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Solbright
Advanced Security And Asset Protection
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Posted - 2007.08.24 15:53:00 -
[91]
Originally by: Graduran Anguirill There is no mommy around in EVE and i think it should stay that way.
Lets try for a repeat ... I gather you'd rather not have the module auto-repeat feature then?
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Orikon Maru
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Posted - 2007.08.24 17:20:00 -
[92]
Edited by: Orikon Maru on 24/08/2007 17:26:05
Originally by: Mr TriX I too have had a few friends quit playing out of frustration of the newb skill planning and attension required to train. A quote from one friend "Its not worth it to me to login every few hrs to train a new skill for the next 2-3 months just to have a character that is just starting to be fun and playable"
My character was fun and playable from the first day of my trial. Sure, there are a lot of things I cant do yet, but you dont do a 40 man raid right out of the newbie zone either. If you think the game isnt fun for the first three months then you are playing the wrong game.
A skill system that would let you que skills would be nice, and if asked to vote for or agaist it I would certainly give it a thumbs up, but good lord its not something to quit the game over. Train the short skills during your active play sessions, train the longer skills when you are away from the computer, and accept that you probably will not keep your character training 24/7/365 and still have a life.
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Breal D'nie
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Posted - 2007.08.24 18:32:00 -
[93]
/signed
skill que is a plus. either time or skill #, doesn't matter to me. it would work towards ccp's "need for speed" adjenda.
Practice safe eating... Always use condiments! |

Salin Kael
Allied Aerospace Corporation
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Posted - 2007.08.24 19:34:00 -
[94]
A skill queue is an excellent idea. I also liked the suggestion that it be implemented through a new Learning skill.
It seems completely reasonable.
/signed
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Ethaet
Gallente
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Posted - 2007.08.24 21:04:00 -
[95]
/signed!
as for teh problem of inactive accounts, make it so that if you are not paying, your next skill will not start ----- CONCORD Notice: Don't drink and fly. Drunken jumping can result in loss of ship through "navigational error".
Seems familiar? |

Belmarduk
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Posted - 2007.08.27 17:02:00 -
[96]
And another patch and this feature still sitting only on the drawing-board.Great....
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Heuy Hatorat
Tides of Silence Hydra Alliance
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Posted - 2007.08.29 03:41:00 -
[97]
/signed by a guy whose career is taking up more and more of his time and cannot login to change skills. I mine Veldspar in 0.0 because I can. |

Frank Mason
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Posted - 2007.08.29 15:36:00 -
[98]
If not a skill queue, at least let us train a skill from level 1 to level 5 without having to stop at level 2, 3 and 4... The skills system is good the way it is now (compared to other games), but it could become even better :)
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sAyArrrr
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Posted - 2007.08.29 16:11:00 -
[99]
Edited by: sAyArrrr on 29/08/2007 16:12:33
Originally by: Belmarduk
Originally by: Daeva Vios It's not implemented because it's completely unnecessary. If you're offline, you can simply set a longer skill to train then come back to the shorter one when you're back. You lose no time training and you're always working on something you want. With new characters starting at 800k SPs with a few skills at 3 or 4, this is even less necessary now than it has ever been in the past.
Did you even read my post?
Your answer has not much logic in it! Why would I have to switch to longer trainings?! Often you need small trainings to enable another skill to train. And there are many other reasons like, I decide what I want to train for example!
Specially new players have heaps of short trainings.
I sign for this op! Give us training queue's CCP!
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Humwawa
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Posted - 2007.08.31 16:45:00 -
[100]
Originally by: sAyArrrr Edited by: sAyArrrr on 29/08/2007 16:12:33
Originally by: Belmarduk
Originally by: Daeva Vios It's not implemented because it's completely unnecessary. If you're offline, you can simply set a longer skill to train then come back to the shorter one when you're back. You lose no time training and you're always working on something you want. With new characters starting at 800k SPs with a few skills at 3 or 4, this is even less necessary now than it has ever been in the past.
Did you even read my post?
Your answer has not much logic in it! Why would I have to switch to longer trainings?! Often you need small trainings to enable another skill to train. And there are many other reasons like, I decide what I want to train for example!
Specially new players have heaps of short trainings.
I sign for this op! Give us training queue's CCP!
Yes exactly.Having to wait (like today) to get a short skill finished so I could finish another short one to then start a long one again really sucks. With a skill-queue I set the long one after the short one and voilla - no headache..
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Price Watcher
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Posted - 2007.08.31 17:44:00 -
[101]
Signed.
POST WITH YOUR ALT! |

