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Buyerr
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Posted - 2007.09.15 21:20:00 -
[121]
Originally by: Solbright
Originally by: Graduran Anguirill There is no mommy around in EVE and i think it should stay that way.
Lets try for a repeat ... I gather you'd rather not have the module auto-repeat feature then?
hehe, shhh--- don't ask to much of them, two thoughts within the same hour is simply to much;)
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Flex Nebura
Caldari
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Posted - 2007.09.16 08:35:00 -
[122]
Edited by: Flex Nebura on 16/09/2007 08:36:04 Oh FFS.. had a 3850 character long post and it didnt stick.. that should teach me to write long posts in Notepad and paste it instead.
Anyways stop claiming the majority wants this.. the majority probably doesnt give a damn about a few hours/days lost skill training..
and Im sure the majority could think of better things, CCP should spend their time fixing
and all your points are false. but Ill be damned if im going to refute them all again. Im sure someone has already done so already.
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Kwint Sommer
Incoherent Inc Otaku Invasion
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Posted - 2007.09.16 09:22:00 -
[123]
Edited by: Kwint Sommer on 16/09/2007 09:21:59 In my opinion a queue makes it too easy to character farm. However it is one of the most frustrating things in EVE to have to stare at your computer as you wait for the crashed server to return so you can train a skill, knowing all the while that you're losing time and there's nothing you can do about it. Hence, I would support skills rolling-over. Under that system you would automatically train the next level of a skill. It would be fairly easy to program, wouldn't help character farmers all that much and would spare people one of the worst aspects of a server crash.
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solbright altaltaltalt
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Posted - 2007.09.16 12:49:00 -
[124]
Originally by: Kwint Sommer In my opinion a queue makes it too easy to character farm.
That one's solved, charging ISK for loading up the queue. With this in place, a large queue is the way to go.
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Tarantelita
Ragna Rok Corp
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Posted - 2007.09.16 22:57:00 -
[125]
I have posted severl times about that, that we need some kind of sistem so we dont have to log in to change skills.
But CCP is bizy adding new ships and funktions to the game, insted of doing that.
Same thing about one EVE official kill board, how hard can it be for CCP fix one? But noooooo, changing the map so it get totoly f***** up is way much better, and big ships for the Goons and BoB.

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Tarantelita
Ragna Rok Corp
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Posted - 2007.09.16 22:58:00 -
[126]
Originally by: Kwint Sommer Edited by: Kwint Sommer on 16/09/2007 09:21:59 In my opinion a queue makes it too easy to character farm. However it is one of the most frustrating things in EVE to have to stare at your computer as you wait for the crashed server to return so you can train a skill, knowing all the while that you're losing time and there's nothing you can do about it. Hence, I would support skills rolling-over. Under that system you would automatically train the next level of a skill. It would be fairly easy to program, wouldn't help character farmers all that much and would spare people one of the worst aspects of a server crash.
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Tarantelita
Ragna Rok Corp
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Posted - 2007.09.16 22:59:00 -
[127]
Originally by: Kwint Sommer Edited by: Kwint Sommer on 16/09/2007 09:21:59 In my opinion a queue makes it too easy to character farm. However it is one of the most frustrating things in EVE to have to stare at your computer as you wait for the crashed server to return so you can train a skill, knowing all the while that you're losing time and there's nothing you can do about it. Hence, I would support skills rolling-over. Under that system you would automatically train the next level of a skill. It would be fairly easy to program, wouldn't help character farmers all that much and would spare people one of the worst aspects of a server crash.
EXACTLY WHAT I HAVE WRITEN !!!! Not long ago and severl years ago!
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solbright altaltaltalt
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Posted - 2007.09.17 07:52:00 -
[128]
Originally by: Tarantelita EXACTLY WHAT I HAVE WRITEN !!!! Not long ago and severl years ago!
And you obviously didn't read my reply.
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solbright altaltaltalt
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Posted - 2007.09.17 07:59:00 -
[129]
Btw, remote access will be a mess too, assuming farming is a real concern that is. It will allow easy scripting for farmers.
Not to mention adding more potential vulnerabilities.
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AntonioBanderas
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Posted - 2007.09.17 08:53:00 -
[130]
Edited by: AntonioBanderas on 17/09/2007 08:53:38 ccp sucks ass when it comes to hearing customers requests. you seriously think they'll cange something to be 'normal' and logical? LOL in your face.
EDIT: i liked skill training 'rolling over' idea posted above
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Humwawa
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Posted - 2007.09.17 09:35:00 -
[131]
Character farming is a VERY weak argument. NOT having a skillqueue ONE SKILL+ hurts normal players. Characterfarmers do it - with OR without a skill-queue Capice?
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solbright altaltaltalt
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Posted - 2007.09.17 12:57:00 -
[132]
Originally by: AntonioBanderas EDIT: i liked skill training 'rolling over' idea posted above
That suffers from farming abuse also. The only way to add any queuing that stunts farming is to put a price on it. Once that's done, having a full blown queue is a pretty obvious next step.
