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1. Lvl 4 missions: Upgrade from Tengu? - in Ships and Modules [original thread]
Please train Reading Comprehension above lv 1 before posting again. I'll quote myself: "...but more for personnal choice than because it's the best. It's probably not, but I get real bored by missiles."
- by Shadowsword - at 2012.02.15 13:36:00
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2. Lvl 4 missions: Upgrade from Tengu? - in Ships and Modules [original thread]
H4rdstyler wrote: I am located in Amarr space, but ofc the occasional guristas/angel missions do come up.. If you want to really get the max output for your character, you should use multiple ships: - Against Blood/Sanchas, tachyon Nightmar...
- by Shadowsword - at 2012.02.15 09:42:00
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3. So...destroyer buff + hybrid buff... - in Ships and Modules [original thread]
Nice number, but the range is far too low to be usefull. Anything that can't kite you, will also be tough enough to kill you up close.
- by Shadowsword - at 2011.11.30 12:42:00
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4. "Nerf This!" - in Ships and Modules [original thread]
Sutskop wrote: A pirate ship shouldn't be beaten easily by a t1 counterpart. Perfectly balanced. If it were balanced, the Dramiel would be easily beaten by any T2 interceptor, like any faction cruiser having worse stats than HACs. Not the c...
- by Shadowsword - at 2011.11.17 14:49:00
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5. "Nerf This!" - in Ships and Modules [original thread]
Lyris Nairn wrote: "Fly with friends." I have several Dramiel kills with my Rifter, leading gangs of 20 or so out on roams. Don't try to avoid the point by invoking the number argument. I'll make it clearer for you: How do you kill 20 Dram...
- by Shadowsword - at 2011.11.17 13:16:00
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6. "Nerf This!" - in Ships and Modules [original thread]
Thaddaus Dieneces wrote: I hate beat MANY Dramiels one on one with a Daredevil and such. And if it's a kite Dramiel pop her drones and then get at range to be warped to and shes down or she runs. Again have to know how to counter what you are f...
- by Shadowsword - at 2011.11.17 13:08:00
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7. "Nerf This!" - in Ships and Modules [original thread]
An end to nerfs would only lead to everyone using the same handfull of ships and tactics. It's already happening because CCP is too slow to fix things. If the price of variety is to have whining as a noise background, then it's worth paying.
- by Shadowsword - at 2011.11.17 10:10:00
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8. Naga is now less fail! - in Ships and Modules [original thread]
The Underdark wrote: I'm fighting this change for the Missile users, If this goes through they get nothing this winter. Caldari is a missile race, at least give them hardpoints back, if not any bonus's. Hardpoints without bonuses would be ...
- by Shadowsword - at 2011.11.15 15:43:00
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9. New Gallente BC should be a Drone Command Ship - in Ships and Modules [original thread]
Hestia Mar wrote: Bearing in mind that Gallente boats are generally drone boats, the new BC should be a Command Ship with drone bonuses - either more drones available (7 instead of 5), or bonuses to drone range and damage...and fleet bonuses so...
- by Shadowsword - at 2011.10.26 12:29:00
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10. TORNADO (pic released by CCP) - in Ships and Modules [original thread]
Vimsy Vortis wrote: Haha don't be silly, T1 minmatar ewar is target painters, webs are a T2 bonus. Enjoy your 7.5% bonus to target painter effectiveness and 5% bonus to large projectile turret rate of fire per level :) Itsa giant belicose. ...
- by Shadowsword - at 2011.10.20 13:40:00
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11. Need an empire gank resistant Mackinaw fit. - in Ships and Modules [original thread]
Sir Ibex wrote: Is there any solution here short of getting rid of IHUs? Thanks. Get rid of the Mackinaw for now. Whatever fit you use with it, you're going to lose it fast. Even if the gankers have to bring a couple of batleships for tha...
- by Shadowsword - at 2011.10.02 09:17:00
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12. The pirate ammo and the 0.0 lp stores fix - in Ships and Modules [original thread]
Ranvaldy wrote: So why can I buy worse ammo in 0.0 lp stores than in highsec ?(I have never done so obviously) Why is the sansha/arch angel etc ammo worse than their highsec types? Its ridiculous that what you can buy in a much dangerous space ...
- by Shadowsword - at 2011.09.29 06:08:00
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13. Kronos... - in Ships and Modules [original thread]
Anaesthera wrote: I almost lost a 700m isk ship under 5 minutes. The armor melted like butter, the drone bandwidth limited me to like 3 drones, cap lasted about 3 minutes, and the DPS was crap. Granted, the entire room was aggro'd, but I've de...
- by Shadowsword - at 2011.09.28 05:34:00
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14. Supercap Nerfbat change prices? - in Ships and Modules [original thread]
freshspree wrote: I haven't seen anything that says dreads will be getting buffed. A super revamp is good enough. There you go. http://www.mmorpg.com/gamelist.cfm/game/14/feature/5584/EVE-Online-PAX-Tranquility-and-the-Future-of-EVE.htm...
- by Shadowsword - at 2011.09.14 06:31:00
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15. Supercap Nerfbat change prices? - in Ships and Modules [original thread]
All we know for sure right now is that the supercarriers are getting a nerf, and dreds are getting a buff. If you sell now, with the SC prices already down in anticipation of the nerf, only CCP can predict if you'll lose money, or gain some. Depe...
- by Shadowsword - at 2011.09.12 13:50:00
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16. new ship: juggernaut class capital ship with new and improved OP - in Ships and Modules [original thread]
T2 dreds are a bad idea because you'd need them in large numbers to make a difference where T1 dreds don't, and they'd likely cost the price of 4 or 5 dreds. Against supercap blobs, the efficiency/cost ratio would be abysmal. Better a Tier 2 dred...
- by Shadowsword - at 2011.09.10 06:33:00
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17. Amarr BattleShip xD. For Tanking ? - in Ships and Modules [original thread]
Andrew Shadows Shadow wrote: *Ima Noob. :D* Hey Guys, I am getting a battle ship in exactly 4days2hours11minutes(probally 5 minutes now). But, im wondering whats a good tanking amarr battleship. :D. I got the tackling crew, but now im the ...
- by Shadowsword - at 2011.09.10 06:25:00
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18. Hybrid buff? What are you all talking about??? - in Ships and Modules [original thread]
I agree that hybrids need a buff (though I'd go with an optimal/falloll increase for blasters rather than a pure damage increase), but I feel that they shoudl rather be compared with projectiles, as pulses are a mid-range weapon, while blasters an...
- by Shadowsword - at 2011.09.08 11:08:00
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19. a look at the paladin vs nightmare (discussion) - in Ships and Modules [original thread]
You forgot to mention that you need a 5% PG implant to shoehorn that fit in a Paladin, and that your cap will run out after just a few minutes. Look a lot less attractive wit that last point... ------------------------------------------
- by Shadowsword - at 2011.09.03 15:04:00
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20. a look at the paladin vs nightmare (discussion) - in Ships and Modules [original thread]
A Nightmare does NOT require a cap booster. You can have a boosterless fit that still has 3 damage mods and 2 tracking enhancers. In the end, the one thing that made me choose a Nightmare over a Paladin, despite it's ugliness, is the tracking bo...
- by Shadowsword - at 2011.09.02 06:20:00
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