| Pages: 1 2 3 4 5 6 7 8 9 10 20 [30] |
581. My opinion - in Test Server Feedback [original thread]
Rats aren't too hard. The problem is that the new system forces players to group up. And this exact forcing is what ruined Earth and Beyond, partially. In E&B, the only way to kill most of the higher level enemies was to group up. The entire new ...
- by Silverlancer - at 2004.01.16 08:18:00
|
582. How to fix the crashing problem... - in Test Server Feedback [original thread]
The fact that I got 35 crashes in two days on a fast, low-latency cable connection, a 2.4Ghz computer with XP and an R9700, not overclocked, that never crashes on any other game... sorta ****es me off. AND EVERY DAMN TIME ITS A MALFORMED PACKET E...
- by Silverlancer - at 2004.01.16 02:25:00
|
583. How to make defense possible. - in Test Server Feedback [original thread]
First I am told that I shouldn't post a new thread, and I should post in my old one. Then I add my new revised post to my old thread (too old to edit) as instructed by the moderator... AND I GET TOLD THAT I SHOULDN'T BUMP! wtf??? Not only was t...
- by Silverlancer - at 2004.01.16 02:12:00
|
584. How to make defense possible. - in Test Server Feedback [original thread]
REVISED: I was sitting in math class today... at the mysterious border between sleeping and being awake... and suddenly, I wondered to myself... "Why do there have to be sentry guns anyway?" And so this revised idea was born. Its far simpler, and...
- by Silverlancer - at 2004.01.15 23:00:00
|
585. Modded - in Test Server Feedback [original thread]
- by Silverlancer - at 2004.01.15 22:33:00
|
586. How to make defense work [REVISED!] - in Test Server Feedback [original thread]
Edited by: Silverlancer on 15/01/2004 21:59:15 I was sitting in math class today... at the mysterious border between sleeping and being awake... and suddenly, I wondered to myself... "Why do there have to be sentry guns anyway?" And so this re...
- by Silverlancer - at 2004.01.15 21:57:00
|
587. EVE game mechanics make it impossible to defend any part of space. - in Test Server Feedback [original thread]
READ MY OTHER THREAD! Here's how to fix this problem without making it unfair for pirates... Quote: You SHOULD be able to claim a territory for your own. But you can't if everyone's offline... and the enemy attacks and steals the sector. ...
- by Silverlancer - at 2004.01.15 11:42:00
|
588. From the Idea Lab... a change to the weapon system... to MAKE FRIGATES WORTHWHILE! - in Test Server Feedback [original thread]
Quote: Tracking is in... though I have a feeling it isn't set up. Espeically since, for example, 125mm Railgun Is have a tracking speed (on the info sheet) of 0.025 rad/sec. 0.025 rad = 1.42 deg 0.25 rad = 14.2 deg 2.5 rad = 142 deg Eithe...
- by Silverlancer - at 2004.01.15 08:58:00
|
589. From the Idea Lab... a change to the weapon system... to MAKE FRIGATES WORTHWHILE! - in Test Server Feedback [original thread]
Quote: Question: how the hell do you define a rotational speed in m/s? ffs, tracking speeds of 1500m/s, 300m/s and 200m/s are completely meaningless unless you include the range at which they track at those speeds. Try learning some basic m...
- by Silverlancer - at 2004.01.15 08:43:00
|
590. Make a limit on the amount of text you can fit in the chat box. <BUG!> - in Test Server Feedback [original thread]
I just pasted a 1-page forum post into the chat box to test something... I was just LOOKING for a bug! So... I put it in, hit enter. It cuts it off about 2/3 of the way through, but in the chat box, it went all the way. Hmm. So I type "yeah, was t...
- by Silverlancer - at 2004.01.14 22:49:00
|
591. How to make defense possible. - in Test Server Feedback [original thread]
Edited by: Silverlancer on 14/01/2004 22:31:24 Edited by: Silverlancer on 14/01/2004 22:30:19 You SHOULD be able to claim a territory for your own. But you can't if everyone's offline... and the enemy attacks and steals the sector. So he...
- by Silverlancer - at 2004.01.14 22:29:00
|
592. From the Idea Lab... a change to the weapon system... to MAKE FRIGATES WORTHWHILE! - in Test Server Feedback [original thread]
How about this... make each turret have a maximum tracking speed past which it will not hit something? Here's the idea: The idea is to have small turrets track at speeds up to 1500m/s, medium turrets up to 300m/s, and large turrets up to 200m/s. ...
- by Silverlancer - at 2004.01.14 22:05:00
|
593. VERY SIMPLE idea to make frigates/cruisers worthwhile. - in Player Features and Ideas Discussion [original thread]
EXACTLY! Thank you. How about this... make each turret have a maximum tracking speed past which it will not hit something? Here's the idea: The idea is to have small turrets track at speeds up to 1500m/s, medium turrets up to 300m/s, and large tu...
- by Silverlancer - at 2004.01.14 22:00:00
|
594. VERY SIMPLE idea to make frigates/cruisers worthwhile. - in Player Features and Ideas Discussion [original thread]
Battleships have an 90% accuracy drop against frigates. Enough so that a frigate can't hurt a BS, but the BS can't really hurt the frigate (frig attacking BS won't do enough damage to get past its shield rechargers). Cruisers have only 25% degrad...
- by Silverlancer - at 2004.01.14 20:48:00
|
595. Idea to make EVE more friendly to new players. - in Player Features and Ideas Discussion [original thread]
Guy joins EVE, downloads it, pays with CC. Starts up EVE in his Ibis. Goes to dock. He then waits patiently as his Ibis takes about 2 minutes to make it to the station. AGH!!!!!! How about this... the Ibis is sped up by 2X and the lower-priced...
- by Silverlancer - at 2004.01.14 20:43:00
|
596. Can EVE support fleet battles? - in EVE General Discussion [original thread]
How about this---BEFORE THE BATTLE, TELL EVERYONE TO NOT USE DRONES!
- by Silverlancer - at 2004.01.12 17:22:00
|
597. The Way Attributes REALLY Work - in Skill Discussions [original thread]
STICKY!!!
- by Silverlancer - at 2004.01.12 17:20:00
|
598. How do attributes affect skill training time? - in Skill Discussions [original thread]
Anyone have the formula?
- by Silverlancer - at 2004.01.12 03:19:00
|
599. What are YOUR Eve Attributes? (LOL!) - in EVE General Discussion [original thread]
Quote: Perception: 0. First stat: my gf used to bug me until *I* said yes ... so, minus something? Thats major willpower there
- by Silverlancer - at 2004.01.12 01:44:00
|
600. What are YOUR Eve Attributes? (LOL!) - in EVE General Discussion [original thread]
Edited by: Silverlancer on 12/01/2004 01:43:16 Edited by: Silverlancer on 12/01/2004 01:33:19 Perception: Find a ping-pong ball. Toss it up with your hand pointed inward, cupped, by throwing up your arm (in an arc). Catch it by moving you...
- by Silverlancer - at 2004.01.12 01:32:00
|
| Pages: 1 2 3 4 5 6 7 8 9 10 20 [30] |
| First page | Previous page | Next page | Last page |