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Belmarduk
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Posted - 2007.10.12 13:21:00 -
[133]
Originally by: solbright altaltaltalt
Originally by: AntonioBanderas EDIT: i liked skill training 'rolling over' idea posted above
That suffers from farming abuse also. The only way to add any queuing that stunts farming is to put a price on it. Once that's done, having a full blown queue is a pretty obvious next step.
Just a normal queue +1 would suffice
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Solbright altaltaltalt
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Posted - 2007.10.13 00:23:00 -
[134]
Originally by: Belmarduk Just a normal queue +1 would suffice
None at all suffices as well. Doesn't make it a desirable option though.
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Kalica Kahn
GoonFleet GoonSwarm
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Posted - 2007.10.13 06:21:00 -
[135]
Oh hey this topic
Are there any other MMO's which allow you to train skills while not actually playing the game? What other game could have 2 players start on the same day, and have 1 guy play 2-3 hours a night and the other only log in during the weekends for 2 hours, and yet they can have the same amount of character skills?
Personally I think you should all quit your whining, and be thankful you don't have to shoot rats or mine rocks in order to gain skill points.
But it doesn't matter what I say or in fact what CCP do, there's always gonna be someone out there that thinks it's too hard/inconvenient/unfair on them.
Suck it up or feel free to contract me all your stuff
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Pinkfluff
Templars of Space Freelancer Alliance
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Posted - 2007.10.13 07:21:00 -
[136]
Support skill queue.
Some players, perhaps even many/most players, have much to do outside of the game that they can't blow off (whether they like it or not). Yes, I'm one of them. True, many/most games don't let you work on your character while not logged in. EVE already does by letting you skills keep training after you log off. Why not make it easier on these players (thus keeping them in the game and making CCP money) by letting them set which skills should train after the current one is finished. There'd be no point in a player setting that up if she/he weren't planning to log in again later to use the skill(s) anyway. The solution to people training skills while not paying for their account is simple: Don't allow skill training if you account is currently active and paid for. That certainly seems fair to me.
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Digital Solaris
Latrocinium Inc.
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Posted - 2007.10.13 09:54:00 -
[137]
I would rather see a new set learning skills, going from basic to advanced allowing players to train from two up to five skills at the same time on their characters. Yes, I am well aware that this is going to attract some controversy, however I think this would be a nice option to consider along with skill queue training.
CCP has mentioned it as well, with "Dual Training" so obviously the idea has floated around.
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Solbright altaltaltalt
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Posted - 2007.10.13 10:11:00 -
[138]
Originally by: Kalica Kahn Are there any other MMO's which allow you to train skills while not actually playing the game?
The training time is paid for in the subs. One usually expects to get what one pays for.
The other point to note is that skills in Eve are more about enabling than making you "uber".
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Xiliath
JUDGE DREAD Inc.
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Posted - 2007.10.13 11:19:00 -
[139]
CCP before said they were going to release a client for Windows Mobile 5, so we could login to change skills and chat and check market etc. I think if they introduced that so we could do this from our phones would be a nice thing. What happened to this Idea, I bought a Windows Mobile 5 smartphone just for this.... |

Kalica Kahn
GoonFleet GoonSwarm
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Posted - 2007.10.13 13:24:00 -
[140]
Originally by: Solbright altaltaltalt
Originally by: Kalica Kahn Are there any other MMO's which allow you to train skills while not actually playing the game?
The training time is paid for in the subs. One usually expects to get what one pays for.
The other point to note is that skills in Eve are more about enabling than making you "uber".
Go back and read your post slowly, and think about what you wrote. Can you see how foolish it is now?
"The training time is paid for in the subs. One usually expects to get what one pays for"
You're not paying for the training time. (If this were true unsubbed characters would stop training) You're paying for the privilege of using the CCP servers and playing the game they designed, built, and upkeep, for us.
Honestly we have it lucky that skill training takes place when we're not online. I used to play NWN online with some friends, and would get frustrated that we'd start characters at the same time, yet a month or so later they'd have a lot more SP than I did coz they would ****sock all through the day while I worked.
With Eve I don't have that problem, and that's something kickass and keeps me playing this game. But yet it's not enough for you all. You want it even easier.
Lets put in a skill cue so I don't lose an hour, or heaven forbid a day or 2 of training. If skill training is that darn important to someone that missing some time is that serious, maybe they should actually log in and play the game. Just sayin'.
Otherwise ya know... stuff, contract, me. (Preferably in Rens too, bit too much lag in Jita) tia
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Solbright altaltaltalt
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Posted - 2007.10.13 13:35:00 -
[141]
Originally by: Kalica Kahn
Originally by: Solbright altaltaltalt
Originally by: Kalica Kahn Are there any other MMO's which allow you to train skills while not actually playing the game?
The training time is paid for in the subs. One usually expects to get what one pays for.
The other point to note is that skills in Eve are more about enabling than making you "uber".
Go back and read your post slowly, and think about what you wrote. Can you see how foolish it is now?
