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1. [Service] Black Frog Logistics - Low-sec and null-sec jump freighter service - in Sell Orders [original thread]
Great service, quick and easy :D
- by Sammybear - at 2013.09.30 00:00:00
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2. Cov ops learning implants and wormholes - in Wormholes [original thread]
Roime wrote: Sammybear wrote: Roime wrote: Cybernetics training time to use +5s - Total training time reduction from using +5s after that in the first year = 0 Just use two +4s and spend the rest of the money on pvp implants and ships, y...
- by Sammybear - at 2013.02.25 23:26:00
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3. So, i understand that if you cant win from ISN you try things - in Missions & Complexes [original thread]
lol, thats just sad
- by Sammybear - at 2013.02.24 23:51:00
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4. Cov ops learning implants and wormholes - in Wormholes [original thread]
Roime wrote: Cybernetics training time to use +5s - Total training time reduction from using +5s after that in the first year = 0 Just use two +4s and spend the rest of the money on pvp implants and ships, you'll have more fun and actually tra...
- by Sammybear - at 2013.02.24 23:49:00
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5. Feedback needed - in Missions & Complexes [original thread]
if i still ran missions I could see this being beneficial, not a lot different than the incursion communities (well the premise of a channel to get together and run content is similar, the content itself is a bit different) Good luck to yah :D
- by Sammybear - at 2013.02.05 20:45:00
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6. Looking for Maelstrom fit. - in Missions & Complexes [original thread]
Novah Soul wrote: Thanks for the replies thus far guys... gives me a baseline to look into. yeah, dont use mine as a baseline, lol that is a ~3.5b fit :P but the tech 2 versions of the same mods work well enough :D
- by Sammybear - at 2013.01.16 04:39:00
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7. Looking for Maelstrom fit. - in Missions & Complexes [original thread]
also it works great as a vargur stepping stone :D it was a great ship, just slow as all hell
- by Sammybear - at 2013.01.16 04:19:00
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8. Looking for Maelstrom fit. - in Missions & Complexes [original thread]
just for s**t's and giggles here was my pre-mach maelstrom [Maelstrom,] Tracking Enhancer II Tracking Enhancer II Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Shadow Serpentis Tracking Computer, Opti...
- by Sammybear - at 2013.01.16 04:02:00
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9. Looking for Maelstrom fit. - in Missions & Complexes [original thread]
how pricey? cus i have a very pricey fit i can post :D
- by Sammybear - at 2013.01.16 03:52:00
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10. best ship for recon 3/3? - in Missions & Complexes [original thread]
Chicken Pizza wrote: Daniel Plain wrote: Chicken Pizza wrote: Jeebus, guys. You're thinking way too hard about this. Just fit a MWD to whatever ship you normally run level 4's in and run straight through. The damage is so small, you won't...
- by Sammybear - at 2013.01.11 07:37:00
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11. best ship for recon 3/3? - in Missions & Complexes [original thread]
i can make recon 3/3 in a drake and never get the big wave, and it only hits ~350m/s or so.
- by Sammybear - at 2013.01.09 22:15:00
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12. Changing ships - in Missions & Complexes [original thread]
Akuma Tsukai wrote: Fly caldari. After patch it is the only effective option, whether you like it or not. my mach does just fine... it must be some magic version i suppose
- by Sammybear - at 2012.12.29 03:38:00
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13. Changing ships - in Missions & Complexes [original thread]
just switch mission areas, if TDs are your main bain, go elsewhere :D I moved out of gallente space as i hated the dampening, you should move out of your current area and do missions for another faction/corp.
- by Sammybear - at 2012.12.28 20:04:00
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14. Worlds Collide Sansha/Angels, HOW do you do this ? - in Missions & Complexes [original thread]
Rain6637 wrote: ah. so OP, this is why it seemed like you dislike me. this thread explains everything. you're mad that your turret marauders got owned by sansha/angels WC. that explains you. not commenting on your seeming problem with him/hi...
- by Sammybear - at 2012.12.25 02:10:00
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15. NPC kills needed for military index 1 - in Missions & Complexes [original thread]
Rain6637 wrote: I'm not familiar with the military index, what is it? tis a sovereignty mechanic for 0.0
- by Sammybear - at 2012.12.20 03:28:00
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16. AI adjustment-Reimbursement - in Missions & Complexes [original thread]
I know they have give some ships back due to full room aggro losses, doubtful they would do a full reimbursement though as it would take a lot of man power to figure out if the losses were related to bugs or if a person was just trying to scam them,
- by Sammybear - at 2012.12.17 20:37:00
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17. New NPC AI, how about no? - in Missions & Complexes [original thread]
Kara Books wrote: Why not 2 elite battleship 1400+ DPS'ers and finish most missions in under 4 min? Are the heavily DPS'ed 4's still making solo running missions impossible? (full room agro) full room aggro was fixed in tuesday's patch
- by Sammybear - at 2012.12.16 01:33:00
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18. New NPC AI, how about no? - in Missions & Complexes [original thread]
Rain6637 wrote: newest 2 pilots are training for logi and I will have my own Vanguard fleet. so it will be a lot like doing Vanguards by myself. kinda hard to have more sense than isk when you got so much isk You remind me of Arty from A...
- by Sammybear - at 2012.12.15 23:00:00
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19. Remove huge obstacles from missions - npc ships can not handle with proper pathf... - in Missions & Complexes [original thread]
The ability to get stuck in/on objects is one of the most annoying aspects of eve. The UI is too clunky to handle the mechanic correctly, and the random warp in is too clunky to keep you from getting stuck in an object.
- by Sammybear - at 2012.12.15 22:55:00
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20. Running missions post patch is deadly. - in Missions & Complexes [original thread]
Kara Books wrote: I guess il have to find something else to do while this gets fixed. maybe read a book I don't know. the full room aggro has been fixed...
- by Sammybear - at 2012.12.15 22:49:00
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