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Author |
Thread Statistics | Show CCP posts - 5 post(s) |

JTK Fotheringham
Merchants Trade Consortium The Last Chancers.
101
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Posted - 2016.08.31 14:54:35 -
[91] - Quote
Irregessa wrote:Why is Leadership 3 an Alpha clone skill? Since this is supposed to come out at the same time as the boosting changes, an Alpha Clone won't fly any ship that can boost, nor use any skills that require Leadership (like Fighters).
Leadership skill looks like it will still be useful in some way for squad command - might even become a pre-req for command a squad.
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Epigene
Z3R0 Return Mining Inc. Illusion of Solitude
57
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Posted - 2016.08.31 14:56:21 -
[92] - Quote
The CSM heard about this concept just a couple days ago--basically the same time you are, but we are communicating now specifically so that they can help gather your feedback and bring it to us for the summit in September....
Really - I thought the CSM is designed exactly for the purpose of floating these new concepts before they go live.
So, 2 points:
1. CSM's feedback was not seen as valuable 2. CMS is not trusted not to leak
Just checking.
PS. other than that, I think its a great idea btw.
www.splatus.wordpress.com-á
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Noxisia Arkana
Deadspace Knights Sacred Empire of Ellyssium
475
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Posted - 2016.08.31 14:56:36 -
[93] - Quote
Rivr Luzade wrote:Noxisia Arkana wrote:Chill guy. Why not just suggest they restrict the safety on these accounts to yellow. No, that is not possible. If this was true, CCP would have lied again in the very dev blog and dev video telling people they could be part of all sorts of shenanigans -- which you obviously can't if you are restricted to yellow.
Not really, you can do tons of **** still.
1. Lowsec pvp - you just can't kill pods. 2. Null/WH - you get get your jimmies off however you want. 3. Highsec - no ganking :(. But you can still flag suspect (nuetral logi), whatever. I'm sure they'll allow dueling. |

Cheyennes
Hogyoku Goonswarm Federation
36
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Posted - 2016.08.31 14:56:49 -
[94] - Quote
In CCP's latest gimmick, rather than admit failure with Fizzle Sov and Greyscale Disease, their SOLUTION to the diminishing player base is................
LET THEM PLAY FOR FREEEEEEEEEEEEEEEEE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
World War Bee didn't do it, so yet another death nail in the coffin...........
Get rid of the arrogance, admit your failures, and FIX the game play.
IF YOU BUILD IT THEY WILL COME! ! ! |

Nakaori
KarmaFleet Goonswarm Federation
4
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Posted - 2016.08.31 14:56:56 -
[95] - Quote
Sounds interesting. I like that I may finally be able to keep playing with my friends who want to play casually and not invest in the monthtly fee.
But please restrict it to one alpha account per machine. The eve economy will change anyways under the pressure of many new miners but if people begin exploiting it by using 100s of miners per machine, the mineral prices will suffer from that and so all of eves economy.
We love eve for the economy and the impact an actual loss in the game has. Don't take that away from us paying players and the new update to this is totally fine.
Thanks. |

Bad Bobby
Bring Me Sunshine In Tea We Trust
1488
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Posted - 2016.08.31 14:57:27 -
[96] - Quote
I don't think you should be allowing any industry or trade skills on alpha clones, if you value the health of the in game economy.
It's just too easy to exploit and once it is adopted by enough players, it will be just too essential not to exploit.
If limited to PvP and PvE, I don't think I will have any serious problems with this proposal, but if you allow me and others like me to produce unlimited industry alts with no practically enforceable limitations on that, then things will get very bad and very quickly. |

kxdan
Out of Focus Odin's Call
10
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Posted - 2016.08.31 14:58:04 -
[97] - Quote
Looking forward to myself having one paid account, 500 free accounts assigning drones to me, making solo pvp great again
(dear god do not let alpha and omega accounts be logged in at the same time from the same PC, it'll turn small gang pvp into an absolute s**tshow of who has the most powerful PC's) |

