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Thread Statistics | Show CCP posts - 5 post(s) |
DeODokktor
Dark Templars The Fonz Presidium
74
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Posted - 2016.08.31 16:19:52 -
[211] - Quote
Nina Reis wrote: I See one issue : - the SP trade market Now : - Sp are quite expense because you have to train a character (or to strip an old one) to 5m SP before it became profitable (plex => extractor => injector for sale)
Then - It's free pour every single player to skill a character up to 5m and directly start selling its SP Consequences - The SP value (injector) will drop to near ''0''
Solution
- Increase the gap between alpha clone and the SP amount needed to extract SPs, for at least 2.5m SP (2 plex with poor remap and bad implant)
CCP Hates any form of "Passive" income, even if its something players have to invest trillions into and still give up dedicated time and management. My point with that statement is that perhaps this mode is partially a plus to them because it will do what you say. It will kill the SP farming market. That market was/would have died anyhow, but this change COULD see it happen slightly quicker but ONLY if new players take it up as an option. I see players who have been here for 10 years not taking the smart option, so Its hard for me to think i'll see some of these players picking it out early days.
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Caco De'mon
The Conference Elite CODE.
73
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Posted - 2016.08.31 16:19:59 -
[212] - Quote
Harlei Quinn wrote:With this update I want a full refund. across all my accounts. for unused gametime. Thanks.
What a baby....
*"See now that I, even I, am he, and there is no god with me: I kill, and I make alive; I wound, and I heal: neither is there any that can deliver out of my hand."
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RainReaper
RRN Assembly INC
43
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Posted - 2016.08.31 16:20:42 -
[213] - Quote
...............Ohhhhh boy. This will be INTRESTING!
I wont say EVE is dead. But im not sure what im gonna say about this...
I belive that its great to give people who want to try and put some time into the game. But dont have the money or time to fully dedicate themselves to the game. But there is the thing that people will try to abuse this that kinda makes me worried. you are taking a bit risk CCP. But I shall trust in your judgement on this one. |
Drammie Askold
Saints Of Havoc Moose Federation
48
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Posted - 2016.08.31 16:21:03 -
[214] - Quote
I am cautiously optimistic and I hope this leads to more people playing Eve.
What New Eden needed was Wise Immortal Philosopher Kings. What New Eden got was Sociopathic Immortal poo-flinging monkeys . . . vOv
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Eli Stan
Center for Advanced Studies Gallente Federation
593
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Posted - 2016.08.31 16:21:13 -
[215] - Quote
Irregessa wrote:Restricting skill extractors shouldn't be an issue, since you need 5.5m sp on a character to use one to begin with. As long as the Alpha clones can't reach that level of sp, skill extractors are moot. An Alpha can reach more than 5.5m SP by spending a little bit of time as an Omega. Once over 5.5m SP, the Alpha could then train and extract Alpha skills over and over, so limiting Extractions is still needed.
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cyonida
0
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Posted - 2016.08.31 16:21:16 -
[216] - Quote
Quote: Q: WonGÇÖt suicide ganking using free characters be a major problem?
A: We donGÇÖt think clone states will have much impact on suicide ganking or other harassment in high-sec. But, we will be paying very close attention and if this becomes an issue we can pursue options to improve the situation such as turning safetyGÇÖs on for Alphas in high sec or making changes to the allowed skills list.
Well, with Gallente Destroyer 4, Small Hybrid Turret 4, Weapon Upgrades 4; why would people not make an army of disposable suicide gank catalysts? When your sec status gets too low, toss them and make more.
I think this is going to be a huge problem. Suicide ganking in high sec is way too easy as it is.
The message I'm getting from CCP is this: don't fly a freighter, mining barge, or any kind of industrial ship in high sec. Suddenly high sec is now the most dangerous place to be. |
Vincent Athena
V.I.C.E.
