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1. The Primae is ironically the least effective PI ship not on the market - in Ships and Modules [original thread]
Originally by: Benco97 Edited by: Benco97 on 29/06/2010 19:53:28 This whole "It isn't the best at something so it's useless at everything" is a flaw which runs through the entire game and affects every aspect of gameplay. Yesterday y...
- by Tiiron - at 2010.06.29 20:25:00
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2. The Primae is ironically the least effective PI ship not on the market - in Ships and Modules [original thread]
Originally by: Jypsie Originally by: Salyan Originally by: Simeon Tor Originally by: Deamos Did you guys notice there is a 1000 M3 Planetary Commodities hold right? Which for some reason can't hold Heavy or Base...
- by Tiiron - at 2010.06.29 18:56:00
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3. The Primae is ironically the least effective PI ship not on the market - in Ships and Modules [original thread]
Had a spin in it. at least you can have command modules separate. If it added to some PI survey skills it might be ok, but I have to agree, bit useless atm compared with say, a mammoth which can equip a cloaking device and set up colonies on low s...
- by Tiiron - at 2010.06.29 17:24:00
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4. [Proposal] Fix sound issues - in Assembly Hall [original thread]
Supported. OP: Sorry if I'm a few months late, I quit the game but am back now. Sorry to see that there are still problems with the sound.
- by Tiiron - at 2010.06.04 13:42:00
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5. Deafening Harders - in EVE General Discussion [original thread]
Was hoping that it would be fixed with the expansion but its the same. Shield hardners/Armor Hardners are way too loud and stop other sounds from playing.
- by Tiiron - at 2009.12.01 23:53:00
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6. Faction ship overhaul: firetail and dramiel - in Ships and Modules [original thread]
Originally by: To mare they are switching the speed bonus for a dmg bonus. Which makes it pretty much a rather expensive Vigil with it's 2 gun hardpoints. People need to fit webs/tracking modules if they are really upset about fast sh...
- by Tiiron - at 2009.09.08 23:43:00
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7. Ideas for making wormholes better. - in Player Features and Ideas Discussion [original thread]
wormhole life span being increased wouldnt go a miss. Got my vote
- by Tiiron - at 2009.08.28 16:22:00
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8. No More Tears, a Carebear's solution to salvage/can tipping grief - in Player Features and Ideas Discussion [original thread]
Edited by: Tiiron on 28/08/2009 14:29:22 Originally by: Yifrosky Edited by: Yifrosky on 28/08/2009 14:10:06 The thing is, know that they exist and try to avoid them! Open your scanner, keep looking for probes!Just as you would mi...
- by Tiiron - at 2009.08.28 14:29:00
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9. Ways to get more people into 0.0 sec - in Player Features and Ideas Discussion [original thread]
By no means am I an elite 0.0 player but having been in one or two nullsec corps, it occurs to me that the best way to get people down to 0.0 is to advertise your alliance, organise things to a point where corps/players that want to join you can c...
- by Tiiron - at 2009.08.28 13:34:00
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10. No More Tears, a Carebear's solution to salvage/can tipping grief - in Player Features and Ideas Discussion [original thread]
Originally by: Robert Caldera Edited by: Robert Caldera on 28/08/2009 13:14:20 then f*** off and put your fking noob spam-thread where no sun ever shines. Actually I didn't post it. Yet again your lack of observation amazes me!
- by Tiiron - at 2009.08.28 13:17:00
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11. No More Tears, a Carebear's solution to salvage/can tipping grief - in Player Features and Ideas Discussion [original thread]
Edited by: Tiiron on 28/08/2009 13:11:22 Originally by: Robert Caldera Edited by: Robert Caldera on 28/08/2009 13:06:06 Originally by: Tiiron Not quite sure how jaded your idea of reality is, but last time I looked, nothin...
- by Tiiron - at 2009.08.28 13:10:00
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12. No More Tears, a Carebear's solution to salvage/can tipping grief - in Player Features and Ideas Discussion [original thread]
Originally by: Arthamel Originally by: Tiiron Stuff... So you see, you have no idea who ninjas are. In most cases they're not 10 days players looking for money. They DON'T DO IT FOR ISK! Remember that. They don't. They're in...
- by Tiiron - at 2009.08.28 13:07:00
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13. No More Tears, a Carebear's solution to salvage/can tipping grief - in Player Features and Ideas Discussion [original thread]
Originally by: Arthamel Edited by: Arthamel on 28/08/2009 12:47:04 Originally by: Tiiron Can I just say that I LOVE it when ninja salvagers act like they are tough?! Ok man, you think you can take my Maelstrom down in a probe/r...
- by Tiiron - at 2009.08.28 12:59:00
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14. No More Tears, a Carebear's solution to salvage/can tipping grief - in Player Features and Ideas Discussion [original thread]
Edited by: Tiiron on 28/08/2009 12:53:54 Edited by: Tiiron on 28/08/2009 12:52:44 Originally by: Robert Caldera Edited by: Robert Caldera on 28/08/2009 12:37:33 Originally by: Tiiron Can I just say that I LOVE it when n...
- by Tiiron - at 2009.08.28 12:51:00
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15. No More Tears, a Carebear's solution to salvage/can tipping grief - in Player Features and Ideas Discussion [original thread]
Can I just say that I LOVE it when ninja salvagers act like they are tough?! Ok man, you think you can take my Maelstrom down in a probe/rifter? (which is what I normally see you ninjaing in) That's fine by me, game on. I have no qualms at all a...
- by Tiiron - at 2009.08.28 12:27:00
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16. No More Tears, a Carebear's solution to salvage/can tipping grief - in Player Features and Ideas Discussion [original thread]
Not been a victim of can tipping but it seems to me that your arguement on that particular point is a good one. Ninja salvagers, on the other hand, I personally find annoying. I realise CCP's position on this being that salvage is just junk float...
- by Tiiron - at 2009.08.28 11:06:00
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17. Missle Launcher visual modules. - in Player Features and Ideas Discussion [original thread]
I have a suggestion to add visual launcher models to the game. Currently missles are launched from the centre of the ship and when you see ship models like the Drake with what look like launcher bays along the side of it, it seems like such a wast...
- by Tiiron - at 2009.08.28 10:39:00
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18. Epic missions, Epic Fail. - in Missions & Complexes [original thread]
Originally by: Tippia Originally by: Tiiron The thing is that they appear to be against other factions. (I'm having to kill Amarr/Caldari for a Brutor agent). Yesà appear to be. Have you made any effort figuring out whether t...
- by Tiiron - at 2009.08.24 19:33:00
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19. Epic missions, Epic Fail. - in Missions & Complexes [original thread]
Edited by: Tiiron on 24/08/2009 19:31:22 Originally by: XXSketchxx What part of EPIC STORY DRIVEN MISSIONS don't people seem to get? These are missions that are providing background and lore to players. They are "epic" and as such m...
- by Tiiron - at 2009.08.24 19:31:00
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20. Epic missions, Epic Fail. - in Missions & Complexes [original thread]
Since the update, whenever I request a mission, most of the time it will be one of these so called epic missions. The thing is that they appear to be against other factions. (I'm having to kill Amarr/Caldari for a Brutor agent). So now I'm declin...
- by Tiiron - at 2009.08.24 18:51:00
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