Winter Archipelago
Autumn Industrial Enterprises
612
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Posted - 2016.08.31 14:58:53 -
[98] - Quote
Zappity wrote:Elenahina wrote:Winter Archipelago wrote:Will PI set-ups be disabled while on Alpha clones? You can set up two characters with a decent PI set-up in a 30-day paid-for period, so unless planetary colonies are disabled during that time, it's going to be rather overpowered to pay once for a free source of ISK thereafter. I never thought about that. Pay for an account for 90 -sih days to train all three characters, and then make free money forever. PI skills are not included in the alpha list in the devblog. While true, one of the issues is that you can (or could) set up planets, then extract most of your PI skills and still use those planets as if you had the full skills. Hopefully that issue is or will be fixed before this free account bit goes live.
For the Newbies: The 8 Golden Rules - The Magic 14 Skills - Finding the Right Corp - EVE University Wiki
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Always Shi
t Posting
49
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Posted - 2016.08.31 14:59:09 -
[99] - Quote
TrouserDeagle wrote:let's all get mad about nothing
virm pasuul wrote:The tears on this one, especially after ending off grid boosting are going to be legendary! This is going to be in the history books :)
Kreza wrote:The rage this generates will be incredibly entertaining, I can hardly wait 
So far I've seen more posts predicting a negative response than actual negative responses. It's almost as if CCP thought this through carefully! |

Gronsak
Meet The Fockers
7
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Posted - 2016.08.31 14:59:10 -
[100] - Quote
Finally, ganking in highsec gets overhauled... |
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Ripard Teg
Ice Fire Warriors Escalating Entropy
1305
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Posted - 2016.08.31 14:59:14 -
[101] - Quote
Three things jump out at me instantly:
1) Unless you come up with ways to stop it, there's going to be a lively market in people who train Alpha clone accounts to their maximum states, then trade or sell those accounts to incoming new players.
2) Unless you severely restrict individual PCs to one Alpha clone account, people are going to start literally dozens of them for the purposes of taking advantage of item #1.
3) Pity any poor idiot in high-sec. This is the biggest buff to high-sec ganking that I've ever seen. There will be literally no reason why every EVE player shouldn't have a basic ganking account, if not lots of them (see #2).
Plus a 4th thing:
4) It'll be interesting to see where the upper SP limit is for Alpha clones. If nothing else, I can see a lively market in "train up Alpha clones to max", subscribe them to Omega for 30 days, cash out, let lapse back to Alpha, repeat.
aka Jester, who apparently was once Deemed Worthy To Wield The Banhammer to good effect.
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Amarisen Gream
Divine Demise
288
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Posted - 2016.08.31 14:59:33 -
[102] - Quote
I do like these changes - how will implants change?
And please do no allow more than one alpha account to run at a time.
"The Lord loosed upon them his fierce anger
All of his fury and rage.
He dispatched against them a band of Avenging Angels"
- The Scriptures, Book II, Apocalypse 10:1
DIDE- is open to new members
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BuntCakez
ZOMBIEBEACHPARTYPATROL
32
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Posted - 2016.08.31 14:59:38 -
[103] - Quote
Epigene wrote:[
Really - I thought the CSM is designed exactly for the purpose of floating these new concepts before they go live.
So, 2 points:
1. CSM's feedback was not seen as valuable 2. CMS is not trusted not to leak
Just checking.
PS. other than that, I think its a great idea btw.
Pretty sure they just arent trusted not to leak. I mean you would straight up assume someone like Xenuria woulda spilled the beans immediately right? |

Drein Aldmeri
The Four Horsemen LLC
0
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Posted - 2016.08.31 14:59:59 -
[104] - Quote
I like this idea. It gives players a better opportunity to get sucked into the game and eventually sub than the trial account does. |