3914
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Posted - 2016.08.31 16:22:12 -
[217] - Quote
Jenn aSide wrote:You poor poor people don't understand what this means. You don't see the REAL CASUALTY of this terrible move by CCP. What is going to happen to all the "I Quit" posts? "I quit" from a game you pay 15 bucks a month for has really power to change the course of CCPs development direction (15 bucks is a lot of money in places like Zimbabwe and Borneo), but "I'm quitting this free to play game that I never paid for in the 1st place" just doesn't have the same implied threat power! Won't someone think of the (brain damaged, manipulative) children here???? They will just become "unsubbing" posts. Most are already anyway.
Know a Frozen fan? Check this out
Frozen fanfiction
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Aven Yassavi
Beyond New Frontier The Amish Mafia
3
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Posted - 2016.08.31 16:22:32 -
[218] - Quote
So since a lot people buying plex to get skill injectors why not make them buy them directly for real money and get rid of the subcription. People may say that is pay to win but even a full skilled noob is not much better then a unskilled veteran! |
Dixegu Smith
Storm Technologies
5
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Posted - 2016.08.31 16:24:15 -
[219] - Quote
The whole release looks very good, im really looking forward to it - most abuses seem to have been thought of and already eliminated in first place.
The unlimited time now enables newcomers to test eve without stress and get involved into corps & communities and i think this is a big big step for bringing eve more into the market. I love it.
But after reading very carefully and looking through your set of skills you make available i didnt seem to find a barrier for Industry toons.
Sure they are not as fast as a maxed out toon but they are able to research, copy & manufacture. Even if in small and slower scale than a normal industry player would.
Lets face it, it's EvE, people WILL do what is most efficent. And from what i see right now it is efficent to use free Alpha accounts for industry rather than one plexed account.
If this goes on the live server without a limitatation, a few people will start using Alpha accounts for it. Probably more than just a few, and this will trigger a wave of more and more industrialists jumping on that train because you can't compete with the prices of an Alpha account.
Sure, you can't produce everything because some stuff requires omega skills. Yet it will still cause this wave of "Alpha-Accounts creating low-tech stuff"".
It would be great to let newcomers see the sweet juice of industry aswell..so completly removing that isn't the right solution too. But I'm not here to offer a solution im only here to mention a problem that has to be mentioned sooner or later.
Cheers
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Threm
Heavy Rains Public-Enemy
13
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Posted - 2016.08.31 16:24:18 -
[220] - Quote
Looking from above it is necessary to get EVE closer to the current market conditions. The proposal is a good balance not to hurt current players but hopefully drag new ones into it.
Basically it is just a never ending trial period with an overhauled skill restriction list.
Many complaints are about possible multi boxing on gankers and 10 miners. How is it possible to multibox 10 ventures without bannable software tools? And if, how long you will take it :) ... If you want to multibox so many low level chars without any forbidden and bannable software support, ok, but I would not think that is the general opinion.
Gankers are something else. Not really in the manner to multibox them (same argument above, it is already bannable) but in creating new ones. I like proposal to set them to green safety in highsec and would continue to yellow in lowsec and to red to anywhere else because otherwise you would restrict them to be in highsec which is too strict for real new players. But I dont know this is compromissed by the general reluctance of CCP to take significant measures against ganking at all.
To the login restriction.I would only go for a limit of one Alpha independent on the number of Omega log ins. In other words no two Alphas log in possible if you think that is critical but is possible to login an alpha parallel to the currently running Omegas. It is only annoying to log the Omegas off without impact on game play.
PS. You confused me with that statement in the beginning: "With this technology, clone manufacturers can now build and distribute clones which possess a base state, the Alpha state. They can be enhanced or otherwise altered to achieve other states, but the Alpha state will always exist underneath. The state of a given clone may affect its access to trained skills, its ability to train new ones, or the rate at which new skills are acquired." It confused with that player may produce clones (not the case), that the player have to enhance to other states (actually they just pay and there is only on other state or do u have plans for the variety of greek between alpha and omega? :)) and it will (not may) affect the skills.
