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Belmarduk
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Posted - 2007.07.31 17:52:00 -
[1]
It would reduce lag - (no need for ONLY logging in to change skill)
It would be MUCH more userfriendly - (CCP you also have customers with full-time jobs havent got access to a Computer with Eve installed....)
It would make ALOT of people more happy !
The arguments against a Skill-Queue are weak: Char/Skillfarming: They do that with or without a queue anyway - Not having a queue only hurts normal players!
You dont login to play anymore: If I dont want to play Eve anymore I cancel my account.Period But when I have less time to play I dont have the hassle of switching skills - If this game turns into a hassle its time to make a few hard decisions......
Only better time-managment is needed: I am NOT managing my RL around a game just to switch skills !!!!!
In other mmorpg you cant skill offline: In other mmorpg you LEARN BY DOING (The Eve-Skill System were fine with a skill-queue) BUT, this is how the whole system is built upon - If you dont skill ALL THE TIME you have a BIG disadvantage - In other games you can max your char in short time if you play ALOT - Not in Eve (which as I said is a System I like) BUT if you lose time skilling, that time is gone for good and you ONLY can make a good char skilling 24/7 WITHOUT allowing yourself the luxury of having NO SKILLS RUNNING !!!
Whats the problem with losing a few hours now and then: You lose a few hours anyway - with or without a skill-queue over the years - With servercrashes and unscheduled downtimes it is a joke (When I want to switch a skill shortly before going to work and find the server offline I HAVENT TIME to wait until the Server is up again..)
An old char has enough longskills as backup: New Player: I have since I play Eve met 8 (!)corp-recruits who started Eve enthusiasticly but quitted again because they got fedup about the skill-switching. Mid to Old Chars: Yes I myself have a few weeklong skills in the background BUT the short skills MUST be learned also and without a skill-queue this is a hassle....
I have played Eve for about 20 months now and I still like this game but I really think we need a skill-queue before implementing other things into the game! The skill-queue with 2 skills sounds fine to me or the one where you learn 2 at the same time (as on the Drawing-board) It would be nice to get an official statement about a skill-queue, the MAJORITY of the players want one! Thankyou and Fly Save Belmarduk
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Donathan Slade
Kay Korporation Knights Of the Southerncross
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Posted - 2007.07.31 18:01:00 -
[2]
The problem is this...
If my account was set to expire at the end of today, I can in affect set a 60 day skill training today and not pay for my account for 60 days from now and when I log in and re-activate my account after those 60 days, my skill WILL be trained.
Thats how it works currently... With a skill queue, people could set even just 1 skill in queue could set a 25 day and another 35 day and not pay for their account to change the skill.
Suck it up, pay for your account, and log in and change your skill, or train a longer skill when you know you can't log in.
Unless they change it so your skill stops training when your account goes in-active will I then support a training queue, but not until. I'm not going to let people train freely while not paying while I have to pay to train and play. Its not fair, for any of us. Especially the farmers who just train up skills and sell the chars with the char transfer for in game cash. It is then costing them nothing in RL money for having that account active in essence making the char worth much less and pushing the market price for those selling skills chars lower.
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Belmarduk
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Posted - 2007.07.31 18:44:00 -
[3]
Yes I agree That definatley needs to be changed - Inactive accounts should NOT be able to train skills !!!!!
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Frecator Dementa
Caldari
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Posted - 2007.07.31 18:59:00 -
[4]
Edited by: Frecator Dementa on 31/07/2007 19:02:43
Originally by: Belmarduk Inactive accounts should NOT be able to use the skill queue !!!!!
fixed
in other words have the inactive account finish training only the first skill in the queue and stop training afterwards
having a long skill complete after a"vacation" is usually a good incentive for hesitant players to start paying again ----------------------- forum ate my post again |

Cornucopian
Gallente Dutch Omega
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Posted - 2007.07.31 19:54:00 -
[5]
never gonna happen: it would hurt the players online statistic, something CCP would NOT want. ----------------------------------------------- "Yes... I sleep with my myrmidon. It's nothing to be ashamed of!" |

Valandril
Caldari Resurrection R i s e
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Posted - 2007.07.31 20:00:00 -
[6]
Originally by: Cornucopian never gonna happen: it would hurt the players online statistic, something CCP would NOT want.
right because 90% of players log into only to change skills.
Signed for queue with all 3 hands. ---
Not replying to alts, post with ur main or STFU |

