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1. Introducing alpha corps - cannot do everything but cannot be wardecc... - in Player Features and Ideas Discussion [original thread]
Yaosus wrote: Go play Mario. Terrible! VMG wants their war targets leave their corp easily! Huge mistake. Mercenary to think first then speak out. Very sad! #goalpha
- by Threm - at 2017.03.25 21:57:08
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2. Introducing alpha corps - cannot do everything but cannot be wardecc... - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Your omega corp restrictions make it impossible for null groups to transfer assets, and force a five day timer onto joining or leaving any of them. Why is that a good idea? If your alpha corps get immunity to wardecs, ...
- by Threm - at 2017.03.25 21:53:42
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3. Introducing alpha corps - cannot do everything but cannot be wardecc... - in Player Features and Ideas Discussion [original thread]
What is my proposal aiming at: - account for risk vs. reward - improve situation for new players who are confrontated too easily and early with wardeccs etc. - tighten restrictions - its too easy to avoid wars for those who are going the risk ...
- by Threm - at 2017.03.25 21:34:19
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4. Announcement:Dev Blog: Introducing Clone States & the Future of Acc... - in EVE Information Portal [original thread]
Looking from above it is necessary to get EVE closer to the current market conditions. The proposal is a good balance not to hurt current players but hopefully drag new ones into it. Basically it is just a never ending trial period with an over...
- by Threm - at 2016.08.31 16:24:18
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5. Proposals on new players, wars, crime watch, clones, missions - in Player Features and Ideas Discussion [original thread]
Thank you very much for your feedback. I am still convinced that keeping new players in the game is a key element. Measures and means may be discussed of course. But I hope one or the other idea may provide a chance for it. I have been repeatingl...
- by Threm - at 2016.07.20 18:29:29
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6. Proposals on new players, wars, crime watch, clones, missions - in Player Features and Ideas Discussion [original thread]
reserved if anyone reads at all ...
- by Threm - at 2016.07.10 02:53:06
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7. Proposals on new players, wars, crime watch, clones, missions - in Player Features and Ideas Discussion [original thread]
Wardec (to be fair, I am part of the mechanism) - New founded corps are safe against being wardecced for several weeks / month. - Overhaul the notifications. Leave that "Yulai"-thing, clearly states what happens. Changes in or out alliances are ...
- by Threm - at 2016.07.10 02:52:08
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8. Proposals on new players, wars, crime watch, clones, missions - in Player Features and Ideas Discussion [original thread]
To players: I know that it will raise negative response from veteran players. But they shall look further, what a large amount of new players mean: content and chance for future content. Veteran players have every day the chance to increase the ...
- by Threm - at 2016.07.10 02:51:29
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9. Reworking the Bounty System - in EVE General Discussion [original thread]
Shortly after the new bounty system I have removed bounty information from the overview: Nearly everyone has one, even if it small. Bounty without a right to enforce it does not make sense. It is a contradiction that someone wants revenge and giv...
- by Threm - at 2016.03.08 21:36:11
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10. Antipiratism support for New Eden - in EVE General Discussion [original thread]
1.st Proposal: Leave all the options for killrights but set earned killrights per default auf "0isk" and "all available", i.e. opt out instead of opt in. That would endorse law enforcement in high sec! I think that many possible killrights are ...
- by Threm - at 2016.03.08 20:43:08
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11. CPP wants to change the Watchlist feature ... - in Player Features and Ideas Discussion [original thread]
Saffoo wrote: I do like the way CCP are announcing this rather large change by putting it under the "Miscellaneous" heading of the patch notes, which tbh is where the majority of players will see it and/or wonder why the hell their watchlist is...
- by Threm - at 2016.03.07 15:30:45
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12. Rework size of killmarks and make it seen in contracts - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: Celthric Kanerian wrote: 2. This idea has been brought up many times before. It is simply not possible because ships that get repackaged have no ID. Inorder to give them an ID would mean a complete rewrite of the bas...
- by Threm - at 2016.03.06 19:25:24
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13. Rigs for warp discrupter, scrambler and web range - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: Threm wrote: Danika Princip wrote: Does the orthrus really need a buff? To avoid OP for some special ships like the orthrus it could need some adjustment on this end. For example that it does not combine with shi...
- by Threm - at 2016.03.06 13:49:28
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14. Rework size of killmarks and make it seen in contracts - in Player Features and Ideas Discussion [original thread]
Its nice to have killmarks. Thanks for that. (1) But except for Gallente they are way to small. Gallente does have to the right size in relation to ships. Minny are the worst. These small red dots are easily confussed with standard lights on the...
- by Threm - at 2016.03.06 13:42:59
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15. Blocking a player should apply to their entire account - in Player Features and Ideas Discussion [original thread]
It also hurts the roleplay idea, that you can be a scammer, a pirat and a honourable mentor as you wish by your Characters. By the way: That WoW implemented it 10years ago and Eve not - it should indicate some kind of intention behind it and not ...
- by Threm - at 2016.03.06 13:29:56
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16. Rigs for warp discrupter, scrambler and web range - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Does the orthrus really need a buff? To avoid OP for some special ships like the orthrus it could need some adjustment on this end. For example that it does not combine with ship bonuses simply. My proposal focusses on ...
- by Threm - at 2016.03.06 13:23:12
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17. CPP wants to change the Watchlist feature ... - in Player Features and Ideas Discussion [original thread]
Thanks for the valuable feedbacks meanwhile. But one cannot argue: It is not balanced because it can be used by enemy in my disadvantage (see the war dec comments). Why you are not arguing: the war targets get in trouble because they cannot see ...
- by Threm - at 2016.03.06 13:01:49
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18. Rigs for warp discrupter, scrambler and web range - in Player Features and Ideas Discussion [original thread]
o/, just as a proposal and might have been proposed some other day: Proposal: Create rigs for each disruptor, scrambler and webifier range. Magnitude to be determined to avoid out of balance, I would have expected 15% for T1 and 20% for T2. Calib...
- by Threm - at 2016.03.06 12:42:22
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19. Make Niarja Great - in EVE General Discussion [original thread]
Different things: (1) There is too much ridiculous ganking in Highsec. Symptoms: Even nearly empty freighters and jump freighters are ganked for the lools. The level of cost effective ganking covers maybe 70%? of the current hauls. Reasons: Gank...
- by Threm - at 2016.02.23 18:58:39
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20. CPP wants to change the Watchlist feature ... - in Player Features and Ideas Discussion [original thread]
I am still convinced that the watchlist should remain as it is, basing on the earlier arguments. But if it cant be avoided to change it, here a couple of proposals (not touching the local dscan discussion). It affects watchlist and locate as it c...
- by Threm - at 2016.02.22 15:43:22
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