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121. SRD Recruitment drive - in Alliance and Corporation Recruitment Center [original thread]
bump! ---- A true player does feel no need to remind himself or fellow players that it is just a game.
- by SlaneeshZ - at 2005.03.08 09:46:00
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122. New players have it easier with skills now? Nah... - in EVE General Discussion [original thread]
I disagree with halving learning time. It's like cutting a flat income tax by 50%, only the rich will profit from this in first place. In EVE terms: Those who already have tons of skills but some high-rank skills left to learn to lvl5. The discrep...
- by SlaneeshZ - at 2005.03.07 16:43:00
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123. New Ideas for Boosters - in EVE General Discussion [original thread]
So there is actually a plan to legalize piloting ships in battle while drinking, smoking, sniffing and having pill parties ? ---- A true player does feel no need to remind himself or fellow players that it is just a game.
- by SlaneeshZ - at 2005.03.07 14:50:00
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124. A Personal Opinion, And Couple Of Questions For The Whole Player Base - in EVE General Discussion [original thread]
Edited by: SlaneeshZ on 07/03/2005 14:44:43 This game has so many variables. Trying to balance them all is like sending a cat into a room full of rocking chairs in the hope she might find a comfortable place. ---- A true player does feel no n...
- by SlaneeshZ - at 2005.03.07 14:44:00
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125. What would happen if we didnt have a daily downtime? - in EVE General Discussion [original thread]
Downtimes are fine, other games have that too. It's better than having random extended downtimes to fight hazardous situations. ---- A true player does feel no need to remind himself or fellow players that it is just a game.
- by SlaneeshZ - at 2005.03.07 13:42:00
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126. The solution to custom Ship skins! - in Player Features and Ideas Discussion [original thread]
Yeah, homeworld style color choice sounds great and something I had in mind as idea too. And yes, attaching it to the cached data of the player's portrait sounds nice too but what if the player chooses to re-paint his ship ? ---- A true player do...
- by SlaneeshZ - at 2005.02.28 14:50:00
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127. You want an economy sink? Remove Insurance in 0.0 - in EVE General Discussion [original thread]
Generally spoken if you want to have 0.0 being the fightclub of EVE then removing insurance will make it only attractive for filthy rich players. It's already risky because there aren't many places to insure in 0.0, you will have to insure ships i...
- by SlaneeshZ - at 2005.02.28 12:05:00
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128. Prettiest ship ingame? - in EVE General Discussion [original thread]
Prophecy ---- A true player does feel no need to remind himself or fellow players that it is just a game.
- by SlaneeshZ - at 2005.02.21 18:16:00
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129. Are we having a large problem ... - in EVE General Discussion [original thread]
Edited by: SlaneeshZ on 18/02/2005 03:52:09 Originally by: Jasmine Constantine I agree with Slightly. If the losses don't mean anything whats the point of inflicting them? Whats the point of hunting pirates if they have enough isk in ...
- by SlaneeshZ - at 2005.02.18 03:39:00
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130. Are we having a large problem ... - in EVE General Discussion [original thread]
Edited by: SlaneeshZ on 18/02/2005 03:05:22 Originally by: Jasmine Constantine Quote: I think people would be more willing to risk something if the losses can be compensated in some way, for instance if you could insure certain ...
- by SlaneeshZ - at 2005.02.18 02:46:00
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131. Are we having a large problem ... - in EVE General Discussion [original thread]
Well, my limited experience about fighting in this game so far is just camping at the streets and waiting until someone passes by, if that poor individual has no insta and/or isn't packed with stabs and fibers he/she will probably die then. Imagi...
- by SlaneeshZ - at 2005.02.18 02:31:00
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132. Whats up with the Market? - in EVE General Discussion [original thread]
Originally by: Horatio Leighton Originally by: Eris Discordia The devs know about it and are looking into it. Ahem, I heard that plenty of times when playing SWG, it usually means hours of downtime or no fix for several days ...
- by SlaneeshZ - at 2005.02.17 12:46:00
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133. Whats up with the Market? - in EVE General Discussion [original thread]
Edited by: SlaneeshZ on 17/02/2005 12:46:14 *double post*
- by SlaneeshZ - at 2005.02.17 12:46:00
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134. Arguments FOR and AGAINST changing skills in eve insider. - in EVE General Discussion [original thread]
Originally by: Question2 I sincerly believe the pros outweight the cons. True,there is a POSSIBILITY,that people would create alts to train to sell for real life money. But guess what,there was a possibiltiy people would macro-mine to ge...
- by SlaneeshZ - at 2005.02.16 15:10:00
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135. Arguments FOR and AGAINST changing skills in eve insider. - in EVE General Discussion [original thread]
Edited by: SlaneeshZ on 16/02/2005 14:23:55 Originally by: Matthew Originally by: SlaneeshZ If you are allow it to do it outside of the game then it won't be long until tools doing the same in automatized manner for you. So aut...
- by SlaneeshZ - at 2005.02.16 14:23:00
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136. Arguments FOR and AGAINST changing skills in eve insider. - in EVE General Discussion [original thread]
If you are allow it to do it outside of the game then it won't be long until tools doing the same in automatized manner for you. So automatized that they could do it according schedules and then it won't be long until we have account farms. Farms ...
- by SlaneeshZ - at 2005.02.16 13:55:00
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137. Unmask the ALTS - bring accountability into the game. - in EVE General Discussion [original thread]
Edited by: SlaneeshZ on 04/02/2005 14:59:17 They could implement a nice alternative. They could have an ingame display like within the character display like:This character has been recently seen together with <alt 1 name here> and <...
- by SlaneeshZ - at 2005.02.04 14:30:00
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138. CCP: Can we localize Eve ? - in EVE General Discussion [original thread]
Edited by: SlaneeshZ on 04/02/2005 10:19:27 There are a few downsides of this. First off the items and game world terms are still widely known by their English denominations so that won't be much of help for the player him/herself. Furthermor...
- by SlaneeshZ - at 2005.02.04 10:18:00
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139. What's a referral - in Missions & Complexes [original thread]
Someone who would put his hand in the fire for you, someone who is your tutor.
- by SlaneeshZ - at 2005.02.03 15:56:00
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140. Incredibly hard level 2 storyline mission - in Missions & Complexes [original thread]
3xbattleships are clearly lvl4 stuff It's like placing Diablo into the first stage of act I and then expecting new characters flipping out in joy about the broken monotony and the nice albeit unbeatable thus pointless challenge ---- A true pla...
- by SlaneeshZ - at 2005.02.03 15:31:00
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