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1. How to fix Jita - in Player Features and Ideas Discussion [original thread]
Just increase the broker costs or taxes in very high trade volume systems or stations - no mess effective solution. No consultancy fees will be charged for this service.
- by Shidhe - at 2010.03.07 19:42:00
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2. Expand High Sec - in Player Features and Ideas Discussion [original thread]
Why does everyone complain about other people's style? Do they want to be the only people in the game? You force people's style, they leave the game. Then EvE shuts up shop, and nobody gets their way. You want people to alter their behaviour, yo...
- by Shidhe - at 2009.07.26 18:30:00
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3. Here Is How You Fix The Lv 4 Issue In Empire - in Player Features and Ideas Discussion [original thread]
Edited by: Shidhe on 03/07/2009 12:42:48 Edited by: Shidhe on 03/07/2009 12:40:13 Sigh... OK, since people have brought up the isk source thing as being the `only thing' that they are worried about: There is little sign of inflation in th...
- by Shidhe - at 2009.07.03 12:35:00
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4. Here Is How You Fix The Lv 4 Issue In Empire - in Player Features and Ideas Discussion [original thread]
Edited by: Shidhe on 01/07/2009 22:17:51 Dont nerf high sec, boost low sec... Unfortunately too many people just want to have easy kills of marauders using the new easier scanning methods - it aint going to happen as carebears are not complete...
- by Shidhe - at 2009.07.01 22:16:00
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5. What if we could build/destroy jump gates in 0.0 space? - in Player Features and Ideas Discussion [original thread]
Edited by: Shidhe on 12/03/2005 15:43:54 They would have to be very expensive to build, and very expensive to run (read very very expensive for a long range gate). Destroyable? Which gates are protected by Concord and which arent? If every g...
- by Shidhe - at 2005.03.12 15:42:00
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6. Training skills idea - in Player Features and Ideas Discussion [original thread]
Originally by: Caldorous Another idea: The skill dont stops training until hits lvl 5 That is a neat idea - just keep on going till you change.
- by Shidhe - at 2005.03.06 14:09:00
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7. And here is the [Regional] news... - in Player Features and Ideas Discussion [original thread]
I have just read a thread asking about `famous' ships. But the world of EVE is so big (often 12 K players) that onle huge events get noticed. And if CCP is too busy on other worthy objectives, that often means that nothing famous happens. The fo...
- by Shidhe - at 2005.03.02 17:46:00
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8. Ship custom paint jobs - in Player Features and Ideas Discussion [original thread]
Possibly a simple colour substitution on a ship would not cause any lag - it should only be one or two parameters passed to the client.
- by Shidhe - at 2005.01.20 00:59:00
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9. Idea for new "Type" of space -.-.-.-Dark Space -.-.- - in Player Features and Ideas Discussion [original thread]
Interesting idea - but would be a lot of work for the devs. At present the jump gate restricts our access to areas, allowing them to gradually reveal the EVE universe to us as it is developed. How could they do this if people could (in theory) tra...
- by Shidhe - at 2005.01.13 04:25:00
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10. 0.4's and other low sec empire systems... - in Player Features and Ideas Discussion [original thread]
Edited by: Shidhe on 13/01/2005 04:01:49 The police analogy does work - I have been in a few pretty scary areas, and there wouldnt be much point reporting littering (or a lot worse) there. But multiple murder of respectable (!??!) folks, and y...
- by Shidhe - at 2005.01.13 03:55:00
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11. 0.4's and other low sec empire systems... - in Player Features and Ideas Discussion [original thread]
I agree with Calsak: It is a good idea which does not prevent gate camping, but does control the aggro it causes to many players, by limiting its duration in a very realistic fashion. How to square the rights to be a pirate with reasonably safe ac...
- by Shidhe - at 2005.01.12 18:44:00
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12. New Modules: Suggested. (list thread) - in Player Features and Ideas Discussion [original thread]
Cargo Stealer: High slot (think of a fitting on an indy?) Target is a webbed and scrambled ship. Range: 100m Time taken: 2 minutes, or until target logs out (??) Effect: Moves cargo from targets hold to agressors hold Game purpose: To give pirat...
- by Shidhe - at 2005.01.12 03:40:00
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13. Ban system - in Player Features and Ideas Discussion [original thread]
Really good idea - a navigation computer that can run a warp drive should be able to do that.
- by Shidhe - at 2005.01.10 18:08:00
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14. Skill training queue - in Player Features and Ideas Discussion [original thread]
A small queue is a good idea, say 2-3 skills. That way people can't operate for long without logging on, but people without continual PC access aren't penalised.
- by Shidhe - at 2004.06.15 16:38:00
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