Belmarduk
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Posted - 2007.09.11 09:18:00 -
[102]
And another patch: Feature still on drawingboard and *crickets* from ccp :(
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Cpt Branko
The Bloody Red
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Posted - 2007.09.11 10:40:00 -
[103]
Edited by: Cpt Branko on 11/09/2007 10:41:46 I've really got an ambivalent attitude towards skill queues - yeah, sure, would be useful sometimes (since 03/2007 I've lost about a week or a bit more of training time due to, well, not knowing when I'll be back from somewhere), but I really don't see it as a must-have.
At any rate, if your play times are very irregular, have a long skill training most of the time, and when you're logged in and playing, train shorter skills. It does mean you'll actually be able to do less at point X (due to having two skills trained at 50% doesn't give you anything), but you will catch up.
At any rate, losing time is not something you should get so obsessed about. Yeah, sure, it sucks sometimes, but SP is not that important to plan your RL obligations according to skill changes.
And, well, if you want to follow your evemon plan to the letter and don't want to change what skill you will train first, well... what do you want? ;P
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zakina
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Posted - 2007.09.11 13:24:00 -
[104]
personally, I'm against it. how lazy to que up all your skills and then sit inactive for 2-3 months and when you come back you've kept up with everyone else. it doesn't take nuch to change a skill.
on the other hand it could be better if you could change skill from the website or through sms txt msg. cos that would allow people to change skills while on there breaks at work or school.
Que would just promote lazyness!
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James Duar
Merch Industrial GoonSwarm
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Posted - 2007.09.11 13:31:00 -
[105]
Originally by: zakina personally, I'm against it. how lazy to que up all your skills and then sit inactive for 2-3 months and when you come back you've kept up with everyone else. it doesn't take nuch to change a skill.
on the other hand it could be better if you could change skill from the website or through sms txt msg. cos that would allow people to change skills while on there breaks at work or school.
Que would just promote lazyness!
The people who play EVE are diverse in number and occupation. I mean hell, people get deployed to Iraq for 15 months - a skill queue system would simply mean they don't have to go EULA breaking in order to keep training.
There is no reason this should not be done. Most people are pretty up to the minute on EVE skills. The only difference is people would be able to chillax about getting them changed/timing them to complete when they can logon. It is not "hardcore" to logon to internet spaceships and click 3 times, but that this is such a small inconvenience is not an argument to retain it - it's an argument that it should go.
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zakina
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Posted - 2007.09.11 13:51:00 -
[106]
the fact that people get deployed in iraq?! wtf does that have to do with eve? nun the less having skill changed through the website would resolve this also as I believe there was a big deal about the guys in iraq still being allowed internet access to keep in touch with loved ones.
also there is always the option of intrusting the account details with a friend or corp m8 that you trust... look I know account sharing is against the rules but if its that important to someone there skills be kept up to date then I'm sure ccp won't find out.
he'll wap allows me to be on the forums right now. I'm in a job where I've no pc access atol for 12 hours a day! so if the que was brought in I'd still use it. but I'd prefer for skill changes through the site.
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M1AU
The X-Trading Company Mostly Harmless
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Posted - 2007.09.11 14:49:00 -
[107]
As I think a Skill-Queuing-System would really be nice, I also think this "simple feature" would do it for now. |

