1v1? - in Ships and Modules [original thread]
Actually, a friend of mine almost 2v1'ed 2 vagabonds with his huginn before. I came and helped out once the first one was dead, but he was still half shield. 1v1, huginn wins every time. I have pretty much maxed gunnery skills and without falloff...
- by Ryysa - at 2008.03.11 15:45:00
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62. nano? - in Ships and Modules [original thread]
lol, you won't ever run all that at the same time if you want to nanofit. Don't try. You can get 3 large remotes going forever though iirc. EW Guide - KB Tool - My Music
- by Ryysa - at 2008.03.10 14:58:00
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63. Time efficiency. Pulse vs. Beam Lasers. - in Ships and Modules [original thread]
god, the mods are slow sometimes EW Guide - KB Tool - My Music
- by Ryysa - at 2008.03.10 11:51:00
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64. Sniping ship for Lvl 4 missions. - in Ships and Modules [original thread]
Originally by: ThaMa Gebir I said into falloff granted but I can still hit reliably to 60k... The very point of falloff is decrease in reliability. Meaning reduced chance to hit. EW Guide - KB Tool - My Music
- by Ryysa - at 2008.03.09 23:21:00
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65. Phobos Heavy Interdictor Setups - in Ships and Modules [original thread]
If you cloak, then log, you will uncloak and emergency warp, being sat on PvP timer. Cloaking and going afk works though. EW Guide - KB Tool - My Music
- by Ryysa - at 2008.03.09 23:02:00
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66. Check this Vengeance Setup - in Ships and Modules [original thread]
I'd use maller or arbitrator instead. EW Guide - KB Tool - My Music
- by Ryysa - at 2008.03.09 22:28:00
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67. I have to murder something. Lots of somethings. - in Ships and Modules [original thread]
also, lol @ pvp thorax without disruptor. EW Guide - KB Tool - My Music
- by Ryysa - at 2008.03.09 19:37:00
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68. What ship (off any) is the best to kill nanoships?.. - in Ships and Modules [original thread]
Sorry, but your wall of text kinda fails. 1) You can MWD to gate. 2) You can pick your fights. Nanosetup = you need to screw up to die. EW Guide - KB Tool - My Music
- by Ryysa - at 2008.03.09 19:33:00
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69. Huggin Roaming Fit - in Ships and Modules [original thread]
Edited by: Ryysa on 09/03/2008 14:41:59 Originally by: zayanka Well it seems to me that you never been in a fight of 2 groups of nano ships, where each group has a rapier/huggin ??? In this situation you can only pray that your shield ...
- by Ryysa - at 2008.03.09 14:41:00
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70. Fix the Curse - in Ships and Modules [original thread]
Originally by: Athanasios Anastasiou Originally by: Xequecal The biggest problem with the Curse is you can't catch anybody. The second you show up in local, all the ratters will safe spot. So you'll never catch anyone off a gate. Y...
- by Ryysa - at 2008.03.09 14:21:00
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71. Which gallente cruiser and fit for pure dps in fleet? - in Ships and Modules [original thread]
Edited by: Ryysa on 09/03/2008 14:18:52 Originally by: General Coochie Otherwise fit cap rechargers to make you cap stable, freeing lows for dmg and tank mods. Comedy post. If stuff is tackled down anyway, then you are probably bes...
- by Ryysa - at 2008.03.09 14:18:00
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72. Huggin Roaming Fit - in Ships and Modules [original thread]
Edited by: Ryysa on 09/03/2008 14:09:06 If you get webbed in this ship, you are doing something wrong :P If you get webbed in scramble range, you are doing something VERY wrong. EW Guide - KB Tool - My Music
- by Ryysa - at 2008.03.09 14:09:00
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73. Time efficiency. Pulse vs. Beam Lasers. - in Ships and Modules [original thread]
Edited by: Ryysa on 09/03/2008 14:05:27 /b/ is the other way ... EW Guide - KB Tool - My Music
- by Ryysa - at 2008.03.09 14:04:00
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74. Huggin Roaming Fit - in Ships and Modules [original thread]
Originally by: Riho i in the other hand use a bit modified fit that is cap stable (needs maxed cap skills and domination mwd, webs, disruptor to work) Totally cap stable is not needed. Yes, so do I. But losing couple of huggins t2 fitte...
- by Ryysa - at 2008.03.09 14:00:00
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75. Huggin Roaming Fit - in Ships and Modules [original thread]
Then you will probably die anyway... 3x dual 180 II (barrage), 3x hml II (cn navy...) 10mn SS MWD, 2x lse II, 2x web, t2 disruptor 2x od II, pdu II (or 3x od II) 2x poly rig PDU II for sure if you use t2 mwd, or cap will be a pain in the arse. F...
- by Ryysa - at 2008.03.09 11:34:00
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76. Lost my harbinger. Now I want a new toy - in Ships and Modules [original thread]
Originally by: Gamesguy Deimos is pretty much the best ratter in the game against guristas/serpentis. Let me say something as a fact, without disproving any of the 5 arguments of the previous poster. Yeah right. Also, best ratter in f...
- by Ryysa - at 2008.03.09 11:31:00
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77. Lost my harbinger. Now I want a new toy - in Ships and Modules [original thread]
Deimos sucks pretty bad at ratting. Reasons: a) Bad range b) Most time spent mwding to get in range, not dealing damage. c) Uses a lot of ammo, ammo runs out fairly quickly d) Can only do kin/therm e) DPS is pretty bad with normal ammo, considerin...
- by Ryysa - at 2008.03.08 19:22:00
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78. The Ultimate solution to Nanoships - in Ships and Modules [original thread]
7/10 troll imo :P EW Guide - KB Tool - My Music
- by Ryysa - at 2008.03.08 19:19:00
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79. Ridiculous Rapier Setup - in Ships and Modules [original thread]
Basically your thread is waste of space. Longest webrange = claymore + boost + rapier/huginn + officer web. It's completely pointless. Realistic setup is domination webs + claymore + boost. I don't see why you have to make a thread just becaus...
- by Ryysa - at 2008.03.08 19:18:00
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80. [TRIN] Ratting Geddon - in Ships and Modules [original thread]
Originally by: AstroPhobic Plus the CCCs make up for their efficiency, and I build them myself. And they are ofcourse free because you build them yourself? Oh... wait. EW Guide - KB Tool - My Music
- by Ryysa - at 2008.03.08 19:08:00
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