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41. Inventing t2 BS at POS labs - in Science and Industry [original thread]
Dont worry. CCP provide BS only adv Laboratory and good skill to use it ;) Now you can 'isk sink' at full throtle.
- by ShadowRat - at 2007.10.05 09:00:00
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42. Battleship construction - in Science and Industry [original thread]
Think... about bs long copy time. All reasearch will be died when ppl spam copy slots with max run BPC of bs. Anyway You dont need in ship invetntion max run BPC, better is use the decryptor. Have nice day
- by ShadowRat - at 2007.10.03 14:19:00
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43. Treasure Hunt - in Player Features and Ideas Discussion [original thread]
Idea is good... but I dont think that ccp have a lot of free manpower to do this. Anyway YOU can do all by onself :) Advert, make good scenario , put some bm's in space etc... All with few corpmates and freiendly ppl. Just like in other RPG syste...
- by ShadowRat - at 2007.07.19 11:46:00
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44. Self targetting. - in Player Features and Ideas Discussion [original thread]
Just make 'drone slots' like hi/med/low.... max 5 :) and put here your little drones in maintienace bay. They will work like hamster on whell... More drones you put here... les drones in space to fight.
- by ShadowRat - at 2007.07.13 07:05:00
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45. I want a "Quick Change Container" - in Player Features and Ideas Discussion [original thread]
Good idea is to have same functions like 'sets' saves in overview. You dock use load fit ... and it is try to get all items to ship that can find and put it into right place.
- by ShadowRat - at 2007.06.29 19:14:00
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46. self destructing cargo containers - in Player Features and Ideas Discussion [original thread]
Read here .... you can get more ideas http://oldforums.eveonline.com/?a=topic&threadID=479690 http://oldforums.eveonline.com/?a=topic&threadID=478332 Have nice day
- by ShadowRat - at 2007.06.29 07:08:00
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47. cyno-probe - in Player Features and Ideas Discussion [original thread]
What about cyno-mine :). You deploy in shape of container cyno-mine at belt, and wait. If someone triger it it catch him inside for 10min and as all cyno give bm on overview to warp to it.
- by ShadowRat - at 2007.06.28 06:41:00
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48. science skill: weapon physics - in Player Features and Ideas Discussion [original thread]
What you think about skill that reduce weapon signature (someting like focus), that allow big weapons easier hit small targets? at max lev reduce 30% of sig. Have nice day
- by ShadowRat - at 2007.06.27 12:29:00
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49. cyno-probe - in Player Features and Ideas Discussion [original thread]
Ello next crazy idea from ShAdOwRat :) Cyno probes: - left by corpmate or self - fly over week when no trigered - when trigered (via skaner) cyno-probe activate cyno field and alow jump ship/ships to it, but trap it for 10min. - can be found like...
- by ShadowRat - at 2007.06.27 12:24:00
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50. ORE Capital Ship - in Player Features and Ideas Discussion [original thread]
Some coins into: -1 ship docked per level of capital skils -undocking takes about 1min. -bonus to docked ships: 100% to range of mining lasers/stripers/drones -cargo bay for ore only - 400.000 m3 (like enough for 5 covetors x 3 can per hour)acce...
- by ShadowRat - at 2007.06.27 09:00:00
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51. New Race: Terran Nomads 2010 - in Player Features and Ideas Discussion [original thread]
If another race is 'too much' - dont worry :] This thread is rather like 'new way of play'. Corps wihout pos, outpost and rest. But self efficient and strong enough to survive. Who knows, eve is groving and there should be more ways to play. And...
- by ShadowRat - at 2007.06.19 18:03:00
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52. clinet/patch and bittorent - in Player Features and Ideas Discussion [original thread]
Little ask for CCP. Due huge demand at this time like this, can we get client/patch via bittorent network? Have nice day
- by ShadowRat - at 2007.06.19 16:18:00
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53. New Race: Terran Nomads 2010 - in Player Features and Ideas Discussion [original thread]
Nope :D But must be oposite way to Constelation sov... -You are 'full' mobile with your corp. -No one will 'ride' you and you loose all bilion isk structures to someone who just have mood for doing this. -Your 'hit and run' tactic can do somethn...
- by ShadowRat - at 2007.06.19 08:59:00
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54. New Race: Terran Nomads 2010 - in Player Features and Ideas Discussion [original thread]
Edited by: ShadowRat on 18/06/2007 12:06:28 This idea can bring some 'fresh air' to game ;) New race who can esentionaly live without pos and stations. Old terran nomads ... who come acros vasts of space and meet eve-citizens ;) Characterist...
- by ShadowRat - at 2007.06.18 12:06:00
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55. "Nothing easily predictable" - in Science and Industry [original thread]
IF this will happen .. there are no place for 'last' lottery... It will do more suffer for ppl. Some of players waits 3-4 years for t2 BPO.. and now they win and after few weeks ccp take it back. Realy nice idea. And this put lotery idea under que...
- by ShadowRat - at 2007.06.02 09:16:00
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56. Put your money where your mouth is! - in Science and Industry [original thread]
So .. you says killing (in capitalism) is better way then strike to raise prices?... Hmm... nice idea and you go far:D Best from the ages are WAR... with one condition .. war not on own teritory
- by ShadowRat - at 2007.06.02 09:09:00
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57. "Nothing easily predictable" - in Science and Industry [original thread]
Shure.. but you can leave it as is... after few patches/years you can buy t2 BPO for rp.... Have nice day
- by ShadowRat - at 2007.06.01 10:07:00
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58. Invention: Formulae - in Science and Industry [original thread]
Edited by: ShadowRat on 22/05/2007 14:43:44 Bah... again: (Maybe this time someone analyze it and share taughts) (Diference from last my post with it is that I send interface (modyficator and wirite is simply as I can :)) (BASIC VERSIOBN FORM...
- by ShadowRat - at 2007.05.22 14:41:00
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59. Invention: Formulae - in Science and Industry [original thread]
Edited by: ShadowRat on 22/05/2007 07:29:01 Always yours 'point of view' depends where you sit... If you saying that ppl can 'spare' milions in covetor bcause they dont put it to invention for hulk.. Let me show you some 'cloded' numbers. If...
- by ShadowRat - at 2007.05.22 07:30:00
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60. Perfect ME - in Science and Industry [original thread]
But remeber... We are created to GOD's like... So we trying (in many ways) to be close to 'perfect'. So skiling at 5 lev of skill... doing 20700ME is ... normal :) Have nice day... P.S. I'm almost perfect with removing bugs ... like dev/gods .....
- by ShadowRat - at 2007.05.22 07:05:00
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