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1. Anti-Missile Laser Counter Measures - in Player Features and Ideas Discussion [original thread]
Originally by: GravityMaster sorry bs idea imho. how much time will it take to balance eve again after that? then we'll need something against lasers and projectiles to keep the next bunch whiners off... I would guess you could make i...
- by Thelmarr - at 2006.12.12 08:03:00
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2. Anti-Missile Laser Counter Measures - in Player Features and Ideas Discussion [original thread]
Why not give destroyers a little more life and add these as their speciality? Make them effective as local defence against missiles/drones/fighters but balance it out that building for example PD Battleship would be impractical. Destroyers would ...
- by Thelmarr - at 2006.12.11 12:33:00
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3. Gate Defenses, an Infrastructure Option for major alliances. - in Player Features and Ideas Discussion [original thread]
They switch regions, but what kind of alliances switch? And they are NOT stopped by these defences for that matter. Big alliances are practically impossible to challenge in any way except by another huge alliance. Small ones can fight one another ...
- by Thelmarr - at 2006.12.11 12:28:00
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4. Gate Defenses, an Infrastructure Option for major alliances. - in Player Features and Ideas Discussion [original thread]
Edited by: Thelmarr on 11/12/2006 12:21:03 Originally by: Captain Havoc Originally by: Thelmarr Ok. So how do you propose insanely wealthy alliances are prevented from making huge piles of these at their gates to even more effe...
- by Thelmarr - at 2006.12.11 12:17:00
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5. Gate Defenses, an Infrastructure Option for major alliances. - in Player Features and Ideas Discussion [original thread]
Ok. So how do you propose insanely wealthy alliances are prevented from making huge piles of these at their gates to even more effectively lock out majority of players from 0.0? And why they should be able to do so in a PASSIVE way by letting gam...
- by Thelmarr - at 2006.12.11 11:25:00
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6. A new way to do mines - in Player Features and Ideas Discussion [original thread]
Edited by: Thelmarr on 11/10/2006 08:43:54 I would rather see bombs that you can fit in cans and jetcans as a surprise for those who want to check their contents. Make it so that it has power to blow up most cruisers/battlecruisers in one sho...
- by Thelmarr - at 2006.10.11 08:40:00
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7. More gates into 0.0 is badly needed - in Player Features and Ideas Discussion [original thread]
Originally by: Admiral S3 Your missing the point. Assume an area of 10 systems, of those ten systems 8 have multiple gates. only 2 are relativtly easy to defend from. An alliance even in a small area has to watch those 2 gates to make s...
- by Thelmarr - at 2006.09.21 06:01:00
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8. More gates into 0.0 is badly needed - in Player Features and Ideas Discussion [original thread]
Originally by: Malachon Draco Nobody said its easy to take space. Particularly since taking space is a matter of teamplay, and many of the good teamplayers will already be in alliances, and thus unavailable for new corps. But if you want...
- by Thelmarr - at 2006.09.20 05:51:00
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9. More gates into 0.0 is badly needed - in Player Features and Ideas Discussion [original thread]
Originally by: Ellaine TashMurkon No, you don't need to do that. You can settle in regions with NPC stations. You can fight for Your piece of space by Yourself. You can fit in the middle of some big war and cut Your piece of cace cooperati...
- by Thelmarr - at 2006.09.19 12:47:00
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10. More gates into 0.0 is badly needed - in Player Features and Ideas Discussion [original thread]
Originally by: Ellaine TashMurkon Edited by: Ellaine TashMurkon on 19/09/2006 08:42:29 Originally by: Thelmarr So? You can't guard your territory. Your problem. Options are... 1) Reduce claimed systems so that you have less g...
- by Thelmarr - at 2006.09.19 09:45:00
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11. More gates into 0.0 is badly needed - in Player Features and Ideas Discussion [original thread]
Originally by: Malachon Draco Its quite obvious you are clueless. You cannot guard a gate 23/7 against incursions, no matter if you have 20 or 80 in system. Nobody is gonna spend 4 bloody hours a day guarding some gate. And no more alli...
- by Thelmarr - at 2006.09.19 08:12:00
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12. More gates into 0.0 is badly needed - in Player Features and Ideas Discussion [original thread]
Originally by: Malachon Draco Originally by: Spoon Thumb Like you really use more than a fraction of the systems out there Its not about using the systems. We use the systems that are worth it. The other ones we keep clean b...
- by Thelmarr - at 2006.09.19 06:32:00
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13. Simple and balanced mechanics for 0.0 alliance space security. - in Player Features and Ideas Discussion [original thread]
Originally by: Ellaine TashMurkon It does not matter much how many BSes You have on gates if You do not have pvping patrols to help them, enemy can always outmaneuver the camp. 200 BS camps will enforce more finesy in attacks and use of c...
- by Thelmarr - at 2006.09.18 19:52:00
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14. Simple and balanced mechanics for 0.0 alliance space security. - in Player Features and Ideas Discussion [original thread]
Ummmm..... How about... No. Alliances should not be able to outsource their defence to ANY NPC solutions. You wanted to claim it, now GUARD IT. If you don't feel like personally guarding it, don't try to claim it. Besides which, this would just...
- by Thelmarr - at 2006.09.18 12:51:00
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15. suggestion: in-game clock - in Player Features and Ideas Discussion [original thread]
Simple yes, and could lead to good deal of little problems in organisations with wide variety of timezones. With only one "Evetime" which is same for everyone nobody can really say "but I thought it was XXXX time!" In short, yes, people most like...
- by Thelmarr - at 2006.08.28 11:14:00
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16. New Alliance Abilities? - in Player Features and Ideas Discussion [original thread]
Originally by: Dark Monarch Edited by: Dark Monarch on 26/08/2006 06:21:44 Thelmarr... Ok then here's the problem: Your a small corp of about 10-15, your a mining and production corp. You have at best 5-6 Really decent combat pilots o...
- by Thelmarr - at 2006.08.26 07:49:00
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17. XP Books - in Player Features and Ideas Discussion [original thread]
You know, skilltree tends to live. There are people who may have played from very start and they STILL don't have all the skills. When someone gets too close devs put something new and shiny for them to grit their teeth on. SP really isn't that b...
- by Thelmarr - at 2006.08.25 05:40:00
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18. New Alliance Abilities? - in Player Features and Ideas Discussion [original thread]
Might be partly because of territories you fly in, or perhaps the fact that those guys like to avoid being found. Gankers on other hand want to find you so they are easier to find.
- by Thelmarr - at 2006.08.24 12:20:00
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19. New Alliance Abilities? - in Player Features and Ideas Discussion [original thread]
Originally by: Malachon Draco Originally by: Thelmarr Precisely! So OP point of small corps getting any benefits out of this addition is false! And then we again come to question... If this is to stop small squads only, why shoul...
- by Thelmarr - at 2006.08.24 10:30:00
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20. New Alliance Abilities? - in Player Features and Ideas Discussion [original thread]
Originally by: Malachon Draco Originally by: Thelmarr Now, tell me, how is this small corp going to take over constellation? Hmm? With the big alliances roaming around single corps can hardly take over a constellation. Unless tha...
- by Thelmarr - at 2006.08.24 09:16:00
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