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ISD Max Trix
ISD Community Communications Liaisons
342
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Posted - 2016.08.31 16:24:40 -
[221] - Quote
7. Discussion of real life religion and politics is prohibited.
Discussion of real life religion and politics is strictly prohibited on the EVE Online forums. Discussions of this nature often creates animosity between forum users due to real life political or military conflicts. CCP promotes the growth of a gaming community where equality is at the forefront. Nationalist, religious or political affiliations are not part of EVE Online, and should not be part of discussion on the EVE Online forums.
Post removed for above reason.
ISD Max Trix
Lieutenant
Community Communication Liaisons (CCLs)
Interstellar Services Department
I do not respond to Evemails.
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Gneeznow
Ship spinners inc
159
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Posted - 2016.08.31 16:25:38 -
[222] - Quote
Can Alphas use the forum? |
Drazz Caylen
Team-Pyro Industries
34
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Posted - 2016.08.31 16:26:27 -
[223] - Quote
Two questions I forgot:
*) now that we're going to have unlimited trials who can use Mining Frigates, Trade, Industry (thank god no PI any more), what is your stance again with Virtual Machines and VPN? Just to remind the masses. *) What about players who trained PI skills? Are they still able to use their pre-built colonies? Because the thing is, every person can already plant down one Command center on one planet, as Interplanetary consolidation allows for a total of SIX planets when fully skilled, not one. And it's one tiny command center, yeah. But still, if everything is prebuilt, do you have a system in place which determines what is the "first" colony, or will you select it at random?
>> Zappity: PI skills are not included in the alpha list in the devblog. You can still create 1 colony with a level 0 command center by default. Maybe enough to fool the code for pre-existing colonies.
>> Zifrian: Ganking. you gotta nip this in the bud now. I say lock them into green agression. You simply can't attack someone without them aggressions you first. That's an idea worth pondering, but it also impedes the sandbox spirit so I doubt they'll be going there. I don't want to cover the subject of gankers circumventing timers with just a simple relog to a large selection of trial accounts, because they've could have done that already if they wanted and just re-train, if that even was worth while. Which I doubt. Now it would be just more of a convenience as the retraining falls flat. But to be honest, gankers aren't the problem. Uninformed players are what give them targets. Note, I do not endorse or condemn ganking. If it happens, then usually only because someone made themselves a target, unwilling or not.
>> Reinhardt Kreiss: F2P... it's here. An MMO switching to F2P indicates its decline and departure from a long term commitment to a short term cash grab. Wrong. There are games out there who only survived this long because of the move to F2P. Many players have loose wallets and many microtransactions are just that. They appear micro per payment, but many don't actually see that adding up. Hell just look at what people pay for starbucks and cigarettes and booze.
>> JTK Fotheringham: Serious question - how will "Alpha" accounts be treated in purges? Say an alpha account never subscribes, or only subs once - never to generate cash again. Will it be purged at some point in the future?[/quote] Was there ever a purge? I only remember they freed up names and put "Faction Citizen #######" instead. I still have a link to my original trial character from end of 2006. It's just the name that is different.
>> Valterra Craven]In alpha states I don't think you should be able to set up sell orders at all. If your only outlook is to punish actual new players simply because alts of veterans could be used to gain a marginally small advantage (as idle time is still a thing), then they shouldn't have come up with a skill system like this, plain and simple. Also, what you talk about is utter nonsense. People could have (and maybe have?) done that with regular trials anyway. So what is the problem again? The real world difference is nil.
>> Elenahina: Without the cost of PLEX to consider, I can undercut my competition and flood the market, further depressing prices on these goods. How much below reprocessing value are you aiming to go for? Because this is what it will come down to. It's not about having no competition or undercutting everyone, it's about having the same prices everywhere then. Look at other games with open item or currency exchanges like that. If enough players access it, the price levels itself to the equilibrium. The natural selection of those who are persistent enough over the ones who aren't is what has kept the eve economy going, and will let it continue after these changes. This doesn't mean your concerns are invalid. They are valid. How much impact this will be having is another question entirely. Because someone is going to get tired eventually of trying to run all the things. Knowing when to cut branches of a tree to help it grow better is important to not kill it by cutting too much.