Noxisia Arkana
Deadspace Knights Sacred Empire of Ellyssium
475
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Posted - 2016.08.31 15:00:00 -
[105] - Quote
Bad Bobby wrote:I don't think you should be allowing any industry or trade skills on alpha clones, if you value the health of the in game economy.
It's just too easy to exploit and once it is adopted by enough players, it will be just too essential not to exploit.
If limited to PvP and PvE, I don't think I will have any serious problems with this proposal, but if you allow me and others like me to produce unlimited industry alts with no practically enforceable limitations on that, then things will get very bad and very quickly.
I disagree here. The only reason there is inflation in this game is because CCP adjusts the cost and availability of minerals/ship components. Driving down the price of T1 ships and modules would be healthy for a lot of people.
Used to be able to fit a domi for under 80 mil. The hulls are around 200 mil now NOT because of inflation but because of CCP rebalancing.
Let us stop the 'eve economy is real' pitch. |

Gin Andtonic
Adhocracy Incorporated Adhocracy
8
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Posted - 2016.08.31 15:00:08 -
[106] - Quote
I'm going to add my voice to the general call for limits on simultaneous logins. Let's just go with a one-alpha max. That can be one alpha one its own, or one alpha with some number of omegas, but never more than one alpha logged in simultaneously. That limits what you can do with them by a lot. A freebie non-cloaky scanner to go with whatever you're doing? A semi-afk mining frigate you put in your other monitor? T1 PvP character to burn rifters in Ama? Great, fine. Ten of either? Bad idea. Not that people wouldn't find a way to circumvent any limit on simultaneous logins anyways, but I think that leaving that door open is going to be the only major risk.
Otherwise, I'm generally in favor. Nice way to introduce folks to the game without forcing them to get hooked in a 14-day window. I'd make sure (and I'm pretty sure this is already the case) that alpha accounts can't contract-spam or make decoy corps and wardec people.
Oh, yeah, what happens if a corp leader reverts to alpha? Does the lower corp management skill kick a bunch of people from the corp? How does it affect the alliance? |

Andre Vauban
Aideron Robotics
449
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Posted - 2016.08.31 15:00:46 -
[107] - Quote
I have some MAJOR concerns.
1) Suicide ganking. The biggest obstacle for players is getting enough alpha to take a target down. With this change, it is now within the grasp of a player to launch 20+ alpha clone players in thrashers to gank things.
2) Faction Warfare. It is now possible for a single player to launch a large number of clients to close FW complexes.
3) Scouts. It is now possible for me to put a scout into every system within X jumps of me. Granted you eliminated cloaks, but I can just put them in capsules and I can scale to multiple characters per system so all my eyes won't get podded at the same time. Nobody wants to go probe down a bunch of worthless capsules in space in every system.
I would suggest that all the problems can be fixed by only allowing a single alpha client to log into Eve from a single computer. Most people won't have enough computers (or able to run enough VMs) to really abuse this.
.
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Prometheus Hinken
SniggWaffe WAFFLES.
1
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Posted - 2016.08.31 15:01:16 -
[108] - Quote
I think this is a great idea and fully support it. However, my only concern is Faction Warfare LP farming.
Alpha Clones are limited to the racial combat skills up to Cruiser sized ships and weapons, and it seems like T1/Faction modules. This leaves most farmable content out, such as PI and Mining alts. However, it sounds like Alpha clones can still sign up for Faction Warfare and participate to receive full Loyalty Points. This has much potential to be abused and farmed for free; this would also hurt the LP-to-ISK ecosystem greatly. So what do you do?
Option 1: Restrict Alpha Clones from participating in Faction Warfare. I don't like nor recommend this option. Faction Warfare is a great way for rookie pilots to learn the ropes of combat while still flying relatively cheap ships and to earn money via the LP Rewards.
Option 2: Allow Alpha Clones to fully participate in Faction Warfare; however, change their Loyalty Point gains to a certain percentage of what normal gains are. I recommend this option because it encourages new players to actually venture out to lowsec, join Faction Warfare corporations and alliances, and participate in fleet/solo PvP, and also see the fruits of their labor with LP gains, albeit diminished than their Omega clone counterparts.
Option 3: Allow full participation and loyalty point gain by Alpha Clones. As mentioned above, I believe this would lead to a massive increase of LP which would severely affect the LP ecosystem. |

wucas
She asked for it
0
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Posted - 2016.08.31 15:01:52 -
[109] - Quote
Are you planning on changing skill requirements for items so alpha-clones can/can't use them? For example most faction modules currently have lower skill requirements than the respective T2 mod, are you gonna change that? |

