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181. Mirror Button - in Test Server Feedback [original thread]
Edited by: TomParad0x on 23/08/2007 22:51:14 Originally by: NaRoaN Originally by: Selquita A mirror option would be nice. However, in response to the amount of data being transfered, it would depend entirely upon the account. ...
- by TomParad0x - at 2007.08.23 22:47:00
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182. Will Rev. III require DirectX 10? - in Test Server Feedback [original thread]
afaik last I read, they were going to make a DX10 client and a DX9 client (DX10 is a ways off) and update both, so you will not be required to ever have DX10 card and vista. Though, I have both, but I run XP. Might stick Vista on temp to see what ...
- by TomParad0x - at 2007.08.23 15:39:00
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183. Why we need a Skill-Queue ASAP: - in Test Server Feedback [original thread]
Originally by: Icome4u Originally by: Belmarduk I dont understand why there is a:) no official response b:) This isnt implemented as MOST Players want this Because player input doesn't matter that much? Devs do what they want...
- by TomParad0x - at 2007.08.22 15:15:00
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184. Why we need a Skill-Queue ASAP: - in Test Server Feedback [original thread]
Originally by: Katashi I****uka Edited by: Katashi I****uka on 19/08/2007 18:24:29 /signed But you know, this feature has been proposed since EVE beta. And CCP still hasn't got round to it. This is like beating a dead horse x1millio...
- by TomParad0x - at 2007.08.19 22:31:00
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185. Why we need a Skill-Queue ASAP: - in Test Server Feedback [original thread]
Edited by: TomParad0x on 19/08/2007 14:02:52 /signed @ starter Originally by: Gaia Thorn what level based is the same as wow if i jam or shoot enough people i gain a level, this is much better and everyone wants it. Ever since they st...
- by TomParad0x - at 2007.08.19 14:00:00
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186. New tactical weapons: X-ray nuclear pumped laser: - in Player Features and Ideas Discussion [original thread]
Edited by: TomParad0x on 02/08/2007 20:07:08 Originally by: Shin Mao Edited by: Shin Mao on 02/08/2007 13:12:23 Edited by: Shin Mao on 02/08/2007 13:01:44 Originally by: TomParad0x Edited by: TomParad0x on 02/08/2007 ...
- by TomParad0x - at 2007.08.02 20:06:00
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187. Open Letter to CCP Fendahl - in Test Server Feedback [original thread]
Edited by: TomParad0x on 02/08/2007 19:55:45 Originally by: Narishema I am not just poster spouting only "adapt noob." I actually make a few critical suggestions before posting that. I did not say you were, I was mainly aiming at...
- by TomParad0x - at 2007.08.02 19:54:00
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188. 'Sort by Module Slot' and 'Copy ship loadout to Clipboard' functions - in Player Features and Ideas Discussion [original thread]
Edited by: TomParad0x on 02/08/2007 07:22:17 Edited by: TomParad0x on 02/08/2007 07:18:29 Originally by: Ashlii First, a way to sort cargo/bays by Slot type. It would make it a lot easier to fit a ship if you had all the slot types...
- by TomParad0x - at 2007.08.02 07:18:00
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189. New tactical weapons: X-ray nuclear pumped laser: - in Player Features and Ideas Discussion [original thread]
Edited by: TomParad0x on 02/08/2007 07:11:47 Originally by: Shin Mao Edited by: Shin Mao on 26/06/2007 08:28:41 Originally by: Kagura Nikon You should never have a weapon capable of killing more than 1 Tier 3 battleship w...
- by TomParad0x - at 2007.08.02 07:11:00
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190. Tranquility to Sisi test patches are back! - in Test Server Feedback [original thread]
Originally by: Tanis. Due to the issues it was causing we removed the TQ to Sisi patch from the autopatcher on Singularity a few days ago. This was done because some people were accidentally patching their TQ clients to the test builds.. t...
- by TomParad0x - at 2007.08.02 06:28:00
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191. Drones need some love already... - in Player Features and Ideas Discussion [original thread]
Bump - anyone? I personally think the game needs something like this badly...
- by TomParad0x - at 2007.07.30 03:22:00
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192. Drones need some love already... - in Player Features and Ideas Discussion [original thread]
Edited by: TomParad0x on 27/07/2007 15:24:37 Edited by: TomParad0x on 27/07/2007 15:24:03 First off, ill address: Originally by: Jurgen Cartis Logistics Drones on yourself would be as Valandril said, imbalanced. 5 Heavy Armor Maint...
- by TomParad0x - at 2007.07.27 15:23:00
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193. fix exploitable gang mechanics - in Test Server Feedback [original thread]
Originally by: Trak Cranker Edited by: Trak Cranker on 26/07/2007 15:10:18 TomParadox's link will tell precisely how its done. And yes, you get a warning about that it _can_ happen. Its still a somewhat funny design that if there is ...
- by TomParad0x - at 2007.07.27 00:08:00
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194. Drones need some love already... - in Player Features and Ideas Discussion [original thread]
Originally by: Xel Jin Originally by: Valandril Originally by: velocity7 How about a... 4. Attack myself (for shield/armor bots?) Would be imba... Fixed What do you mean fixed? do you mean, it has been fixed or it n...
- by TomParad0x - at 2007.07.26 22:36:00
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195. Drones need some love already... - in Player Features and Ideas Discussion [original thread]
Edited by: TomParad0x on 26/07/2007 18:12:39 Originally by: OneSock All reasonable suggestions. I would personally prefer: 1. Attack my targets (take out ships I have chosen to focus on) (as a group) 2. Attack Weakest (mop up frigates...
- by TomParad0x - at 2007.07.26 18:11:00
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196. Drones need some love already... - in Player Features and Ideas Discussion [original thread]
First off, we all know the UI right now is horrid, I myself am in favor of: This UI Idea , I personally think its efficient and looks good, easy to use, etc. Second: Drone AI - I am sorry, but it sucks... Some things I think would help fix it: ...
- by TomParad0x - at 2007.07.26 14:22:00
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197. Less Lag from "Local" chat window. - in Player Features and Ideas Discussion [original thread]
Edited by: TomParad0x on 26/07/2007 06:23:50 Originally by: Newbear Two ideas: 1) Allow us to disable portraits when we click on "show info" of people in local. My computer is almost as ancient as Eve Online. 2) Display security statu...
- by TomParad0x - at 2007.07.26 06:22:00
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198. fix exploitable gang mechanics - in Test Server Feedback [original thread]
Originally by: Blue Wraith A friend of mine got bitten by gang-mechanic-abusing scam yesterday. Problem: There is no way to tell if a gang you join is attackable (in empire) by another party. So the only way to ensure you don't get scamme...
- by TomParad0x - at 2007.07.26 06:12:00
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199. Top 10 I-can't-believe-these-things-are-still-broken-lists - in Player Features and Ideas Discussion [original thread]
Edited by: TomParad0x on 25/07/2007 22:42:24 1) Drone UI is horrid 2) Drone AI is horrid 3) Skills cant be queued (More of a feature im supprized is not in yet) 4) Research in empire sucks, unless you spend god knows how long grinding missions...
- by TomParad0x - at 2007.07.25 22:41:00
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200. A Comprehensive List of What Bothers Me With the GUI (PICTURES :D) - in Player Features and Ideas Discussion [original thread]
Some of these are good, but this: Drone UI look thing is WAY to crowded. The look for the buttons on the side is interesting, but as I said: To much info / not efficient drone UI on that IMO. For drone UI, I vote: This
- by TomParad0x - at 2007.07.24 17:59:00
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