>> Valterra Craven: Wait, now I'm curious, if people are leaving Eve because they can't pay for it, what exactly is the purpose of wanting to keep people playing that have no money to give to you? People don't leave because they can't pay for it. People just decide not to pay any more because they deem the investment not worth. If they still can be in the 3D chat simulator despite not paying, then by all means, let them. In addition to this, every player who remains in the game, is a possible compulsive buyer for microtransactions. Each player is still a variable in possible interactions and content creation. Plus, you are much likely to resub if you're still IN the game with all the fruit dangling just out of your reach, than when you made the final quit. In terms of marketing, it's a solid idea. Let's just try to keep the abuse either minimalistic, and/or paint the stars with the blood of dime and a dozen additional players who just want to hassle with their inferior skills.
>> Darkwing Fiftytwo: What about limiting system access to high-sec or high/lo-sec?? Is that a good or bad idea? Outrageously horrendous idea. If you get teased with massive fleet battles and enter the game due to this premise, and then realize you can't go there until you pay? Instant turnoff, marketing suicide. The best way to get new players to enjoy the fighting side of eve is to put them as soon as possible into this desired direction.
Drazz's funny moment wrote:Account based skills. Let's start with "Prioritized Biomassing" - each level of this skill reduces the time to biomass your character by 5 hours. Inb4 Advanced prioritized biomassing |
Black Canary Jnr
Higher Than Everest The-Culture
144
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Posted - 2016.08.31 16:26:46 -
[224] - Quote
Talking about this in corp everyone is positive on it.
One request; Ensure 'Alpha clones' follow the same procedures as current Trial accounts, ie. You cannot have a trial and a subbed account online at the same time, or 2 trial accounts. Reasoning is that people will abuse the functionality with throw away scouts for mains, and fears of people just making several throwaway accounts to multibox gank/ PVP. By not changing anything it can't be broke further and i have not seen any issues with the way it is currently run.
Great change, looking forward to seeing how it plays out. |
Aven Yassavi
Beyond New Frontier The Amish Mafia
3
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Posted - 2016.08.31 16:26:51 -
[225] - Quote
Gneeznow wrote:Can Alphas use the forum?
I am pretty sure yes, since they have an account |
Maetel Lithium
Garoun Investment Bank Gallente Federation
10
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Posted - 2016.08.31 16:27:05 -
[226] - Quote
There is so much to think about here.
Firstly, I would allow SOME multi-boxing. Max it out at 3-5 Alpha accounts and you will get some nice support and scout fleets going, but not so much as to threaten a propperly tanked mining barge.
This is going to impact faction warfare and nullsec fleets significantly. And it will make recon tactics ridiculous. I can see myself setting up a bucket full of alts that just camp enemy systems. Nullbears will never mine again.
I am aslo considering what this will mean for spais. I could have tons of free accounts I could join and participate in almost every major alliance for a year and no one would be the wiser.
I overall look forward to this change, but CCP will need more moderators andGMS. |
Maekchu
Gunpoint Diplomacy
441
|
Posted - 2016.08.31 16:27:24 -
[227] - Quote
Eli Stan wrote:Irregessa wrote:Restricting skill extractors shouldn't be an issue, since you need 5.5m sp on a character to use one to begin with. As long as the Alpha clones can't reach that level of sp, skill extractors are moot. An Alpha can reach more than 5.5m SP by spending a little bit of time as an Omega. Once over 5.5m SP, the Alpha could then train and extract Alpha skills over and over, so limiting Extractions is still needed. So you extract those 500k SP and the training is paused again, cause you are back to 5M. Would you plex it again just to extract another 500k? Doesn't sound viable at all. Also, they said they would limit the Alpha skills so you can't extract them.