KhanidLady
White Knight Social Club Play Hard Pray Harder
21
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Posted - 2016.08.31 15:01:52 -
[110] - Quote
A friend just suggested: "CCP could disallow turning safety off in highsec for Alphas too, then not much of an issue" |
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Hilti Enaka
State War Academy Caldari State
108
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Posted - 2016.08.31 15:02:15 -
[111] - Quote
Well ->
more t1 fit Griffin blobs? more t1 fit alt logi accounts and ewar? more scammers and spammers
This is stupid.
This feels like a complete screw over to loyal players who paid their dues.
Alpha clones should be bare minimal and should be locked into NPC corps.
Please CCP understand the way people game these days, this is going to massively impact customer engagement and loyalty. |

Noxisia Arkana
Deadspace Knights Sacred Empire of Ellyssium
475
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Posted - 2016.08.31 15:03:03 -
[112] - Quote
Question at the devs on this:
1. If I launch an alpha account, can I launch another one on the same computer? 2. Can I sign up for multiple alpha accounts w/the same email address? 3. If I have an omega account can I launch a single or multiple alpha accounts with it?
These questions will affect how your current player base uses these. |

Bad Bobby
Bring Me Sunshine In Tea We Trust
1488
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Posted - 2016.08.31 15:03:07 -
[113] - Quote
Noxisia Arkana wrote:Bad Bobby wrote:I don't think you should be allowing any industry or trade skills on alpha clones, if you value the health of the in game economy.
It's just too easy to exploit and once it is adopted by enough players, it will be just too essential not to exploit.
If limited to PvP and PvE, I don't think I will have any serious problems with this proposal, but if you allow me and others like me to produce unlimited industry alts with no practically enforceable limitations on that, then things will get very bad and very quickly. I disagree here. The only reason there is inflation in this game is because CCP adjusts the cost and availability of minerals/ship components. Driving down the price of T1 ships and modules would be healthy for a lot of people. Used to be able to fit a domi for under 80 mil. The hulls are around 200 mil now NOT because of inflation but because of CCP rebalancing. Let us stop the 'eve economy is real' pitch. Hi, you appear to have quoted my post but nothing you have said is in any way related to my post. Was this a mistake? |

Ryzhik Belka
Free of Taxes
1
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Posted - 2016.08.31 15:03:21 -
[114] - Quote
Swarms of ventures will drive mineral costs to zero. |

Pah Cova
Made in Portugal S.A.
20
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Posted - 2016.08.31 15:03:27 -
[115] - Quote
Guess CCP are just tired from this game and wants to end it ASAP. CCP are not respecting playerbase and are not providing the needed assistance on the numerous bugs they created with this almost monthly updates and i-¦m not talking about the time the took to answer the tickets (about 3 weeks). As someone said a few post back, CCP SEAGUL have ruined this game, the decline starts when she assumed the executive direction of this game, I have nothing personally against her, but she-¦s not the right person to the charge, thats only my oppinion. Constant socket closed in each account from 10 to 10 minutes one at a time, capacitor not shown the ship cap, api-¦s not working all the time are just some examples of the bad work that CCP have done and it seems they are not going to be solved in a near future.
Now CCP wants to put more people on game playing in a freemode why? 55.000 players before CCP SEAGUL assumes this game, and 25.000/30.000 players after she assumes this game should mean something and lead CCP into some conclusions.
In other company-¦s the monthy incoming reduction for bad decisions are not take lightly, but thats in other company-¦s and it seems CCP dosent need the monthly income and dont want to be reckognize as a successfull gaming devoloper company.
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Elenahina
agony unleashed Agony Empire
1096
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Posted - 2016.08.31 15:04:28 -
[116] - Quote
Zappity wrote:Elenahina wrote:Winter Archipelago wrote:Will PI set-ups be disabled while on Alpha clones? You can set up two characters with a decent PI set-up in a 30-day paid-for period, so unless planetary colonies are disabled during that time, it's going to be rather overpowered to pay once for a free source of ISK thereafter. I never thought about that. Pay for an account for 90 -sih days to train all three characters, and then make free money forever. PI skills are not included in the alpha list in the devblog.
In retrospect, I see your point. You could create one colony, but it wouldn't generate much at all because you'd lose access to the cc upgrades skill.
Ok, objection to that recalled.
Eve is like an addiction; you can't quit it until it quits you.
Also, iderno
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Noxisia Arkana
Deadspace Knights Sacred Empire of Ellyssium
475
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Posted - 2016.08.31 15:05:13 -
[117] - Quote
@bad bobby - c'mon. I'm obviously countering by saying that they'd be good for the economy (trade / industry alphas). Disagree or not, but don't be an ass. |

