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21. To pirate or not to pirate? - in Crime and Punishment [original thread]
Now, how about the mercs here? How fun is mercinmg, and is it worth it?
- by Silverlancer - at 2004.05.28 10:13:00
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22. To pirate or not to pirate? - in Crime and Punishment [original thread]
Now I want to hear from the former pirates. Why did you stop pirating?
- by Silverlancer - at 2004.05.28 01:38:00
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23. To pirate or not to pirate? - in Crime and Punishment [original thread]
LOL. Second question. And third. 1. What are some tips and tricks for pirating... a. Alone. b. In groups. In 0.0 space, in terms of where, how, what to use, etc? And... 2. How fun is mercing, for say Reikoku, Merc frigs, or any other merc co...
- by Silverlancer - at 2004.05.28 00:17:00
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24. To pirate or not to pirate? - in Crime and Punishment [original thread]
I'm bored in EVE. I've tried being a CEO. I've tried hunting down ships of a corp we're at war with. I've tried deep space mining. I've tried fleet battles. I've tried empire mining (gah, carebear!) I've tried exploring for hidden belts/etc....
- by Silverlancer - at 2004.05.27 22:25:00
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25. CVA Alliance Bravely Runs Away! - in Intergalactic Summit [original thread]
As the massive Minmatar fleet entered Amarr, PIE was nowhere to be found. In fact, every time they had gated through the gates towards Amarr, the CVA ships warped. Only two battleships were killed on the way out of scores of PIE and Blacksheep shi...
- by Silverlancer - at 2004.05.23 21:53:00
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26. CVA Alliance Bravely Runs Away! - in Corporation, Alliance and Organization Discussions [original thread]
As the massive Minmatar fleet entered Amarr, PIE was nowhere to be found. In fact, every time they had gated through the gates towards Amarr, the CVA ships warped. Only two battleships were killed on the way out of scores of PIE and Blacksheep shi...
- by Silverlancer - at 2004.05.23 21:52:00
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27. MWD signature impact - in Ships and Modules [original thread]
The devs obviously forgot something. The fact that there should never be such thing as an unrunnable blockade.
- by Silverlancer - at 2004.05.22 13:12:00
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28. Top 10 things I'd like to see in Shiva as a corporation - in Player Features and Ideas Discussion [original thread]
Simple. A shield that can run 12 hours a day on a set of deployables. And it takes 24 hours for changes to its program to activate (you program it for a specific range of times). So that people who aren't on 24 hours a day can defend their statio...
- by Silverlancer - at 2004.05.21 10:20:00
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29. Is Pirating Really That Bad? - in Crime and Punishment [original thread]
Pirating isn't a problem. It is a critical part of the game. The problems aren't the pirates, but those who give the pirates a bad name... Scammers Jerks who ask for tolls and kill you anyways Empire-space kestrel griefers Ore thieves. These guy...
- by Silverlancer - at 2004.05.21 10:17:00
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30. in need of a good 'girly ganker' ship setup - in Ships and Modules [original thread]
You might want a warpscrambler too.
- by Silverlancer - at 2004.05.19 10:37:00
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31. damage mod stacking - in Ships and Modules [original thread]
A good approximation of the above exponential formula is... 100% for first mod 75% for second 50% for third 25% for fourth 0% for rest Its within about 1% of the correct answer.
- by Silverlancer - at 2004.05.19 10:36:00
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32. War... What Is It Good For? - in EVE General Discussion [original thread]
In a perfect world, war would be able to be declared for any reason other than griefing. In EVE of course, thats completely impossible. The corp could always claim that "they were paid" or some other excuse. What I think is that there should be ...
- by Silverlancer - at 2004.05.17 16:25:00
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33. [Discussion] Defending Player Built Structures ? - in EVE General Discussion [original thread]
I posted this in another thread and I will post it here. It is a simple idea to solve the GMT/EST problem. A shield could be erected at a group of deployables. It can be run for a period of 12 hours each day. If it is reprogrammed for a differen...
- by Silverlancer - at 2004.05.17 16:19:00
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34. Missile Splash Damage - in Player Features and Ideas Discussion [original thread]
There is no splash damage except on torpedoes. However, if some moron runs in the path of your missile, it blows up, they get hit, and you die. Which, IMO, is stupid.
- by Silverlancer - at 2004.05.17 16:17:00
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35. Simple idea for player owned structures. - in Player Features and Ideas Discussion [original thread]
It would have to be done so that if you changed the shield settings, they wouldn't be applies for 24 hours. Plus, the settings should be completely public, for obvious reasons.
- by Silverlancer - at 2004.05.17 16:16:00
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36. Simple idea for player owned structures. - in Player Features and Ideas Discussion [original thread]
Edited by: Silverlancer on 17/05/2004 10:35:05 We've all seen that at certain times of day, 2 people are on. And other times, 50 people are on in the same corp. A corp attempting to take down a group of deployables (Shiva) could just wait unt...
- by Silverlancer - at 2004.05.17 10:33:00
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37. Show of hands industrial pilots that use 2 or more warp stabilizers - in EVE General Discussion [original thread]
When I run blockades in my cruiser I fit 5
- by Silverlancer - at 2004.05.17 10:24:00
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38. Death of slaver - in Intergalactic Summit [original thread]
Originally by: Russo 3 hours and sentenced to death? Youd think the liberal gallente wouldve let him have trial after trial, appeal after appeal. It doesnt make sense to me. Appeals are given when there is a doubt of guilt. But when i...
- by Silverlancer - at 2004.05.17 10:20:00
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39. BP questions... - in EVE General Discussion [original thread]
Post the list here, with ME, PE, and copy/no copy (with runs if its a copy) and we'll give you the value of them.
- by Silverlancer - at 2004.05.16 21:12:00
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40. Subscriber base? - in EVE General Discussion [original thread]
I've heard 50k-70k...
- by Silverlancer - at 2004.05.16 20:34:00
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