The real issue with these things is still the multiboxing issue. |
Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
17843
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Posted - 2016.08.31 16:28:42 -
[228] - Quote
Harlei Quinn wrote:With this update I want a full refund. across all my accounts. for unused gametime. Thanks. Bahaha.
Cheers mate, I've been extremely apprehensive reading this thread thus far but that cheered me up.
=]|[=
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Verse Askold
Adhocracy Incorporated Adhocracy
9
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Posted - 2016.08.31 16:28:47 -
[229] - Quote
i think that is a good thing, brings new blood into eve and old blood back who just want to taste blood again for free and i really think that a lot more of the newbros will stay after they invested some time to get up to 5mill SP and subscribe
Alpha corps will be a thing for sure, i already see corps coming like Alpha-Testies, Pandemic Alpha Squad or Alphaswarm ;)
and i agree that there should definitely be a reduction for the logon of alphas to 1 per client otherwise this will be abused as mentioned in a lot of posts before
i would go even further and introduce an alpha, a gamma and an omega clone the gamma would be something like half the subscription(1plex for 2months) and therefore you activate all the other races(or 1more, idk) and T2 ships up to T2 cruisers + all modules up to and including medium size but this would probably cost ccp too much money in the end through people not flying anything bigger than cruisers just go to gamma clones
but all in all this is a good idea imho |
Niraad Khaaz
Un4seen Development Sev3rance
16
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Posted - 2016.08.31 16:30:43 -
[230] - Quote
I like it CCP! It will take some tweaking to make sure that "Alpha abuse" is minimized as much as possible but overall it's solid. The more newbros/gals in the game the better. Of course when the "Alpha Alliance" sweeps through New Eden destroying all in it's path I might feel differently. |
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Colonel Ingus
Fusion Death Inc. Circle-Of-Two
0
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Posted - 2016.08.31 16:32:28 -
[231] - Quote
So trial accounts are no longer time limited? Big deal.
Call them trial accounts.
Restrict ONE "alpha" / trial account per IP
Restrict to Yellow safety - (prevent them from aggressing / griefing in empire)
If you're trying to LURE new subscribers, you want them to be able to explore gameplay, but not be stuck with consequences of skill selection, or experience a loss that was the totality of their assets in game. (how many folks invested skills into industry, mining, only to leave that all behind for glorious null sec, or got scared to go to null because they lost their first ship not knowing the mechanics of the game)?
Why not grant them skills to fly ALL racial cruisers / below, and institute a redemption system where you provide a properly fitted ship, which can be "traded" for another flavor. Try it before you buy it. No freebies / just a loan (similar to SRP) Think of it as basic fitting 101 - you have latitude to create a VERY rich system to introduce new players to properly fitted (and skilled) ships for a specific role, and the opportunity to learn about fitting / insuring / etc.
ALLOW them to shift accumulated skills towards that specific ship / role, and provide the appropriate fitted ship. -try mining -try industry -try PVE -try PVP -try logistics -try ganging /griefing (but not in empire)
Do all of this without monetizing the system, prevent an unbalanced gank/grief/economy crushing change, and provide an EASY way to get NEW folks into EVE - WIN.
Find a way to get those new guys to join the EVE community AND get them to subscribe - Sustainable CCP Development for years to come. |
Xenuria
1094
|
Posted - 2016.08.31 16:33:40 -
[232] - Quote
This is going to change everything.
CSM 11 Candidate
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Brodit
Z3R0 Return Mining Inc. Illusion of Solitude
12
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Posted - 2016.08.31 16:33:53 -
[233] - Quote
Okay. I'm down with the f2p aspect of this but your application of clone types is short sighted.
I have 6 chars spread over 2 accounts, and because I like to multi-box occasionally I have spent the last few years giving the alts some useful skills. Cloaking/Mining/Scanning/Combat and PI (I notice that alphas cannot do PI) They have been contributing in their own way to this game, for some, as long as 10 years. Okay they are not overwhelmed with skill points ranging between 450k to 30M sps but your proposal effectively neuters them. The Primary chars will be the Omega chars by default, and the alts on each account will become Alphas. No cloaking or PI and limited everything else. Cheers.
