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121. Radial Menu disable option - in Player Features and Ideas Discussion [original thread]
I'm pretty resistant to change myself, but in this case the radial menus have a couple of serious design flaws. #1 No matter how far away from where the menu was spawned you move your cursor the menu doesn't despawn. This means that if you spawn a...
- by Shereza - at 2013.06.05 17:41:00
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122. Motion Sickness (Gaming Sickness) - in Player Features and Ideas Discussion [original thread]
I'm not prone to motion sickness myself, the worst I ever feel is a sharply sinking/dropping feeling in my bladder when falling long distances in some first-person games, but I support this. At the very least I'd like to see the lockout on camera ...
- by Shereza - at 2013.06.05 06:42:00
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123. T2 Battleships - in Player Features and Ideas Discussion [original thread]
Part of the allure of having a sub-(super)carrier ship that can deploy more than five drones is that it would be relatively unique among ships. It would also potentially allow for differentiation between the races. For example the difference in dr...
- by Shereza - at 2013.06.05 03:43:00
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124. About the Eos' model - in Player Features and Ideas Discussion [original thread]
Honestly, I loved the old 7 blaster 5 T2 heavy eos. Changing it over to the myrmidon hull might give it a "clean break" of sorts from its former glory and its transition to the CreoDron(e) ship it should have transitioned into when it was mauled (...
- by Shereza - at 2013.06.02 07:56:00
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125. "bounty" on player ships - in Player Features and Ideas Discussion [original thread]
Mag's wrote: No you merely repeated how it didn't matter, I pointing out it did as I was discussing the OP's idea. So you were reading whatever it was you wanted to read and not what I actually posted? Glad we cleared that up.
- by Shereza - at 2013.05.31 19:23:00
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126. "bounty" on player ships - in Player Features and Ideas Discussion [original thread]
Mag's wrote: It still doesn't make it true, sorry. You're absolutely right. What makes it true is that by having the bounty linked to the player and not a specific ship any ship they fly, any ship at all, pays out the ship bounty upon dest...
- by Shereza - at 2013.05.31 09:26:00
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127. Trial Account Limits - Haulers: Why it should be tweaked or removed - in Player Features and Ideas Discussion [original thread]
The problem with potential abuse by botters is that hauling missions, AFAIK, could conceivably go to L4s easily without needing larger ships than plain industrials. Combat missions, on the other hand, would require BCs for L4s at least if not L3s,...
- by Shereza - at 2013.05.31 00:21:00
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128. Skillpoint Refund for Excessive Astrometrics Skilling - in Player Features and Ideas Discussion [original thread]
Rabble rabble rabble rabble rabble rabble rabble rabble rabble rabble rabble rabble Post Post Rabble rabble rabble rabble rabble rabble rabble rabble rabble rabble rabble rabble Post Post Rabble rabble rabble rabble rabble rabble rabble rabble rab...
- by Shereza - at 2013.05.30 23:03:00
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129. "bounty" on player ships - in Player Features and Ideas Discussion [original thread]
Mag's wrote: Stating something doesn't matter, doesn't automatically make it true. No, but saying that something doesn't matter when it doesn't matter does make it true. It sets up the same situation with current bounties. You don't know, wh...
- by Shereza - at 2013.05.30 22:13:00
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130. Trial Account Limits - Haulers: Why it should be tweaked or removed - in Player Features and Ideas Discussion [original thread]
Threndir wrote: @Shereza How can you compare dual character training with a trial? A trial hasnt spend a dime on eve, be it real currency or in-game. A subscribed member who enables dual character training is paying a plex (~500mil) to do so. ...
- by Shereza - at 2013.05.30 07:05:00
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131. "bounty" on player ships - in Player Features and Ideas Discussion [original thread]
You could arrange it so that recycling, repackaging, trading, or what have you wouldn't affect things. If by setting a ship bounty on another player the bounty is paid out when and where their current ship is destroyed and the amount of the payout...
- by Shereza - at 2013.05.30 01:12:00
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132. Defense Net drones - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Also, don't forget, none of the industrials actually have dronebays. "Industrial defense" can also apply to mining ops. It just sounds prettier. What I want to know is why the OP thinks that time manipulation drones ar...
- by Shereza - at 2013.05.29 04:25:00
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133. Trial Account Limits - Haulers: Why it should be tweaked or removed - in Player Features and Ideas Discussion [original thread]
Letting people train and fly all the ships available to them via the in-game tutorials is not going to present a serious danger of letting them "eat everything." Regarding the "but then someone will create an alt account to avoid wardec stuff" pl...
- by Shereza - at 2013.05.28 06:17:00
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134. Social Hubs - in Player Features and Ideas Discussion [original thread]
Hesod Adee wrote: All that means is that WiS won't use Carbon either. Would you care to mention which developer specifically stated that World of Darkness and "WiS" will function on the same engine?
- by Shereza - at 2013.05.28 06:08:00
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135. Pve: Security missions Expanded - in Player Features and Ideas Discussion [original thread]
If you really want to get fun you could also have some "race" missions here and there too. Someone found something really nifty, first one there gets it. Warp in, find a bunch of other ships there, and you all haul ass to be the first one to get t...
- by Shereza - at 2013.05.27 06:06:00
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136. Faction weapons - in Player Features and Ideas Discussion [original thread]
sabre906 wrote: What is this... stuff? Please save the weird game breaking stuff somewhere the sun don't shine. All meta 5+ guns should utilize t2 ammo and specialization skill bonus. What's game-breaking in a slower, less damaging missile ...
- by Shereza - at 2013.05.27 05:25:00
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137. New Launcher is bad for people with multiple accounts - in Player Features and Ideas Discussion [original thread]
Or if you're running Windows 7 run it and then when you're playing the game right-click on the game icon on your task bar and select "Pin this program to task bar."
- by Shereza - at 2013.05.27 04:14:00
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138. Faction weapons - in Player Features and Ideas Discussion [original thread]
T2 ammo should be limited to T2 weapons. If you want them to use special ammo then suggest that they use specialized faction ammo as well as the generic upgraded faction ammo that T1 weapons can also use. Here's an example. Snowshoe torpedoes: Gu...
- by Shereza - at 2013.05.27 04:10:00
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139. Mindlinks/Ganglinks/Ongrid Boosting - in Player Features and Ideas Discussion [original thread]
Rroff wrote: Shereza wrote: Rroff wrote: As a completely off the wall idea maybe they should add a NOS like high slot module that allows you to tap into a targetted ship's active bonuses (for your own use) for a short period of time. (Cyc...
- by Shereza - at 2013.05.25 22:01:00
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140. Deleting skills - in Player Features and Ideas Discussion [original thread]
As long as nobody actually wants those skill points back, and the whole thing where you could train up a bunch of marginally useful skills you have great stats for, re-spec them, and then use the SP on skills you have horrible stats for to avoid h...
- by Shereza - at 2013.05.25 21:58:00
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