Alexander Knott
Ars ex Discordia GoonSwarm
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Posted - 2007.07.31 22:12:00 -
[7]
Originally by: Valandril
Originally by: Cornucopian never gonna happen: it would hurt the players online statistic, something CCP would NOT want.
right because 90% of players log into only to change skills.
Signed for queue with all 3 hands.
/signed
----- "I like to loot, especially going to the can of the battleship, sometimes there is a surprise inside, sometimes there is only carp..." |

demonfurbie
Minmatar Covert Nexus Apoapsis Multiversal Consortium
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Posted - 2007.08.01 01:52:00 -
[8]
a queue would be nice but i think should not on be based the amount of skills but the amount of time ... say ie you could queue up to 7 days of skill time at the end of that timed you would need to set a new skill but you could always add to the queue every time there is time left in that seven days... so if you log on daily for a lil bit ya can add a days worth of new skills but if ya cant log on for a few days you are ok and ll of you annoying 15hr skills are queued up
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Setana Manoro
Gallente Firefly Inc.
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Posted - 2007.08.01 01:59:00 -
[9]
I think that training after account expiration doesn't happen anymore. So a Skill Queue just to save time, or when we are on holidays - when you start a new char there are a million little things you need to train and basically need to spend 2d with the client running, would help a lot. Provided the training stops if the account is deactivated.
Caldari are the plague of EVE, little whiners that must be cleansed from TQ. |

Belmarduk
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Posted - 2007.08.01 15:31:00 -
[10]
I dont understand why there is a:) no official response b:) This isnt implemented as MOST Players want this 
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Valandril
Caldari Resurrection R i s e
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Posted - 2007.08.01 15:39:00 -
[11]
Originally by: Setana Manoro I think that training after account expiration doesn't happen anymore.
Skills are still trained while ur acc is expired, i belive this is in how eve server side workds, also now with api u can update your info while ur acc is inactive (earlier u couldn't download xml with inactive acc). ---
Not replying to alts, post with ur main or STFU |