I'm not even sure there is a work around. If alt A wants to initiate PI, do I have to change them to omega clone then set the PI. If I then log on alt B make them Omega, will it halt the PI of alt A.
If your going down this route, I want a 3rd clone state. If an account is active (plex/sub'd) *Omega and Theta clones are in effect. If an account is inactive (no plex/sub'd) clones are alpha.
Revised States
Omega clone. Active skill training. All Skills. Theta clone. No skill training. All Skills. Alpha clone. Reduced skill training. Reduced skills.
That is all. |
Lunarstorm95
Iron Star Industries
30
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Posted - 2016.08.31 16:35:17 -
[234] - Quote
I cant help but feel CCP is willing to drive the last nail in the coffin for the slightest chance to appeal to even the smallest amount of casual gamers that continuously look over eve.
CCP has been trying to appear to all the new bros and killing its experienced player base in the process. And as a result not pulling in enough players to make up for those who are leaving.
Im not gana sit here and type up that this is dumb or bad ect ect. But i will say the experienced player base have been able to tell in advance what kind of aftermath would come out of these past few patches with scary precision. And I don't know to many who have high hopes for this new f2p system.
These is much better ways to pull in players then going this f2p system
The big fights of eve past is what drew people in. News exposure, media, eve in its glory. Without big fights anymore less people are hearing about the game. This isn't what eve needs. Being unlike any other MMO is what people love about the game. Not just a space skinned run of the mill MMO
GÇ£You can have peace. Or you can have freedom. Don't ever count on having both at once.GÇ¥
GÇò Robert A. Heinlein
"Real knowledge is to know the extent of one's ignorance."
GÇò Confucius-á
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Borat Guereen
Tribal Liberation Force Minmatar Republic
66
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Posted - 2016.08.31 16:35:28 -
[235] - Quote
This new development embraces openly the nature of the game of alts that is EVE. It opens up alts to everyone, rather than keeping it limited to the richest players that can PLEX multiple accounts. It also encourages new players to get a better taste of the game, for a longer period than the current trials. And this is good.
Here are a few points I have read that I support. - Alphas should not be able to post in forums or in local. - Alphas should always have their safety setting set to enabled. - Alphas should not be allowed to assign drones.
At the same time the game is in a state where the hidden influences of anonymous alts and the lack of loyalties for a cause in-game create disruptive and artificial internal conflicts, limit fleets engagements, encourages risk aversion, create a real ceiling to what newer groups of players can accomplish and break the risk versus reward model of Eve, as the acts of betrayal, theft or scam, that are also a staple of Eve, are risk free in a game where alts remain anonymous.
When a player can be in FW with different alts in each faction at the same time, or in all the major alliances with various alts, what is the point when players are encouraged to build something with time and efforts? Why does it matter fighting for Caldari were I can run Plexes in the Gallente faction too? Why bother defending sovereignty when I can mine both in PLooNS territories, or Test territories? I can be running a charity with a trustworthy toon, or a third party tool that requires full API data and use the intel gathered in so doing to destroy my opponents without them having any way to know better, as the game protects my alts' anonymity.
Betrayals, scams and theft hidden behind alts that remain anonymous do not put the player that engineer those at any risk for their other assets. It is less dangerous to create an alt and go get recruited by an enemy faction, than undocking a ship. Players' rep is not at risk, and now that free alts will appear, everyone can have a finger in all the pies, all the time. Where will that lead us?
So it could be the time to encourage making choices made in-game by players more meaningful:
- Introduce a EULA change that requires players to link all their alts by "association", Alpha and Omega, together.
