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1. Large Collidable Structures and Line of Sight Targeting (aka duck amd cover) - in Player Features and Ideas Discussion [original thread]
Perpetum. It's a knock off of Eve with robots on the ground. It does exactly what I've suggested except not only does it do it with every object, but also with all terrain, with pvp big fights etc. It can be done. So how about all of you stop thin...
- by Siward - at 2012.04.12 18:23:00
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2. Follow locked targets into warp - in Player Features and Ideas Discussion [original thread]
Bluddwolf wrote: NO.... Use a scram! Lazy gankers, I tell you! As for 'Warp trajectory Prediction".... You have eyes and a brain.... your eyes must be really sharp to tell how far away they landed
- by Siward - at 2012.04.11 04:16:00
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3. Follow locked targets into warp - in Player Features and Ideas Discussion [original thread]
In an attempt to force more fighting If you get a lock on a target, and it warps off; you should be given the option to follow that ship into warp and land somewhere in a randomized range (possible skill) "Warp trajectory prediction" mind you th...
- by Siward - at 2012.04.11 04:01:00
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4. Ideas? - in Player Features and Ideas Discussion [original thread]
Ganthrithor wrote: Also, great thread title bro. It's super informative. You beat me to it
- by Siward - at 2012.04.11 03:13:00
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5. Remove Ships from Overview! - in Player Features and Ideas Discussion [original thread]
I propose this is a more clear and concise manner. Only I don't remove this ships from overview because of the additional computational overhead Link
- by Siward - at 2012.04.11 03:09:00
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6. Probe Formations - in Player Features and Ideas Discussion [original thread]
This
- by Siward - at 2012.04.11 03:04:00
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7. Large Collidable Structures and Line of Sight Targeting (aka duck amd cover) - in Player Features and Ideas Discussion [original thread]
Misanthra wrote: Siward wrote: I honestly have no idea what you are trying to say. if you are hiding your aren't killing things. if you aren't killing things they will rep themselves and you make killing them harder than it needs to be. ...
- by Siward - at 2012.04.11 00:57:00
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8. Large Collidable Structures and Line of Sight Targeting (aka duck amd cover) - in Player Features and Ideas Discussion [original thread]
Oberine Noriepa wrote: I have nothing but support for this idea, as it's a very good one. It would require a lot of changes, but it would make combat a lot more interesting. I like your presentation, too. Woohoo. Thanks for the encouraging...
- by Siward - at 2012.04.11 00:03:00
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9. Large Collidable Structures and Line of Sight Targeting (aka duck amd cover) - in Player Features and Ideas Discussion [original thread]
Misanthra wrote: your harder rats have nice active tanks that recharge tank decently fast if you hide in cover, you can't fire at them either. I am discounting drones boats here....if a player can't tank a domi or rattler they have issues. so...
- by Siward - at 2012.04.10 23:03:00
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10. Large Collidable Structures and Line of Sight Targeting (aka duck amd cover) - in Player Features and Ideas Discussion [original thread]
Collision is calculated with respect to every ship on grid as well as to the LCSs already. Adding this routine to targeted objects can not be very heavy esp if applied on the client side. How many LCS are there ever on grid? What I am asking is ex...
- by Siward - at 2012.04.10 22:58:00
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11. Large Collidable Structures and Line of Sight Targeting (aka duck amd cover) - in Player Features and Ideas Discussion [original thread]
The idea is to provide the ability to avoid being shot by taking refuge behind large collidable structures. This would mostly be aimmed at making npc missions more dynamic, especially for new players. Too often the strategy adopted by players runn...
- by Siward - at 2012.04.10 22:01:00
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12. You are looking for Fly Drunk, I almost guarantee it. - in Alliance and Corporation Recruitment Center [original thread]
How can newbies live in 0.0? This is a serious game for serious people
- by Siward - at 2010.11.23 19:14:00
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13. PL / SOT VS IT in Fountain - in Corporation, Alliance and Organization Discussions [original thread]
Originally by: lord khnrageX What the goons dont seem to realise is that it doesnt matter how many IT members you kill. IT doesnt matter if they fail to take the system. At the end of the day they have the numbers to make up for the fall a...
- by Siward - at 2009.12.21 00:19:00
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