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1. Sticky:Dev blog: Inception - The new player experience for EVE Online - in EVE Information Portal [original thread]
Dev Blog is nice, but this is 2016 - if you want to show off the new intro sequence you should do it in the form of a "let's play" video.
- by Swiftstrike1 - at 2016.10.18 20:34:37
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2. Announcement:Dev Blog: Introducing Clone States & the Future of Acc... - in EVE Information Portal [original thread]
Have you totally abandoned the "Upcoming Features and Changes" sub-forum?? Back to the point... Do you have any plans for an Alpha Clone Tournament akin to the AT? Fewer ships and skills to choose from and use would make player skill more signif...
- by Swiftstrike1 - at 2016.08.31 17:16:31
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3. Announcement:February release - Issues feedback - in EVE Information Portal [original thread]
When I have multiple clients open, any of them can and will randomly decide that it doesn't want to display when I alt+tab between them. It's as if the window refuses to come to the front.
- by Swiftstrike1 - at 2016.02.14 21:51:34
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4. Announcement:Dezember release - Issues thread - in EVE Information Portal [original thread]
T2 logistics cruiser fits seem to have survived the changes to remote rep module fairly well, but T1 logistic cruiser fits have not. Every single T1 logistic cruiser fit in my possession either didn't fit or had become drastically cap-unstable aft...
- by Swiftstrike1 - at 2015.12.08 23:06:32
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5. Sticky:Dev blog: Reworking Capital Ships: And thus it begins! - in EVE Information Portal [original thread]
Will fighter squadrons take damage one-fighter-at-a-time or will damage be distributed randomly to individual fighters within the squadron?
Example If a fighter squadron gets bombed/smartbombed, will half the fighters explode and leave the...
- by Swiftstrike1 - at 2015.10.27 17:44:46
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6. Sticky:Dev blog: Reworking Capital Ships: And thus it begins! - in EVE Information Portal [original thread]
I am very pleased with the proposed changes to carriers. I'd just like to take this opportunity to brag and point out that I am so ahead of the meta, I proposed this exact change over 20 moths ago . [/bragging]
- by Swiftstrike1 - at 2015.10.25 15:10:46
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7. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
One way I can see this working is if the SP boost is only temporary and maybe fries your clone after 24h? That way you could fly the minmatar battleship your alliance wants you to fly for that one Op, then you lose the SP and have a mega migraine...
- by Swiftstrike1 - at 2015.10.15 16:19:57
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8. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
Nope nope nope. We do not like pay to win. If you want to help new players do more stuff more quickly, create more classes of SoCT ships that don't have any skill requirements and give a bunch of them to new players for completing some one-time-o...
- by Swiftstrike1 - at 2015.10.15 16:17:41
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9. Sticky:Dev blog: Politics by Other Means: Sovereignty Phase Two - in EVE Information Portal [original thread]
I like everything about this blog apart from the random spawning of capture nodes. I think the randomness detracts from the sense of strategic planning on the part of defending alliances. I suggest the following alternative: Alliances setting u...
- by Swiftstrike1 - at 2015.03.03 19:43:44
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10. Announcement:Proteus Release Issues - in EVE Information Portal [original thread]
Sansha NPCs seem unable to switch targets post-Proteus. They pick 1 target at the start of each new wave and just stick with it.
- by Swiftstrike1 - at 2015.01.15 11:07:23
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11. Sticky:Dev Blog: Rebalancing Modules in EVE Online, Round Two - in EVE Information Portal [original thread]
The blog section referring to Capacitor Power Relays has a column heading "Shield Boost Bonus" and all the numbers are positive. Does this mean that CPRs are getting a significant buff or should that say "Shield Boost Penalty"?
- by Swiftstrike1 - at 2014.12.23 15:02:54
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12. Sticky:Dev blog: Industry & Teams - The Removal of Teams - in EVE Information Portal [original thread]
I agree that teams are unnecessarily complicated in their current state. I feel this has a lot to so with the following: When hiring a "team" you only want them for one or two of their four attributes.
Mostly people don't want an entire team...
- by Swiftstrike1 - at 2014.12.17 19:22:23
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13. Announcement:Rhea Issues - in EVE Information Portal [original thread]
I have a serious issue to report. Amarrian ships are now too pretty with the new PBR system. I may never be able to fly other races again!
- by Swiftstrike1 - at 2014.12.09 19:20:44
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14. Sticky:Dev blog: Calling all new players! Check out these cool resource... - in EVE Information Portal [original thread]
This dev blog clearly states CCP Falcon wrote: CONCORD are there for your protection This is almost universally regarded as false by the player community in my experience. CONCORD are there to punish criminals, not to protect victims. You s...
- by Swiftstrike1 - at 2014.12.01 11:26:24
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15. Sticky:Dev blog: Quick, give me manual control! - in EVE Information Portal [original thread]
WTB joystick compatability plz
- by Swiftstrike1 - at 2014.11.14 14:43:04
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16. Sticky:Dev blog: Thera and the Shattered Wormholes - in EVE Information Portal [original thread]
I look forward to these 101 dalma- err... new systems!
- by Swiftstrike1 - at 2014.11.13 16:50:45
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17. Sticky:Dev blog: Sleeper Cache exploration sites & Polarized weapon... - in EVE Information Portal [original thread]
Maxxor Brutor wrote: Swiftstrike1 wrote: Have you ever considered exploration sites that require co-op to complete? Like the loot spam cans? :D Those didn't require co-op, they merely (badly) encouraged it
- by Swiftstrike1 - at 2014.11.11 17:51:10
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18. Sticky:Dev blog: Sleeper Cache exploration sites & Polarized weapon... - in EVE Information Portal [original thread]
Have you ever considered exploration sites that require co-op to complete? Example Site has 2 hackable objects that must both be hacked in order to receive bacon
These objects are at least 15km apart from each other in space
If you mov...
- by Swiftstrike1 - at 2014.11.11 15:10:09
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19. Sticky:Dev Blog - A new look for EVEGÇÖs UI GÇô feedback needed! - in EVE Information Portal [original thread]
It would be useful to have an " Arrange locked target icons " feature. You must have targets locked to do this at the moment and that's not always practical e.g. being camped into a station or POS.
- by Swiftstrike1 - at 2014.11.09 17:13:00
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20. Announcement:Phoebe Issues - in EVE Information Portal [original thread]
The D-Scanner has no default hotkey assigned in Phoebe 1.0. "Alt + D" should have been assigned to the D-Scanner instead of the probe scanner. The need to use d-scan is often urgent, but the need to use the probe scanner is not.
- by Swiftstrike1 - at 2014.11.04 21:25:39
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