"The training time is paid for in the subs. One usually expects to get what one pays for"
You're not paying for the training time. (If this were true unsubbed characters would stop training) You're paying for the privilege of using the CCP servers and playing the game they designed, built, and upkeep, for us.
The training time is paid for in the sub. The training does stop when the sub expires. Training in Eve is not part of the gameplay, it is just a timer for features.
Quote: If skill training is that darn important to someone that missing some time is that serious, maybe they should actually log in and play the game. Just sayin'.
It's about convenience. There is no harm in such a feature. Why you'd be against it is a bit of a mystery to me.
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Belmarduk
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Posted - 2007.10.13 17:58:00 -
[142]
Originally by: Kalica Kahn
Oh hey this topic
Are there any other MMO's which allow you to train skills while not actually playing the game? What other game could have 2 players start on the same day, and have 1 guy play 2-3 hours a night and the other only log in during the weekends for 2 hours, and yet they can have the same amount of character skills?
Personally I think you should all quit your whining, and be thankful you don't have to shoot rats or mine rocks in order to gain skill points.
But it doesn't matter what I say or in fact what CCP do, there's always gonna be someone out there that thinks it's too hard/inconvenient/unfair on them.
Suck it up or feel free to contract me all your stuff
The way the system works you must skill all time to be competitive - if you had learning by doing it would be a different system.Some people cant be ingame all day because they have jobs etc - So a ONE skill-queue would be a great ease for them.
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Kanibal
Sebiestor tribe
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Posted - 2007.10.13 18:43:00 -
[143]
CCP please put this into Rev3, I beg you.
Farming argument is weak and if anything managing short skills can be annoying to casual players, player on Eve break and possibly some new players. Which may very well lead to them canceling their accounts. Not my case though but I do hate it.
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shinsushi
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Posted - 2007.10.13 19:16:00 -
[144]
/signed for a one-skill queue.
Character farmers won't increase. Even if they would, it would be more money for CCP, and less isk value for characters (fine by me).
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Kanibal
Sebiestor tribe
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Posted - 2007.10.13 20:04:00 -
[145]
Edited by: Kanibal on 13/10/2007 20:06:43
Originally by: Kalica Kahn Personally I think you should all quit your whining, and be thankful you don't have to shoot rats or mine rocks in order to gain skill points.
Do you know what would happen if we had to do stuff to earn skill points? There would be no casual players cos they would not be able to be competitive in harsh world of Eve. Also every vet needs a break from Eve from time to time (my case currently, I'm over 3 years in Eve). If at that time off their char is not skilling up they would just suspend the account right? Plus for guys on Eve break one of reasons to come back is that their char is better instead of returning to an old char and having to catch up with others.
I'm telling this to show that Eve's skill system is niche in mmo market and it's attractive to, I believe, considerable portions of player base and it's one of the reasons why Eve succeeded on the market (Tbh ingenious, to make people pay even when they are not active). What I do not know is why should CCP annoy this part of costumers with requiring such rudimentary actions as timing and switching skills, is it supposed to be fun? Because it imho is not.
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Chi Quan
Perkone
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Posted - 2007.10.13 23:16:00 -
[146]
/signed please, a single fallback skill option would be all it takes. no more unpredicted server crashes messing with the timers and having to postpone stuff. as i have a real life, this would help imensely. -- Tempus fugit -- quote spiralJunkie: it doesn't matter how you pronounce it, it still shoots you in the face |

deathatthedoor
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Posted - 2007.10.15 10:20:00 -
[147]
/signed - PLEASE implement this in Trinity.
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OneSock
Crown Industries
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Posted - 2007.10.15 10:55:00 -
[148]
Implement it simply to stop a whole barge load of whining.
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Markousa
Minmatar Pator Tech School
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Posted - 2007.10.15 16:57:00 -
[149]
Originally by: AntonioBanderas Edited by: AntonioBanderas on 17/09/2007 08:53:38 ccp sucks ass when it comes to hearing customers requests. you seriously think they'll cange something to be 'normal' and logical? LOL in your face.
EDIT: i liked skill training 'rolling over' idea posted above
yeah cause ccp never listen to the customer *cough nos nerf cough stab nerf cough nano nerf cough cough* geez thats a nasty cough i should get that check out there a doctor in this flame fest ? :) guess the best reply is that they dont listen to what you want to do with thier game but then again like they are doin with pvp the blob wins :)
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Rogerano
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Posted - 2007.10.16 05:14:00 -
[150]
There are no points against skill queues in this thread, that I read and say "wow, that's a good argument against skill queues". Most points seem half-baked at best and the result of god-knows-what-weirda$$ motivation... the rest are just troll-droppings.
The situation is pretty simple actually: due to the nature of EVE's character advancement system, skill queues would greatly aid players who are willing to pay and play EVE, but are unable to use the client to change skills at certain times of the day."
There's nothing more to it than that. No other considerations need be made. Catering for exploiters, farmers and the boogey-man is wise, but should in no way disadvantage regular paying customers.
End.
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