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1. Module lag - in Ships and Modules [original thread]
I had this problem :P It is nothing to do with my pc or anything my side. The problem started when ccp upgraded the servers a while ago and aptched them. The lag only happened i used an offesive module on a player who wasnt in my corp. I petition...
- by Synapse - at 2004.07.24 13:07:00
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2. Module lag - in Ships and Modules [original thread]
I had this problem :P It is nothing to do with my pc or anything my side. The problem started when ccp upgraded the servers a while ago and aptched them. The lag only happened i used an offesive module on a player who wasnt in my corp. I petition...
- by Synapse - at 2004.07.24 13:07:00
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3. MEGA PULSE FUBAR - in Ships and Modules [original thread]
Cao Cao isn't happy unless he's complaining. Megapulses are no where near as good as he makes them out to be, and your corp mate in the raven who went down fast.. did he have any shield hardeners at all ? fit 1 em and 1 thermal and lasers do hardl...
- by Synapse - at 2004.07.21 13:41:00
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4. MEGA PULSE FUBAR - in Ships and Modules [original thread]
Cao Cao isn't happy unless he's complaining. Megapulses are no where near as good as he makes them out to be, and your corp mate in the raven who went down fast.. did he have any shield hardeners at all ? fit 1 em and 1 thermal and lasers do hardl...
- by Synapse - at 2004.07.21 13:41:00
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5. Should they Change Armour Tanking?? - in Ships and Modules [original thread]
Agreed. when shield tanking you have something to fall back onto WITH resistance to dammage (armour). This buys you some time to get out. With armour tanking you have structure to fall back onto which has 0% resistance to all dammage types and wi...
- by Synapse - at 2004.07.17 11:09:00
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6. Should they Change Armour Tanking?? - in Ships and Modules [original thread]
Agreed. when shield tanking you have something to fall back onto WITH resistance to dammage (armour). This buys you some time to get out. With armour tanking you have structure to fall back onto which has 0% resistance to all dammage types and wi...
- by Synapse - at 2004.07.17 11:09:00
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7. Raven Setup - in Ships and Modules [original thread]
6 rocket launchers 2 civ gat guns 6 civ shield boosters 5 warp core stabalisers Unbeatable! - + - + - + - + - + - + - + - + - + - + - + - + - + - In a future where freedom is outlawed, outlaws will become heros
- by Synapse - at 2004.06.30 14:20:00
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8. Shield boosting/hardening became invalid. - in Ships and Modules [original thread]
Shield tanking is stil the best option by far. For armour tanking to become viable you need at least 2 large armour reps (pref named ones!), then 2-4 hardeners and then in order to run them and keep your guns going you need to fill med slots with...
- by Synapse - at 2004.06.23 12:35:00
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9. Warp core stabilizers - In dire need of changing. - in Ships and Modules [original thread]
wcs use 30 cpu a pop..... and players who use them sacrifice low slots = dammage mods or cap recharge. They dont need need nerfing, your probs just annoyed people get away from you :P just use more jammers and stop ya whinging. - + - + - + - + - ...
- by Synapse - at 2004.06.14 23:58:00
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10. BlackBird Setup - in Ships and Modules [original thread]
3 x heavy launcher 1 x 250mm rail 3 x sensor dampeners 2 x warp jammer 1 x mwd 2 x cap power relay Prey they dont have fof - + - + - + - + - + - + - + - + - + - + - + - + - + - In a future where freedom is outlawed, outlaws will become heros
- by Synapse - at 2004.05.26 19:25:00
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11. TomB thank you - in Ships and Modules [original thread]
dont use this forum to lick tomb's ass :P - + - + - + - + - + - + - + - + - + - + - + - + - + - In a future where freedom is outlawed, outlaws will become heros
- by Synapse - at 2004.05.26 13:01:00
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12. Dreadnought, your wishes. - in Ships and Modules [original thread]
Before deciding what we want from dreadnaughts I think we first need to decide what a dreadnaughtĘs role is. It has already been said that they will be more powerful than the current bships and the name suggests they are going to be pure war ships...
- by Synapse - at 2004.05.26 12:30:00
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13. Frigs usefullness - in Ships and Modules [original thread]
also lag is not too bad if you got a good pc and scale down the graphics a bit.. and o yea :P the gm's turn off missle graphics =] was sitting in a nice 100+ fleet battle couple o months ago running fraps, didnt drop below 30fps once =] Lag was a...
- by Synapse - at 2004.05.25 10:34:00
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14. Frigs usefullness - in Ships and Modules [original thread]
you can get an entire fleet into a system in under 30 seconds and uncloak in the exact same instant. no problem :D - + - + - + - + - + - + - + - + - + - + - + - + - + - In a future where freedom is outlawed, outlaws will become heros
- by Synapse - at 2004.05.25 10:32:00
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15. Armageddon? - in Ships and Modules [original thread]
ntohing wrong with the geedon. good all rounder. the best armour tank in the game, can take on 2 bships easily if set up correctly, and it doesnt even need to do much dammage, just be able to hold down one of the bships and eventually it will win....
- by Synapse - at 2004.05.25 10:30:00
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16. Armageddon? - in Ships and Modules [original thread]
ntohing wrong with the geedon. good all rounder. the best armour tank in the game, can take on 2 bships easily if set up correctly, and it doesnt even need to do much dammage, just be able to hold down one of the bships and eventually it will win....
- by Synapse - at 2004.05.25 10:30:00
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17. Balance Changes - Missile Arming - in Ships and Modules [original thread]
Edited by: Synapse on 25/05/2004 10:23:53 Edited by: Synapse on 25/05/2004 10:22:01 arming time is bs. And for those who said fit close range guns on the raven to counter megathrons at close range... i reply with HOW ? And even if you coul...
- by Synapse - at 2004.05.25 10:20:00
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18. Power & CPU changes on ships and armor repairers and siege launcher - in Ships and Modules [original thread]
TomB said with 5 rcu's you will have enarly 9k powergrid free after you've fitted 6 siege. I would just like to ask how the hell a raven is supposed to shield tank if the cap recharge on it is crap :P and what about dammage mods, and warp core s...
- by Synapse - at 2004.05.20 13:40:00
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19. Raven Change, is it true? - in Ships and Modules [original thread]
Raven should be able to fit 6 siege + 2 medium/small guns + modules easily IMHO. Then if you want to fit 2 large guns and stil tank shields ect. fit a few rcu's. - + - + - + - + - + - + - + - + - + - + - + - + - + - In a future where freedom is ...
- by Synapse - at 2004.05.20 13:30:00
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20. Tactics and Strategies Opinions? (Drones, Screens, Firepower) - in Ships and Modules [original thread]
only shoot the targets you can lock down or take down in 1 volley - + - + - + - + - + - + - + - + - + - + - + - + - + - In a future where freedom is outlawed, outlaws will become heros
- by Synapse - at 2004.05.20 13:21:00
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