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81. Minimum DPS for running level 4 missions? - in Missions & Complexes [original thread]
Originally by: Theodwyn its not enough for all -- rachen mysuna will laught about that lousy damage and you might even not be able to kill concord mission ships (if you fly missions in 0.0) -- but for most missions, it is enough DPS fr...
- by Smakko - at 2007.10.31 21:21:00
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82. A funnny atempt to scam me - in Crime and Punishment [original thread]
this thread delivers lulz
- by Smakko - at 2007.10.31 21:05:00
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83. WTF BLOB? - in Crime and Punishment [original thread]
For a while Escador of Outbreak went around Bruce space in Syndicate in his faction-fitted Sleipnir killing almost at will, until we were finally able to blob him. I think the gang was around 50 people. He's got to be one of the best PvPers in all...
- by Smakko - at 2007.10.31 20:44:00
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84. MDK Smartbombing BS Gang - WTB: Fraps - in Crime and Punishment [original thread]
Originally by: Le Skunk Whilst i congratulate you on your thinking and novel tactics, you realise you are heading the path of the nerf. Nah, no nerf needed. I'm assuming you were being sarcastic, but just in case, I want to put the cal...
- by Smakko - at 2007.10.31 20:17:00
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85. Cerb's role in gang PvP - in Ships and Modules [original thread]
Originally by: Elenath If you are PVPing in 0.0 you always need an MWD. I agree. You need it at the very least to escape dictor bubbles. If you don't have an MWD, you better hope someone can get to the warp disruption probe and smartbo...
- by Smakko - at 2007.10.29 20:20:00
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86. assault ships role in eve - in Ships and Modules [original thread]
Edited by: Smakko on 29/10/2007 20:01:29 Originally by: Foulis Ummm, I saw this once or twice so I need to adress it. Who can't kill an interdictor in an AF? Really folks, it's not hard. Any dictor with overloaded MWDs are pretty ...
- by Smakko - at 2007.10.29 20:01:00
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87. assault ships role in eve - in Ships and Modules [original thread]
Edited by: Smakko on 29/10/2007 03:24:23 Definitely, changes need to be made to AFs if they are to be more than a temporary stepping stone to bigger and better things. The cost of AFs relative to tech 1 frigs isn't really an issue, as the pri...
- by Smakko - at 2007.10.29 03:18:00
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88. assault ships role in eve - in Ships and Modules [original thread]
I don't fly them, personally, but I've always felt they're given a bad rap. They work well in packs, and they rack up podkills in the gangs I've been in with. Pimped out Jags make decent tacklers, or even solo ships. The Wolf can put out a surpris...
- by Smakko - at 2007.10.28 17:52:00
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89. Drake vs NPC frigates? - in Ships and Modules [original thread]
Heavy missiles do excellent damage to frigs with guided missile precision 4. If you're waiting on it to train up, fit a couple assault launchers on your Drake. It gimps your max potential dps, but at least you don't spend all day trying to pop fri...
- by Smakko - at 2007.10.28 17:03:00
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90. [Rev] ECM Gang Scorpion - in Ships and Modules [original thread]
Looks pretty good. Pretty much the same fit as mine except for a few minor things. I fit a MWD instead of a second sensor booster, and use a rig to extend my targeting range (ionic field projector). I also fit 2xECM range rigs (particle dispersion...
- by Smakko - at 2007.10.27 08:04:00
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91. Dear CCP: Whiners and Whineboats - in Ships and Modules [original thread]
Originally by: Haradgrim It is pronounced own, its just a deliberate typo of the O since its right next to P. This. Some people say "pawn" but then again, some people think that optimal minus falloff has something to do with anything....
- by Smakko - at 2007.10.27 06:26:00
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92. Drakes and ravens in PvP? Thoughts? - in Ships and Modules [original thread]
Solo / Small Gang Raven: (lows) 1600mm Reinforced Rolled Tungsten Plates I Damage Control II 2 x Ballistic Control System II Power Diagnostic System II (mids) 3 x Kapteyn Sensor Array Inhibitor I (phased muons are nice but too damn expensive imo) ...
- by Smakko - at 2007.10.27 03:48:00
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93. "Change All Ammo" Option! - CCP LISTEN! - in Player Features and Ideas Discussion [original thread]
/signed
- by Smakko - at 2007.10.18 11:53:00
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94. Drake Help - in Ships and Modules [original thread]
Originally by: Aviandia I have a drake and so far it has been running level 2 missions without a problem. But once in a while I have a mission with 3-4 cruisers which normally is not a problem execpt them keep jamming me. I end up having t...
- by Smakko - at 2007.10.08 18:13:00
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95. Malediction Khanid version - in Ships and Modules [original thread]
Thanks for these. Lets get a mod to replace the outdated thread that's currently indexed.
- by Smakko - at 2007.10.08 16:06:00
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96. OsisXtra is a corp thief. - in Crime and Punishment [original thread]
Originally by: Dear Hunter The CEO even threatens me in real life? Petition, ban. Don't put up with behavior like that.
- by Smakko - at 2007.10.05 17:33:00
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97. yea where are all your people defending CCP now? - in Issues, Workarounds & Localization [original thread]
CCP is doing fine.
- by Smakko - at 2007.09.11 21:46:00
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98. BPO's on the market - in Issues, Workarounds & Localization [original thread]
Nah it's been there. It refers to the max run BPC that can be produced by copying that BPO. For example, a BPO with Production Limit 10 can be copied to a BPC with a maximum of 10 runs. You can copy it an unlimited number of times.
- by Smakko - at 2007.08.15 18:34:00
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99. Cyclical lag every 4 minutes. - in Issues, Workarounds & Localization [original thread]
Wireless? Please try again with a wired connection, and make sure there is no file sharing programs or anything like that running in the background. Even better, try to borrow someone else's laptop for a day and run pingplotter on both computers t...
- by Smakko - at 2007.08.15 17:50:00
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100. DirectX 10 / the upgrade of the graphics engine - in Issues, Workarounds & Localization [original thread]
We'll have to see how CCP implements dx10. While there are some truly new features (and also a semi-new way of thinking about the relationship between the OS and the graphics hardware), most game producers will need to support dx9 for a while. Vis...
- by Smakko - at 2007.08.15 17:39:00
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