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1. Point of Federation Navy Comet - in Ships and Modules [original thread]
Quote: The Federation Navy Comets role is to "to serve and protect". You roam the space lanes writing tickets and making arrest. Being a Federation Naval Officer is a HUGE responsibility and comes with many challenges. There's always someone r...
- by Sleban - at 2013.10.29 20:02:00
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2. 1 billion isk reward for the hi sec faction navy tanking tactic - in Warfare & Tactics [original thread]
I am wondering what the minimum EHP you need is to station gank effectively, and how it scales with the sec of the system. I'm not an expert on this, but station FW ganks appear to work in one of two ways: - use something like a cockbag thrasher...
- by Sleban - at 2013.10.29 19:53:00
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3. Point of Federation Navy Comet - in Ships and Modules [original thread]
The Comet can also kite at warp disruption range pretty well in its own right. Target selection is important, but it is by absolutely miles the most versatile frigate out there. Does blasters up close, incursus-style scram kite, dual prop, a pass...
- by Sleban - at 2013.10.29 19:23:00
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4. 1 billion isk reward for the hi sec faction navy tanking tactic - in Warfare & Tactics [original thread]
A bit of an exhume, but bump for this thread. I am interested to know how this works.
- by Sleban - at 2013.10.29 19:02:00
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5. Dual Rep Incursus woes - in Warfare & Tactics [original thread]
Quote: 1. x5 uses less cpu than fleeting not more. You're right. I stand corrected. I had always assumed it used more. Fleeting does generate an extra 2% of velocity reduction, but I suppose that's hardly worth sweating for the extra million...
- by Sleban - at 2013.10.24 11:52:00
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6. Dual Rep Incursus woes - in Warfare & Tactics [original thread]
Quote: So manual piloting or keep at range at x KM? I heard orbiting kills your DPS on turrets. I also prefer Keep at Range at 7km when using the 7km scram kite incursus. I believe it helps your tracking a small amount, but I also believe it...
- by Sleban - at 2013.10.24 07:43:00
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7. Dual Rep Incursus woes - in Warfare & Tactics [original thread]
Garviel Tarrant wrote: Zappity wrote: Sleban wrote: Quote: Proper Rail Incursus http://caldari.eve-kill.net/index.php?a=kill_detail&kll_id=20031706 That link doesn't work for me. Can you transcribe the 'proper' rail fit incur...
- by Sleban - at 2013.10.24 07:13:00
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8. Dual Rep Incursus woes - in Warfare & Tactics [original thread]
Quote: Proper Rail Incursus http://caldari.eve-kill.net/index.php?a=kill_detail&kll_id=20031706 That link doesn't work for me. Can you transcribe the 'proper' rail fit incursus here? If it's the usual 7km scram web, then probably no n...
- by Sleban - at 2013.10.23 11:47:00
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9. Dual Rep Incursus woes - in Warfare & Tactics [original thread]
Quote: and without a web how exactly are you going to keep an opponent from orbiting you close? do tell. I know that rails hit fine at 7 km.. But you need the web to keep your enemies there. I'm about to deliver a 'LOL' answer to that, so t...
- by Sleban - at 2013.10.23 11:45:00
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10. Winter 2012 Changes??? Update? - in Warfare & Tactics [original thread]
Quote: * Defensive plexing gives LP: as title says, but with a twist. LP amount is based on contested system % to avoid farming. Thus, a system that is 50% contested would only give 50% of the total LP amount available. Maximum cap would be set...
- by Sleban - at 2013.10.23 11:40:00
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11. Dual Rep Incursus woes - in Warfare & Tactics [original thread]
Quote: They don't. Stop being bad. I'm basing that on over 150 kills with an Incursus. All joking aside, are you actually seriously suggesting that rails do no damage, at any range, unless your opponent is webbed? Seriously? I know the...
- by Sleban - at 2013.10.22 22:20:00
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12. TEST wants to thank all the CalMil people for showing us some love as we get in FW. - in Warfare & Tactics [original thread]
Do the people who run Reddit actually have any awareness of how you're behaving in this game? Aren't you tarnishing their 'brand"?
- by Sleban - at 2013.10.22 22:13:00
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13. Dual Rep Incursus woes - in Warfare & Tactics [original thread]
Gentlemen - I see and accept to a degree the points you're both making about the tracking on rails. But it isn't correct to assume that the tracking on rails, without a web, is so completely bobbins that they don't hit at all or don't do any damag...
- by Sleban - at 2013.10.22 15:56:00
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14. Dual Rep Incursus woes - in Warfare & Tactics [original thread]
This is a bit of a theorycrafting battle, but assume, as you suggest, the preferred optimal on both sides is 6km so the Condor can get the neut running nicely. Here's the incursus fit so you can see what I'm talking about: 3 x 125mm Railgun IIs ...
- by Sleban - at 2013.10.22 14:50:00
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15. Dual Rep Incursus woes - in Warfare & Tactics [original thread]
I'd have to test it, but the dual repper fit I use has a max cap of 407.5 GJ, carries 13 Navy Cap Booster 400s and can pump one in every 22 seconds or so. Without the cap boosters, and with everything running, cap lasts about 30 seconds. With skil...
- by Sleban - at 2013.10.22 14:19:00
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16. Dual Rep Incursus woes - in Warfare & Tactics [original thread]
There is definitely enough powergrid to fit 3 x 125mm IIs on a dual-rep incursus, even with modest skills. I'll post the fit if you want. You can fit 2 x 125s and a 150 if your fitting skills are good enough. So scram range kiting against a rail ...
- by Sleban - at 2013.10.22 13:53:00
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17. Dual Rep Incursus woes - in Warfare & Tactics [original thread]
There's an assumption that all dual rep Incursii are using blasters. What happens if the dual repper is using 125mm rails?
- by Sleban - at 2013.10.22 05:59:00
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18. FW - Kill the Tier System - in Warfare & Tactics [original thread]
If you are right, then the calculation must be value of ship and modules. I can't see how cargo can be included, otherwise the exploit remains in place - people can artificially mega-boost the value of obscure items on the market, carry them in ch...
- by Sleban - at 2013.09.25 14:24:00
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19. FW - Kill the Tier System - in Warfare & Tactics [original thread]
A quick update to this, because I know you're all fascinated by my ramblings on how the LP points for PvP are calculated. Thankfully a kill at Tier 2 has shown me exactly what it is based on. It's actually quite simple, thankfully. Pend Insura...
- by Sleban - at 2013.09.23 18:58:00
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20. FW - Kill the Tier System - in Warfare & Tactics [original thread]
Quote: Yes, you forgot the tier modifier in your calculation. Just a minor dettail, how many other did you forgot? :) Probably some other things. There's no doubt some other 'hidden' levers. This would all be so much easier if the wiki on k...
- by Sleban - at 2013.09.22 12:18:00
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