Gaogan
Gallente Solar Storm Sev3rance
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Posted - 2007.08.01 16:07:00 -
[12]
Yes, there WAS a patch note saying they fixed it so you don't continue to train on an inactive account anymore.
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WhitePhantom
Gallente Edenists
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Posted - 2007.08.01 16:13:00 -
[13]
Edited by: WhitePhantom on 01/08/2007 16:14:28
Originally by: Frecator Dementa Edited by: Frecator Dementa on 31/07/2007 19:02:43
Originally by: Belmarduk Inactive accounts should NOT be able to use the skill queue !!!!!
fixed
in other words have the inactive account finish training only the first skill in the queue and stop training afterwards
having a long skill complete after a"vacation" is usually a good incentive for hesitant players to start paying again
Have it not train any skill then you might change people's mind.
Quote: Yes, there WAS a patch note saying they fixed it so you don't continue to train on an inactive account anymore.
I don't care what you claim you read, what you read was wrong, and you continue to train a skill after your account expires.
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Belmarduk
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Posted - 2007.08.01 16:54:00 -
[14]
Then make it so and then give as a skill-queue please.
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Daeva Vios
Ardent Adversary Anvil.
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Posted - 2007.08.01 17:51:00 -
[15]
It's not implemented because it's completely unnecessary. If you're offline, you can simply set a longer skill to train then come back to the shorter one when you're back. You lose no time training and you're always working on something you want. With new characters starting at 800k SPs with a few skills at 3 or 4, this is even less necessary now than it has ever been in the past.
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Belmarduk
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Posted - 2007.08.01 18:07:00 -
[16]
Originally by: Daeva Vios It's not implemented because it's completely unnecessary. If you're offline, you can simply set a longer skill to train then come back to the shorter one when you're back. You lose no time training and you're always working on something you want. With new characters starting at 800k SPs with a few skills at 3 or 4, this is even less necessary now than it has ever been in the past.
Did you even read my post?
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HydroSan
GoonFleet GoonSwarm
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Posted - 2007.08.01 20:11:00 -
[17]
CCP seems to think it's a good idea.
Quote: Skill Training - Queue or Dual training
This could enable players to either queue skills so that when one level finishes the next level in that skill starts training automatically, or another preset skill starts training automatically. Dual training would enable you to have a primary long-term skill in training with a secondary short-term skill sharing the training time. After a level in the secondary skill has trained, the primary skill trains at full speed again.
Who knows when it'll get implemented though. Probably Rev 3.
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Mr TriX
Gallente The Collective
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Posted - 2007.08.01 22:45:00 -
[18]
Skill queues would bring in alot more revenue to Eve with a positive impact on Server load. Reasoning:
I too have had a few friends quit playing out of frustration of the newb skill planning and attension required to train. A quote from one friend "Its not worth it to me to login every few hrs to train a new skill for the next 2-3 months just to have a character that is just starting to be fun and playable" If he had a skill queue, sure he wouldn't have played much in the first 2-3 months, but he would have payed monthly while skill queue did its job. And he would be playing long after that since he now had a character that could fly a few ships.
2nd point: More people would have more accounts just skill queing away, providing very little server impact but providing a monthy payment to CCP and eventually I would have a support char, or a secondary character that I could use for industry, mining, or just hauling and creating cynos for myself. And given its illegal to sell characters for profit this shouldn't be a big concern, and for others that sell for isk, well that still provides the same impact as the buyer has another character himself who made the money for the sale and when he playes the newly aquired character he probably wont be playing the other one at that time so th server impact remains the same.
Main points: More people will have more accounts providing money to CCP, Server load would barely increase due to players having secondary accounts. More new players will stay with eve longer from less startup frustration. And in the long term the population in Eve will begin to grow faster creating more revenue for CCP to expand the game and hire more devs, etc.
Skill training should stop as soon as the account goes inactive. As with other games if your account expires your characters do not progress, so neither should Eve characters.
As a side note, I have 3 accounts, only 1 is active. If thier was skill queuing I doubt I would have ever canceled the other 2 accounts even if I never really use them. Thats just 2 monthly payments for 12 months extra and maybe 6-10 logins during that time of server impact for the cost of a skill queuing system.
Personal Opinion: Sounds like CCP is missing a big pay check by not adding a few extra lines of code.
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Malrock
Caldari Universal-Corp The Nexus Alliance
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Posted - 2007.08.01 23:19:00 -
[19]
/signed
Ive been around for a while and i do agree - short skills are pain in the ****, tho i have done special playing around with EVEMON to find optimal training plan i do agree that the ability to set the skill chain would be much much MUCH easier and nicer.
As far as the inactive acounts go, well, as suggested, if the current skill completes and account is inactive the chain is paused and wont resume until character has reactivated the account and logged on at least once.
And for people screaming "lag, preformance killer", ccp is using SQL 2005, one feature of SQL2K5 is Notifications service, wich enables creation of notification events on data, as such the training can be done quite easely with notifications and triggers and the chain should remain straight forward (depends on ccp solution though)
In any case i do hope this feature will hit TQ at some point and save us some time and im still waiting to see EVE LITE for mobile devices for managing skills and other non flight jobs ;)
Unity is the key. |

Narishema
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Posted - 2007.08.02 01:59:00 -
[20]
Changes I would like to see include this.
I'm a new player but I can see several changes to make this game better and some I would prefer. This would be one to make things better.
Heck, I don't think it's even a bad idea to have a skill that allows people to add to a skill que. Make it a new learning skill infact with level 5 allowing up to 5 skills in the que!
Other things I would think that could make the game better. Allow a new learning skill that allows for multiple skills to train at once. Also, allow for every character on an account to learn a least one skill at a time. This will a skill queue would bring new players to the game in DROVES!!!
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Belmarduk
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Posted - 2007.08.02 12:47:00 -
[21]
I myself have been thinking for a few months about making a second account - But without a skill-queue - No thanks ! I wonder how many people think like me....
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Marzaris Onbarny
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Posted - 2007.08.02 14:39:00 -
[22]
I think we just need a stand alone charicture sheet, allow us to log in to just the skill sheet to change skills, make a 1-2 meg program for it, leave your thoughts on this thread http://oldforums.eveonline.com/?a=topic&threadID=568254
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Malrock
Caldari Universal-Corp The Nexus Alliance
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Posted - 2007.08.02 14:43:00 -
[23]
Originally by: Marzaris Onbarny I think we just need a stand alone charicture sheet, allow us to log in to just the skill sheet to change skills, make a 1-2 meg program for it, leave your thoughts on this thread http://oldforums.eveonline.com/?a=topic&threadID=568254
Actualy CCP talked about such solution, its called EVE Lite and will be PDA (smart phone) version of eve that will supposedly allow you to swap skills, manage markets, jobs, corp tasks, well, basicly everithing EXCEPT space flight and related stuff.
If anyone has missed that devblog there is 3 planned editions of eve; Classic - the one we currently have Deluxe - Vista version (dx10) Light - PDA version limited to managment screens and functionality.
However after those things were hinted there has been 0 information on status of the editions or possible release times. Unity is the key. |