Humwawa
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Posted - 2007.09.11 22:24:00 -
[108]
*kicks thread in the teeths and yanks up by its hair* With a skill +1 queue LIKE ON THE DRAWING BOARD.... I would be MUCH calmer now and I am sure LOTS OF OTHER PEOPLE. Whats the bloody problem in making inacctive accounts not be able to skill and give paying customers a ******* skill-queue?????
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Dominator9987
Minmatar Save our Souls
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Posted - 2007.09.11 23:30:00 -
[109]
Edited by: Dominator9987 on 11/09/2007 23:30:33 ZOMG I want dis... SKILL QUEUE FTW /signed
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James Duar
Merch Industrial GoonSwarm
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Posted - 2007.09.11 23:52:00 -
[110]
Originally by: zakina the fact that people get deployed in iraq?! wtf does that have to do with eve? nun the less having skill changed through the website would resolve this also as I believe there was a big deal about the guys in iraq still being allowed internet access to keep in touch with loved ones.
The point is if people are paying money for EVE accounts, why should they not have a skill queue? Iraq was simply the most extreme example I could think of, but there are lots of reasons people might be away from their computer for a month or more.
If they keep their accounts ACTIVE, why should they not havr a skill queue? What possible utility does this add to the game to not have it? HINT: None.
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Xaen
Caldari Caldari Provisions
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Posted - 2007.09.12 00:13:00 -
[111]
Originally by: Donathan Slade The problem is this...
If my account was set to expire at the end of today, I can in affect set a 60 day skill training today and not pay for my account for 60 days from now and when I log in and re-activate my account after those 60 days, my skill WILL be trained.
Thats how it works currently... With a skill queue, people could set even just 1 skill in queue could set a 25 day and another 35 day and not pay for their account to change the skill.
Suck it up, pay for your account, and log in and change your skill, or train a longer skill when you know you can't log in.
Unless they change it so your skill stops training when your account goes in-active will I then support a training queue, but not until. I'm not going to let people train freely while not paying while I have to pay to train and play. Its not fair, for any of us. Especially the farmers who just train up skills and sell the chars with the char transfer for in game cash. It is then costing them nothing in RL money for having that account active in essence making the char worth much less and pushing the market price for those selling skills chars lower.
So disable skill training on inactive accounts! Why isn't it already disabled? That's just stupid. ----------- Support fixing the EVE UI Drones should not aggro anything missiles or turrets do not. |

