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161. Update The Drawingboard - in Player Features and Ideas Discussion [original thread]
Originally by: Tripoli The Drawingboard, along with In Testing and In Development could use some updating. Us nerds want to know what's on the horizon. I think they updated the drawing board, what, last september? Some of the things th...
- by ShadowDraqon - at 2009.05.22 13:04:00
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162. Jump Portal and Covert Jump Portals - Cyno Generator - in Player Features and Ideas Discussion [original thread]
Originally by: Yu Lee Allow the use of Jump Portals and Cyno Jump Portals to lock on Cyno Generator modules. For now, it is only possible to use Cyno generated by gang members. Sounds like it makes sense. ~ MED-SEC ~ AND ...
- by ShadowDraqon - at 2009.05.22 13:02:00
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163. Transferable bookmarks - in Player Features and Ideas Discussion [original thread]
OP's bookmark idea: /signed Corporate bookmarks: /signed Temporary bookmarks: /signed And an extra /signed over the whole thread, for good measure. ~ MED-SEC ~ AND The Blatantly Obvious
- by ShadowDraqon - at 2009.05.22 12:56:00
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164. Ambulation ideas - in Player Features and Ideas Discussion [original thread]
IMO OP sounds too much un-EVE-ish. Still, we'll be able to modify our avatars in ambulation (tattoo shops, plastic surgeons, clothes stores, etc.) An idea, though, would be to give militia members access to a uniform? Since they are after all, we...
- by ShadowDraqon - at 2009.05.22 12:49:00
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165. Why did you kill it, CCP??? WHY? - in Player Features and Ideas Discussion [original thread]
Also, related subject: In the classic graphics Amarr interior you could see your hangar open up into a large open space on one end, which fit really with how the docking ports are on amarr stations. Now you just have walls. ~ MED-SEC ~ ...
- by ShadowDraqon - at 2009.05.22 12:37:00
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166. MEDIUM SECURITY, or, "CONCORD, where hast thou gone?" - in Player Features and Ideas Discussion [original thread]
Well, ain't this going off-topic. ~ MED-SEC ~ AND The Blatantly Obvious
- by ShadowDraqon - at 2009.05.22 12:34:00
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167. The Old Eve Intro - in Player Features and Ideas Discussion [original thread]
Tried searching for it on eve-files yet? ~ MED-SEC ~ AND The Blatantly Obvious
- by ShadowDraqon - at 2009.05.22 12:04:00
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168. New chronicle: Houses of the Holy - in EVE Information Portal [original thread]
Amazing, like always. ~ MED-SEC ~ AND The Blatantly Obvious
- by ShadowDraqon - at 2009.05.19 20:23:00
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169. Orbit mechanics insanity - in Player Features and Ideas Discussion [original thread]
Originally by: Rip Minner Come on double clicking out in space is not what anyone can realy call controling your ship at the very least he is asking for the arrow key pads at best being able to hook up a joy stick. Actually the OP does n...
- by ShadowDraqon - at 2009.05.19 19:38:00
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170. An expansion of Faction Warfare - in Player Features and Ideas Discussion [original thread]
Edited by: ShadowDraqon on 19/05/2009 19:05:42 I imagine if you have a bunch of ppl that can pilot a ship more effecively than anyone else, the last thing you do is take them out of that ship, hand them a gun and throw the at a planet. We'll s...
- by ShadowDraqon - at 2009.05.19 19:01:00
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171. Flak Ammo and other innovations - in Player Features and Ideas Discussion [original thread]
Edited by: ShadowDraqon on 19/05/2009 18:14:40 Originally by: Lord Gary *Scamming Ships - to go with the new skills, ships that give a bonus to scamming strength and scamming times. I just noticed this line, and i lol'd hard. ~...
- by ShadowDraqon - at 2009.05.19 18:14:00
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172. The Blatantly Obvious... - in Player Features and Ideas Discussion [original thread]
Added Capacitor readout to the list Also: they fixed item no. 5 ~ the cargo bar, some time ago, I just remembered to strike it out. Yay! one down, increasing number to go! ~ MED-SEC ~ AND The Blatantly Obvious
- by ShadowDraqon - at 2009.05.19 18:03:00
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173. changes in Readout/total readout - in Player Features and Ideas Discussion [original thread]
WTF? another one on this topic created in the same hour? I'll as this to my blatantly obvious thread then. ~ MED-SEC ~ AND The Blatantly Obvious
- by ShadowDraqon - at 2009.05.19 17:47:00
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174. Why did you kill it, CCP??? WHY? - in Player Features and Ideas Discussion [original thread]
Originally by: Savasta Except they probably didn't bring it up to premium for exactly this reason. And no it isn't hypocritical. Go look up the word in a dictionary. It costs money to make art assets for games, money CCP could(and does) sp...
- by ShadowDraqon - at 2009.05.19 17:38:00
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175. give the little guy a chance - in Player Features and Ideas Discussion [original thread]
Edited by: ShadowDraqon on 19/05/2009 17:32:49 Originally by: Chevere del'Alma can we add new 0.0 systems, or have a way that smaller alliances can get to 0.0 it seems if i look at the map there are oh, idk 15 or so alliances that cont...
- by ShadowDraqon - at 2009.05.19 17:32:00
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176. Drones,drones and more drones - in Player Features and Ideas Discussion [original thread]
Edited by: ShadowDraqon on 19/05/2009 17:25:43 Originally by: Tiger's Spirit Originally by: ShadowDraqon One of the reasons I'm not flying a domi anymore (other than it blew up, lol) is sort of this. Give drones some love too. ...
- by ShadowDraqon - at 2009.05.19 17:25:00
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177. Drone/fighter repair in drone bay & damage indicator - in Player Features and Ideas Discussion [original thread]
Originally by: Twin blade This is the kind of thing i could agree on if its carrier/mothership as theremade to carry fighters and so been a logstic's would most likey have a inbuilt way to repair there own fighters as well as other ships i...
- by ShadowDraqon - at 2009.05.19 17:12:00
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178. Nerf Hisec - in Player Features and Ideas Discussion [original thread]
Edited by: ShadowDraqon on 19/05/2009 17:04:56 Originally by: Axium Cog It just doesn't really make sense to have a lvl 5 agent in a .8 system. It would also play a role to coax missioners into the world of PvP, preparing them for life...
- by ShadowDraqon - at 2009.05.19 17:04:00
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179. Show readout - in Player Features and Ideas Discussion [original thread]
Originally by: Dxella Everyone knows about Readout option... dont we? Why not add 1 more. 1 for cap. Hmmm.... sure. ~ MED-SEC ~ AND The Blatantly Obvious
- by ShadowDraqon - at 2009.05.19 16:59:00
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180. Walking in Ships. - in Player Features and Ideas Discussion [original thread]
Edited by: ShadowDraqon on 19/05/2009 16:47:38 Theoretically if you don't make it to your pod in time your character is dead, and you'll have to make a new one AlSO read THIS . the pod you see when your ship explodes isn't some escape pod ...
- by ShadowDraqon - at 2009.05.19 16:45:00
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