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261. battlecruisers, or battleships?? - in Ships and Modules [original thread]
Edited by: Slithereen on 24/02/2005 00:43:50 Not unless you got good SP on gunnery and has large turrets skills invested on, I would say go for the BC. The faster tracking of the medium turrets and the speed of the ships are more suitable f...
- by Slithereen - at 2005.02.24 00:43:00
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262. Megathron Balance - in Ships and Modules [original thread]
Problem with Megathron is problem with overall Gallente philosophy, which is trying to be both hybrid and drone ship at the same time. When CCP designs the Gallente ships, they look at the drones and say, wow, this makes Gallente too powerful, ...
- by Slithereen - at 2005.02.23 12:07:00
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263. Caldari and Minmatar heavy assault! - in Ships and Modules [original thread]
Originally by: MOS DEF Corp mate did all lvl 4 missions in a cerberus if i recall right. HE also did the maths wich were like: Raven DPS 45 Cerberus DPS: 44 The cerberus spits out heavy missiles with a speed not seen before and that at a...
- by Slithereen - at 2005.02.23 12:01:00
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264. Caldari and Minmatar heavy assault! - in Ships and Modules [original thread]
Originally by: JaiMaster Edited by: JaiMaster on 23/02/2005 07:05:32 the vagabond is probably the most versatile (yet weakest) of the HACs she can sit on 2500 m/s (named t1 mwd) easily. Thats faster than non-matar frigates. Can you sa...
- by Slithereen - at 2005.02.23 12:00:00
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265. Tier 3 Battleships ? - in EVE General Discussion [original thread]
Edited by: Slithereen on 23/02/2005 07:14:14 My thoughts. Yes. We need more T1 battleships. Not factional ships who are so rare they're only value is to parade in events. We need battleships that fill certain gaps. For example, we defini...
- by Slithereen - at 2005.02.23 07:11:00
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266. Caldari and Minmatar heavy assault! - in Ships and Modules [original thread]
Quote: Minmatar and Caldari = shafted on the HAC front. Go figure Minmatar is one of them... For a change, Caldari isn't the guys on top on this category, given that Caldari seems to have ruled almost most categories both historically ...
- by Slithereen - at 2005.02.23 06:47:00
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267. Caldari and Minmatar heavy assault! - in Ships and Modules [original thread]
Edited by: Slithereen on 23/02/2005 06:39:48 Quote: Im guessing (I havent checked) that Piths don't have very good kinetic/heat damage? Have you tried Guristas? What sort of damage do you get against them? Piths are nothing more tha...
- by Slithereen - at 2005.02.23 06:39:00
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268. Consentual Wars - in EVE General Discussion [original thread]
Originally by: MinorFreak Edited by: MinorFreak on 23/02/2005 04:06:56 ? you've got to be kidding me. that is a non-sequitur if i ever saw one. go back and learn some logic. simply because you can "interact" with NPCs and the official ...
- by Slithereen - at 2005.02.23 06:24:00
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269. Consentual Wars - in EVE General Discussion [original thread]
Quote: This is the thing that CCP, i think, forget. I believe they assume your two alliances conducting such an endless RP war with 'consentual' tags would condone your warfare as somehow officially sponsored. No. You seem to be the ...
- by Slithereen - at 2005.02.23 03:37:00
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270. Gah Lvl 4 - Silence the Informant - Need help with Tempest - in Missions & Complexes [original thread]
Edited by: Slithereen on 22/02/2005 07:31:38 I would try this setup, as I'm using Minnie BS to do my L4 missions. Your main weapon should be your torpedoes. As much as possible, build your ship around siege launchers. i would prefer a Phoon...
- by Slithereen - at 2005.02.22 07:30:00
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271. server node disconnected - in EVE General Discussion [original thread]
I'm in the middle of an L4 fighting a big rat _______________________________________________ "Is it me or the bad guys just getting totally pathetic?"---Clover, Totally Spies , "Hope is wasted on the Hopeless."---Mandy, The Grim Adventures o...
- by Slithereen - at 2005.02.21 16:34:00
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272. Gallente HAC's for L4 Missions - in Missions & Complexes [original thread]
The only HAC's I've seen regularly used in L4 missions, at least in Amarr space had been Zealots. They pack an awesome speed---more than some assault frigates. It's not easy for cruisers and battleships to hit once it gets into orbits around the...
- by Slithereen - at 2005.02.21 01:21:00
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273. Electronic & Propulsion Warfare - Skills, Modules & Ships - in Ships and Modules [original thread]
I can see the point why CCP wants to overhaul EW and the need to put more money and time sinks in teh game in the form of skills, and this was being planned for a long time but other issues like the Exodus expansion got in the way first. Lookin...
- by Slithereen - at 2005.02.20 02:26:00
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274. ALTERNATE Megapulse Approach (and approach to nerfs generally) - in Ships and Modules [original thread]
Quote: 1) Increase the stacking penalty on damage mods -and/or- 2) Increase the hitpoints on ships Just make it simpler. Limit the number of damage mods to just one per ship. Period. _______________________________________________ "I...
- by Slithereen - at 2005.02.19 05:25:00
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275. Introduce Turn Radius with Missiles - in Ships and Modules [original thread]
Dear CCP, If you plan to overhaul the entire missile system, I suggest you introduce a turn radius factor. In short, smaller missiles have a smaller turn radius, making them more agile, while large missiles have a larger turn radius, making th...
- by Slithereen - at 2005.02.18 12:14:00
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276. Papa Smurf, it's time for redristribution of the lvl4 agents. - in Missions & Complexes [original thread]
Let's see what happens with the Ravens when the missile changes come in. _______________________________________________ "Is it me or the bad guys just getting totally pathetic?"---Clover, Totally Spies , "Hope is wasted on the Hopeless."---M...
- by Slithereen - at 2005.02.18 11:53:00
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277. Missions: No Risk and Huge Reward - in Missions & Complexes [original thread]
Edited by: Slithereen on 18/02/2005 11:51:56 Quote: 0.0 rat hunting can only equal lvl 4 missions for raw cash if you have a 15 belt system to yourself (giving the rats time to respawn) OR by spending hours to build up a forced chain. ...
- by Slithereen - at 2005.02.18 11:50:00
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278. CCP: Petition to Make Support Cruisers Useful û Sign meh! - in Ships and Modules [original thread]
** signed ** _______________________________________________ "Is it me or the bad guys just getting totally pathetic?"---Clover, Totally Spies , "Hope is wasted on the Hopeless."---Mandy, The Grim Adventures of Billy and Mandy. "Stars are hol...
- by Slithereen - at 2005.02.17 01:04:00
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279. Zealot HAC - in Ships and Modules [original thread]
The damage output of this ship is legendary. I got over 7.3 dmg modifiers under 2.2 seconds with named heavy pulses and stacking named heat sinks. Yes, with modifiers like that, even a Deimos looks limp wristed. What makes this ship doubly dang...
- by Slithereen - at 2005.02.16 12:37:00
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280. Retribution vs Enyo? - in Ships and Modules [original thread]
Edited by: Slithereen on 16/02/2005 12:26:36 this is a tough choice, due to the Enyo's tracking bonus, extra missile slot, 2nd midslot, and damage factor. But for the side of the Retribution, the Pulses (Gatling Pulse, Dual Pulse, Medium Pul...
- by Slithereen - at 2005.02.16 12:24:00
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