Belmarduk
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Posted - 2007.09.12 18:21:00 -
[112]
Originally by: Xaen
Originally by: Donathan Slade The problem is this...
If my account was set to expire at the end of today, I can in affect set a 60 day skill training today and not pay for my account for 60 days from now and when I log in and re-activate my account after those 60 days, my skill WILL be trained.
Thats how it works currently... With a skill queue, people could set even just 1 skill in queue could set a 25 day and another 35 day and not pay for their account to change the skill.
Suck it up, pay for your account, and log in and change your skill, or train a longer skill when you know you can't log in.
Unless they change it so your skill stops training when your account goes in-active will I then support a training queue, but not until. I'm not going to let people train freely while not paying while I have to pay to train and play. Its not fair, for any of us. Especially the farmers who just train up skills and sell the chars with the char transfer for in game cash. It is then costing them nothing in RL money for having that account active in essence making the char worth much less and pushing the market price for those selling skills chars lower.
So disable skill training on inactive accounts! Why isn't it already disabled? That's just stupid.
Yep...
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i take
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Posted - 2007.09.12 20:58:00 -
[113]
Originally by: Donathan Slade The problem is this...
If my account was set to expire at the end of today, I can in affect set a 60 day skill training today and not pay for my account for 60 days from now and when I log in and re-activate my account after those 60 days, my skill WILL be trained.
Thats how it works currently... With a skill queue, people could set even just 1 skill in queue could set a 25 day and another 35 day and not pay for their account to change the skill.
Suck it up, pay for your account, and log in and change your skill, or train a longer skill when you know you can't log in.
Unless they change it so your skill stops training when your account goes in-active will I then support a training queue, but not until. I'm not going to let people train freely while not paying while I have to pay to train and play. Its not fair, for any of us. Especially the farmers who just train up skills and sell the chars with the char transfer for in game cash. It is then costing them nothing in RL money for having that account active in essence making the char worth much less and pushing the market price for those selling skills chars lower.
so let me get this right, we shouldn't have a skill queuer because you think we should only be able to have 30days free training instead of X days?! XD
so basicly your saying that the problem is not misuse, but the problem is people getting sp without PAYING for the SP.. ehhh... i find that kind of hard to shallow. but let's say it like this.
two people is bored with the game, one cancel the account, the other let it run, BUT only enter for 5min every 2 weeks to change a skill to another long time skill. after one year they both returns, the one have gotten nothing, while the other have gotten 1years of sp, just by paying $ for it... right? and it is not about loyalty to the game, since if this was the chase, people that paid for 1year full sub, should get a sp bonus since they show that they are loyal going to support for a whole year. okey so you think this is the way it should be. then let me ask you.
if this is so, and it all comes down to cool hard cash paid-up, then lets say they return and the guy that didn't go in those 5min every two week, say's fair enough i will pay a full year and get that years sp. would this be okey? and why not, if you think it is okey to just not play and only log in for skill change?!..
well there is no intelligent argument against a skill queuer, and the "it is not okey you get something for doing nothing" argument is so stupid it hurts, since EVERY one in eve have this luxurious of afk sp'gaining.
but to prevent ccp from loosing to much money and people from subscripting their accounts for years letting it sp gain and thereby making ccp lose money that they could have used on developing cool stuff for the players, i think this is what we need:
read from here if you don't got time for the first part first of, your sp gain will stop when the account is canceled. this is both fair and good for the developing ingame content (more money, more resources to expand).
second: a full skill queuer system, much like evemon have built it. this would fix any skill change problems, and let you use your time freely, letting eve become the fun and ONLY the fun of the game, no worries or stress about unimportant matters(or more like, matters you can't do anything about).
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Robdon
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Posted - 2007.09.13 06:09:00 -
[114]
I would love a skill queue,
Its a pain when you are at work (web interface needed!!!) or on holiday....
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Ryker Kilbane
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Posted - 2007.09.13 15:17:00 -
[115]
the skill que feature would be very useful for me...i have 5 base accounts i use and am currently training 3 additional characters on new accounts. if i could set up the que so my 3 new accounts train without me having to login every 2-15 hours that would save me time that i could put to good use playing my primary accounts. I would also then be willing to open 7 additional accounts to skill up other characters. once i get all of the new characters trained i will then transfer them to the empty slots on my 5 primary accounts. So this option would provide CCP with additional money during the year it takes me to get my alts trained. Until then i am just doing a few at a time and may decide later not to add the additonal accounts since it is a pain training alts.
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Xaen
Caldari Caldari Provisions
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Posted - 2007.09.13 15:43:00 -
[116]
The only argument I've ever seen against a skill queue is that inactive accounts continue training.
I'm sorry, but that's ******* ridiculous.
Fix the game so inactive characters do not train and give us our god damn skill queue. Jesus.
Most overdue feature in EVE Online. ----------- Support fixing the EVE UI Drones should not aggro anything missiles or turrets do not. |

Plekto
Priory Of The Lemon R0ADKILL
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Posted - 2007.09.13 22:35:00 -
[117]
Edited by: Plekto on 13/09/2007 22:35:47 Signed. For the hundredth time.
No, wait... CCP didn't listen the first time or the 20th or the 50th. AND THEY NEVER WILL.
Just give up already. Spend your energy on things they might actually deal with like ship masses and bumping.
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Belmarduk
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Posted - 2007.09.15 14:08:00 -
[118]
Great server down 2nd time after dt - Now you tell me how we are meant to train short skills WITHOUT a 1+ skillqueue.....
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Ciaphas Loken
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Posted - 2007.09.15 17:41:00 -
[119]
What about being able to change skills in the my character page of this website.
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May Syn
Caldari Lockheed Ltd
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Posted - 2007.09.15 17:54:00 -
[120]
Skill queue: yes / skill train on inactive account: no
/signed
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