Hong Hu
Licence To Kill Mercenary Coalition
28
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Posted - 2016.08.31 15:06:27 -
[118] - Quote
And while CCP is at it changing clones how about:
- No implants for Alpha clones. - Implants for Omega clones can only be installed (and more importantly) removed in stations. |

Gneeznow
Ship spinners inc
155
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Posted - 2016.08.31 15:06:29 -
[119] - Quote
what happens if I've x market orders up and my clone reverts to alpha? As it is now the market orders stay up even when I'm not subbed. |

Drazz Caylen
Team-Pyro Industries
34
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Posted - 2016.08.31 15:07:21 -
[120] - Quote
Disclaimer: I have only skimmed over the skill lists and maybe comment later on them.
The game provides the means and the world where a completely new player can start from scratch with no help inside and only a bit of background research beforehand to amass enough wealth to plex before spending a single buck and keep plexing. Apparently this is undesired, and I do agree with it.
What drives this Free-to-play decision? Is your your subscription rate going down so much from the abundance of bad design choices you communicated and made over the last years, so you would like to give players the chance to see for themselves if it's still worth it which potentially improves online times and thus more chances for them to get hooked again?
Or is ISK vs. gametime going down so much that you now need to bait a ton of players into the community and hope they're spending a few bucks on ship skins before they jump out again?
Regarding multiboxing; To me, one Alpha account on top of as many subscribed accounts sounds like a good intermediate mix between "trial only" and "as many paid accounts as your computer can handle"
Regarding support: I can still log in with accounts which are long unsubscribed (and one old trial account) into zendesk and write tickets. I don't understand why you think there should be a problem?
Regarding test servers: Mass tests yes, anything else no. Because you want many people on mass tests. The more the merrier.
Questions:
- Will regular Trial accounts be completely going away? Or will you become "Alpha" after the trial stage?
- Can old characters who still have unallocated skillpoints use these to train restricted omega skills which have been started and half finished?
- If you are going to kill trial accounts, what was your reason for allowing tons of skills not that long ago, including Trial PI and now everything gets scrapped? Did your feedback feelers shown it was no good and you decided this wasn't a direction you wanted to take?
- Are you going to change current new player starting skills (again?)
Don't get me wrong, I appreciate the idea of an extended trial and the ability for people to get back with their old accounts to see what the game is like before resubscribing blindly. Just be careful to not mess around too much with people having had subscribed accounts with all those hoops and loops to not corrupt character entries. But I don't see the current state of being beneficial to grab more new players.
Quote:Just like you, weGÇÖve known this for a long time and, just like you, weGÇÖve been doing everything we can to bring more people into our spectacular sandbox Yeah. So where are your plans for a proper UI overhaul, spectacularly good NPE and revamped career choices to pursue? Without those, it will be one big rid of disappointment for everyone you try to lure in. This will not change replacing trial accounts with Alpha clone states. Because if a player cannot be hooked or understand your game within the 14 day trial period, you've failed. A player doesn't need more time. You want a player to be hooked within the first session, craving more on the next day and subsequent days. Unlimited trial is not the answer to that if your core game interfacing and outlook remains... "insufficient." |
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