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1. Nerf Weapons or Buff Ships - in Player Features and Ideas Discussion [original thread]
Let me get this straight. You want destroyers to be unable to kill frigates in 1v1 situations. You want cruisers to be unable to kill destroyers in 1v1 situations. You want battlecruisers to be unable to kill cruisers in 1v1 situations. You want...
- by Shieldss - at 2011.05.24 13:55:00
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2. Equilibrium of Mankind - in Player Features and Ideas Discussion [original thread]
Man, I am disappointed. I opened this thread expecting to see Lord of the Rings meets Eve Online.
- by Shieldss - at 2011.05.24 00:16:00
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3. Decloaking POS mod - in Player Features and Ideas Discussion [original thread]
Originally by: t'raq mardon Originally by: Robert Caldera Edited by: Robert Caldera on 23/05/2011 14:04:12 Originally by: t'raq mardon very true, and as long as he is sitting at the computer interacting with the game i...
- by Shieldss - at 2011.05.23 20:12:00
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4. To Fix Cloaking - in Player Features and Ideas Discussion [original thread]
Originally by: t'raq mardon Originally by: Robert Caldera Originally by: t'raq mardon Dude, if you think local should be removed start your own thread about why. Stop trying to hijack mine. They are two completely different...
- by Shieldss - at 2011.05.23 20:09:00
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5. Newbie Charity - in Player Features and Ideas Discussion [original thread]
Originally by: Wilhelm Riley more likely it will be two or three You give the Eve community far too much credit.
- by Shieldss - at 2011.05.23 18:08:00
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6. Proposal Re: Cloaking Devices - in Player Features and Ideas Discussion [original thread]
Originally by: Mag's Originally by: t'raq mardon How about you leave your nice safe WH system and come to null sec where you actually have to deal with other players because their friends are just a few quick jumps or a cyno beacon...
- by Shieldss - at 2011.05.23 14:46:00
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7. How to fix Gallente and Hybrids - in Player Features and Ideas Discussion [original thread]
I have to agree with the OP. Although with one small tweak. Allow the current specialty drones, like EWAR or logistics drones, but just get rid of combat drones. This would force Gallente to not only use hybrids more, and thus making them an effec...
- by Shieldss - at 2011.05.23 03:29:00
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8. Agent changes. - in Player Features and Ideas Discussion [original thread]
Looks like you either have to move to low sec (spreading people out) or stay where all the crazies are. Seems to me that this is what CCP intended with the patch.
- by Shieldss - at 2011.05.22 13:12:00
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9. Agent changes. - in Player Features and Ideas Discussion [original thread]
Aren't there a bunch of SoE agents in out of the way locations like Arnon?
- by Shieldss - at 2011.05.22 13:03:00
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10. How to fix warp scrambling in missions. - in Player Features and Ideas Discussion [original thread]
I think he's talking about the inability to warp in certain deadspace missions where you have to fly like 200km to your target. Which you can't warp to because of the mission, rather than the fact that you are being warp scrambled.
- by Shieldss - at 2011.05.22 12:36:00
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11. Buff Gallente Mining Lasers, remove from mission - in Player Features and Ideas Discussion [original thread]
Originally by: El Geo Originally by: Bubanni since they are gallente, they should do 100m3, but at 2km range lol, in a wierd way that actually makes sense...
- by Shieldss - at 2011.05.22 12:29:00
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12. Group Weapons in Fitting Panel - in Player Features and Ideas Discussion [original thread]
Edited by: Shieldss on 21/05/2011 12:47:43 Originally by: Amaroq Dricaldari Alsom the ability to group weapons with different ammunition types. I could have a pair of medium beam lasers with Long Range Frequency Crystals, and a pair wi...
- by Shieldss - at 2011.05.21 12:47:00
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13. New POS Defense - in Player Features and Ideas Discussion [original thread]
Originally by: Avalon Hart So don't put in a interesting idea because it could lag a server? Wouldn't it be better for drones to be redesigned to reduce their input lag then to count out anything having to do with them? O.o Lag hasn't ...
- by Shieldss - at 2011.05.20 17:45:00
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14. The Solution to AFK Cloaking - in Player Features and Ideas Discussion [original thread]
Originally by: Rek Seven No one has asked the question Tippia, they just start flaming from the get go I assumed the implications of my idea were obviouse... but clearly I overestimate the people in there. Pretty sure that the flam...
- by Shieldss - at 2011.05.20 17:35:00
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15. DON'T CHANGE CLOAKING MECHANICS - in Player Features and Ideas Discussion [original thread]
Posting in support of an awesome idea.
- by Shieldss - at 2011.05.20 17:17:00
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16. The Solution to AFK Cloaking - in Player Features and Ideas Discussion [original thread]
Originally by: Bustin Jieber Originally by: Rek Seven I donĘt have a problem with the cloak mechanics Your whining seems to indicate otherwise.
- by Shieldss - at 2011.05.20 17:06:00
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17. New POS Defense - in Player Features and Ideas Discussion [original thread]
I support this idea. We don't have enough lag already.
- by Shieldss - at 2011.05.20 16:52:00
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18. The Solution to AFK Cloaking - in Player Features and Ideas Discussion [original thread]
Originally by: Rek Seven Originally by: Shieldss Originally by: Rek Seven If the cloaked pilot does not compensate for the disruption within a specified time limit, his ship will decloak. Does this mean that every time ...
- by Shieldss - at 2011.05.20 16:24:00
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19. The Solution to AFK Cloaking - in Player Features and Ideas Discussion [original thread]
Originally by: Rek Seven If the cloaked pilot does not compensate for the disruption within a specified time limit, his ship will decloak. Does this mean that every time this is fired off, the cloaked ship has to play some time of mini...
- by Shieldss - at 2011.05.20 16:17:00
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20. Proposal Re: Cloaking Devices - in Player Features and Ideas Discussion [original thread]
Originally by: Vily In an effort to Balance Ship cloaks, with afk cloaking, and the generally overpowered nature of cloaks, my solution is as follows. Coverts Ops Cloaking, Improved Cloaking Devices II, and prototype cloaking Device I, al...
- by Shieldss - at 2011.05.20 16:14:00
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