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1. I think I just screwed up. - in Science and Industry [original thread]
If you got your BPOs back then the jobs are dead and the materials lost.
- by Samillian - at 2015.10.14 07:19:27
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2. TIII Dessie production - all is clearly NOT created equal - in Science and Industry [original thread]
If everyone could do everything everywhere there would be little point or profit in doing anything.
- by Samillian - at 2015.08.01 13:35:05
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3. Rhea Question - in Science and Industry [original thread]
Do whatever you usually do for ISK but optimise it and cut your outgoings. Its amazing how much and how quickly clutter accumulates without you realising, sort it and sell it on that usually makes a fair amount if you haven't done it in a while.
- by Samillian - at 2015.06.15 09:30:24
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4. PoS in HS...worth it now? - in Science and Industry [original thread]
You do save yourself the 10% station tax building from a POS and you also get a 2% material saving. It all depends on what and how much your building as to whether that is actually enough to justify the fuel cost of running a POS. As to your othe...
- by Samillian - at 2015.05.13 12:16:42
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5. BPO - in Science and Industry [original thread]
Your not imagining it, for a short while Cynabal BPOs dropped instead of BPCs but that was caught very soon and any BPOs converted to BPCs. OP the only source of Faction ships is either loyalty stores or dropped BPCs, I can't imagine that situati...
- by Samillian - at 2015.05.13 07:42:30
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6. Highsec manufacturing gone? need alil update here - in Science and Industry [original thread]
Reasonable margins are still obtainable on many items but you need to be on the ball with your overheads as well as where and what you market.
- by Samillian - at 2015.05.06 13:09:34
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7. Industry manufacturing jobs number - in Science and Industry [original thread]
Tian Toralen wrote: Elena Thiesant wrote: And if you'd checked costs, you'd have seen that it'll probably be cheaper to buy from the market than to manufacture from unresearched blueprints. I don't care. I have minerals to build lots ...
- by Samillian - at 2015.05.06 07:35:37
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8. Invention Costs??? - in Science and Industry [original thread]
You get a 10 run BPC from the process, I suggest you take that into account in your calculations.
- by Samillian - at 2014.11.30 00:28:30
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9. T2 Modules & ammo prices - in Science and Industry [original thread]
Interesting, personally while margins are not what they were I'm still making a respectable profit and thanks to the invention changes actually have more game time to spend on other things.
- by Samillian - at 2014.11.17 09:41:07
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10. What to do now with the old materls for data interfaces? - in Science and Industry [original thread]
Sell quickly.
- by Samillian - at 2014.11.05 11:51:25
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11. research for neutron blaster - in Science and Industry [original thread]
This is a known issue (Pheobe Issues thread) and on the snag list for fixing.
- by Samillian - at 2014.11.05 11:50:16
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12. Invention - Fix it! - in Science and Industry [original thread]
End the clickfests CCP and have pity on my poor battered mouse not to mention my old, worn and RSI riddled hand.
- by Samillian - at 2013.11.06 12:34:00
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13. Let's break a t2 Monopoly. - in Science and Industry [original thread]
I keep being told you can't make a profit from T2 invention, my wallet balance and overstuffed ship hanger must obviously be illusions brought on by drinking to much Quafe.
- by Samillian - at 2013.10.09 09:26:00
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14. Invention chances of success - in Science and Industry [original thread]
Some runs I do well, some I do badly thats the way of it. Over the last year its averaged out at about a 50% success rate for each of my product lines and I'm not seeing any significant change over the last few months.
- by Samillian - at 2013.06.17 15:04:00
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15. Mineral Prices vs. T1 Market Prices - in Science and Industry [original thread]
Let us not forget those among the population who pay no attention to mineral prices or the time they put into mining and continue to pump product out below cost prices because "the minerals I mine are free".
- by Samillian - at 2012.11.21 09:04:00
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16. Why do you build? - in Science and Industry [original thread]
I build because I like to and I take joy in each and every positive wallet flash.
- by Samillian - at 2012.09.14 08:20:00
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17. Community Project: Miners Codex / Mining Code - in Science and Industry [original thread]
I'm afraid that your proposal is very unlikely to survive contact with EvE.
- by Samillian - at 2012.09.14 08:18:00
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18. Elite Mass Production Skill - in Science and Industry [original thread]
Alts. Enough said.
- by Samillian - at 2012.07.02 09:21:00
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19. jetcans disappearing even if 'kept alive' - new feature or just 'fea... - in Science and Industry [original thread]
1.5 hrs to 2hrs is max life on a jetcan.
- by Samillian - at 2012.06.18 09:57:00
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20. AFK-Indy Mining Perma-Passive Tank? - in Science and Industry [original thread]
Having read your post I can't fathom why you are even bothering to play this game but thats your choice. Abandon the mammoth plan, its sad and pathetic you could make far more ISK/hr sitting in a trade hub simply doing small scale station trading....
- by Samillian - at 2012.05.18 08:35:00
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