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201. Updating Destroyers - in Ships and Modules [original thread]
A minor tweak I guess. A small hull, armor and shield HP increase. A slight sig reduction. _______________________________________________ "Is it me or the bad guys just getting totally pathetic?"---Clover, Totally Spies , "Hope is wasted ...
- by Slithereen - at 2005.04.09 07:24:00
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202. Updating Destroyers - in Ships and Modules [original thread]
A minor tweak I guess. A small hull, armor and shield HP increase. A slight sig reduction. _______________________________________________ "Is it me or the bad guys just getting totally pathetic?"---Clover, Totally Spies , "Hope is wasted ...
- by Slithereen - at 2005.04.09 07:24:00
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203. Favorite mission(s)? - in Missions & Complexes [original thread]
Edited by: Slithereen on 09/04/2005 02:10:03 I prefer normal spaces missions over deadspace ones. I don't like deadspace missions that has enormous distances to cover, take up too much time, or land you in the middle of tacklers only 15km fro...
- by Slithereen - at 2005.04.09 02:09:00
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204. silence the informant lvl3 - in Missions & Complexes [original thread]
this mission has had difficulty tuning since the time it was released. When the L3 version first came out, the first stage was literally killing battleships. A friend of mine nearly lost his apoc on it, then later lost a Caracal. Then it was...
- by Slithereen - at 2005.04.09 01:30:00
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205. Level 4 Missions + A Raven .. A Joke - in Missions & Complexes [original thread]
Edited by: Slithereen on 08/04/2005 14:09:57 Quote: Anyhow, I'm done arguing with you. From my point of view it seems that you only want to interact with NPCs. I could be wrong, but if I'm not then honestly I think this is the wrong game...
- by Slithereen - at 2005.04.08 14:09:00
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206. Level 4 Missions + A Raven .. A Joke - in Missions & Complexes [original thread]
Quote: 0.0 is only a desert because the necesary tools to actually live there singly or as a group are not really available to anyone except perhaps the pvp'ers. We pretty much only need ships and guns although we'd like some extra tweaks a...
- by Slithereen - at 2005.04.08 14:02:00
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207. Level 4 Missions + A Raven .. A Joke - in Missions & Complexes [original thread]
Quote: Eh? CCP writes the dictionaries of the world? Wink No. But they wrote this game, and they have an operative definition of risk for their own. Unless you work for CCP, your and mine opinion does not matter. ____________________...
- by Slithereen - at 2005.04.08 13:59:00
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208. Level 4 Missions + A Raven .. A Joke - in Missions & Complexes [original thread]
Quote: wouldn't have lost a ship if I hadn't made a mistake. Thats predictability. No. You make a mistake because you are human. And you are going to make more mistakes in the future because of your biological nature. _________________...
- by Slithereen - at 2005.04.08 13:52:00
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209. Level 4 Missions + A Raven .. A Joke - in Missions & Complexes [original thread]
Quote: What in the world does statistics and logging in an SQL database have to do with the definition of risk? Because CCP actually knows how many player ships are destroyed and lost in missions. Number by number, chart by chart. ...
- by Slithereen - at 2005.04.08 13:46:00
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210. Level 4 Missions + A Raven .. A Joke - in Missions & Complexes [original thread]
Quote: The discussion around risk vs. reward is simply a way of pointing out how level 4 missions have damaged that idea by removing people from the one place where they can actually truly create their own game, 0.0. Wrong. People can ...
- by Slithereen - at 2005.04.08 13:42:00
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211. Level 4 Missions + A Raven .. A Joke - in Missions & Complexes [original thread]
Quote: So, how about the fundamental problems caused by introducing large amounts of ISK into "safe" space, through "safe" means (quoted because we disagree on what safe is)? Risk is always defined by what CCP believes it so not what yo...
- by Slithereen - at 2005.04.08 13:40:00
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212. Level 4 Missions + A Raven .. A Joke - in Missions & Complexes [original thread]
Edited by: Slithereen on 08/04/2005 13:26:31 Quote: We're going to have to agree to disagree here, at the very least on the definition of risk in this game. No. There is only one practical definition of risk here, and that is CCP's....
- by Slithereen - at 2005.04.08 13:26:00
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213. Level 4 Missions + A Raven .. A Joke - in Missions & Complexes [original thread]
Quote: And the other sources of information available? What other sources of information can there be? You keep forgeting this is an SQL database running here. Every bit of statistics are being recorded and reported to CCP daily. ...
- by Slithereen - at 2005.04.08 13:24:00
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214. Level 4 Missions + A Raven .. A Joke - in Missions & Complexes [original thread]
Quote: I think your seriously restricting your view of what this MMO (or probably any other) can be. The vast majority of content in my mind is what the players, corps and alliances are doing. The games just a framework for all that to pla...
- by Slithereen - at 2005.04.08 13:21:00
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215. Level 4 Missions + A Raven .. A Joke - in Missions & Complexes [original thread]
Quote: You're the one that stated that pretty much every other profession in the game was suffering because of missions. You even quoted the increase in mineral prices because more and more miners were running missions. I was simply asking...
- by Slithereen - at 2005.04.08 13:16:00
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216. Level 4 Missions + A Raven .. A Joke - in Missions & Complexes [original thread]
Quote: With all the information given to you in the missions briefings, the people around you you can ask about a specific mission, the LVL4 in game chat channel, the forums, Eve-I.com and probably about a billion other bits of information ...
- by Slithereen - at 2005.04.08 13:11:00
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217. Level 4 Missions + A Raven .. A Joke - in Missions & Complexes [original thread]
Quote: Personally I believe that higher goals and varying forms of activity should be provided by the players in an MMO, or at the least in this MMO. The various forms of interaction in this game is not determined by players, but by thi...
- by Slithereen - at 2005.04.08 13:01:00
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218. Level 4 Missions + A Raven .. A Joke - in Missions & Complexes [original thread]
Edited by: Slithereen on 08/04/2005 12:57:42 Quote: So the fact that more and more people are running missions doesn't perhaps say to you that the reward available in missions, versus the risk is a bit out of whack? When according to you...
- by Slithereen - at 2005.04.08 12:57:00
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219. Level 4 Missions + A Raven .. A Joke - in Missions & Complexes [original thread]
Quote: PvP is different every SINGLE time because the people involved change every single time. The locations change every single time. The tactics change every single time. The idea that you can "more" with missions as compared to PvP se...
- by Slithereen - at 2005.04.08 12:51:00
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220. Level 4 Missions + A Raven .. A Joke - in Missions & Complexes [original thread]
Originally by: mahhy Originally by: Slithereen No surprise since the history of EVE, the brightest death spots are in empire. Lets just pretend for a moment that "Exodus" actually happens one day and 0.0 is more or less equally...
- by Slithereen - at 2005.04.08 12:40:00
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