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21. [ISSUE]Please acknowledge the Dreadnaught Issue - in Assembly Hall [original thread]
Done. You died at the fittings screen, you just hand't realized it yet - Mr. Cue
- by SickSeven - at 2010.09.30 23:56:00
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22. [ISSUE]Please acknowledge the Dreadnaught Issue - in Assembly Hall [original thread]
Edited by: SickSeven on 30/09/2010 23:56:04 I am simply proposing that the CSM ask CCP to look at the current role and balance of Dreadnaughts in EVE. The are multiple threads discussing the issue. HP Boost for Caps thread Balance for D...
- by SickSeven - at 2010.09.30 23:52:00
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23. [ISSUE] CCP ignores exploit?? - in Assembly Hall [original thread]
Edited by: SickSeven on 30/09/2010 23:32:01 Dude, that's not an exploit. That is you not making smart decisions.(joining his fleet) You died at the fittings screen, you just hand't realized it yet - Mr. Cue
- by SickSeven - at 2010.09.30 23:31:00
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24. recommendations from experienced hardcore missionbears? - in Missions & Complexes [original thread]
Stop *****footing around and go Vargur. You died at the fittings screen, you just hand't realized it yet - Mr. Cue
- by SickSeven - at 2010.09.30 15:04:00
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25. Top 10 things I wish I'd know when I started running missions... - in Missions & Complexes [original thread]
Originally by: Cat Shaver Originally by: SickSeven Edited by: SickSeven on 30/09/2010 09:51:56 DO NOT RUSH INTO THE NEXT BIGGEST SHIP! If you cannot fit large guns and large reppers, do NOT fly a battleship! Also, avoid tryin...
- by SickSeven - at 2010.09.30 13:39:00
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26. Top 10 things I wish I'd know when I started running missions... - in Missions & Complexes [original thread]
Ah but the time you spend in maxxing out your BC skills to achieve a 'medium' pace, you could be skilling up that BS. You died at the fittings screen, you just hand't realized it yet - Mr. Cue
- by SickSeven - at 2010.09.29 16:02:00
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27. [PROPOSAL] Capital Interdictors - in Assembly Hall [original thread]
The SC epidemic is NOT solved by new ships. we need to fix the ease of mobility issue and find a way to bring dreads back into the game. The CHIC was interesting for about 20 minutes... You died at the fittings screen, you just hand't realized it ...
- by SickSeven - at 2010.09.29 15:24:00
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28. ORE Field Offices - in Assembly Hall [original thread]
I was wondering about this my self. How do you justify doing what they are? I support the OP. You died at the fittings screen, you just hand't realized it yet - Mr. Cue
- by SickSeven - at 2010.09.29 15:11:00
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29. T1 Named Industry, ie player created '425mm Prototype I Gauss Gun' - in Player Features and Ideas Discussion [original thread]
I like it. Slight nerf to hi-sec mission runners. Boost to exploration and industrial characters, with a very slight bonus to miners. Sounds good. What's not to like? You died at the fittings screen, you just hand't realized it yet - Mr. Cue
- by SickSeven - at 2010.09.29 15:00:00
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30. Fighting for Sov in Dominion - in Player Features and Ideas Discussion [original thread]
I just want to put my .02 ISK in and say: As a member of a small 0.0 alliance, trying to grab your own system is stupidly frustrating. Even an undefended system takes days to flip. The I-hub mechanics are ******ed. /rant Oh and now I do see the r...
- by SickSeven - at 2010.09.29 14:34:00
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31. One year later, what has changed? - in Missions & Complexes [original thread]
Originally by: Brian Ballsack Most level 4 carebears have moved onto marauders and black ops to chain missions in as they are too scared to use the ships for their intended purpose. Nonsensical troll posts nonsense. You died at the fit...
- by SickSeven - at 2010.09.29 14:11:00
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32. Top 10 things I wish I'd know when I started running missions... - in Missions & Complexes [original thread]
DO NOT RUSH INTO THE NEXT BIGGEST SHIP! If you cannot fit large guns and large peppers, do NOT fly a battleship! Also, avoid trying to run Lvl4s in a BC, yes you can do it but you will make more money blazing through lvl3s with the same ship! I ...
- by SickSeven - at 2010.09.29 13:56:00
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33. PvP rig MAELSTROM - in Ships and Modules [original thread]
Originally by: Dark Voynix Edited by: Dark Voynix on 29/09/2010 08:45:29 why dont put a fitting rig to remove the pdu and put a tracking link? Better tracking + longer fallof = increrase of effective dps If you need power grid, I...
- by SickSeven - at 2010.09.29 11:12:00
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34. Advantages to all 4 carriers? - in Missions & Complexes [original thread]
Have you read the ship descriptions for each? That's a good starting point. You died at the fittings screen, you just hand't realized it yet - Mr. Cue
- by SickSeven - at 2010.09.29 01:04:00
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35. PvP rig MAELSTROM - in Ships and Modules [original thread]
I would say, a Capacitor Defense safeguard Rig for your third rig since you seem to be going with the tank more than gank. You died at the fittings screen, you just hand't realized it yet - Mr. Cue
- by SickSeven - at 2010.09.29 00:00:00
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36. HP Boost for Sub-Super Capitals - in Ships and Modules [original thread]
Originally by: Irae Ragwan Originally by: Kail Storm Irae what exact change are you proposing. I like a combination of things posted. At minimum, SCs being point-immune should be disabled in lowsec. More reasonably, they shou...
- by SickSeven - at 2010.09.28 23:56:00
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37. Naglfar needs mOre dps noW! - in Player Features and Ideas Discussion [original thread]
Originally by: GTN Originally by: SickSeven Originally by: Mire Stoude Originally by: Magic Crisp I'd generalize this. This whole "A powerful dual-weapon platform" idea is bull****. You have the same number of weapo...
- by SickSeven - at 2010.09.28 23:52:00
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38. Naglfar needs mOre dps noW! - in Player Features and Ideas Discussion [original thread]
Originally by: Mire Stoude Originally by: Magic Crisp I'd generalize this. This whole "A powerful dual-weapon platform" idea is bull****. You have the same number of weapon mount points (turret+launcher together), you get _1_ bonus...
- by SickSeven - at 2010.09.28 21:01:00
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39. Capital Cynosural Field Generator Module - in Player Features and Ideas Discussion [original thread]
Edited by: SickSeven on 28/09/2010 19:58:10 This idea is a direct result of the discussion in THIS thread in Ships and Modules. Here is the issue I think needs to be looked at and rebalanced somehow: I still think it is ludicrous that yo...
- by SickSeven - at 2010.09.28 19:56:00
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40. Ship Maintenance Bay - How can I use it? - in Ships and Modules [original thread]
Although I think you SHOULD be able to transport people AND their ships! Maybe this will be the role of the Mothership we are all waiting to read about. You died at the fittings screen, you just hand't realized it yet - Mr. Cue
- by SickSeven - at 2010.09.28 19:33:00
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