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21. Stealing / Player "Pirates" - in Player Features and Ideas Discussion [original thread]
Originally by: Thargat If the target has lost all shields and armor I'd give this a thumbs up (ie an alternative to actually destroying the ship). What do you mean alternative ? More like an addition Would be a huge boost to piracy. ...
- by Stakhanov - at 2008.05.29 13:39:00
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22. Jammer Balance Suggestions - in Player Features and Ideas Discussion [original thread]
Falcon was mostly fine pre-trinity , I'd say. The rook saw some use (and it's not nearly as dangerous , for the above mentioned reasons) , why CCP thought it was a good idea to give the falcon an equivalent ECM strength while nerfing damps is beyo...
- by Stakhanov - at 2008.05.29 00:06:00
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23. Feature request : "emergency warp" command UI button - in Player Features and Ideas Discussion [original thread]
No. Logoff exploits need to be penalized , not made easier to use. It's hard enough to catch people.
- by Stakhanov - at 2008.05.27 14:09:00
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24. Assisting an outlaw should not result in criminal flag - in Player Features and Ideas Discussion [original thread]
This is an antipirate game mechanic working as intended. It is not very hard to adapt either. In one year of outlaw life I have not seen it cause any grief , except for +sec allies warping back to the station after a pos siege
- by Stakhanov - at 2008.05.27 01:27:00
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25. T2 ôHive-swarmerö Class advanced industrial - in Player Features and Ideas Discussion [original thread]
This is nonsense. Why should a hauler be able to deal twice more damage than domi / ishtar ? It would be possible to snipe with it using sentry drones , removing the delay in drone damage. This "unarmed" hauler would be ridiculously dangerous in ...
- by Stakhanov - at 2008.05.25 12:02:00
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26. My take on destroyers: Individualization by Faction and a little Boost - in Player Features and Ideas Discussion [original thread]
A 1m destroyer with better drone bonus than 14m ishkur is pretty lulz. Current destroyers may not be terribly effective in pvp , but they have their niches. Originally by: Bloody Puppy because it's a good game because it's a good game bec...
- by Stakhanov - at 2008.05.12 21:46:00
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27. EW Drone - Decoy - in Player Features and Ideas Discussion [original thread]
Oh yes. Nothing like having a small gang full of decoy drones - "omg blob !" A slight problem is the name shown on overview. Maybe you meant they'd mimic your ship in every way and take your name , to confuse the target as to where your ship ac...
- by Stakhanov - at 2008.05.04 12:30:00
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28. The Great Game System Shock 2 and Mining, Hacking and Archealogy... - in Player Features and Ideas Discussion [original thread]
How comes you only get good feedback while bumping your own thread so much... probably due to mentioning system shock 2... Anyways , I suggested to also introduce minigames for for salvaging and probing. Well , the possibilities are endless ,...
- by Stakhanov - at 2008.05.04 12:09:00
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29. Maybe add in some new faction ships? - in Player Features and Ideas Discussion [original thread]
Infested domi , nuff said. Faction ewar ships would be interesting. Self-balancing , to say the least Minmatar hulls with lazors for ammatar ! EoM is the sexy amarr flying faction , but they use rails. Need to figure a creative bonus to make ...
- by Stakhanov - at 2008.04.12 21:13:00
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30. PvP overhaul - in Player Features and Ideas Discussion [original thread]
Originally by: Salient Soldier DREADS - a majority of the time your just shooting pos's and every now and then you get shoot at another cap ship. The dreads really need to be reworked, in a way i think that actually lets them participate i...
- by Stakhanov - at 2008.04.12 05:08:00
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31. Mobile Reftting Ship - A.K.A. Mechanic - in Player Features and Ideas Discussion [original thread]
Originally by: Gantor Tesla Originally by: Hlidskjalf > Will this Refitting Module be like a Siege Module? Renders the ship completely stationary for the time of activation. (which raises the concept of fuel consumption) Yes...
- by Stakhanov - at 2008.04.07 18:24:00
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32. Tactical Options beyond pew pew gankage? - in Player Features and Ideas Discussion [original thread]
Originally by: Verin Shai ...it might even give smaller and weaker ships a bit of a chance against the big ass battleships we're used to seeing in fleets all the time. A crow can solo a gank mega if it's not at a gate / station. Yet th...
- by Stakhanov - at 2008.04.07 18:03:00
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33. Sightseeing - in Player Features and Ideas Discussion [original thread]
Please add debris around the Amamake gate. It got its share of freighter deaths Originally by: Istvaan Shogaatsu edit: Wow, that was unpleasant, I felt pity for someone. Won't happen again.
- by Stakhanov - at 2008.04.01 19:38:00
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34. The "boost low-sec" project... - in Player Features and Ideas Discussion [original thread]
Originally by: Almijisti Almagest ...i would suggest that criminal activity be punished as it would in the real world: with fines (loss of isk), imprisonment (i.e., loss of access to the character for a time) or death (i.e., allow Concord ...
- by Stakhanov - at 2008.03.29 15:07:00
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35. Jumps are annoying as hell to listen to. - in Player Features and Ideas Discussion [original thread]
Nah , stargate sounds are nice. Kinda funny when the doppler effect kicks in , too. Originally by: Istvaan Shogaatsu edit: Wow, that was unpleasant, I felt pity for someone. Won't happen again.
- by Stakhanov - at 2008.03.23 17:49:00
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36. Goonswarm Tactics - in Player Features and Ideas Discussion [original thread]
Mining cruisers drop miner IIs which are worthless , mining barges drop strip miners which can be sold for a few millions , that's why. Very inefficient grief wise , they should move to faction frigs - likely to drop shiny stuff and dear to their...
- by Stakhanov - at 2008.03.21 21:55:00
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37. Complete Smartbomb overhaul - in Player Features and Ideas Discussion [original thread]
Right , my numbers were off - your suggested smartbomb would have double the base cap usage of current large smartbomb. Still too dangerous as it concentrates the power of 8 utility slots into 1. Marauders seem pretty good with smartbombs at the m...
- by Stakhanov - at 2008.03.21 20:26:00
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38. Insurance: Ratings and Payout Denial - in Player Features and Ideas Discussion [original thread]
Originally by: Eleana Tomelac So people do not self destruct while you try to ransom? If someone looses several ships due to refusing to pay the ransom (or in other ways), his insurance will hate him and pay bad, then he is more likely to...
- by Stakhanov - at 2008.03.21 20:12:00
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39. Cloak need cap - in Player Features and Ideas Discussion [original thread]
Please visit your user settings to re-enable images. Please visit your user settings to re-enable images. Originally by: CCP Mitnal Locked Whilst we sympathise with your spaghetti problems I'm afraid there's not much we can do
- by Stakhanov - at 2008.03.21 16:23:00
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40. Complete Smartbomb overhaul - in Player Features and Ideas Discussion [original thread]
You do realize that a large smartbomb in 2x mode would have the same alpha of a full rack of smartbombs , with the same cap need per volley , but twice the range. Basically free officer smartbombs for everyone. Battleships would suddenly become i...
- by Stakhanov - at 2008.03.21 16:16:00
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