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1. Grudge list - in Player Features and Ideas Discussion [original thread]
Address book folders are rather useful...
- by Stakhanov - at 2008.07.06 12:30:00
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2. Empire Mining. Srsly risky business. srsly. - in Player Features and Ideas Discussion [original thread]
The answer ? Suicide gank If you're especially annoyed at macrominers , join the hunting party on macrointel to get more targets to fry.
- by Stakhanov - at 2008.07.06 12:29:00
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3. Astronomical Exploration - Discovering New Systems - in Player Features and Ideas Discussion [original thread]
Originally by: Hakuriu Stargates would be permanent (like outposts) once erected, and under the control of the alliance that erected it with similar privileges as outposts - use rights, fees, etc. Although not as expensive as outposts, st...
- by Stakhanov - at 2008.06.19 03:16:00
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4. Battles are won in deployment... - in Player Features and Ideas Discussion [original thread]
FW second to alliance tournament PvP ? hah , you haven't fought much. Even a presumed "glorified gank" can turn tricky (or very wrong) when the starting conditions do not guarantee a 100% chance of winning (with F1F8 level tactics) and more often ...
- by Stakhanov - at 2008.06.18 21:26:00
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5. The Corvette, a counter to Nano instead of Nerf. - in Player Features and Ideas Discussion [original thread]
Originally by: Boslen Malropet My alternative is an overzised Destroyer. A true anti-fast-ship-platform in a cruiser hull. The idea is to give it an imba tracking speed bonus and 8 turret hardpoints. ...battlecruiser ? Tracking is o...
- by Stakhanov - at 2008.06.16 23:57:00
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6. Add pirate factions to FW - in Player Features and Ideas Discussion [original thread]
Patience ! Good things come to those who wait The fact that minor factions (mordus , guristas , blood raiders) had a role during downtime news means they should be included sooner than later.
- by Stakhanov - at 2008.06.11 12:25:00
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7. Zero.Zero space - in Player Features and Ideas Discussion [original thread]
Originally by: Gabbot Originally by: Lugburz Any chance you could open say several more servers to deal with say three or 4 more Eve galaxies? It seems a bit cramped for such a large galaxy. And any chance at all that 0.0 space wil...
- by Stakhanov - at 2008.06.11 12:23:00
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8. New arrivals on grid flash in overview - in Player Features and Ideas Discussion [original thread]
Can't think of any drawback. Most useful.
- by Stakhanov - at 2008.06.11 12:20:00
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9. Because the GM told me to - in Player Features and Ideas Discussion [original thread]
No instancing in my Eve.
- by Stakhanov - at 2008.06.11 12:17:00
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10. Crazy feature: ûûò(-òUnique ship abilitiesò-)òûû - in Player Features and Ideas Discussion [original thread]
Edited by: Stakhanov on 08/06/2008 20:12:49 Who doesn't like daydreaming threads ? 90% of the thread in this forum section are similarly unrealistic and unlikely to be implemented anyway It's a good opportunity to discuss what constitutes t...
- by Stakhanov - at 2008.06.08 20:11:00
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11. Isk sink - Ship Refit - in Player Features and Ideas Discussion [original thread]
Hmmm , interesting. It could require loyalty points too , and change your ship name and skin to reflect its origin. A raven... navy issue ! That sounds good. Would need a 7th launcher to make it worth the huge cost (500m ISK ?) though.
- by Stakhanov - at 2008.06.04 18:27:00
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12. Market differentiation - in Player Features and Ideas Discussion [original thread]
Why , why do you hate the database so much Right now , items have a dozen different versions at most (unnamed / named / T2 / faction / cosmos / officer) and having thousands of different versions would be nightmarish to sort. Maybe T3 "branded...
- by Stakhanov - at 2008.06.04 18:22:00
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13. At-a-glance difficulty icons? - in Player Features and Ideas Discussion [original thread]
Brackets already give a pretty good idea. If the target bracket is bigger than yours , chances are you cannot solo it. The only reliable way to quickly assess threats closing to your position is to use your scanner. If something uncloaks , chance...
- by Stakhanov - at 2008.06.03 21:56:00
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14. Concord in lowsec - in Player Features and Ideas Discussion [original thread]
Originally by: Melanie Griffin Dear pirates, you seem to miss the fact, that this change would benefit you the most. The old "save your profession by nerfing it to death" argument. Let's make all asteroids emit toxic clouds when mine...
- by Stakhanov - at 2008.06.03 19:04:00
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15. Titans and Motherships: Thanks for nothing - in Player Features and Ideas Discussion [original thread]
Oh noes , powerful groups have an advantage over weaker groups ! Nerf !
- by Stakhanov - at 2008.06.03 18:56:00
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16. Hictors need Sensor Res Nerf - in Player Features and Ideas Discussion [original thread]
Originally by: Lothris Andastar I PvP and carebear so I K now what I am talking about I mined before and can affirm there should be arkonor in lowsec ! Quote: I just lost my Pod to hictor. Haha , you suck ! Just for your in...
- by Stakhanov - at 2008.06.03 18:47:00
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17. Make Pod Killing More Difficult.... - in Player Features and Ideas Discussion [original thread]
Easy mode much ? If anything , pods should take longer to accelerate to warp (longer than a shuttle at least)
- by Stakhanov - at 2008.06.03 18:35:00
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18. Maurders - in Player Features and Ideas Discussion [original thread]
Gotta love T2 BS. You can either jam and not do much damage or tank , or you can tank well while being permajammed.
- by Stakhanov - at 2008.06.01 12:32:00
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19. Wardecs and corp jumping - solution summarised from C&P - in Player Features and Ideas Discussion [original thread]
Originally by: Brother Welcome 2. Extension of contracts system to formalise wardec payoffs. This is an offer of ISK by one corp to another. If the offer is accepted then neither side can dec the other for 14-days, and any existing dec is ...
- by Stakhanov - at 2008.06.01 12:29:00
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20. Please fix War'Dec and PK in empire - in Player Features and Ideas Discussion [original thread]
There is no "PK" in Eve. Only losing in PvP.
- by Stakhanov - at 2008.05.31 13:01:00
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