Bahn Strife
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Posted - 2007.08.02 17:32:00 -
[24]
/signed
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Kappas.
Galaxy Punks O X I D E
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Posted - 2007.08.02 18:04:00 -
[25]
Originally by: Malrock
Originally by: Marzaris Onbarny I think we just need a stand alone charicture sheet, allow us to log in to just the skill sheet to change skills, make a 1-2 meg program for it, leave your thoughts on this thread http://oldforums.eveonline.com/?a=topic&threadID=568254
Actualy CCP talked about such solution, its called EVE Lite and will be PDA (smart phone) version of eve that will supposedly allow you to swap skills, manage markets, jobs, corp tasks, well, basicly everithing EXCEPT space flight and related stuff.
If anyone has missed that devblog there is 3 planned editions of eve; Classic - the one we currently have Deluxe - Vista version (dx10) Light - PDA version limited to managment screens and functionality.
However after those things were hinted there has been 0 information on status of the editions or possible release times.
The PDA version was shelved a long time ago afaik. The "classic" version as you refer to it won't be the same as this one - it'll be DX9.
Also /signed because I've lost a decent amount of skill time due to server crashes lately.
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Belmarduk
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Posted - 2007.08.03 17:09:00 -
[26]
The simplest solution would be able to just be able to have either ONE skill in queue or dual-training (see Drawing Board) Having for example battlecruiser V has backup one could then train the short ones WITH that skill - Problem solved. Dont know what the big problem is here and why there is zero response to this feature some many players want.. Do devs actually read these boards? Cant recall ever seeing a response in any threads. Greetings Belmarduk
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Haas Tabris
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Posted - 2007.08.04 20:46:00 -
[27]
Good points. I created a 2nd account to train up an alt but shut it down after a week. It was just too big of a pain in the ass to keep swapping skills.
CCP, that was was two years ago. And I'm not the only player who thinks like this. Do the math.
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Belmarduk
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Posted - 2007.08.05 11:58:00 -
[28]
Originally by: Haas Tabris
Good points. I created a 2nd account to train up an alt but shut it down after a week. It was just too big of a pain in the ass to keep swapping skills.
CCP, that was was two years ago. And I'm not the only player who thinks like this. Do the math.
Yes thats the exact reason why I am not starting a second account :(
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Grayplate
Caldari Caldari Provisions
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Posted - 2007.08.05 20:15:00 -
[29]
Originally by: Malrock
Originally by: Marzaris Onbarny I think we just need a stand alone charicture sheet, allow us to log in to just the skill sheet to change skills, make a 1-2 meg program for it, leave your thoughts on this thread http://oldforums.eveonline.com/?a=topic&threadID=568254
Actualy CCP talked about such solution, its called EVE Lite and will be PDA (smart phone) version of eve that will supposedly allow you to swap skills, manage markets, jobs, corp tasks, well, basicly everithing EXCEPT space flight and related stuff.
If anyone has missed that devblog there is 3 planned editions of eve; Classic - the one we currently have Deluxe - Vista version (dx10) Light - PDA version limited to managment screens and functionality.
However after those things were hinted there has been 0 information on status of the editions or possible release times.
I kind of hope that they dont do this, DX10 is Vista only currently and I refuse to install Vista until at least the 1st service pack is out if not the 2nd. I am not getting this thread off topic but having Vista should not be a requirement for the upgraded graphics. ΦConcord, the ultimate noob ganksquad!Φ
ΦFYI. I am not allowed to mount a bayonet on a crew-served weapon.Φ |

Marzaris Onbarny
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Posted - 2007.08.05 21:23:00 -
[30]
The reason there is a vista requirement for the new graphics is... Vista is the only windows operating system (indeed all versions of direct X are windows based anyway) that can run it. So any graphics that require the direct X v10 can only be called through that API and thus means needs windows vista.
Other wise ccp has to build its own API and almost no one does that anymore.
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