- Make it so that those clones that are tied together under that "association" can benefit from one subscription/PLEX to use the skills at whatever levels they are currently at. So to go beyond the alpha stage for each account, you still need to spend plex or subscrpition per account, as announced today, but once each toon is at the skill level you want them to be, one subscription will maintain whatever number of accounts you fancy, but all the toons of these accounts will be publicly linked to each others.
- Remove the character bazaar and ban all accounts that change ownership thereafter.
Make a player's action matter for all of his or her associated alt's, so that reps can be built, and scaming, betrayal and thefts are not risk free anymore. If you use an alt as a cloaky alt, the other players will know who are your other toons and can get back at you. If you apply with one toon to a corp, they can see the spread of your toons and decide if you are a good fit or not for them. If you betray, scam or steal, you build a rep that can be legendary, but have to think about the consequences for all your toons.
imho, anonymous alts do not keep Eve edgy. It is risk free disruption in a game focused on building assets that matter. Anonymous alts are keeping Eve down.
Join our Minarchist Revolution!
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Lonan O'Labhradha
Dystopian Heaven Circle-Of-Two
18
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Posted - 2016.08.31 16:35:32 -
[236] - Quote
Exploits:
Gank City:
I can make n Ganking toons which I can use to camp any gate I like. My friends and I can participate in Perimter gate ganking indefinitely.
Lag Squad:
I can create a fleet of toons of any size and use them to create TiDi and grid lag in any system. It might be hard to prove that I created them deliberately to create lag, because I fired their feeble guns once or twice.
Eye of God:
I can put a permanent pod clone in every system with a friendly station and use them to watch the system and even gates. I could put one pod on each gate if I wanted and they just respawn at the nearest station. |
Drazz Caylen
Team-Pyro Industries
34
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Posted - 2016.08.31 16:36:12 -
[237] - Quote
Niraad Khaaz wrote: Of course when the "Alpha Alliance" sweeps through New Eden destroying all in it's path I might feel differently. You know, this is something I would be looking forward to. Because they're skill limited and restricted to the things they can use. It might turn the tables on the n+1 "rule". Playing 8 vs. zerg would be fun again. Would be nice to have that happen more often. |
Niraad Khaaz
Un4seen Development Sev3rance
17
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Posted - 2016.08.31 16:36:35 -
[238] - Quote
Brodit wrote:Okay. I'm down with the f2p aspect of this but your application of clone types is short sighted.
I have 6 chars spread over 2 accounts, and because I like to multi-box occasionally I have spent the last few years giving the alts some useful skills. Cloaking/Mining/Scanning/Combat and PI (I notice that alphas cannot do PI) They have been contributing in their own way to this game, for some, as long as 10 years. Okay they are not overwhelmed with skill points ranging between 450k to 30M sps but your proposal effectively neuters them. The Primary chars will be the Omega chars by default, and the alts on each account will become Alphas. No cloaking or PI and limited everything else. Cheers.
I'm not even sure there is a work around. If alt A wants to initiate PI, do I have to change them to omega clone then set the PI. If I then log on alt B make them Omega, will it halt the PI of alt A.
If your going down this route, I want a 3rd clone state. If an account is active (plex/sub'd) *Omega and Theta clones are in effect. If an account is inactive (no plex/sub'd) clones are alpha.
Revised States
Omega clone. Active skill training. All Skills. Theta clone. No skill training. All Skills. Alpha clone. Reduced skill training. Reduced skills.
That is all.
Brodit, All clones on an Omega account are omegas |
Lugia3
Tri-gun Escalating Entropy
1514
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Posted - 2016.08.31 16:36:49 -
[239] - Quote
I hope CCP reconsiders locking Alpha Clones into a single race.
"CCP Dolan is full of shit." - CCP Bettik
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Kanzero
Virtus Crusade Curatores Veritatis Alliance
58
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Posted - 2016.08.31 16:37:39 -
[240] - Quote
Not as many tears as I expected. Good.
I don't see anything inherently wrong with the idea. It will bring new blood to the game and that is always welcomed. |
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