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1. Sticky:[Kronos] Deep Space Transport Rebalance - in Player Features and Ideas Discussion [original thread]
Gypsio III wrote: If you want to break through gate camps, or "run blockades", there's a set of ships designed for just that purpose. You've just got stuck on the name "deep space transport". A better name would be "highsec transport". Dim...
- by Stuhami - at 2014.06.09 04:50:00
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2. Sticky:[Kronos] Deep Space Transport Rebalance - in Player Features and Ideas Discussion [original thread]
Hello, This is my Post patch feedback on the Kronos changes for the Deep Space transports based on my experience with it. DST TANKING BONUS Before the release of Kronos I tested the DST tank in singularity. I instantly noticed that the t...
- by Stuhami - at 2014.06.08 08:21:00
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3. Eve Player feedback - in DUST 514 Information Portal [original thread]
Hello, I have been playing dust for a few days now and i would like to say that it's the first first person shooter I actually enjoy. That being said there are some things that need attention. Training is slow, compared to eve online, compoun...
- by Stuhami - at 2013.02.01 04:57:00
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4. Small improvement. - in Player Features and Ideas Discussion [original thread]
Hello, Give it some time. Eve is not a game for the inpatient. In a month or so you be going through those sites in no time. even with a passive fit. Again if you are using something like a drake without T1 missiles i imagine you have about 300DP...
- by Stuhami - at 2013.01.07 10:53:00
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5. Black Ops Balancing Discussion - in Player Features and Ideas Discussion [original thread]
Panther
- by Stuhami - at 2013.01.07 10:37:00
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6. Black Ops Balancing Discussion - in Player Features and Ideas Discussion [original thread]
Other ideas By other Players
- by Stuhami - at 2013.01.07 10:37:00
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7. Black Ops Balancing Discussion - in Player Features and Ideas Discussion [original thread]
Redeemer
- by Stuhami - at 2013.01.07 10:36:00
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8. Black Ops Balancing Discussion - in Player Features and Ideas Discussion [original thread]
Widow
- by Stuhami - at 2013.01.07 10:36:00
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9. Black Ops Balancing Discussion - in Player Features and Ideas Discussion [original thread]
Sin
- by Stuhami - at 2013.01.07 10:36:00
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10. Black Ops Balancing Discussion - in Player Features and Ideas Discussion [original thread]
Hello, Even though Black ops battleships are an asset for ambush tactics, participation in the combat or activities that follow is not common. Because of this I would like to propose some changes to what these ships are and how they function. ...
- by Stuhami - at 2013.01.07 10:35:00
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11. Refining arrays - in Player Features and Ideas Discussion [original thread]
Hello, In the link below is a post with ideas on how refining in POS's can be improved. Link
- by Stuhami - at 2013.01.07 08:15:00
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12. Cap fleets disturb testing every less sized ship at Buckingham. - in Test Server Feedback [original thread]
I agree completely, In the future, when ccp Does the BC and up balancing , the need to get quality fights to see what is OP and what is not, what is working correctly and what is not is going to increase. Capital ships hinder the ability to tes...
- by Stuhami - at 2013.01.07 07:29:00
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13. refining revisited - in Player Features and Ideas Discussion [original thread]
+1 Make a module that can "leach" the minerals out of the ore, make it so that only properly trained pilots can activate the module (just like POS guns) and get 40% more minerals. Make module for low sec and below and make it more efficient as th...
- by Stuhami - at 2012.12.28 05:35:00
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14. Combat Log Parser - in EVE Technology Lab [original thread]
Hello, Thanks for responding quickly. Below are some clarifications on my suggestions. Hope they help. Stuhami wrote: Hello, [left]SUGGESTIONS: [list=1] Anomaly deduction based on nomenclature of ships present in the engagement time. ( t...
- by Stuhami - at 2012.12.28 04:05:00
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15. JDC and JFC Implants - in Player Features and Ideas Discussion [original thread]
I think there are two ways to improve upon Jump capabilities of of jump capable ships: JF = Jump Freighters JDC = Jump Drive Calibration JFC = Jump Fuel conservation Simple: Jump drive calibration and jump fuel conservation implants that cl...
- by Stuhami - at 2012.12.26 21:10:00
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16. NPC Corps - Time for a change? - in EVE General Discussion [original thread]
Well If you want to kill someone in Highsec, gank them. Already doable without need to wardec. Be ready to spend enough isk to do it though, and even so not that much. That is risk versus reward. Highsec is not the biggest isk maker out t...
- by Stuhami - at 2012.12.26 19:44:00
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17. Combat Log Parser - in EVE Technology Lab [original thread]
Hello, First off I just want to say, WOW. Any serious eve player should use this. With this a player can make strategies on how to go about their gameplay, on what targets to change ammo and which to take out first. Seriously if people are not ...
- by Stuhami - at 2012.12.26 12:29:00
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18. Test - in EVE Forum Experiments [original thread]
*hello **hello ***this is really a test
- by Stuhami - at 2012.12.26 10:48:00
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19. Sticky:Buckingham: Requests for account reactivation - in Test Server Feedback [original thread]
Please activate Stuhami
- by Stuhami - at 2012.12.22 04:49:00
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20. Blueprint copy balancing - in Player Features and Ideas Discussion [original thread]
double post erased
- by Stuhami - at 2012.12.13 11:10:00
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